Happy Hour drop rates & balance patch! While we do feel that the current drop rates are good as they are, we also want to have some ingame events that boost these droprates for those of you with little time. Now there's a drop rate 'Happy Hour' 3x per day in which the drop rate is up to 3x higher!
In addition to that, while we are working on getting several languages ready for Stellar Warfare we decided that it was time for a balance patch as well. The following ships and weapons have been updated:
Ships: Type-D Health 1300 to 1500
Hive Changed health from 4400 to 4600
Stinger Changed health from 80 to 90
Weapons: Auto Brawler Damage changed from 22 to 28
Azauri MK2 Damage changed from 72 to 80
Buckshot Damage changed from 24 to 29
Double Barrel Xati Damage changed from 32 to 40
Duo Cannon Damage changed from 32 to 40
Ion Cannon Damage changed from 78 to 86
Medium Cannon Damage changed from 20 to 25
Mini Cannon Damage changed from 28 to 35
Multi-ion Damage changed from 20 to 24
Plasma Repeater Damage changed from 12 to 15
Rail Artillery Damage changed from 6 to 9
Railcannon Damage changed from 12 to 15
Railgun Damage changed from 24 to 28
Raquor Damage changed from 7 to 9
Repeater Barreler Damage changed from 8 to 7
Repeater Cannon Damage changed from 12 to 10
Repressor MKII Damage changed from 16 to 20
Repressor Damage changed from 8 to 12
Sarkuth Damage changed from 4 to 6
Tiamat Damage changed from 60 to 75
Wrecker Damage changed from 20 to 25
Weldcannon Damage changed from 90 to 100
Modules: Mirror Optics Speed debuff increased from -10 percent to -15 percent Range bonus increased from 7.5 percent to 10 percent
An often requested feature was infinite waves for the wave defense game mode. We've had to brainstorm a bit on how to best implement it, but I think we found a good solution. You can now toggle the infinite waves checkbox in the wave survival setup menu. Instead of 1 big boss after 10 waves you now get a mini-boss assault-platform that attacks you every fifth wave! They have long range weaponry but aren't especially tanky... Their damage output is serious though!
In addition to that we did the following:
The following ships now have Green Engine Flames:
The following ships now have Yellow/orange Engine Flames:
The following ships now have Purple Engine Flames:
The following ships now have Teal engine flames:
The following ships now have Red engine flames:
Wrapup
That's it for this update! There's a few things we still want to improve upon and we will gradually add those as well. May you be safeguarded from The Light. See you in space!
Time for another update! Among other things we have:
Along with the above we've looked into localization since that has been often requested as well and we might do something with that in the near future.
Share your ideas! We also want to give you guys the opportunity to contribute to the project by sharing your ideas. You can do so on our discord in the feedback and suggestions channel. We'll go over each of the submissions there and see if we can pick up an idea or two and implement those for you guys.
More coming, cheers!