[NEW] New Boss: Ren, brother of Kiel
[NEW] New language: Simplified Chinese
[NEW] New ability: Battle meditation
[NEW] New item: Hyper Boots (run even faster and leave a trail of lightning mines)
[NEW] New item: The Flamethrower (shoots out a jet of flames)
[NEW] New item: Eiael's Snare (makes all foes more difficult and gives all bosses special attacks)
[NEW] Sindraphon's special attack is a double hammer swing
[NEW] Radruiel's special attack is splatting out acid when dividing
[NEW] Lassaurium's special attack is filling most of the floor with ice whorls
[NEW] Puriel's special attack is a ring of fire
[NEW] Murmuroth's special attack is a horizontal slither strike
[NEW] Eiael's special attack is eye lasers
[NEW] Bath Kol's special attack is a moving wall of lightning
[NEW] Kiel's special attack is an automatic freeze if he is frozen
[NEW] Kusanagi's special attack is a ghost sword
[NEW] Metatron's special attack is a double sword strike
[NEW] Waves of enemies to fight in the Trial of Ren
[NEW] New foes: Raazub, ViperFire, Drobth3, DragonAcid, Blob4
[NEW] New enemy mobs if you have Eiael's Snare
[NEW] 5 new achievements
[NEW] New parallax scene overlooking the Tower
[NEW] New song to go with the parallax scene
[NEW] Boss switch / miniboss music is now procedural
[+++] All music has been refined with better bass, mids and highs
[+++] Swordless music now has an additional layer when foes are near
[+++] Frozen water is now remembered across area transitions
[+++] Refined the display of Japanese, Traditional Chinese and Simplified Chinese languages
[+++] Underground swordless entrance and Tower entrance are easier to walk into
[+++] After using Ferret Drones previous item is auto re-equipped
[+++] Added missing characters such as 'ยก' to fonts
[+++] Improve the display of keyboard keys, allowing longer text to be visible
[FIX] Fixed Jib's shield crafted elements not being applied to Ghost Hat
[FIX] Fixed scanner drones inneffective if used back to back
[FIX] Fixed scanner drones sometimes launching from the wrong start point
[FIX] Fixed setting fire to swordless 2 puzzle causes shield pillar to be destroyed
[FIX] Fixed Drobth Miniboss sometimes not moving to within range
[FIX] Fixed having to "Hold to Skip" twice on first cutscene
[FIX] Fixed HUD not updating buttons if controls are remapped
[FIX] Fixed settings menu labels going off the edge in some languages
[FIX] Fixed profane seeds being shown on leaderboards
[FIX] Fixed pressing A / X button immediately closing the leaderboard
[FIX] Fixed pause menu background lightening too much when switching to "Okay" video performance
[FIX] Fixed some world seeds having blocked stairs
[FIX] Fixed being able to walk through a short section of mountains in some world seeds
[FIX] Fixed some fire pillars not retracting when others nearby set alight
[FIX] Fixed Velle stuck unanimated after using some courage refills
[FIX] Fixed some glyph language dialogues invisible if switched to at run time
[FIX] Fixed accidentally being able to use sword in swordless dungeon if accidentally auto re-equipped
[FIX] Fixed alien dialogue and item descriptions missing in glyph languages
[FIX] Fixed waterfall statues showing as dungeon entrance statues
[FIX] Fixed save icon being paused on pausing the game
[FIX] Fixed re-mapped Nanosword switches back to A button on continue
[FIX] Fixed controls sometimes getting stuck when pausing and unpausing
[FIX] Fixed pillars flickering on some area transitions
[FIX] Fixed double Puriel boss starting music twice
[FIX] Fixed water being added and possibly blocking the Tower entrance
[FIX] Fixed shield glow disappearing when switching video performance setting
[FIX] Fixed Ferret Drones revealing Enlightenment
[FIX] Fixed meditation revealing the same secret walls multiple times in the same room
The Charged Attack has now been unleashed! Hold the sword button to charge up, then release for a powerful strike. Especially helpful in areas crowded with enemies. Makes the game more interesting as there are multiple ways to use the sword from the get go.
Also, this Parry Ability can be found. Charge up the sword, then keep holding the sword button as you collide with an enemy to parry and deflect all damage. Especially helpful when you do not know what kind of attack might be coming.
Additionally, The Shirt. This is armor which protects Roq. Players who need a helping hand (ahem, those who die a lot) will happen upon this vigilant preservative.
Another new item: The Ferret Drones. These drones will help you locate all the missing items in the entire game so that you can get 100% without having to hack through your Log.txt.
