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Release Notes for Exiled Kingdoms

Update 1.2.1168 (21 May 2021)

This update introduces new content aimed at level 12-19 (plus a few higher level encounters), allows a new mage build based on melee weapons and introduces a new difficulty level(Story) to make the game more fun to casual players. It also enables an option to permanently reduce the difficulty of an already started game.

This is a free upgrade for everyone. Enjoy!

Content and world changes/additions

-Added new maps including 6 outdoor sectors, new monsters, over 30 new items and 7 quests. To find the new content just walk to the town of Solliga or to the Elder Forest. Most of the new quests are targeted at levels 11-19, but there are some optional fights that should be challenging at any level. -Some bosses are respawned and can be killed one more time: Faazvolfrul, King of Korne. -The optional mass-battle with the Forsaken now grants some non-unique loot.

Features and improvements

-New skills for Mages that wish to play as Arcane Knights trainable at Icemist, but might require solving a quest first. -The price of the Full License is now displayed in your local currency. -New General skill available in Elder Forest for those who are friends with the Varannari. -New "Story" difficulty with better regeneration, and enemy HP and Damage reduced by 25%. -Difficulty can now be lowered (never raised) from the Options menu. -Added link to "News" in main menu.

Balance and Adjustments

-XP required to level up reduced slightly between levels 10-24; you may gain a level when loading your game. -Gossip skill now grants a discount when buying from shops (3%, 6% or 9%). -Traits can now be raised up to 12. -Player and companion melee damage slightly increased. Previously Rogues gained +1 damage at levels 1/6/12/18/24 and other classes gained nothing. Now Rogues gain +1 damage at levels 1/4/8/12/16/20/etc. Warriors gain +1 melee damage at levels 5/10/15/20/etc. Clerics gain +1 melee damage at levels 7/14/21/etc. -"Gate" mage skill level two now costs 1 Skill Point instead of 2. If you learned it, you'll be refunded one Skill Point. -Carrion Eaters and other creatures now paralyze for 6 seconds instead of 10. -Improved item stats: Assassin's Cuirass & Leggings, Crushing Ember, Enchanted Vulcan Bow. -Justice, Righteousness are now usable by Cleric. Totem of Protection is usable by All.

Bugfixes

-Fixed a bug that caused offhand weapons' proc effects to last much longer than intended. -In rare cases, a combination of Intervention going off with near-zero mana could fail to trigger the Ankh of Life power. Fixed. -Enemies casting defensive spells were receiving no bonuses from them. They work as intended now. -Certain revelation from in a dialogue with the Undermother was not having effect on the main quest. Solved. -Fixed many dialogue small errors. -Sometimes after "A Fair Deal" resolved peacefully with Janod your reputation with Thuram and the Wizards' Guild wouldn't be fixed. This will be solved retroactively.