Release Notes for Nex Machina
Patch 1.06.0073 (04 December 2017)
Feats
- Fixed feat: The culling - Converter Harvester
- Fixed feat: The culling - Berserk Harvester
- Removed feat: The culling - Pulsestar
Localization
- Fixed multiple issues in the Asian languages
Patch 1.05 0067 ( 29 August 2017)
August Challenge Update
Challenges
- Added challenge: Redline in Machine City - Everything moves faster in Machine City
- Added challenge: Redline in Future Labs - Future Labs Everything moves faster in Future Labs
- Added challenge: Redline in Space Station - Everything moves faster in Space Station
- Added challenge: Deadline in Techno Forest - Everything moves dead fast in Techno Forest
- Added challenge: Deadline in Crystal Mountain - Everything moves dead fast in Crystal Mountain
Localization (PC only)
- Added Hungarian (Magyar) text language by Zsolt Berchler
Info
- All v1.05 (Steam, GOG.com, HumbleStore and PS4) builds are identical regarding gameplay / content (check the version number from game's main menu)
Patch 1.05 0058 ( 18 July 2017)
Audio
- Fixed audio issue where audio effects might stop working completely
Replays
- Fixed replays when watching multiple replays in a row
Online Arena
Info
- All v1.05 (Steam, GOG.com, HumbleStore and PS4) builds are identical regarding gameplay / content (check the version number from game's main menu)
Patch 1.05 0054.007 ( 07 July 2017)
Menu
- Fixed controller icons to show correct buttom images in menus
- Fixed score bar going over it's limits in challenge over screen
- Fixed acquired score when challenge failed as you may get some rank score from it anyway in challenge over screen
- Fixed issue where score bar wasn't showing up correctly when playing for the first time this season in challenge over screen
- Fixed humans saved in leaderboard entry details view
- Hide cursor during loading and videos
Localization
- Fixed some minor localization issues to all languages
Info
- All v1.05 (Steam, GOG.com, HumbleStore and PS4) builds are identical regarding gameplay / content (check the version number from game's main menu)
Patch 1.05 0051.007 ( 07 July 2017)
Engine
- Fixed Windows 7 start up crash issues
- Crash fixes in rare cases
- Added minidump support (when game crashes, please send the minidump to Housemarque)
- Added auto detection for input type in menus for controller & keyboard+mouse
- Added warning message box about low GPU memory
Optimizations
- Optimized fluid rendering
Server
- Fixed network connection detection when using virtual interfaces
- Tweaked communication logic with the server
Rendering
- Added initial 21:9 support for testing purposes
- Known issues are:
- Menus doesn’t support 21:9
- HUD doesn’t support 21:9
- Enemy arrow indicators aren’t near the borders of the screen
- Videos are using 1080p resolution
Difficulty
- Rookie: on final death, player drops all equipped powerups minus one
- Experienced: on final death, player drops all equipped powerups minus one
- Hero: Balanced more
- Hero: Added new gameplay
- Hero: Added shockwaves
- Hero: Disable restarts
- Hero: Player always starts with all powerups
- Hero: Player doesn't drop powerups when dying
- Hero: Changed maximum multiplier to 999
Gameplay
- Added extra speed to tokens gravitating towards player from a large distance
- Fixed tokens getting pushed in the wrong direction when spawned inside a wall
- Fixed special ability tokens not being absorbed during level end sequence
- Fixed invincibility from special abilities (Smartbomb, Powershot etc.) disallowing players to move through dark beams
- Standardized player weapon damage against environment blocks + special exits to make upgraded shots feel more consistent (and less grindy)
- Fixed "All Humans Saved" World Complete bonus (awarded when saving all normal + secret humans)
- Fixed "Conqueror" World Complete bonus (awarded when saving all humans + finding everything else in the World)
Player
- Longer invincibility time when respawning
- Added Dash Melee animation
- Buffed Sword
- Small nerf to Smartbomb (recharge time, invincibility time, damage radius)
- Powershot explosion doesn't trigger revenge bullets
- Fixed Smartbomb activation during triple dash allowing 4x dashes
Humans
- Added floating animation to humans
Enemies
- Tweaked some enemy collisions
- Fixed Disruptors spawning outside of gameplay area
- Crusher Ranged enemy telegraphs it’s attack better now. Difficulty based
- Disable dark beam collisions of Crusher Ranged when its arm is not extended
