1.63.9 - Void Whispers
- Fixed some miners confusing your ship with theirs when responding to you.
- You can now expose the Ganymedean Station to Big Bad Wolf after you do some small talk first without needing to call it again.
- Updated translations.
- Light Interlunar Shuttle Nakamura Kitsune 3D model is now available in the Tales from the Rings free DLC.
1.63.6 - Poltergeist Protocol
- Fixed the expansion configuration menu not being properly aligned in most screen resolutions.
- Some events were not cleaned up properly after you left them behind, and while they did not show any evidence of their continued existence, parts of them persisted and used up memory, CPU cycles, and could interfere with the spawning of events. This caused, among other things, your freshly deployed claim beacons to disappear if you moved just a few kilometers away from them and attempted to return to them.
- Updated translations.
1.63.3 - Farthest Orbit
- Expanded miner interactions. They will now acknowledge when you call them again, and you will be given different options and responses when you talk about the same subjects multiple times.
- You can ask your fellow miners to give thrusters full output and get to further orbit. They might listen if they feel like that is a good idea at the time.
- Made NPC ships more careful when they maneuver in areas where there is sufficient space around them.
- Added some opportunities to just hang up from a conversation if you are not interested in what the other party is saying.
- Additional commercial is running at the billboard at Enceladus.
- Improved examination behavior of AI. They will now more consistently fly towards your ship and initiate contact when they are curious about you, while still avoiding approach directly to your ship. This should lead to more ships starting interactions with you without you needing to hail them.
- Plotting a course back to Enceladus now requires you to align your ship for a torch burn. This prevents abusing the cutscene mechanics combined with autopilot-less astrogation for easier derelict recovery.
- NPC will not deny you the offer to be your wingman if they were the ones that approached you with it.
- Phage station Theta will not move their moonlet around once you discover it, even if you don't dive deep enough to figure out its secret.
- Fixed thermal consumption of NANI, which was much less than the 2GW advertised in its stats. It will now consume the heat it was supposed to.
- Improved interface between EIAA-1337 autopilot and OCP-209 ship. With previous configuration, the autopilot got incorrect dimensions of your ship, which could led to unexpected collisions.
- Elon Interstellar Model E pilots are now more aware where their fusion exhaust goes, and are better at avoiding hitting things with that exhaust by accident.
- Damage inflicted on unbroken roids inside a mineral processing unit chamber was dependent on your framerate. This led to faster processing the slower your computer was, during adrenaline surges and other circumstances when the perceived time slowed down for you. This affected ships and MPUs capable of ingesting entire unbroken asteroids, such as OCP-209 working in tandem with RA MPU.
- Some roids reflected much more energy that they should be, particularly smaller ones. This could cause refining within ships with a large bay, such as OCP-209, to stall.
- The amount of damage inflicted on an unbroken ringroid by a mineral processing unit will now depend on the surface area of the ringroid, not its volume.
- Patched an exploit where a mineral processing unit could produce unlimited propellant if you ingested a ringroid that had a reflectivity threshold above the damage inflicted by the unit. As long as you did not move, the device could produce propellant without actually damaging the source. The amount of produced propellant will now depend on the actual damage inflicted by the unit.
- IFF indicators could freak out near things that are not ships, but had transponders.
- Overheating your reactor in a simulation will not give you the Firefly achievement anymore.
- Ships close to certain stations could be confused by the proximity and refuse to move. They can now figure out how to gently back away. This also applies to autonomous autopilots.
- Updated translations.
1.62.6 - Ring Commander
Corruption Allegations Shake the Mining Guild
Allegations of corruption within the Mining Guild have sparked outrage among independent miners, leading to the formation of ad-hoc unions while operating within the Rings. Leaked reports suggest Guild officials have engaged in bribery and favoritism, granting lucrative asteroid claims to miners backed by major corporations while sidelining smaller operators. In response, independent miners are looking into forming a meta-union combining excavation agreements made on premise, which would grant them similar leverages to those offered by the Guild, but with distributed leadership.
