1.0.7b (2024-02-13)
Change Log 1.0.7b
Bug fixes:
- Increased Bedivere's secondary skill damage to 130
- Fixed enemies not receiving the damage from Bedivere's last hit in a combo if Arthur has Afterburn or Scorching Assault blessing
- Fixed controller vibration not triggering when Arthur is attacking the enemy
- Fixed warning message translation error in German and French
1.0.7a (2024-02-02)
1.0.7a
Bug fixes:
- Fix audio glitch when using "Overgrowth" skill
- Fix icon missing in Japanese language
1.0.7 (2024-01-26)
Update 1.0.7
New Feature:
- Gameplay modifiers have been implemented! Earn gold and giant crystals by ramping up the difficulty of several gameplay features:
- Enemy HP (100%, 150%, 200%) - increases the HP of enemies
- Enemy damage (100%, 150%, 200%) - increases the damage dealt by enemies
- Enemy count (100%, 150%, 200%) - increases the amount of enemies in each room (not including mini-bosses and giants)
- Additional elite enemies (Normal, +1, +2) - increases the amount of elite enemies in the first wave of each room
- Arthur max HP (100%, 75%, 50%) - reduces Arthur's max HP
- Disable active skill slots (none, 1 slot, 2 slots) - reduces the amount of active skill slots
- Merchant item prices (100%, 150%, 200%) - increases the price of items sold by the traveling merchant
- Disable rune drops (on/off) - no runes will be dropped
Improvements & bug fixes:
- Fixed Bors' secondary skill (Slicing Orbit) knives always dealing critical damage for each of knife
- Fixed roll/dodge length becoming shorter after attacking or getting damaged
- Increased the spawn chance and amount of potions
- Tristan's secondary skill (Thousand Blossom Slash) now always hits at least 3 times
1.0.6 (2023-12-21)
Update 1.0.6
Improvements & balancing:
- Added 12 new Knight blessings
- Added 10 new merchant items
- Added MARKED, a new status effect that increases the critical chance when attacking marked enemies
- Reduced Sword of Camlann's sword stagger damage
- Optimized game resolution when playing on monitors with 4:3 or 5:4 resolution
- Increased invincibility duration after dodging and taking damage
- Rebalanced the values of tarot card blessings and curses
- Rebalanced rune values
Bug Fixes:
- Fixed the collider size and position of the forest giant and desert giant
- Fixed the attack collider size and position of molten golem
- Fixed the Japanese localization text for some blessings
- Fixed the calculation of the sword damage upgrade at Greybeard's Camp
- Fixed joystick vibration not stopping when pausing the game
- Fixed the calculation of the Blood Clover item's instant kill value
1.0.5a (2023-11-28)
Update 1.0.5a (Steam/GOG)
Improvements & balancing:
- Collected runes are now shown on the stat window
- "God Mode" is now displayed on the HUD when active
- Secondary skill cooldown will now show above Arthur
- Polished the enemy stagger bar
- Increased text size on several UIs to improve visibility (Camelot weapon selection, Round Table blessing selection, game over, victory, and play stats screens)
- Increased invulnerable duration after taking damage
- Increased dodge iFrame length
- Added additional iFrames after a successful dodge
- Minor performance improvements
Bug fixes :
- Fixed a bug where Arthur could get damaged after minions attacks finished
- Fixed health potion spawn chance
1.0.5 (2023-11-20)
New Feature:
- Implemented the new Runes mechanic
- Runes are collectible items that will occasionally drop after the player defeats certain enemies or clears certain rooms
- Runes have various effects that will temporarily increase Arthur's stats while inside the dungeon
Improvements & Balancing:
- Improved minion AI behavior
- Displayed minion stagger bar below their health bar (minions can now be staggered after filling their stagger bars with attacks and certain skills)
- Minor performance improvement
- Added more elite enemy attack patterns
1.0.4 (2023-11-10)
New Content:
- Revamped Morgana's curse and blessing system. 20 new curse and blessing pairings have been added
- Curses/blessings now come in pairs, offering different playstyles and greater risk-and-reward
- Players can now see the curse/blessing effects before deciding to accept Morgana's offer
- Elite enemies will now appear as players progress through the game. These enemies are bigger, have more health, and have more dangerous attack patterns
- Giants now have new additional attacks
Improvement & Balancing:
- Percival's sword's last hit in a combo now inflicts the "weak" status effect
- Increased Percival's sword damage (30 to 45)