What about all that other fresh content mentioned in the last update post? The new boss? The new achievements? The Hyper Boots, Flamethrower and Battle Meditation? The cursed ring and the new boss special attacks? It's coming soon in a synchronous release on all platforms, including the PS4 and Xbox One versions. Stay tuned. If you want to play it now, you can switch to the beta version.
What else are you getting in this release versus the original 1.0.0 launch version? Remember the following stuff: Combat Precision Update v1.0.1 - sword accuracy, blink momentum, clutch courage defense Trading Cards Update v1.0.2 - trading cards, courage skeletons, the Ghost Hat, skip all dialogue option Minor Update v1.0.3 - Top Hat bounce accuracy, sword auto-unsheath, less busy artwork Minor Update v1.0.4 - clearer map artwork, bug fixes Antecedent Update v1.0.5 - Velle's jewelry skin, special enemy mobs on the overworld, bug fixes Here's what is new, improved and fixed in the current version:
-=: Version 1.1.0 - Charged Attack :=-
[NEW] New ability: The charged Nanosword attack
[NEW] New ability: Nanosword parry
[NEW] New item: Roq's Shirt (armor)
[NEW] New item: Ferret Drones (helps with finding 100% items)
[NEW] New easter egg in the sword cave
[NEW] Brightness video setting
[+++] Velle encourages you to find more items if you are not strong enough for the Tower
[+++] Refined the Boss music, Dungeon 1 music and Floatey Dungeon music
[+++] The musical key for dungeons increases by a fifth for each successive dungeon
[+++] Ally speed item now available in one of the stores; Parry ability replaces it in the dungeons
[FIX] Jib with his mustache and Velle with her jewelry are shown on the main menu
[FIX] Fixed wrong number of keys shown on HUD in dungeon tunnels
That's all for now,
Nathanael
[NEW] New item: Jewelry (replaces the Jibstashe if you have Velle)
[NEW] New special enemy mobs on the overworld if you have the first Demon's Tooth
[NEW] Frozen water has more organically shaped edges
[NEW] Added more Drobth to the initial cryo scene to give the sense of an army
[NEW] The Jibstashe -- if acquired -- can be seen in both endings
[NEW] Mechanics for changing floor patterns
[NEW] Mechanics for enemy waves
[+++] Jib's light upgrade item now applies to Velle too, though she starts without any light
[+++] Jib's mustache skin is complete for all animations
[+++] Refined boss music to have clearer sub frequencies and louder mid to high range
[+++] Roq automatically unsheaths sword after drinking flask if sword was previously unsheathed
[+++] After using Scanner Drones or Bio Detector, re-equip previous item
[+++] Drobth2 is more distinct with green glowing eyes
[+++] Secret sky blocks also respond to Velle
[+++] Refined secret sky blocks so they don't accidentally reveal themselves
[+++] SandFountain sinks into sky or water if it lands there
[+++] Dispelling Metatron is more immediate
[+++] Foes are not damaged very much by foe bombs
[FIX] Fixed Xbox wireless controller not having rumble on Linux
[FIX] Fixed menus not working after binding the enter key to a button
[FIX] Fixed an issue where the map showed ':' even though the item was obtained
[FIX] Fixed being able to bind a single button or key to actions for both players
[FIX] Fix multiple simultaneous achievements overlapping
[FIX] Fix Roq looking backwards if in motion when boss switch segue begins
[FIX] Fix Roq always looking south when walking north into a portal
[FIX] Fixed Puriel's fire spiders having green fire at the wrong visual height
[FIX] Fixed Bath Kol not triggering Survivor achievement
[FIX] Fixed player being knocked back on top of entities like water, sky or invincible tiles
[FIX] Fixed the open path around courage refill pillars being blocked in some worlds
[FIX] Fixed downstairs swordless mob from being overwritten by Shade mob
[FIX] Falling bombs no longer land on sky
[FIX] Fixed a rare case where Roq could walk backwards while picking up the Nanosword
[FIX] Fixed Velle freaking out if Roq was too near and she couldn't back up any more
[FIX] Fixed a few visual issues with Rubble entities
[FIX] Possible fix for door light visual glitch in sword cave
[FIX] Fixed leaderboard seeds overlapping names for Russian language
[NEW] There is now a warning before buying Kilobombs
[NEW] Stepping on secret sky blocks makes a sound
[NEW] Added a few more meditation success sounds for variety
[NEW] The escape key can now be used to end the controller binding interface
[+++] Roq faces south if starting at a defeated dungeon entrance
[+++] Added a story element to hint at how to beat Radruiel in the tower
[+++] New art makes it more clear the current map location
[+++] Ripples no longer appear on top of each other to reduce clutter
[+++] Fear Midge enemies have more contrast and do not emit blood to be more readable against the background
[+++] Drobth2 enemies are slightly bigger and have more distinct colors
[+++] Mountains in sandy overworld areas have slightly more contrast
[FIX] Fixed Virlocke opening eye before all spawn have been released
[FIX] Fixed the Bard getting confused sometimes
[FIX] Fixed slow down glitch when fighting Eiael (the wall boss) with Smith
[FIX] The manual "disableXInput 1" setting can be used to disable usage of XInput on Windows
[FIX] Axis value threshold can be set manually per controller (example: "threshold 0.5")
[FIX] Fixed buttons getting stuck down in some circumstances
[FIX] Fixed list of passive items overflowing
This minor update is full of slight improvements, bug fixes and other stuff that helps to prepare for an upcoming major update. The major update that is coming soon will feature a charged sword attack ability, a sword parry ability, shirt armor, a new boss and more.
