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Release Notes for Imperator: Rome

no to suppress the death dialogue.

Setup & Script
Decisions
Events
Setup
Map
Misc
Bugfixes
Stability & Performance
Multiplayer & Out of Syncs
Script and Events
Game Mechanic Bugs
Text & UX
Misc

Update 1.2.0 [Cicero] (24 September 2019)

Gamebalance
Economy
Governments
Characters
Units
War & Peace
Technology

Martial technology now increases maintenance costs by 3% per level, from 2%. Civic tech no longer reduces wage modifier.

Religions
Traditions
National Ideas
Heritages
Territories & Provinces
Mercenaries
Pops
Tradegoods
Buildings
AI
Economy
Diplomacy
Military
Misc
Antagonist System
Interface
Alerts
Map
Misc
User Modding
New Functionality
Effects
Triggers
Other
Setup & Script
Decisions
Events
Setup
Map
Bugfixes
Stability & Performance
Multiplayer & Out of Syncs
Script and Events
Game Mechanic Bugs
Text & UX
Misc

Update 1.1.0 [Pompey] (26 June 2019)

New Features
Dual Rulers:
Province & City Improvements
Naval Rework:
Holdings Rework:
Ledger
Government Interactions
Macrobuilder
Gamebalance
Economy
Governments
Characters
Units
War & Peace
Technology
Traditions
Cities & Provinces
Mercenaries
Pops
Tradegoods
Barbarians
Other
AI
Economy
Diplomacy
Military
Misc
Interface
Alerts
Map
Misc
Macrobuilder
User Modding
New Functionality
Effects
Modifiers
Triggers
Scopes & Lists
UX
Other
Setup & Script
Decisions
Events
Setup
Map
Bugfixes
Stablity & Performance
Multiplayer & Out of Syncs
Game Mechanic Bugs
Text & UX
Misc

Update 1.0.3 [Varus] (16 May 2019)

Bugfixes

Update 1.0.2 [Cunctator] (9 May 2019)

Bugfixes

Update 1.0.1 [Demetrius] (2 May 2019)

Gamebalance
AI
Interface
Performance
Bugfixes