v1.05
Quests:
- Khutsut’s quest logic has been updated
- Mazhar’s dialogues about Rukh have been updated
- Khutsut’s logic in quest ‘A Five-Minute Venture’ has been updated - monsters can no longer kill him
- Hald’s reward has been adjusted
- If Khutsut is dead and the compass has been delivered, his quest also ends
- Corodelius’ dialogue about Petalophore has been fixed
- Fixed the logic in dialogue with Pascal and Shay during ‘Dregs of Society’
- Fixed Corodelius’ dynamic task for creating a super potion
- Now, if a better outcome has been achieved when dealing with hungry woodcutters, Akim grants the correct reward
- Stipay’s name has been fixed
- Irji’s quest logic in the Banker’s quest has been updated
- Fox’s pouches have been fixed
Gameplay:
- Fixed an error that prevented dynamically spawned items from appearing in the game after loading
The previous fix did not affect dynamically spawned items. I hope this is the last fix for issues with items not spawning. We will monitor the situation and prioritize fixes for such problems if they occur.
- Fixed an error when swapping items in equipment slots, which led to their duplication
- Combat stance no longer changes when sheathing/unsheathing a weapon
- Crossbows now work as intended
- Fines have been decreased by ~75%
We will monitor the situation and might adjust them further in future patches.
- NPCs now react to theft as intended
Sound/Music:
- End combat sound is now moved to the combat music category and is affected by the corresponding setting
World:
- Fixed several interactions for NPCs
- Fixed the post-processing at the swamp
Improvements:
- Guards now show the amount of the fine upon arrest
- The amount of the fine is now displayed when committing a crime
Debug panel:
If you’ve spent a significant amount of time in the game and some quest items in the world have disappeared (before patch 1.05), you can restore them through a special panel. To do this, load your latest save from the in-game menu, press Shift+F12, and enter the following command:
spawnitem %item ID%
You can find the ID in the specified Discord section.
v1.04
Gameplay
- Fixed a critical bug where, after a specific sequence of saving and loading, items could disappear from the world.
- Fixed the logic for picking up quest items (loading could sometimes render some items non-interactable).
- Fixed an issue when some items did not appear in the inventory after being picked up.
UI/UX
- The sensitivity slider now works for controllers as well, but for now, only for gameplay. We will add controller support for UI in the next patch.
- Fixed the tutorial widget that could fail to close or fail to show gamepad controls hints.
- Added an additional check for item pickup.
- Added automatic switching between the controller and keyboard inputs.
Sound
- Added the “Voice” class to all voice-over lines, and the volume slider now correctly affects voice-over volume.
- Fixed some missing voice-over lines in the Russian voice-over. We will continue to address the outstanding issues and keep you updated on our progress.
Thank you for playing!