With this update you can maintain your blink momentum after transitioning to a new area. Also the Top Hat bounces more accurately, which really helps for combat in close quarters. Roq also is smart enough to keep his sword unsheathed across some transitions to add a little more speed to runs.
Here's a list of what else is new, improved and fixed in the latest version:
-=: Version 1.0.3 :=-
[NEW] Roq can keep his sword unsheathed while celebrating a new item
[NEW] After using stairs, Roq will unsheath the Nanosword automatically if it was previously unsheathed
[+++] The Top Hat bounces more accurately, allowing more precise combat in cramped quarters
[+++] Roq is only damaged by his own bombs if standing too close to them
[+++] Blink combo momentum is able to be kept through the transition to a new area
[+++] The art for all dead enemies has less contrast to keep the screen from getting busy
[+++] Blood and burn marks fade out completely after awhile to keep the screen from getting too crowded
[+++] There are less hopping insects on the overworld to make the art less busy
[+++] The map colors have been adjusted for a little more contrast
[+++] The Survivor achievement now triggers the instant a boss dies so that it is obtained more often
[+++] The Wizard achievement is double-checked whenever viewing the Achievements menu
[+++] The DroidBat is no longer able to fly off the edge of the current area very far
[+++] Expanded the hit box of Zurrubs (burrowing overworld enemy) to be more accurate
[+++] Refined the mixing and mastering of the theme song
[FIX] Fixed a startup crash on Linux due to missing libcurl-gnutls
[FIX] Fixed a situation where controllers would not be recognized
[FIX] Fixed Jib getting stuck looking to the left or right forever
[FIX] Fixed not being able to re-enter the first swordless dungeon after completing it or teleporting away
[FIX] Fixed battle zoom hiding the action on the east and west edges of the current area
[FIX] Fixed a situation where swinging the sword during a Tower boss battle would trigger the elevator
[FIX] Fixed a one-frame glitch in Roq's artwork walking downstairs
[FIX] Fixed a visual glitch in Roq's artwork for picking up the sword
[FIX] Fixed leaderboard entries sometimes being in the wrong ranking order
[FIX] Fixed glitch in cave door light animation on Windows
That's all for now,
Nathanael
A new feature in this update is courage skeletons. When Roq dies in a regular, non-boss, non-switch dungeon room a courage skeleton is left behind. On returning to that room and dying again, the skeleton releases a burst of courage, refilling 3 teeth in the nick of time. Just enough to get out of a tight spot or push through a particularly difficult room. Since Songbringer is such a permissive game, one can end up in difficult rooms beyond one's current capabilities and strength. These Courage Skeletons are a way to keep the game just as permissive, yet help out for anyone who is persisting in an attempt to clear a certain room.
In swordless runs and swordless dungeons, the Ghost Sword becomes the Ghost Hat. This allows any crafted elements to still be usable in swordless dungeons and also enables usage of the Ghost Sword's projectile when Roq has not picked up the sword. If Roq has picked up the sword or is playing a regular dungeon, the Ghost Sword functions exactly as it always has.
The equipment menu will now show your progress towards 100% map and 100% items as long as either are greater than 25% for the current run. This ought to help out tracking progress towards the 100% achievements. There's one more hidden feature for anyone going for 100%. Whenever you beat the game, a list of unattained items is printed to Log.txt. It will tell you what items you have not obtained and will hint at their location without giving away the exact position. For anyone that is almost at 100% and wondering why, this feature is for you.
Meant for speed runs, there's now an option in the Input Settings menu to "Skip All Dialogue." This makes the game skip all dialogue and cutscenes automatically. Handy for shaving a few minutes off the run. You can enable or disable this option at any time in the Settings > Input menu and it takes effect immediately. Here's the complete list of what is new, improved and fixed in version 1.0.2: