Release Notes for Visage
[SPOILERS] Patch 3.04 (13 January 2021)
Hi there beautiful people,
- Today we’ve got a quick hotfix for a bug that was reported multiple times. The will no longer respawn in the ’s location, and will always spawn properly.
A wonderful day to all of you!
[SPOILERS] Patch 3.03 (10 December 2020)
- Fixed a problem where players could get stuck because of a weird giant doors scaling bug.
- Fixed a crash that could occur while navigation in the Key Bind UI. Players will now be able to properly map the arrow keys.
- Fixed a bug where the player could enable the stress meter where it was supposed to be disabled.
- Fixed a bug where the player could be teleported in the basement when leaving the .
- Added 3 additional auto-save slots.
- Added new safety checks that will prevent doors from getting stuck for no apparent reason.
[SPOILERS] Patch 3.02 (13 November 2020)
- Made some minor changes in Chapter: Rakan.
- Made some minor changes of key items locations.
- Fixed a bug that unloaded the room above the garage when in it in Chapter: Dolores.
- Fixed a bug that opened all lights in the puzzle.
- Fixed a bug where the garage door to basement would both be opened and locked.
- Fixed a bug that caused some dialogues to repeat.
- Fixed a bug that caused some subtitles to be displayed in english in all languages.
- Fixed a bug that caused the compass to spam the player with its respawn notice.
- Fixed a bug that could prevent progress in Chapter: Rakan, if the player didn't drop the
- Removed the cross blocking the door in Chapter: Dolores. It could block the door in some rare circumstances.
- Fixed some visual bugs.
- Fixed some collisions that could get the player stuck.
- Fixed some other various minor bugs.
[SPOILERS] Patch 3.01
- All dynamic items that can respawn will now properly respawn in the storage room.
- It is no longer possible to pick up a that cannot be dropped.
- In Chapter: Dolores, the door leading to will be properly unlocked and can no longer prevent progress.
- Fixed a rare bug where the player would fall under the floor after the scene started by picking the