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Release Notes for Rise of Industry

Patch 2.3.1:1301a (7 January 2021)

Happy New Year, Tycoons!

With such a successful 2020 with both the base game and 2130 DLC celebrating their 1st anniversaries, along with the new Easter Egg product and game-changing patch notes, we thought it fitting to start 2021 off with an industrious bang!

As such, we're proud to introduce our newest and most legendary 2.3 update which will change the way you play Rise of Industry!

Don't believe us? Then come take a look at what it includes:

  1. A revamped scenario editor with the option to place towns, resources, shops and more! No longer will you build with unknown resource or town positionings. Now, you can build your empire quite literally, from the ground up!
  2. We've also performed some routine housekeeping to maintain the game's quality of life including requested bug fixes. So what are you waiting for! Start up Rise of Industry and prepare yourselves for this new way of empire making.

Be sure to share your new map designs and feedback with us on Discord, Twitter, Facebook and Instagram too.

Till next time,

Alex


Patch 2.2.3:0106a (1 June 2020)

Improvements and Changes
Bugfixes

Patch 2.1.0:1211a (12 November 2019)

Improvements and Changes
Bugfixes

Patch 1.4.0:1609 (16 September 2019)

Additions
Improvements and Changes
Bugfixes
Work in Progress

Patch 1.3.4:3107a (31 July 2019)

Improvements and Changes
Bugfixes
Work in Progress

Patch 1.3.0:1507a (15 July 2019)

Improvements and Changes
Bugfixes
Work in Progress

Patch 1.1.0:2105b (21 May 2019)

Major changes to Logistcs:

Prices for Logistic Requests have skyrocketed, but the capacity is much higher now.

In short:

Stock Market
AWH Dropdown. A new dropdown was added to the Outgoing tab of the Warehouse, to control more what buildings receive what.

Patch 1.0:0305b (03 May 2019)

Improvements and Changes
Bugfixes
Work in Progress

Patch 1.0:0205 (02 May 2019)

Improvements and Changes
Bugfixes
Work in Progress
Working on adjusting the Research Categories, so that it can fit more items.
To do immediately after release

Patch A10.1:0503a (05 March 2019)

Improvements and Changes
Bugfixes
Work in Progress for A10.x
Work in Progress for A11

Patch A10.0:2202b (21 February 2019)

Improvements and Changes
Bugfixes
Work in Progress

Patch A8.2:2112a (24 January 2019)

Additions
Improvements and Changes
Bugfixes

Patch A8.2:2112a (18 December 2018)

Improvements and Changes
Bugfixes

Patch A8.2:1812b (18 December 2018)


Patch A8.1:1212a (13 December 2018)

Improvements and Changes
Bugfixes

Patch A8.0:2911a (30 November 2018)

Important stuff:
Additions
Improvements and Changes
Bugfixes

Patch A7.4:0711a (07 November 2018)

Ok guys, getting ready for Alpha 8! Scenarios, new Town growth mechanics and above all: The Network (Trade Routes revamp) is around the corner (I'd say 2-3 weeks). Meanwhile we're presenting you with patch 7.4: new event system! You will be able to choose the frequency and type of events spawned, and we tripled the amount of events that can happen! This will make planning a lot more important, as we'll throw many more curveballs your way!

Now, I got a small favour to ask of you: I really want to hear your thoughts, so please, hop on the store page and leave a review. It doesn't have to be good or bad, I just need to hear from you guys. Of course, I'm always available to chat, either here, Discord or email!

As usual, I strongly recommend you start over (save should load fine, but I still think you should start a new map due to the gatherer and economy changes). If you don't want to risk it, hop on the OldVersions branch :)

Improvements and Changes
Bugfixes

Patch A7.3:2910c (30 October 2018)

Additions
Improvements and Changes
Bugfixes

Patch A7.3:2410a (26 October 2018)

Improvements and Changes
Bugfixes

Patch A7.2:1510c (16 October 2018)

Improvements and Changes
Bugfixes

Patch A7.2:0910b (09 October 2018)

Couple of important things:


Patch A7.1:2409a (26 September 2018)

Improvements and Changes
Bugfixes

Patch A7.1:1809a (19 September 2018)

Improvements and Changes
Bugfixes

Patch A7.0:1009a (10 September 2018)

Improvements and Changes
Bugfixes

Patch A7.0:3108d (31 August 2018)


Patch A6.2:1707a (18 July 2018)

Improvements and Changes

Patch A6:2406a (25 June 2018) Windows only


Patch A6:1906a (20 June 2018)

Improvements and Changes
Bugfixes

Patch A6RC3:2105 (21 May 2018)


Patch A6RC2:0505 hotfix (10 May 2018)

Sigh, there was an extra zero in the population growth controller, making them too slow to grow. Fixed and shouldn't break anything :)


Patch A6RC2:0405 (10 May 2018)


Patch A6RC2 (20 April 2018)


Patch 0.5.2.2302 (23 February 2018)

Additions
Improvements and Changes
Bugfixes
Known Issues

Patch 0.5.1.1602d (19 February 2018)

9 people and 56 energy drinks later, we present to you patch 0.5.1!

Want to start by saying that we've personally have been checking every single review, thread, tweet and let's play to gather as much feedback as possible to make this first patch a clear message about how we intend to develop this game. We are always watching and reading, as we believe Early Access is about developer and player interaction, so there can be a strong exchange of thoughts and feedback to improve. If not, what's the point? Sell a few copies and run? Nah...

We're here to resurrect our childhood love: Industry Giant, and bring it to this decade. For that, we need your help, so keep those threads and videos coming! Of course, we would like to make all of the changes now, but bear with us, some take longer than others. Throughout Early Access (and after full release where necessary) we will keep tweaking and improving the overall gameplay experience.

But for now, please sit back and check out these changes (especially in the new wholesalers and tech tree changes), as a lot might change the way you have to play.

Now need to sleep for 3 or 4 days straight. Enjoy the weekend!

Release Date 2/16/2018 Patch 0.5.1:1602

Additions
Improvements and Changes
Bugfixes

Patch 0.5.0.1002 (12 February 2018) Windows only

Some of you had issues with the tutorial, so we rewrote most points. Of course, included some bugfixes, but this update is mostly about the tutorial.