Update 1.21 (19 February 2019)
We've listened to your feedback, heard your cries for more, and more. This is what you'll get!
- More options!
- More features!
- More everything!
Now with a highlighted map in story mode, there's a Quest Log to aid you on your journey. We’ve even added teleporting you to the nearest rune stone alongside these new features in the pause menu. With a new hint system too, the game is far smoother and sleeker to play, not to mention the added language selection, rumble option and volume sliders, bringing it to a whole dynamic new level.
The original layout of the game was a little tricky for some, so we've adapted to your feedback here too, making the story mode terrain far easier to navigate. Included are features such as a well to help you find your way to the Spider's Lair (instead of just dropping down blindly) and a clearer route to the Sunken Pathway through The Witches’ Cave. We feel this adds direction and we hope you find the game a far more streamlined playing experience.
What we've got in store for you:
King Daddy Mode!
- Step into the boots of Madelyn’s father, King Daddy!
- You have King Daddy’s Sword, aka Insanity’s Blade. You will battle through hordes of the undead. You are given zero projectiles aside from Fritzy’s power ups. You are going to find this extremely difficult!
- There's a surprise at the end for King Daddy, so stick around!
Boss Rush Mode!
- Simple! Grab your favorite weapon and fight the bosses back-to-back.
- So what are you waiting for? Get out there and bash some ghosts!.
The update is ready and waiting for you in your GOG library, so what are you waiting for?
Update 1.19 (17 December 2018)
Hey everyone,
You probably noticed that over the weekend, there was an update to Battle Princess Madelyn. Here's a run down of what was fixed and tweaked:
- Tweaked the weapon pickups to fix an issue in arcade mode where dropped loot will fall through floors or incorrect sprites.
- Fixed Bill's Book as it sometimes did not show up with random spawn. It now appears at a fixed location in the Cliffs of Sorrow
- Fixed a mid-level boss in the final stage of story mode not closing the door
- Fixed a crash where going to the hidden stage from title screen could freeze the game
- Fixed the hidden stage cutscene ending before pressing a button
- Faster loading to title screen
- Beating witches takes you straight to castle courtyard
- Fixed a bug that could cause save file corruption at doors and NPC's
Update 1.03 (11 December)
- Arcade and Story mode order flipped on the menu menu. This is to allow first time players to ease right into the action and experience some of the upgrades you get later on in story mode.
- Fixed a glitch where the Cliffs of Sorrow sunken boat could prevent progress if events are done out of order in story mode.
- Arcade loot drop rate tweaked to give more chances of Fritzy ranged attack powers. This is a timed effect potion that does not drain MP, unlike Fritzy shots in story mode.
- Fixed extra NPC hint characters appearing when their text is not yet localised.
- Fixed a rare bug where player character would respawn off-screen in story mode when changing levels.
- Removed the enemy from Germany forest in story mode that could block your path if your weapons were not upgraded or you were missing any wide range or melee versions.
Update 1.02 (07 December)
Some of the bug fixes include :
- Being able to go back to the island in 5a - the cliffs of sorrow (this should have been blocked as you don't need to go back)
- Tuning of a few objects
- Some rare issues with savegames (completing story mode can lock your save data)
- We know there are some issues with unsupported controllers and will update you with the patch