Processor Fine-Tuning Access Mandated for Shops
New emission regulations from the Interplanetary Trade Commission now require all Mineral Processing Unit manufacturers to provide access to fine-tuning controls for third-party repair shops. While this regulation is welcomed by independent operators, a consortium of processor manufacturers issued a joint statement urging consumers not to deviate from stock processing settings, citing potential environmental impacts as well as possible damage not covered by warranty.
Unexpected MLF Protocol Update
Recent protocol changes introduced by Minding LF in their nanodrone systems have once again pushed the limits of system performance but sparked a harsh response from peers. While the rapid prototyping approach taken by MLF secured their dominant position in the semi-autonomous mining market, frequent changes require manufacturers of supporting equipment to adapt at a similar pace or face imminent incompatibilities. Obonto Microengineering, the manufacturer of industry-leading interface hardware, issued an over-the-void update to their USV-GOT unmanned survey vehicle series to accommodate protocol changes. However, they also amended their terms of service to reflect that they take no responsibility for changes made by third parties and will not be liable for any damage caused by subsequent updates, effectively shifting the responsibility for selecting compatible software to end-users.
Maintenance Logs
- You can now tune the processing speed of your Mineral Processing Unit. This affects not only the processing speed itself, but also mineral and remass processing efficiencies, as well as power draw.
- When tuning your ship, the simulation window will now display secondary parameters affected by the tuning option you are changing. This applies for parameters that have difficult to predict consequences.
- Additional dialogues you can have with fellow miners.
- Additional options to hire wingmen.
- You can now give commands to wingmen you hire. They might even listen to you.
- Ganymedean establishment will now serve refreshments at the same conditions as other Space Bars.
- Adjusted some dialogue to make clear when your crew manages to escape from a damaged derelict during a failed recovery attempt.
- Files clean-up: then you had the OST DLC purchased, game used to download some of the mp3 tracks twice. It will now only download them once.
- Your crew is now much less likely to be distracted by the environment when you approach a derelict ship. Previously, they could not notice it if there were exciting things happening around them.
- Fixed number formatting functions. In some circumstances, some fractional numbers were rounded wrong and produced off-by-one errors, for example 3.97 would be rounded to 3.0 instead of 4.0.
- Dynamic backgrounds on the title screen, credits screen, and the screensaver mode now have more asteroids.
- Improved compatibility of USV-GOT reconnaissance craft with both MLF Haul Drone and MPI Tug Drone systems. The commands imposed from the craft will now interface properly with the ship-area-network bus, allowing the systems to coordinate efforts when directed manually and preventing two opposite systems from fighting over the same ore chunk.
- When fixing weapon or thruster misalignment with OMS drones, your mechanic will not have to adjust the jury-rigging options in order for repair to take effect.
- Grinders of mining companions attached to AT-K225 are now detached from your main excavator. The placement of the docking bays made that feature useless, and they tended to damage your ship if you tried to open them up.
- AI now understands that when you are astrogating away you will end up far away, and that if they want to stay close to you they should follow. This fixes a problem with wingmen who would sometimes stay behind if they were at a comfortable distance from you when you performed a jump and were distracted with something else.
- Fixed THI Cargo Containers not unloading completely when asked to unload on ships with big processed cargo capacity.
- The IFF display only updates when visible now, improving performance slightly.
- When you hire a wingman, your IFF display will now update immediately.
- Hiring civilian wingmen and paying them well now nets you a good reputation amongst miners.
- Fixed part of the simulation chart label which was visible at the edge of the screen when the simulation initialized.
- Unified spelling and fixed typos.
- Obonto Microengineering unified its branding.
- Updated translations.