- Increased Tristan's sword damage (30 to 35)
- Improved the AI behaviour of giants
- Increased Bedivere's "Furious Intent" attack speed (from 2% to 7% for other swords, 10% for Bedivere's sword)
- Increased Bedivere's "Obtuse Cleave" radius (from 10% to 20% for other swords, 50% for Bedivere's sword)
- Increased Lancelot's "Death Blow" health threshold for increased damage to enemies with low HP (from 10% to 25% enemy HP remaining)
- Increased Percival's "Pinpoint Attack" critical chance (from 2.5% to 5% for other swords, 4% to 7% for Percival's sword)
- Increased Tristan's "Artisanal Swordplay" attack speed (from 5% to 10% for other swords, 7% to 10% for Tristan's Sword)
- Increased Tristan's "Windswept Step" value (from 3% to 4% for other swords, 5% to 7% for Tristan's sword)
- Increased Percival's critical damage multiplier (from 120% to 140%)
- Increased Percival's critical chance (from 1% to 5%)
- Increased Percival's base sword damage (from 35 to 45)
- Increased Bedivere's critical chance (from 1% to 5%)
- Players must now hold the interact button to use fountains (community request)
Bug Fixes:
- Fixed a bug that occured when the player disconnected the controller during input binding
- Fixed a bug where the player could not control Arthur for several miliseconds after executing Percival's sword skill
- Fixed the Violet flower buff giving 10 bonus Soul Orbs instead of the stated range
- Fixed the cooldown duration of sword skills inaccurately displayed
- Fixed the effect calculations for the following blessings and items: "Rupturing Cut", "Stinger's Chase", "Nimble Streak", "Ki Breathing", "Wolf's Dexterity", "Devastating Rush", "Furious Intent", "Artisanal Swordplay", and "Heartpiercer"
- Fixed the effect calculations for the following items: "Wind Pendant" and "Blood Clover"
- Fixed the descriptions for the following blessings: "Lethal Toxic", "Volcanic Surge", "Afterburn"
1.0.3 (2023-10-20)
Changelog 1.0.3:
Bug Fixes:
- Fixed the attack speed value shown on the knight's statue menu to accurately reflect in-game speed
- Fixed an invisible blocker that appeared if the Forest Giant was defeated while casting root attack
- Fixed rock enemies (Rocknoid, Rocklett, Rockling) sometimes attacking too quickly after spawning
- Fixed rock enemies (Rocknoid, Rocklett, Rockling) getting stuck after attacking
- Fixed Laser Totem and Hellhound attack telegraphs disappearing too quickly
- Fixed Percival's sword animation sometimes getting stuck if the player had attack speed blessing
- Fixed Pincoid's attack area differing from its telegraph
- Fixed Beetonate's bomb explosion causing no damage
- Fixed Beetonate's bomb randomly exploding while moving
- Fixed the player being unable to pick up spirit orbs after using active skills
- Fixed Cactopod, Cactopellet and Cactorrent not being visible behind some trees
- Fixed Scarax still moving after being stunned
- Fixed Hard Hit's damage area
- Minor bug fixes and game optimization
Improvement & Balancing:
- Improved Solpion's attack telegraph visibility
- Improved enemy AI (ranged enemies will now keep their distance from the player)
- Increased Road Roller's explosion area
- Sword experience won't be displayed if the upgrade feature has not been unlocked at the blacksmith building
- Increased Acidic Discharge's poison area
- Increase Acidic Discharge's blessing damage (5 > 10)
- Increased Toxic Sprout's blessing damage (10 > 20) and poison duration (3s > 5s)
- Increased Grail Blazer's blessing burn damage (5 > 10)
- Increased Poison Attack blessing poison damage (10 > 15)
1.0.2c (2023-10-13)
Hotfix 1.0.2c :
- Giant soul from merchant now saved when player back to kingdom or defeated by the enemies.
1.0.1 (2023-10-04)
Gameplay changes
- The opening warning message has been removed
Balancing
- Rebalanced enemy difficulty
- Rebalanced player attack power
- Rebalanced boss attack patterns and power
Optimisation
- Optimized textures and video to reduce memory and game filesize
- Improved game performance and loading times
- Polished some dungeon rooms and removed unimportant props
- Improved the UI system and performance
- Reduced lag after moving to new area
- Improved graphics resolution for game title
Bug fixes
- Fixed castle texture setting to prevent blurry image
- Fixed button images not dynamically changing if keybinding changed
- Fixed skills/blessing localization issues
- Fixed a bug where an enemy could not be killed
- Fixed crashing when using Lancelot skills on the final boss
- Fixed skill effects and damage
- Fixed a bug where input could sometimes not be changed