The Neighbor gets a vacuum cleaner! He’s now able to catch you in previously unreachable places
Fixed an issue with cutscenes not working properly after using binoculars
Fixed the Neighbor’s dream in the chair
Added SFX of the Neighbor being hit when you throw objects at him
Improved the inventory system
Fixed door animations
Fixed artifacts appearing when you look through the keyhole
Fixed animation issues when grabbing large objects
Fixed a bug when the player dies when on the train
Fixed a teleportation bug on the train
Fixed the School cutscene
Changed the visual effect for the strong throw
The game now pauses itself when minimized
Changed the acceleration of the mouse
Fixed a few places where the Neighbor might get stuck
Now the Neighbor can knock a door out even if you’re looking through its keyhole
Now the Neighbor can catch you in the bathroom and on beds
Added materials for hot tea pots
Fixed an issue with player positioning when under the bed
Fixed several object collision issues
Modkit
Upgraded to version 4.20.3
You need to repackage your mods for it to work properly
Patch 1.2 (23 July 2018)
The game’s been updated to Unreal Engine 4.19.1
The save system has been fully reworked
Manual saves are now an option.
Auto-saving has been improved
Fixed an error in the Neighbor’s animation when catching the player
Fixed an issue when the Neighbor wouldn’t properly chase you on train tracks
Lots of work put into game performance optimization
The AI navigation mesh has been optimized, so when you’re moving objects around the house, the CPU impact is significantly lower.
Assets have been reworked and optimized, which also leads to less CPU usage
Modkit update
Moved to version 4.19.1
Fixed a few bugs when packaging the mods
Some of your previous textures may not work properly due to texture optimizations. We highly recommend you recompile all mods under the new modkit and test them.
Happy house looting!
Patch 1.1.9 (20 February 2018)
Hello and welcome to the Modkit 2.0 update of Hello Neighbor! We have just updated the game client to 1.1.9 which hotfixed some issues 1.1.8 had, and you can now load up mods from within the client.
Unreal Engine 4 documentation can be found here: Docs.unrealengine.com
After the launcher is downloaded and installed, click on the 'Modding' tab on the top of the launcher and install the Hello Neighbor Mod Kit.
Once the Hello Neighbor Mod Kit is installed click the "Launch" button.
Patch 1.1.8 (15 February 2018)
Dropped support for DX10 due to compatibility issues
New crouch player movement animation
New beartrap animation for Neighbor
New object interaction animation for Neighbor
Integrated modkit support, you can now import mods into the game client. You can't compile standalone mods from the Editor yet, that is coming in a few days
Added 2 test mods
Patch 1.1.7 (15 February 2018)
Friendly Neighbor behavior improvements
Corrected some lighting issues
Improvements in sounds, animations, and physics
Patch 1.1.6 (29 December 2017)
Streamlined some puzzle designs with more intuitive hints
Added a new cutscene into Act 3
Fixed an issue that could happen with falling umbrellas during that one scene (no spoilers)
More improvements to cutscenes
Fixed a problem with the inventory being unresponsive after cutscenes
Fixed a physics issue with the plane in Fear Darkness
Patch 1.1.5 (29 December 2017)
Added a new menu at the start. You can now restart acts or start a new game if you have save issues. You can also select acts.
Slight tweaks to the maps - level design, lighting, visual cues for puzzles
Fixed a problem where static shadows wouldn't appear for trees
Improved overall performance and stability
Optimized the lighting
Patch 1.1.4 (29 December 2017)
Updated Unreal Engine from version 4.17 to 4.18
Patch 1.1.3 (29 December 2017)
Performance optimization. You should be getting more frames
Lots of bug fixes
Reworked some of the levels
Improved the grass shader
Fixed a few audio bugs
Added and improved Neighbor animations for both in-game and cutscenes
Improved cutscenes (intro to Act 3 & dream sequences)
Patch 1.1.2 (29 December 2017)
Physics changes and improvements. Objects shouldn't be flying and rolling around endlessly. This also gives a performance increase.
Optimized lighting for better performance
Fixed a few instances of Neighbor getting stuck
Map changes including level design changes and coliders
Jump animation improvements
Some objects have been redesigned
Added more SFX
Patch 1.1 (29 December 2017)
Fixed issue with screen flickering and VR pop-ups when connected to a VR headset.
Added an easy ("friendly") mode for Neighbor, available in settings
Added captured animations
Update (28 July 2017)
Added a new beta build of Hello Neighbor to the pre-order alpha builds.