1.59.7 - Virtual Diversity
Elon Interstellar Promises Autonomous Astrogation
Elon Interstellar announced today the release of its EIAA-1337 autopilot upgrade, featuring fully autonomous astrogation in planetary rings. This update allows vessels to plot and execute jumps automatically, aiming to reduce pilot workload and improve efficiency in hazardous environments. While the company encourages users to familiarize themselves with the software's functionality and associated disclaimers before taking advantage of this breakthrough in autonomous flight, veteran astrogators urge caution when relying on the new software, as its autonomous behaviour introduces new variables.
B8 Claim Beacon Recall Announced
Triskelion-Armstrong has issued a recall for all B8 Claim Beacon units following reports of malfunctions when deployed outside designated zones. The recall addresses issues where beacons were improperly relocating without warning, leading to confusion and operational delays for deep space miners. Affected beacon owners are urged to contact their suppliers for return and replacement instructions. Triskelion-Armstrong apologizes for any inconvenience and is working to resolve the issue promptly to ensure safe and reliable operation in all future deployments.
Structural Realignment Completed on Station
Repairs have been successfully carried out on the superstructure of the Enceladus Prime station to correct an issue affecting drone navigation and safety. A minor miscalibration in the station’s framework led to visual discrepancies that interfered with the station's automated drone recognition systems. Utility pipes and conduits on the exterior were occasionally misidentified by docking and maintenance drones, causing minor collisions and erratic behavior. The repairs included recalibrating the station’s visual markers and enhancing the accuracy of recognition systems to ensure that drones can now navigate safely and efficiently.
Maintenance Logs
- EIAA-1337 autopilot is now capable of fully autonomous astrogation jumps.
- Your autopilot will now display Approach Speed next to Relative Velocity when you target an entity.
- New astrogation protocol. Previously, there was a fixed velocity deadzone required to match in order to engage astrogation. That deadzone is now dynamic, starting much bigger and narrowing down as the astrogation progresses. This will give you much more space for manoeuvre when you are starting your astrogation sequence but will require stricter adherence to the course at the very end. This change will also prevent large adjustments to the course as the cutscene kicks in, which could cause some unbalanced ships to perform unexpected spins.
- If you stray twice as far from the astrogation target, the trajectory computation will now rewind a bit, to reflect the fact that your astrogation software needs to account for unexpected ship manoeuvre. This also prevents abusing the astrogation system by "charging up" the astrogation without actually making the jump, just flying in a completely different direction while having the ship primed for an emergency jump. This made little sense in-universe.
- Pressing the "match velocity" key (X by default) during the astrogation sequence will now match your autopilot to the astrogation course, making returning to the right course after a manual dodge much easier. A proper on-screen prompt is included.
- During the astrogation cutscene, the ship will start slowing down only after you regain control of it, making it possible to cancel that manoeuvre immediately. Previously, there was 1.5 seconds of burn that you had no chance of affecting.
- Having a comms channel open won't stop the astrogation course computation when returning to the Enceladus station. Should such a cowardly escape cause a story event to be broken, the countdown will be slowed instead until the people you were talking to react appropriately.
- Attempting to place a B8 Claim Beacon outside of the area of Ring A will now cause it to complain about the claim, instead of silently relocating.
- Newly purchased claim beacons will not bang against your ship hull anymore when you start the dive.
- Cradles, docking arms and salvage manipulators will now use full physics simulation during in-ring astrogation cutscenes. Previously, they used a simplified system in order to preserve resources and make cutscenes more predictable, but this simplified system caused unpredictable behaviour in more complex cases, such as astrogating with mining companions attached that have ore inside them. Now cutscenes will use exactly the same simulation as the normal gameplay.
- Astrogators could confuse moonlets that were less than 50km from each other, often losing track of one of them.
- The HUD Scale slider in the settings, the very end of the scale would have no effect due to monitor aspect ratio constraints. Adjusted the slider to show only scale levels that actually change the scale.
- If your resolution or window size is so small that no HUD Scale adjustment is possible, the slider will be disabled with an appropriate tooltip.
- The railgun particle system now correctly accelerates particles relative to the velocity of the railgun.