- Tweaked turret collision radius (slightly larger to make it easier to hit)
- Reduced water bot health on harder difficulties
Yeti Kong Boss
- Destroy Yeti Kong's falling rocks upon boss death
- Destroy Yeti Kong's barrels upon boss death
- Tweaked effects for Yeti Kong
- Tweaked Yeti Kong collisions to match visuals better
Helltron Boss
Supreme AI Boss
- Balanced Supreme AI
- Fixed starting position of the enclosing beam attack of Supreme AI
- Fixed camera following during Supreme AI intro sequence
Nex Machina Boss
- Fixed Nex Machina being updated during game over screen
- Fixed Nex Machina lazer eye attack timing
World 2
- Tweaked visual look of the worlds (lighting, adding a bit more assets)
- Tweaked gameplay a bit
World 4
- Level 01 - Fixed being able to burrow into undesired area
- Tweaked visual look of the worlds (lighting, adding a bit more assets)
- Tweaked gameplay a bit
- Level 10 - Fixed an issue where some blocks would remain invisible on the playfield after destruction
World 5
- Tweaked visual look of the worlds (lighting, adding a bit more assets)
- Tweaked gameplay a bit
- Level 14 - Fixed an issue where players could enter a part of the level they weren't supposed to
World 6
- Tweaked visual look of the worlds (lighting, adding a bit more assets)
- Tweaked gameplay a bit
- Level 4 - Fixed an issue where the gameplay flow would freeze sometimes
- Level 15 - Fixed beams abruptly killing the player
HUD
- Remove all power-ups from player at the moment of final death (so they don't show up on HUD before the continue screen)
- Remapped Dash and Special recharge bar values slightly to match min/max bar visuals correctly
- Keep player hitbox always visible during boss fights
Menu
- Proceed from title screen with any key
- Changed keyboard ENTER and TAB button icons
Co-op
- Added yellow bullets for player 2 in co-op (matches the player color)
- Fixed special weapon token gravitating to player with another special weapon already equipped in co-op
- Fixed crash during Yeti Kong boss battle when other player picks up extra life
- Fixed dash reset on respawn to apply only to respawned players
Replays
- Fixed Hero difficulty replays
- Fixed replay issues in rare cases
- Fixed replay issues between AMD and Intel processors
- Fixed Nex Machina boss replay issues
Effects
- Added beam hit particle effect when dashing through damage shapes
- Tweaks to bullet fade
- Tweaked level transitions to eliminate some cases where transitions looks bad
- Tweaked Nex Machina boss effects
Feats
- Removed "The culling – Assassin" feat as such enemy doesn't exist in the game
- Unlock complete Hero feat when destroying Supreme AI
Trophies
- Updated trophy icons
- Changed platinum trophy name
- Tweaked some trophy descriptions for various languages
- Fixed various trophies which weren’t unlocked in given time in trophy's description
- Fixed arcade complete trophies not unlocking on Supreme AI death
Localization
- Added some missing Chinese characters
- Added some missing Japanese characters
- Minor localization fixes in various languages
- Tweaked Polish translation
Audio
- Added audio effect for pre-death hit for player
Videos
Patch 1.04 0040 ( 03 July 2017)
Engine
- Removed SSE 4.1 support which caused a lot of start up issues for many users
- This fix adds support to e.g. Phenom II CPUs
Info
- All v1.04 (Steam, GOG.com, HumbleStore and PS4) builds are identical regarding gameplay / content (check the version number from game's main menu)
Patch 1.04 0035 (30 June 2017)
Server
- Fixed issues with the server and leaderboards
Engine
- Crash fixes
- Added initial HDR support for Nvidia GPUs
- Added info pop up for "SSE4.1 and SSE4.2 capable CPU not detected"
- Fixed window handling issues
- Fixed borderless window
- Fixed window resolution changing from graphics options menu
- Fixed display option in graphics menu when using ALT+ENTER
Achivements
- Fixed platinum achievement
- Fixed challenger achievement unlock logic
Menus
- Added "reset to default" button to control mapping screen
- Fixed Challenge Over screen layout
- Fixed wrong friends filter button if "Friends only" was enabled last time
- Fixed some missing Chinese characters
Info
- All v1.04 (Steam, GOG.com, HumbleStore and PS4) builds are identical regarding gameplay / content (check the version number from game's main menu)
Patch 1.04 0032 (21 June 2017)
Engine
- Fixed crash with Master difficulty during the boss battle
Menus
Patch 1.04 0027.1 (21 June 2017)
- Adds Japanese, Korean and Chinese localisation