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Release Notes for Carmageddon: Rogue Shift

Patch 1.4.0

New Features

Challenges

Added Challenge mode! 6 new challenges to spice things up and twist the gameplay experience. Can you clear them all?

Bugfixes

General

Removed “Easy Mode” from game options: Easy Mode is now a game mode you must select when starting a new Game.

Fixed an issue which made buttons in the main menu disappear and show tips during transitions

Fixed a softlock caused by rapidly pressing inputs in the Main Menu

Fixed Boomers not being able to roam

Gameplay

Retuned the handling of the Shellbee, the Hawk and the Silverhound following player feedback

Fixed an issue allowing opponents to sometimes skip a lap

Added weakness to melee damage for Tremorz: melee build are now more effective against it

Improved readability of Tremorz's various attacks

Lowered Tremorz’s HP on Easy Mode

Tweaked Tremorz's melee hitbox

Tweaked Tremorz's speed and behavior

Tweaked behavior of Turfwar bosses

Perks

Updated description of Economic Upturn (Now mentions +10% cap)

Fixed Performance Kit: Transmission IV using wrong description

Removed blue VFX on every scoring action with Conversion equipped 

UI/UX

Fixed description for Drift secondary objective for imperial units

Fixed permanent slo-mo state after using Photo Mode

Added feedback to taking a screenshot in Photo Mode

Added UI feedback to wrecking the first boss in Turfwar Boss event

Fixed controller rumble not activating on consecutive boosts

Fixed timer on End Run victory screen showing total playtime instead of run time

Reviewed audio mix for the Hood Cam for a more immersive experience

Fixed Boss’ health bar not visible in Hood Cam 

Fixed snappiness of camera movement in Hood Cam 

Tuned camera knockback on shooting in Hood Cam to prevent clipping

Fixed SFX of opening a container on Scavenge Hunt playing twice

Fixed numpad camera navigation on Maim Street not working

Improved experience of Hood Cam for OG Eagle

Fixed overlapping text in some languages and screen resolutions on controls overview screen

Fixed Terrain Quality not being affected by Quality Preset change