Kingdom New Lands now brings a 6th island to explore and develop. This will present the greatest challenge never-before-seen in Kingdom, and will put your every skill to the test. Can you survive the nights and be the ruler that your people need?
Fixes:
Fixed issue where players teleported in areas with many purchase options freaking out the teleport overlay.
Fixed an issue where civilians would disappear, caused by saving after civilians had boarded the readied boat
Fixed an issue whereby hermits would moonwalk off into the distance, never to be seen again
Fixed an issue where button-driven menu navigation was broken being
Fixed issue where 1080p defaulted to x6 zoom
Increased difficulty of Skull Island
Patch 1.2.3 Hotfix (26.06.2017)
Minor bug fixes.
Patch 1.2.3 (24 February 2017)
Things We Added
Simplified Chinese
Japanese
Russian
Swedish
Norwegian
Finnish
Danish
Icelandic
Extended tutorial to help new players
Things We Fixed
Fix bug that caused knights to walk off the boat after embarking
Prevent hermits from jumping off the horse at nightfall outside the kingdom
Autumn trees from not autumn'ing
Hermit floating through the ground after mounting
Some keyboard/controller menu navigation issues
Z-fighting on some of the backgrounds
Small groups of greed walking slowly and arriving late
Patch 1.2.1 (4 January 2017)
Fix bug where language always reverted to the OS language.
Unchristmas.
Drastically reduce priority of worker job "idle around catapult", so
they will pick other tasks (build/repair) first.
Differentiate archers into soldiers / hunters to make it clear when they
will / won't hunt.
Better feedback for the warhorse ability
Farms show that they are frozen in winter
Tweak wind shader for trees to render faster
Better detection of controller type
Fix menu on touchscreen PC's (hopefully, as I couldn't test this)
Fixed animation bug for archers in towers
Update compression settings for the New Lands OST tracks
Banker doesn't give you back coins if you give him two or more on a day
Banker can now give you coins more than once during the day
Farms have a new art for the crops
Patch 1.1.0 (16 November 2016)
Fix bug where farmlands would only appear to the right of the farmhouse
Allow players to start a new game directly on any land from the map in the menu.
Let players choose which land to restart on after they lose the crown.
Game now discards corrupt data in preferences/unlocks file, preventing a lock-up at starting.
Fix small audio bug.
Increase how long farmers will be idle before looking for a different tool.
Fix save/load bug where flying enemy would not register that it's holding a victim.
Updated Rewired (controller support) to the latest version.
Patch 1.0.8 (04 November 2016)
This is an update for the Windows & Linux version of Kingdom: New Lands. The Mac version will be updated ASAP.
Fix a crash that happened when loading saved games with a particular farm layout.
Fix warhorse animation bug that caused it to disappear
Update 1.0.5 (25 October 2016)
Fix a bug that caused the menu to no longer appear after viewing the end-game map
Update 1.0.4 (25 October 2016)
Crash on Startup: An empty save file will no longer crash the game during startup
Crash on Startup: A corrupted save file will now start a fresh game instead of hanging. The corrupted save is NOT deleted, so it can be salvaged or sent to developer for support
Infinite blood moon: The game no longer prevents a "safe state" when all currently alive enemies are far away. Previously, the game could get stuck in an "infinite blood moon" because a new wave is approaching from the furthest portal before the previous wave has been defeated.
Trolls & flyers adapt their speed to the wave they are in, to stick together with the other enemies
Waves (especially trolls) now better predict the duration of their trip from portal to camp.
Increase tutorial ghost speed and improve 'leading' behavior.
Fix farmhouse not being stored if saving while it is under construction
Fix visual glitch with torch light on a stag mount
Prevent farmlands from overlapping each other
Farmers are better at sticking to their assigned farm
Allow farmlands to appear on either side of farmhouse until max amount is reached
Fix bug where player could not purchase new shield after one is stolen by a troll
Fix a bug that caused a single boat part to disappear after saving + loading
Disable touch screen controls on desktop platforms so the menu doesn't break
Update 1.0.2 (26 August 2016)
Updated the game's engine from Unity 5.3.6f1 to 5.4.0f3
Russian Language support added
Fixed issue with Hermits loading incorrectly
Fixed several issues with knights and the boat
Optimized Audio Pooling (with rate limiter)
Tweaked worker's behavior when completing jobs far from the outer walls
Update (09 August 2016)
We have added the Kingdom: New Lands soundtrack to the Kingdom Soundtrack DLC.