1.3.2.3 (2025-10-05)
- Fixed issue with Titan Selection in late game Titan Hunt;
- Fixed Fellipox presentation being a black screen;
1.3.2.1 (2025-10-04)
New Legendary Weapons
The Legendary Weapons for the Beastmaster, Assassin, Elementalist and Legionnaire are now available!
New Map - Skullcrusher's Den
Available in the Titan Hunt, venture into the forbidden parts of the swamp and defeat its ancient master…
New Titan - Faydum, the Skullcrusher
Face this new powerful Titan and unlock new unique power ups that can elevate your builds to the next level!
Key Balance changes
- The Beastmaster now gains multiplicative stats based on the number of exotic beasts currently active, making his ascension considerably stronger than before;
- The scaling for all skills that have their damage increased based on a stat has changed. Previously it would be a simple linear scaling that would not be enough to keep up with the damage of other builds, now it has exponential scaling that should make all skills with those traits a lot stronger;
- Quicksand no longer has the Fortitude trait, which means it does not scale its damage based on your maximum health, to be more in line with other skills in the game;
General improvements and fixes:
- Fixed an issue where ALL damaging negative effects (such as Burn, Poison, etc from any source, skills, power ups, runes, etc) were not scaled by Disoriented;
- Fixed an issue where PASSIVE damaging negative effects (such as Burn, Poison, etc that come from your skill tree, or from power ups, runes, etc) were not scaled by Disarray;
- Fixed an issue where in certain situations you would be able to move through walls and collisions in the Titan Hunt, leading to game breaking situations such as getting stuck inside a Titan room before the fight starts;
- Fixed an issue where it would be possible to use Shadow Step to leave the Titan room in the Sporewilds;
- Fixed an issue with how Curses were calculated for achievements and unlocking new curse tiers, which could lead to inconsistencies where you would have a difficulty unlocked, but not gain the achievement for it, meaning you would not get the rewards from the achievements in question;
- Fixed an issue with the Tornado attack from Mhyzahet which could cause damage while you were outside of its area in certain scenarios;
- Fixed an issue where certain Blacksmith summons would not be able to use their skills properly in high level scenarios;
- Fixed an issue where certain Blacksmith skills were not counting their damage properly in the damage breakdown screen;
- Fixed an issue where Arcane Explosion and the Skeletal Mage’s attacks would not properly be hidden by the special effects slider;
- Fixed a rare issue with the Machinist’s ascension which could lead to a game-breaking issue;
- Fixed an issue where it would be possible to click in invalid skill tree nodes before they were revealed;
- Fixed an issue where in mouse-only mode you would not be able to use a hotkey to open the level up screen;
- Fixed an issue where Celestial Retribution and Meteor Shower would not properly apply negative effects with every hit;
- Fixed the tooltips of multiple skills with small typos;
- Fleet Strike was not properly applying negative effects from passive skills with every hit;
- Fixed Surefooted rune localization in Spanish;
- Fixed an issue where, when rerolling Titans you could get repeated results;
- Fixed multiple issues with sound effects across the game that would cause internal errors;
1.3.2 (2025-10-03)
New Legendary Weapons
The Legendary Weapons for the Beastmaster, Assassin, Elementalist and Legionnaire are now available!
New Map - Skullcrusher's Den
Available in the Titan Hunt, venture into the forbidden parts of the swamp and defeat its ancient master…
New Titan - Faydum, the Skullcrusher
Face this new powerful Titan and unlock new unique power ups that can elevate your builds to the next level!