- Repairs were performed on the Enceladus Prime station superstructure, which was slightly misaligned and when you observed it long enough could flicker some pipes in and out of existence.
- Holding a rotation manual control key while performing an astrogation jump with a fly-by-wire enabled autopilot will not cause your ship to continue spinning through the whole cutscene sequence.
- OMS's Astrogation destination list will no longer receive lights from the comms window. These lights caused some of the colours to be difficult to tell apart.
- Moving your in-game camera will not cause the shadows to shift around anymore.
- When selecting astrogation back to Enceladus, the astrogation velocity slider will now be disabled, with an appropriate tooltip hint.
- Selecting an astrogation destination that is too close for you will now add an appropriate tooltip hint to the disabled "Plot Course" button.
- The game will no longer receive gamepad input when not in focus. This caused the game to un-pause when you put it in the background and launched another game on Steam Deck.
- Switching the OMS tabs with gamepad/Steam Deck controls will not zoom the camera in and out anymore.
- Updated translations.
1.53.4 - Directed Beams
- Increased beamformed LIDAR resolution by 100%.
- Additional cone focus tuning option for beamformed LIDAR.
- Booting up a B8 Claim Beacon, but aborting the claim, loading it up again and moving it to another location would cause the beacon to establish the claim in the spot it was first deployed.
- Beacons will not follow you when you deploy them again after aborting the claim but will return to their default behaviour.
- When a physical HUD lost its power, the autopilot overlay would stall instead of disappearing. It will now correctly disappear until the power is restored.
- Obonto Habitats and other traders would attempt to trade with NPC ships that docked to them by accident. Since most of the ships are not equipped for trading, this caused the conversation with the player to be cut short on subsequent contacts.
- Adjusted Kitsune cargo bay area to prevent it from accounting cargo before it clears the cargo gates.
- Added compatibility and automatic fixing for some corrupted save data file, preventing crashes when you attempt to load a save that was corrupted.
- When you travelled alongside a ship for an extended period, it could forget your previous conversations. The captain could change their mind about important things, like the favours he owns you, or even who is among their crew.
- When your claim beacon, mining companion or a cargo container just booted up after being released, but you immediately caught it back, you could end up with an open comms channel to a drone that was unable to close it, or respond. That prevented you from contacting any other entity, talking to your crew, or even astrogating back to the Enceladus station until you released that drone again.
- There were still some paths in the dialogue you could take that locked you out of a second round of the race.
- The racing drone will now always call you again when you catch it for the second and subsequent times. It might complain that the race is invalid if it completely runs out of propellant.
- The racing drone will now dodge more aggressively, will keep a larger initial distance, and will move further away when you are re-starting the race.
- Updated translations.
1.52.28 - Full Throttle
- Certain large and well-armed stations would get upset if they offered you a deal and you declined - and they didn't take into account that you might be in the middle of a trade to raise enough funds. They are much more patient now.
- Ships and stations that didn't like your cargo containers or mining companions tried to hail them to voice their displeasure while they were still attached to your ship, and opened fire when they didn't respond. They will now raise their concerns directly to you.
- Fixed a memory leak that happened when you switched ships in your fleet at Enceladus. Each subsequent switch to a completely new ship would take a little bit of memory and processing power, which could add up if you have a large fleet and have problems deciding which ship to fly.
- Custom paint will now show up correctly on the habitat of OCP-209.
- You can ask the racing team to race again, as long as their drone is still operational.
- You can't reset the race by calling the racing team while you are in the middle of a race.
- The race will now reset properly when you ask the racing team to race again after you finish one round.
- Racing drones which were caught with salvage manipulators shut down all of their sensors, which resulted in the race being invalidated, as the drone did not see any participants and assumed a catastrophic accident.
- Increased racing drone ship detection range to 64km.
- More reliable one-time astrogation destinations. Previously, if a temporary destination would lead you to a big entity, the game had problems finding the right spot to spawn, it could give up prematurely, making some destinations empty, when they should not be. Now, it will keep trying until it succeeds.
