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Release Notes for Airships: Conquer the Skies

Update 1.1.2.1 (January 23rd, 2023)


Update 1.1.0.8 (September 12th, 2022)


Update 1.1.0.6 (August 29th, 2022)


Update 1.1.0.4 (August 20th, 2022)


Update 1.1.0.2 (18th August, 2022)


Update 1.0.21.16 (9th June, 2022)


Update 1.0.23.11 (5th May, 2022)


Update 1.0.23.9 (29th March, 2022)


Update 1.0.23.7 (12th March, 2022)


Update 1.0.23.5 (1st March 2022)


Update 1.0.22.2 (28th January 2022)


Update 1.0.21.13 (03 December 2021)


Update 0.1.52.39431 (29 October 2021)

Tis the spooky season, and as is by now traditional, here's a new monster for you to fight: the clockwork cube. Cubes, in fact, as there's three of them, armed with a tentacle, a saw, and an energy beam respectively.
These will turn up during conquest play, and there's also a mission challenging you to take down all three cubes with ships worth no more than $1200. Can you figure out how?
Apart from that, there's some minor bug fixes and improvements:
There's still a bunch of bugs and adjustments I'm aware of that didn't make it into this update, so if you recently told me about something that needs fixing, don't worry.

Update 1.0.20 (8 Feb 2021)

Gameplay
Interface
Fixes
Modding
Known Issues

Update 1.0.18.3 (27 October 2020)

I've completely reworked the conquest mode victory and defeat screens. There are now pretty new artworks courtesy of Karina, and a set of graphs and replays.

Airships

Airships

There is now a calendar. Research, construction, and city takeovers now show how long they will take. The calendar is moddable, and different for cultist empires.

Airships

There are also seasons now, affecting the kind of weather you get.

Fixes
Community-sourced Balance Changes
Clarifications
1.0.18.3.1 Hotfix AKA Let's Do The Time Warp Again

Update 1.0.18 (05 July 2020)

New Modules:
Improvements:
Bug fixes:
Balance:
Modding:
Known issues:

Update 1.0.17.2 (05 July 2020)

There is now a fancier system for choosing the screen resolution and window size for the game.

You can now place and remove windows.


Update 1.0.5 (02 November 2018)

I bring you a seasonally appropriate monstrous update! Gargoyles have started to nest in abandoned churches and factories throughout the land. These aerial predators nest in large swarms and defend their nests with acid spit. What's more, strange giant red disks have been spotted hovering above the landscape, exuding a noxious yellow gas that is causing sickness and suffocation. Defeating monsters can offer a new type of reward, a sudden leap ahead in your research. And with the new and improved Monster Hunter heraldic charge, you get one and a half times the research and money from defeating any biological monster. Finally, there's also some nice new decorative windows you can use, and for modders, the ability to use frame-based animations instead of skeletal animations for crew.


Patch 10.0.3 (7th August 2018)


Patch 9.8.2.2 (29 June 2018)


Patch 9.8.1.5 (07 June 2018)


Patch 9.7.2 (20 April 2018)


Patch 9.7.1 (01 March 2018)


Patch 9.6.2 (12th January 2018)


Patch 9.6.1 (07 December 2017)


Patch 9.5.2 (27th November 2017)


Patch 9.5.1 (16th November 2017)


Patch 9.5 (06 November 2017)

New Monsters

Turtledoves - You have probably seen these float past in the background. It's frankly unkind to call these creatures monsters. They're peaceful and mostly harmless. You can simply let them be, or you can hunt them for their meat and shells. Aerial Jellies - The giant, flying version of a Portuguese Man o'War. This one has a lot of tentacles and will rapidly devour your crew. Cultists - These questionable clerics set up temples in remote regions and acquire followers with promises of a new morality, unshackled from common mores. Plus, they practice magic, which while rare, turns out to be real and very dangerous. Stone Guardians - Gigantic animated stone statues that stand watch over certain sites. Are they protecting treasure or ritual sites? They come in a huge array of shapes and project glowing orbs of magical energy to pulverize your fleet.

New construction options

To round it off, as usual, there's a bunch of bug fixes and performance improvements. And with that, we leave the dev 9 development cycle behind and get started on dev 10, focusing on strategic conquest.


Patch 9.4.1 (18th October 2017)

Patch 9.4 (16 October 2017)


Patch 9.2.4 (15 September 2017)


Patch 9.2.3 (03 August 2017)


Patch 9.2.2 (19th July 2017)


Patch 9.2 (07th July 2017)

After a record number of beta iterations, Airships v9.2 is out! It introduces small flying units and troops:

9.2 also introduces two new monster types using the same code as the dragoons: clockwork wasps and giant bees. You can read about them in the new bestiary pages:

http://zarkonnen.com/airships/bestiary_clockwork_wasps

http://zarkonnen.com/airships/bestiary_giant_bees

Patch 9.1.1 (28th March 2017)


Patch 9.1 (13th March 2017)

GUI Features
Bug Fixes
Modding
Balancing
Performance