Home Products Changelog

Release Notes for Knightica

1.1.1a (2025-10-22)

V1.1.1 : What’s New Since V1.1.0c

Balancing

We are balancing some Souls that were underwhelming to increase various possibilities in the game. It’s a small patch to keep you waiting before the next big update comes up!

Souls

Bug Fixes


1.0.4 (2025-09-11)

Knightica - Patch #4 - v1.0.4

Hello everyone! It's been some time since the last patch, and I'm here to tell you 3 things! First, the Bestiary/Codex is still on it's way. We've made great progress on it and can't wait to show it to you What will most likely happen (to be 100% confirmed) is that we'll make an open experimental branch with the Codex on it, while the patch is being localized. It will allow us to gain time, and to have your feedback as soon as possible! Keep posted here, we'll make a dedicated Steam News if we open an experimental branch We're also planning what's to come after the Codex, and will also update you in due time! The second thing I'm here to tell you, it's that we also came with a small patch! This is mainly a balancing patch, driven by both your feedback and the in game analytics. We've also slided in some bugfixes! Lastly, on behalf of the whole team, we wanted to thank you all for all your kind words, feedback, and positive reviews ; we've made it back to mostly positive reviews! That's a great milestone we've been looking forward to, and we're proud and thankful that we did.

Now, make way for the full patchnote! Have a wonderful day everyone!

Knightica - Patch #4 - v1.0.4

General

On XP Received effects can now be triggered even at Max Level

Balancing

Commanders

Warlock:

Reduce Bosses defeated amount to Unlock from 50 to 25

Curses:

Increase Dark Power transfer from (5-25):shield: to (10-100):shield: Increase Dark Defense transfer from (5-25):crossed_swords: to (10-100):crossed_swords: Reduce Dark Use cost to 10 :hearts: Increase Dark Use Buff from (3-15):crossed_swords:/:shield: to (3-30):crossed_swords:/:shield:

Souls

Interest:

Increase Max Gold amount from 50 to 70:coin:

Selection:

Increase Max Roll per turn from 3 to 5

Burst:

Now also reduce the cost of Spells drawn by 1:coin:

Reset:

Now receives 3 Epic instead of 2

Chaos:

Now receives 150:coin: instead of 100:coin:

Heirloom

Reduce number of Roll needed to draw the free Spell from 4 to 3

We are improving Troops that felt underwhelming to play and boss Souls that didn’t see enough picks

Troops

Gold Dragon:

Effect now gives +1:crossed_swords:/+1:shield: to Mercenaries and all other Dragons on the Field

King

Tax effect bonus has been increased from +25:crossed_swords: to +50:crossed_swords:

Molten Blob

Bonus given have been increased from +3:crossed_swords:and +2:shield:(up from +2:crossed_swords:and +1:shield:)

Mauler

Now gains +4:shield:(up from +2:shield:) when a Troop loses stats or gets sacrificed Base :shield:has been increased by 9

Tower

Now gains +2:shield:(up from +1:shield:) on Shop Refresh Base :shield:has been increased by 10

Warden

Base :shield:has been increased by 8

Zombie

On Death effect now gives +2:crossed_swords:/+2:shield: (up from +1:crossed_swords:/+1:shield:)

Cauldron

Blue Drop cost has been increased to 6:coin: (up from 4:coin:) Yellow Drop cost has been reduced to 2:coin: (down from 4:coin:)

Bug Fixes


1.0.3 (2025-09-01)

Hello everyone!

Just a quick message for a quick patch. In rare cases, when crashing/quitting the game while the save was being written made some of you lose al of your progress. While it did not happen to a lot of people, we actively investigated because that's a huge issue if that ever happens.

Good news is, this patch fixes the issue and this should not happen ever again Bad news is, that if that happened and you cannot find your save back in the cloud, your save is lost.

However, if this happened to you, please reach out on Discord or at support@goblinzstudio.com and we'll do our best to reconstruct a save for you if you're able to remember which character you had unlocked, and also if you've cleared any dificulty with any given commander

We're very sorry this happened in the first place. We're currently still working on the bestiary and will give you more news on that when we have anything to share!

Have a wonderful day, and as usual, thanks for playing Knightica!

Knightica - 1.0.3 Patchnote :

General

We had many complaints of people losing their saves after many hours, we are deploying this fix so it does not happen again. For those that are on Consoles, this patch will also be deployed as soon as possible.


1.0.2 (2025-08-29)

Knightica - Patch #2 - v1.0.2

Endless mode, QoL, and more!

Hello everyone!

Here we are for our second post-launch patch, focusing on the Endless mode! While the patchnote itself might be shorter, you should see the difference with the endless! Remember however, that even if the curve should be smoother, endless is still supposed to be a challenge!