- Unidentified perpetrator was filling rich ore veins with ore chunks of exactly the same ore compositions, causing bafflement in the mining community. With increased telescopic surveillance these pranks stopped now.
- With multiple visits, some astrogation destinations could drift slowly towards the edge of the rings, eventually reaching a location outside of the playable area. They will counteract this now.
- Updated translations.
1.52.20 - Prolonged Exposure
- Fixed a sensor-related memory leak that caused the game to degrade performance in multi-hour dives.
- Improved sensor performance.
- Updated translations.
1.52.19 - Dysregulation Syndrome
- Triskelion-Armstrong issued a recall on the most recent B8 claim beacon series. A faulty ship detection module inhibited most of the drone functions permanently, which both rendered the claim beacon inoperational shortly after deployment and hindered third-party modifications of the beacons.
- Made the cargo hold walls of OCP-209 a bit thicker. This should prevent carbon-based anomalies from slipping through the cracks.
- You can't pump ore into racing drones, mines and claim beacons anymore.
1.52.17 - Finite State
- Improved dialogue decorators. When a dialogue option results in a member of your crew going away, you will now see a clearer indication that they are leaving, including the time they will be away.
- The exact mineral composition of all the ore chunks you collect and process is now stored in your save file. Previously, the game relied on procedural seed to recreate the same composition after interlunar transit, but this approach proved to be inaccurate - especially if you had partially-processed chunks in your cargo hold.
- Fixed a memory leak that caused the game to use more memory when you encountered entities you could talk to.
- Fixed scale of the locust swarm, in which participants were twice as big as they should be.
- Enhanced performance logs. Additional information contained in long-term performance logs will make it easier to pinpoint any performance issues that build over long periods of time, like any memory leaks.
- If you collected a weregild and the captain you were processing felt like explaining themselves, they got distracted and did not remember that they paid you, allowing you to ask for money a second time.
- Updated translations.
1.49.4 - Stay Shiny
- Made ore shiny again. A layer of dust covered most of the ore nuggets on your recon craft feed, making them quite dull, but our dedicated team of drones painstakingly cleaned them up to make them shiny again.
- Updated translations.
1.49.2 - Birds of Foraging
Latent Behavioural Imperatives Found
Once deemed a failed project due to unexpected social behaviours among the drones, the Nakamura-Titan Mining Companions are making a comeback. These refurbished autonomous mining drones were originally sidelined when they exhibited complex social interactions that hampered operational efficiency. Recent breakthroughs in adversarial neural network manipulation now permit a small-scale reassertion of their original behavioural imperatives, potentially restoring their intended capabilities.
Mitsudaya-Starbus Grinder Recall
Mitsudaya-Starbus has launched a recall on grinder tips of their Prospector-series ships, including the widely-used Eagle Prospector. Now coated with industrial-grade diamond, the new grinder tips are designed to endure the most extreme mining conditions. Mitsudaya promises to double the lifespan of previous models, effectively addressing the durability issues highlighted in a recent class-action lawsuit.
H.475 available for Recon Craft
The H.475 codec, recently introduced to reconnaissance crafts, now incorporates AI-driven algorithms to enhance the compression and clarity of high-dynamic range video. This development is pivotal for missions near high-glare asteroids and moonlets, ensuring detailed and artefact-free imagery that greatly aids astrogational accuracy.
Maintenance Logs
- Improved lighting shaders. This release features a new way to process lighting on objects in the game. It should have the same performance as before, but now it will remove some noise and shimmering artefacts when you view big, detailed entities (like moonlets) with your camera zoomed out.
- You can issue more orders to mining companions.
- You can now restock the propellant on a Nakamura-Titan Mining Companion that is in your cradle arm.
- A new tuning setting was added to control propellant transfer to the mining companions.
- When your mining companion is out of propellant in an autonomous mining mode, it will ask you for instructions instead of returning to the station immediately. You'll have an option to order it to return to your cradle for resupply instead.