Key Balance changes
- The Beastmaster now gains multiplicative stats based on the number of exotic beasts currently active, making his ascension considerably stronger than before;
- The scaling for all skills that have their damage increased based on a stat has changed. Previously it would be a simple linear scaling that would not be enough to keep up with the damage of other builds, now it has exponential scaling that should make all skills with those traits a lot stronger;
- Quicksand no longer has the Fortitude trait, which means it does not scale its damage based on your maximum health, to be more in line with other skills in the game;
General improvements and fixes:
- Fixed an issue where ALL damaging negative effects (such as Burn, Poison, etc from any source, skills, power ups, runes, etc) were not scaled by Disoriented;
- Fixed an issue where PASSIVE damaging negative effects (such as Burn, Poison, etc that come from your skill tree, or from power ups, runes, etc) were not scaled by Disarray;
- Fixed an issue where in certain situations you would be able to move through walls and collisions in the Titan Hunt, leading to game breaking situations such as getting stuck inside a Titan room before the fight starts;
- Fixed an issue where it would be possible to use Shadow Step to leave the Titan room in the Sporewilds;
- Fixed an issue with how Curses were calculated for achievements and unlocking new curse tiers, which could lead to inconsistencies where you would have a difficulty unlocked, but not gain the achievement for it, meaning you would not get the rewards from the achievements in question;
- Fixed an issue with the Tornado attack from Mhyzahet which could cause damage while you were outside of its area in certain scenarios;
- Fixed an issue where certain Blacksmith summons would not be able to use their skills properly in high level scenarios;
- Fixed an issue where certain Blacksmith skills were not counting their damage properly in the damage breakdown screen;
- Fixed an issue where Arcane Explosion and the Skeletal Mage’s attacks would not properly be hidden by the special effects slider;
- Fixed a rare issue with the Machinist’s ascension which could lead to a game-breaking issue;
- Fixed an issue where it would be possible to click in invalid skill tree nodes before they were revealed;
- Fixed an issue where in mouse-only mode you would not be able to use a hotkey to open the level up screen;
- Fixed an issue where Celestial Retribution and Meteor Shower would not properly apply negative effects with every hit;
- Fixed the tooltips of multiple skills with small typos;
- Fleet Strike was not properly applying negative effects from passive skills with every hit;
- Fixed Surefooted rune localization in Spanish;
- Fixed an issue where, when rerolling Titans you could get repeated results;
- Fixed multiple issues with sound effects across the game that would cause internal errors;
1.2.3.1 (2025-08-19)
New Void Hunter - The Blacksmith
If you want a job well done, you gotta do it yourself! The Blacksmith joins the frey with a unique playstyle. He does NOT have access to any of the general skills in the game, instead he is able to summon weapons from ANY character in the game to fight for him!
This bonus character is a reward for the most dedicated Void Hunters, who have completed all 22 skill trees in the game, and offers a unique twist!
New Legendary Weapons
This update introduces the Legendary Weapons for the Arcane Weaver, Sentinel, Paladin and Chaoswalker, with new powerful skills and synergies to be explored!
New Map - Sporewilds
Venture into this new Titan Hunt area and bring an end to the infected creatures of the Sporewilds!
New Titan - Fellipox, the Fungal Abomination
Unlock new power ups by defeating this powerful Titan, with new and powerful synergies for different builds!
