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Release Notes for Stellaris

VERSION 3.8.3 Patch (May 30th, 2023)

Improvements
Balance
Bugfixes
AI
Stability and Performance
UI
Modding

VERSION 3.8.2 Hotfix (May 11th, 2023)

BUG FIXES
STABILITY
BALANCE
AI
UI
MODDING

Galactic Paragons

Galactic Paragons

VERSION 3.8.1 - Gemini

FEATURES
IMPROVEMENTS
BALANCE
AI
STABILITY
UI
BUG FIXES
MODDING

VERSION 3.7.4 (March 30th, 2023)

BALANCE AND IMPROVEMENTS
BUG FIXES

Update 3.6.1 (December 6th, 2022)

Bugfixes
Balance
Stability
Modding

Update 3.6

The Stellaris 3.6 “Orion” update includes many changes to combat. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types.

COMBAT REBALANCING
FEATURES
IMPROVEMENTS
BALANCE
AI
STABILITY
PERFORMANCE
UI
BUGFIXES
MODDING

Update 3.5.3 (October 11th, 2022)

Improvements
Balance
Planet Automation
Bugfix
AI
Modding

Update 3.5.2 (September 22nd, 2022)


Update 3.5.1 (September 20th, 2022)

New Toxoid Empire Art:
New Origins:

Update 3.4.5


Update 3.4.2

Balance
Bug Fixes

Update 3.4.1

Balance
Bug Fixes
Modding

Update 3.4.0

Overlord Expansion Features

Three new advanced subject types called Specialist Empires have been introduced, which excel in certain areas while having deficiencies in others.
New Constructions and Megastructures
New Enclaves
New Origins

3.4 “Cepheus” Features and Changes

Balance
AI
UI
Performance & Stability
Other Improvements
Bug Fixes
Modding

3.3.4 Hotfix Patch Notes

Known issue

3.3.3 Patch Changelog

Balance
Bugfix
AI

3.3.2 Hotfix Patch Changelog


Changelog for build #55182677743581531 - Stellaris (Paradox)  Back to Builds  Edit changelog VERSION 3.3.1 ################### Unity Rework ###################

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Stability & Performance

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Aquatics Species Pack Features

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Humanoids Species Pack Features

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3.2.0 "Herbert" Features

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Improvements

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Balance

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Performance and Stability

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Bugfixes

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Known Issues

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3.1 Stanislaw "Lem" Free Features

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Buffing the backlog

Plantoids

Humanoids

Synthetic Dawn

Apocalypse

MegaCorp

Ancient Relics

Lithoids

Necroids

Nemesis

Selectable Traditions

Other

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Variables

Other

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Bugfixes

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Update 2.2.0-1 (07 December 2018)


Update 2.2.0 (06 December 2018)

Please be advised that 2.2.0 WILL UTTERLY DEMOLISH SAVES from previous versions! If you have games that you want to complete, please roll back to the previous version before trying to load the save.

DESIGNERS' NOTE

Greetings!

Stellaris has (once again) undergone bold changes! In 2.2 the focus of the changes has been to rework how you develop planets and to deepen the game's economy. The purpose is to make the management of planets more fun and engaging.

Tiles are gone, and have been replaced with Districts, Buildings, and Jobs. You will now instead construct City Districts, Farming Districts, Mining Districts, and Generator Districts, as well as various Buildings with more specialized roles. Districts and buildings provide Jobs, and a job worked by a Pop will produce resources.

As a planet gains more Pops it will unlock more Building Slots. Buildings work similar to how they did before, but now most of them provide Jobs instead of producing resources directly.

2.2 also introduces a new Trade Route system. What you essentially want to do is to collect Trade Value (found in space and produced on planets) by upgrading a nearby starbase. You should then set up a Trade Route leading back to your home system. Trade Value is converted into usable resources when it reaches your Trade Capital.

We recommend you to take a look at the updated tutorial!

Megacorp Expansion Features

Megacorps

Ecumenopolis

Xeno-Compatibility

Universal Transactions

Caravaneers

New Civics

New Megastructures

Slave Market

New Voices and Music

New Canon Empires

Achievements

New Utopia Expansion Features

Hive Worlds

2.2 ‘Le Guin’ Free Features

Balance

*Species trait Thrifty now increases Trade Value production, new trait Ingenious increases Energy Production

UI

AI

Modding

Bugfixes