- Increased velocity of the mining companion docking protocol.
- You can now order your Nakamura-Titan Mining Companions to perform a cargo transfer protocol.
- Your Nakamura-Titan Mining Companions will now reverse the polarity of their grinder when executing the ore transfer protocol.
- NT Mining Companions that you ordered to return to Enceladus will not call you immediately back, inventing an excuse for why they are leaving.
- When you order a drone to dock to your ship, its tactical marker will disappear immediately after the docking is complete.
- You cannot hail mining companions that docked with you and powered down anymore.
- You can attempt to hail a ship or drone again that did not reply to you. Earlier, a lack of reply would lock you out from subsequent tries, even if that specific NPC had something to say later.
- Attempting to hail a Mining Companion just as you release it should not cause it to ignore you for 10 seconds anymore.
- Asteroid grinders are now better at grabbing (smaller) rocks and doing more damage. Success in grinding larger rocks still largely depends on their shape and your ability to get a good grip on them.
- Picking up an entity with active transponder into your cargo bay will now immediately remove it from your pilots contact list.
- Racing team now has a separate conversation option when their drone is not operational, and will not schedule a race nobody can win.
- Additional Racing Team encounter.
- The bearing and distance to identified contacts will now be exposed in your Pilot tab.
- Fixed Virtual Flight Service access in the Tuning menu when using a gamepad or keyboard. Moving downwards with MVFS selected will now put you on the first tuning item, as expected.
- Fixed POI descriptions overflowing the Astrogation window if you scrolled them by dragging the scrollbar with your mouse.
- Fixed line-of-sight in the Space Bar being rendered wrong in one of the corners if you got close enough.
- Fixed a bug that caused ore to vanish if your Nakamura-Titan Mining Companion left the detailed simulation range with cargo inside and then came back near your ship. In such cases, that cargo would vanish immediately after it left its cargo bay during the Cargo Transfer Protocol.
- The interior of the space bar now properly blocks you from astrogating away and hides your exhaust and laser flares from the visual feed.
- Updated translations & credits.
1.45.0 - Virtual Achievement
- Improved graphical performance of the OMS menu. The zoomed-in background of the OMS could be very GPU-intensive if you entered the OMS while your thrusters were firing. This release introduces simplified rendering, which should not be noticeable but dramatically (2500%) improves its performance.
- Pressing B on the gamepad in the Virtual Flight Service will not close the simulation anymore but fire the simulated thrusters as expected.
1.44.4 - Ludocognitive Dissonanse
- A new cognitive enhancer is available at drugstores across Enceladus. It allows ship captains to retain memories of previous encounters with other ships, factions and players, making subsequent encounters with the same ships more consistent.
- The Enceladian Tuning crew was found to often leave the ship computer running after the initial examination of the ship. This wasted quite a lot of power and caused the performance on the Enceladus station to degrade after entering the Tuning menu until you left the station. The crew was instructed to power down any hardware they used after they finished working on it.
- Improved performance of the Fleet and Dealer menus.
- When you acquired an encounter location via dialogue near the inner or outer edge of the rings, you could find that location much closer than it was supposed to be, up to spawning just next to you as soon as you finished up the dialogue. A proper distance will be maintained now.
- Crew leaving damaged derelicts will turn off their autopilot.
- The time of travel display on the Astrogation console will now be consistent with the distance display, both showing zero when you are near a spot where you lost track of a destination.
- The Ganymedean base now has access to cognitive enhancers, so it will remember your personal reputation when you return to it. This shifts the balance of gaining the favour of the base itself with trade, smuggling, and other personal favours and prevents the base from only vaguely remembering both good deals they had with you, as well as your attacks on them.
- When you deal with the Ganymedean station, the deal will be marked as accepted once you actually accept it, not when it's first mentioned.
- Fixed a vertical splice visible sometimes on a prototype K44 ship's hull.
- Fixed a potential crash to desktop if you exited the Tuning menu with the sensor simulation running.