General improvements and fixes:
- Combat text reworked from the ground up for much better performance;
- Added new information card that appears the first time you go into Endless or Overlord mode, that highlights the existence of the special effect visibility slider;
- New soundtrack added for “Cave-themed” maps, such as the Caves of Dhal Zhog, Broodmother's Lair and Kobold Mines;
- Re-worked Icy Veins, which no longer fires projectiles at random targets around you, but instead launches projectiles that orbit around you;
- Added new sound option to disable the Experience collecting sound;
- Considerably improved the Cursed Captain’s and Myrmidon’s artifact powers to require less stacks of Artifact Power and have increased power;
- Update Smite visuals for faster performance;
- Updated the functionality of Quicksand so that it has considerably better performance;
- Adjusted the area indicator for the tornadoes created by Mhyzahet (Scorpion titan);
- Radiant Cracks (Midorahk power up) now synergises from Exposed to Radiance, changed from Fragility to Radiance;
- Chaotic is now able to launch more than one bonus skill if its chance to trigger is over 100%;
- Improved Savage Pact rune description to show what is the maximum health you need for the maximum bonus;
- Added more details to the tooltips of multiple skills, describing durations, quantity of projectiles, etc where needed;
- Fixed an animation issue with the Shaman where some parts of the character would stretch weirdly;
- Fixed an animation issue where the Shaman could potentially stay dancing forever after his ascension;
- Fixed an issue where the Titan Hunt sigils would not be interactable if the Assassin artifact power was active;
- Fixed a possible issue with player collision against the Titan Hunt barriers;
- Fixed a small issue with the Myrmidon skill tree were a specific node was incorrectly set up;
- Fixed a rare issue with the completion of the “All Skill Trees” achievement not completing, even after all characters are completed;
- Fixed an issue where multiple skills would not deal damage to small spiders if you had a low enough area of effect;
- Fixed an issue where Resonating Crystal would not deal damage properly to every enemy;
- Fixed an issue where the hidden achievements could show a random tooltip when hovered;
- Fixed an issue with the Unholy Cathedral unique power ups when you use the Quality Standards rune;
- Fixed an issue where the Voice Over system could throw exceptions in a very specific scenario;
1.1.5 (2025-07-22)
New Legendary Weapons
You can now craft the Legendary Weapons for the Barbarian, Pyromancer, Hound Master and Spellblade! These are the first 4 coming to the game, with new powerful skills and synergies to be explored!
New Map - Tomb of the Sun God
Available in the Titan Hunt, explore the tomb and dig through its secrets, and defeat its ancient guardian...
New Titan - Midorahk, the Golden Burglar
Face this new powerful Titan and unlock new unique power ups that can elevate your builds to the next level!
Updated Visuals - Frozen Wastelands
A much needed face lift to bring this map more in line with our newer scenarios!
General improvements and fixes:
- Subtitles are now localized into all languages, along with multiple fixes across the game;
- Implemented a way to skip Titan Hunt cutscenes for Titan introductions and Void King scenes;
- New map icons for all Void Fields maps;
- Fixed an issue where the Skill Tree would show all nodes as “possible to upgrade” when you first open it, only being fixed after you try to purchase a node;
- Added a slider to the Settings where you can control the opacity level of the minimap;
- Fixed an issue where it would be possible to inspect the skills of your first weapon in the Blacksmith if you did not have any more weapons unlocked;
- Fixed an issue where the game could become locked if you surrendered before opening the Primordial Portal in the Titan Hunt;
- Fixed an issue where the sensitivity of the scrolling in the Mastery Runes UI was too quick;
- Multiple performance fixes and adjustments across the game;
- Fixed an issue where if you opened the Level Up Screen at a very specific time when going through a Titan Hunt portal would lead the game to be soft locked;
- Fixed an issue where the Vial of Titan Blood would be transparent if you kept going without going to the Primordial Portal;
- Fixed an issue where your minions would scale much more than intended in the Titan Hunt especially in higher difficulties;
- Fixed an issue where most melee minions would scale less than intended with attack speed, and should now attack faster especially in late game scenarios;
- Fixed an issue where the Swift Execution rune would give multiplicative bonus critical damage based on your movement speed, instead of additive, being way stronger than intended;
- Fixed the minimap in the Netherworld which had a few details missing;
- Fixed an issue where depending on your skills it would be impossible to destroy minerals and health crystals;
- Fixed an issue where the Hound Master’s dogs would not receive buffs such as Radiance, Prowess, etc;
- Elemental Power rune bonus is now multiplicative instead of additive, which was the intended effect;
- Fixed an issue where the Chaos Golem description would not mention the Stun that your summons can cause;
- Fixed an issue where a couple of the Legionnaire’s artifact powers were not applying the appropriate negative effects;
- Chaos Stabilizer rune now grants 10 purity on Chaotic procs, up from 2;
- Increased the rotation speed for most Titans;