We've also added some QoL requests you've made, like shop rarity odds, and made a second fix for the Gladiator Achievement, so you don't have to beat Arena mode 10 times again to unlock it. If you did beat the mode 10 times, the Achievement should trigger when winning or losing one more Arena game. We still need you to reach the end screen of the mode one way or another to update the stat If you didn't beat the mode 10 times yet, your progress should be tracked normally. Please keep us posted!

We're now focusing on something widely requested, but that requires more time : the Bestiary! We'll keep you posted and might still make some patches until then, just don't be surprised if there are less during the next couple of weeks ; we'll be focused on it!

Keep on posting feedback on the forums, we'll still be there! While we sometimes try to back off a bit as it's also a place for players to exchange bewteen them, we feel it is important for us to keep a connection with you and give insights when it is relevant.

We've also seen a lot of people either posting positive reviews, or switching their reviews from negative to positive. From the whole team, thank you! It is really heartwarming to see. Next step, get out of Mixed reviews by going back to 70+%! :D

We really hope this new version of the Endless mode will be more enjoyable, and we'll fine-tune it to your feedback on the forums or on Discord (it's great to have them there because it's easier for us to ask you questions!)

We see that there is still a lot of you playing Knightica, thank your for this, and we hope you're all having fun!

Without further ado, the patchote :

Knightica Patch #2 - v1.0.2

Balancing

Endless Mode

Normal Mode

Hard Mode

Insane Mode

Commanders

Jester is in a state where random affects him too much, we are improving some aspects so the feeling is improved

Jester:

Spells

General

Bug Fixes


1.0.1 (2025-08-27)

Hello everyone!

Here we are, the first patch for Knightica! As stated in yesterday's news, it will be focused on improving the overall feeling and balance of Normal mode. Since we then expect people to win more often, we're also tuning down Endless 1-3 and endless 13. Those changes are not definitive as they won't completely fix what we want to fix about the Endless mode, but we feel it's a great start so people can get a taste of it without feeling kicked out of their game right in endless 1. However, we expect the complete Endless overhaul to provide better results, and this is coming for the next patch that will be released either on Friday or on Monday. We'll do our absolute best to release it on Friday, but we also don't want to rush it if we're not 100% sure the patch is ready. Arena mode should also feel better to play, do not hesitate to try it and give us feedback! There are also other things like bugfixing (Memory leak issue and the Gladiator achievement, among other things, should be fixed!)

But before the detailed patchnote, we wanted to say a few more words. Firstly, we’d like to apologize to those of you still experiencing issues that may have led you to put the game aside for now, and even after this first patch. Please know that we're taking every feedback into account, but we had to prioritize certain ones first. We’re doing our very best, and we truly hope you’ll give the game another shot once everything is resolved. Secondly, if you did not review the game yet and feel like doing it now, or if you gave it a negative review and feel like switching it to positive, do not hesitate! :D But if you feel like it's too soon to switch it yet, we're still working hard on next patches so you'll be convinced eventually! Lastly and most importantly, we've received a lot of kind words about the game, about how we've been communicating with you, and it is truly heartwarming. We hope you'll love this first patch and that you'll be looking forward for the next. Thank you so much for your patience, and for playing Knightica ; we'll keep on doing our best

Now, on to the detailed patchnote (where we tell you our intent, but also, because we've learned the lesson, we're sharing numbers! :D) :

Knightica Patch #1 - v1.0.1

Balancing

We’ve adjusted overall balance so Normal Mode feels fairer and more approachable. A few under-tuned elements made some runs feel unwinnable. We still want to keep the challenge of other Difficulties so players that want to push the game still feel rewarded! The overall feeling of Hard and Insane will feel the same as Patch 1.0.0a

All Campaign Modes

We are reducing Elite Monster battles scaling so they are weaker on World 2 and 3. They were meant to be difficult but could feel extremely hard, especially on higher difficulties.

Normal Mode

General

We received a lot of feedback that Bosses were too overwhelming. Bosses should be challenging but never feel impossible to beat especially in Normal Mode. We are reducing their Attack and Defense so they keep this “challenging” feeling but reducing the frustration

Bosses

We’ve strengthened several early units to make comps feel better out of the gate. Burrower is no more RNG-gated, and Dragons should feel much stronger as Eggs scale up.

Troops

We are currently working on improving the Endless Mode for the next patch. In the meantime we are reducing the scaling of some thresholds so it feels less punitive.

Endless Mode

We are really sorry about the misinterpretation of the Arena Mode. This mode contains handcrafted compositions made by the development team and is not PvP.  As it is faster, we are reducing the amount of Gold needed to unlock new tiles, allowing more compositions. We are still looking for your feedback on this Mode and we’ll be monitoring how it feels in the next few days.

Arena

General

Bug Fixes