Version 1.0 (1622)
Changelog
Version 1.0 (1622)
FIXED:
- Mouse cursor sometimes missing after tabbing out during intros, cinematics, or scene transitions
- Cat drop tooltip not disappearing when dropping it if the player looks at other interactables
- Issue with the interaction with the coffee machine when trying to return to the main menu
- Non-resetting elevation and elevation linkage lever when exiting a mission after shooting
- Issue with the submit button not responding in certain scenarios in the pause menu
- Duplicated last fragments of patron names on cannons; also made the text larger
- SAVE FILE CORRUPTION & FAILING TO ENTER MISSIONS AFTER A CRASH
- Fire On Call mission breaking if you kill all targets before the assault is declared
- Incorrect/duplicate newspaper & record at the end of the High Tide mission
- Turret position and movement not resetting correctly between missions
- Mission events not resetting correctly when replaying the same mission
- Cat still being carried after finishing a mission, causing it to glitch out
- The final 2 medals in Rock of Gibraltar mission being unobtainable
- Excessive log spam from interactions and other systems
- Cat’s eyes disappearing on Very Low graphics settings
(We apologize for any trauma caused by witnessing that monstrosity) - French localization errors that broke mission intel
- Czech localization errors that broke mission intel
- Desktop cursor visible on the main menu
- Incorrect dates on several newspapers
- Russian mission localization errors
- Spanish mission localization errors
- Engine control lights not working
- Polish mission localization errors
- Off-center spotters in Blindfire
- Color Blind modes not applying
- Cursor locked in the main menu
IMPROVED:
- Reduced RAM usage (15% of reported crashes were caused by out-of-RAM issues)
- Loading into the main menu or a mission and being unable to move the mouse.
- Error detection and reporting (to better detect and fix future issues)
- Discord code generation/account linking issues.
- Reduced ghosting effects on the clock
- Phantom Battery mission balance
- Random crashes on some systems
- Reduced RAM & VRAM usage
- Updated crater visuals
- Excessive log spam
ADDED:
- Color Blind Modes (3 currently available - High Command awaits your feedback!)
- Stopwatch horizontal offset setting for ultrawide monitors
- Camera tilt customization slider while walking
- Toggle to turn on/off world space input hints
- Camera shake customization slider
- Motion Blur Toggle.
(Motion blur only occurs during screen shake events, such as firing, or getting hit. This toggle removes it from those events)
REMOVED:
- Chromatic Aberration post-processing effect from the pause menu
The support you showed us before launch already went far beyond our wildest expectations. But what happened after release is something we can barely put into words. We’ve said it before, and we’ll say it again: if games were judged by the strength of the community standing behind them, IRON NEST would be unmatched anywhere in the world.
Thank you for being here with us, Operators.
GLORY TO THE OPERATORS!
Nick & Dominik
Patch 1 - Version 1.0 (1622)
Changelog
Version 1.0 (1622)
FIXED:
- Mouse cursor sometimes missing after tabbing out during intros, cinematics, or scene transitions
- Cat drop tooltip not disappearing when dropping it if the player looks at other interactables
- Issue with the interaction with the coffee machine when trying to return to the main menu
- Non-resetting elevation and elevation linkage lever when exiting a mission after shooting
- Issue with the submit button not responding in certain scenarios in the pause menu
- Duplicated last fragments of patron names on cannons; also made the text larger
- SAVE FILE CORRUPTION & FAILING TO ENTER MISSIONS AFTER A CRASH
- Fire On Call mission breaking if you kill all targets before the assault is declared
- Incorrect/duplicate newspaper & record at the end of the High Tide mission
- Turret position and movement not resetting correctly between missions
- Mission events not resetting correctly when replaying the same mission
- Cat still being carried after finishing a mission, causing it to glitch out
- The final 2 medals in Rock of Gibraltar mission being unobtainable
- Excessive log spam from interactions and other systems
- Cat’s eyes disappearing on Very Low graphics settings
(We apologize for any trauma caused by witnessing that monstrosity) - French localization errors that broke mission intel
- Czech localization errors that broke mission intel
- Desktop cursor visible on the main menu
- Incorrect dates on several newspapers
- Russian mission localization errors
- Spanish mission localization errors
- Engine control lights not working
- Polish mission localization errors
- Off-center spotters in Blindfire
- Color Blind modes not applying
- Cursor locked in the main menu
IMPROVED:
- Reduced RAM usage (15% of reported crashes were caused by out-of-RAM issues)
- Loading into the main menu or a mission and being unable to move the mouse.
- Error detection and reporting (to better detect and fix future issues)
- Discord code generation/account linking issues.
- Reduced ghosting effects on the clock
- Phantom Battery mission balance
- Random crashes on some systems
- Reduced RAM & VRAM usage
- Updated crater visuals
- Excessive log spam
ADDED:
- Color Blind Modes (3 currently available - High Command awaits your feedback!)
- Stopwatch horizontal offset setting for ultrawide monitors
- Camera tilt customization slider while walking
- Toggle to turn on/off world space input hints
- Camera shake customization slider
- Motion Blur Toggle.
(Motion blur only occurs during screen shake events, such as firing, or getting hit. This toggle removes it from those events)
REMOVED:
- Chromatic Aberration post-processing effect from the pause menu
The support you showed us before launch already went far beyond our wildest expectations. But what happened after release is something we can barely put into words. We’ve said it before, and we’ll say it again: if games were judged by the strength of the community standing behind them, IRON NEST would be unmatched anywhere in the world.
Thank you for being here with us, Operators.
GLORY TO THE OPERATORS!
Nick & Dominik