- The banding-like wave formations in the rings should now be limited to places where they are actually placed on the map.
- You can't extort pirates over and over again by shooting them just after you finish talking.
- If you deploy a B8 claim beacon and then pick it up again immediately, you will now be able to re-deploy it in another spot.
1.42.9 - Arms Race
- Triskellion-Armstrong suffered a station-wide beacon coordination tightbeam service outage, rendering all the B8 Claim Beacons inoperative for over 48 hours. Lacking tightbeam connections, most beacons deployed in the rings initiated emergency return protocol and returned to the station. The company deployed many drone carriers to place all the beacons back in their registered claim locations free of charge.
1.42.7 - Signal to Noise
Runasimi releases quantum communications
Runasimi Inc. has introduced an advanced communication system tailored to meet the demands of real-time interlunar communications. This groundbreaking system employs a sophisticated quantum data transmission method in conjunction with Runasimi’s proprietary digital signal processing algorithms. This innovative approach ensures seamless and nearly instantaneous communication over interlunar distances, setting a new standard in space communication technology.
New flexible astrogation regulatory
Responding to the dynamic and challenging conditions of Saturn's Rings, the Enceladian Astrogation Authority has significantly relaxed its astrogation regulations. This adjustment grants astrogators the liberty to traverse the debris-strewn expanses of the Rings without the encumbrance of filing detailed flight plans. Now, spacecraft within the Rings are merely required to maintain a record of potential destination coordinates, substantially minimising administrative tasks and bolstering operational agility. This regulatory update is designed to stimulate exploration and mining activities by streamlining procedural requirements, all while upholding the essential principles of space traffic safety and accountability.
Comprehensive astrogation console update
Minding LF's latest update to its astrogation consoles, aimed at revolutionising the way astrogators sort and select navigation targets, has been released amidst a swirl of controversy. By introducing new algorithms for easier sorting and recovery of previously lost tracking data, the update offers astrogators unparalleled flexibility and precision in mission planning. However, its launch closely following the Enceladian Astrogation Authority's new, more lenient navigation regulations has led to accusations of unfair competition, with critics suggesting Minding LF might have had prior knowledge of the regulatory changes.
Maintenance Logs
- You can now call ships you talked with previously; most of the time, they will answer.
- New simulation range controls in the settings menu allow you to limit the physics simulation area and improve performance on low-end systems.
- New astrogation protocol. POI which you lost track of will still be selectable on your astrogation console - they are still contained in the ship logs, after all, it's just your current astrogator that has trouble finding them. You may attempt an astrogation jump to such a location, but you will arrive at the location that is the best guess of your current astrogator.
- Additional icons on the Astrogator console allow you to see different classes of astrogation destinations more easily.
- You can now label your astrogation destinations with different colours, making it easier to distinguish one moonlet from another.
- You can now zoom in on the Astrogation console visual map.
- General astrogation re-balance. Since you can now travel to expired astrogation targets, the base tracking time of your crew was lowered by 25% to account for that.
- Claim beacons will now return to the Enceladus Prime station automatically when your claim period expires. Previously, if you did not equip it again and travelled to exactly the same spot, you could find a defunct beacon waiting for you, just as if you just released it.
- Map labels on the dive target selection screen and the Astrogator panel will now keep their original size when you zoom in and out.
- Enhanced graphics on Enceladus stations. The station now has multiple-resolution images for all distances, so it will look more consistent when viewed at different zoom levels. Most notably, this removes subtle shimmering of the edges when the camera is zoomed away.
- OCP-209 HUD now has Bearing and Orientation readouts.
- Having your NDCI collision alert set to 10 seconds triggered a zero division, which could gradually degrade the performance of your game during dives.
- The settings menu will no longer overflow the Steam Deck screen when you increase the HUD size.
- Adjusted the layout of the Settings menu to fit additional controls.
- Updated translations.
