1.0.2
Hello! Here is another update addressing more bugs and QOL issues that have been reported since launch.
If you've been having issues with achievements, please carefully read the Achievements section for instructions on how to trigger previously broken achievements.
Achievements:
- Fixed the "Challenger" Achievement not triggering correctly.
- If this achievement was broken for you, then you will need to sleep through the night to trigger it.
Gameplay:
- Rare artifacts are now slightly less rare to find.
- Prevented cutscene only sprites from occasionally appearing below Finn's house.
- Updated the village and cliffside pond fishing spots so the fishing shadows correctly represent what rarity of fish can be caught.
- Fixed the mini game UI not showing up for some festivals.
- Added a guaranteed 3 days of both rainy and windy weather for each season.
UI and Controller Support:
- Prevented in-game time from moving forward while the main menu is open.
- Updated the Toxic Whiptail bounty sprite.
- The number of unknown recipes in the cooking menu now correctly reflects how many recipes you have undiscovered.
- Prevented players from accidentally missing enemy loot by closing the end of combat menu too early.
- Smoothed the controller support for the Ritual Stone menu.
- Minor text changes.
Talk to you soon,
Jenny
If you want to dive deeper into the development of this game and be the first to know about any exciting announcements, sign up for my mailing list here: Sign up here!
1.0.1
Hello! Here is an update that addresses many of the bugs and issues that have been reported since launch.
If you've been having issues with achievements, please carefully read the Achievements section for instructions on how to trigger previously broken achievements.
Achievements:
- Fixed the "Dungeon Champion" achievement not triggering properly for some players.
- If this achievement was broken for you, defeat one more normal dungeon enemy in order to trigger it properly.
- Fixed the "Refined Taste" and "Pickled to Perfection" and "Busy Bees" achievements triggering incorrectly for some players.
- Prevented the "Angular Enthusiast" achievement from triggering too early for some players.
- Fixed the achievement trigger for "Curator"
- If you have already completed the museum, you will need to sleep through the night to trigger the achievement.
- The "Full Circle" achievement will now trigger on the first of Spring in Year 2 instead of the second.
Gameplay:
- Fixed the player's bottom sprites not animating correctly when creating a new character.
- Fixed some players not getting the final cutscene with Jorund after completing the fishing collection log. If this cutscene was broken for you, sleep through the night and leave your farmhouse. The cutscene should then trigger.
- Prevented the game from occasionally crashing when cooking with certain fish.
- No longer allow health items to be consumed during combat when all action points have been used.
- Fixed gold bounty rewards sometimes rewarding only 1 gold.
- Fixed the high quality animal feed not getting removed as expected during the night
UI and Controller Support:
- Fixed some controller players losing the cursor when interacting with the crafted chest menu.
- Improved the controller support for selecting bounties.
- Prevented controller players from selecting different tabs when buying books from Yri.
- Improved the controller support for the combat spell selection while in the dungeon.
- Using a buff spell on the player will now automatically end a turn of combat as expected.
- Allowed controller players to harvest from beehives from above without accidentally harvesting a flower too.
- Minor text changes.
Talk to you soon,
Jenny
If you want to dive deeper into the development of this game and be the first to know about any exciting announcements, sign up for my mailing list here: Sign up here!