1.55.5 - Ring Echoes
Ring Formations a Hoax
Breaking reports reveal that the supposed "banding artefacts" in Saturn’s rings were nothing more than a sensor malfunction. Initially believed to be a new type of asteroid formation, the strange patterns were later traced to a compression artefact in the video streaming and denoising algorithms used by ship sensors. The artefacts appeared as the system struggled to handle the vast amounts of data generated by the dense debris fields. Experts now believe that small errors in signal transmission created what seemed like repeating patterns, fooling even experienced miners and researchers. After further investigation, the illusion was debunked, and sensor software updates are already in development to prevent future occurrences.
Crystals Discovered in Moonlet XT-HZA-3
A stunning new documentary has aired, showcasing rare and beautiful formations inside moonlet XT-HZA-3, recently discovered in Saturn’s rings. The film highlights dazzling torbenite crystals, glowing faintly with radioactive light, alongside smooth cave walls and unique geological structures. Advanced drones captured high-resolution footage, revealing details previously hidden due to technical limitations. The documentary is receiving widespread praise for its breathtaking visuals and insights into the mysterious moonlet, which is now drawing attention from both scientists and mining corporations alike.
New Racing Season Begins
The Enceladus Racing Federation has kicked off its latest season, welcoming both seasoned pilots and new contenders. This season features a more open and forgiving system, allowing even those who left previous races unfinished to rejoin the action. Enceladus Corp officially does not endorse these races, but as the rings fall under international jurisdiction, it is impossible to stop the competitions entirely. Racing fans are buzzing with excitement, anticipating thrilling rematches and fresh faces on the track, as pilots prepare for the most intense season yet.
Maintenance Logs
- Updated the graphics of Uranium Caves, removing rendering artefacts outside the moonlet and aligning the cave interior border with other caves.
- Motors on Eagle Prospector series grinders can now be disabled.
- A brand new soundtrack has been added.
- The "boss battle" soundtrack now plays more often during challenging encounters.
- Fixed asteroid banding artefacts caused by interactions between the limited simulation space and asteroids' density map when the ship moved slowly.
- The EIAA-1337 autopilot no longer attempts to use MLF Haul drones on targets they can’t interact with.
- Resolved the issue where large moonlets could appear in multiple locations or far from their intended spot due to failures in the spotfinding algorithm. The algorithm now ensures the moonlet finds a proper location quickly.
- Moonlets and other anomalies no longer drag along with the ship when astrogating away from dense regions of the rings.
- Delivering large amounts of molten iron via an industrial-grade mass driver directly to a ship or station hull now counts as a hostile act.
- Dismissing a crewmember from an active crew now clears associated story flags correctly.
- Cargo containers from Ganymedeans no longer send ore automatically, even with good standing.
- The B8 claim can now be aborted immediately when deploying the beacon by accident.
- The tutorial tooltip now correctly indicates that 'X' is a key to press, not a button to click.
- Fixed the black shadow that sometimes appeared around moonlets when raising gamma settings.
- Adjusted line-of-sight rendering settings to resolve graphical quirks when flying close to certain entities, like moonlets.
- Lines-of-sight now display correctly on ultrawide monitors or dual-monitor setups with a 4:1 aspect ratio or greater.
- Adjusted collider and occluder shapes for moonlets to better match visual representation, reducing confusion.
- Fixed lighting glitches caused by ore venting particle systems when the ship moves at high speeds.
- Disabled the OLED-saving option for the EIME HUD display, resolving the misalignment of the augmented reality display of the cargo bay.
- The Space Bar crew now keeps asteroids further away from the establishment, preventing rocks from spawning on top of the bar and causing chaos.
- Abandoning a race without further interaction no longer causes the racing team to refuse communication. They now forgive upon meeting again, and this works with older saves.
- The racing team now acknowledges rematches correctly when asked shortly after a race.
- Updated translations and translation credits.
1.52.11 - Rapid Delivery
Tetsuo HMX-2000I low-stress approval
Tetsuo Engineering has announced the approval of their HMX-2000I iron delivery mass driver for installation on low-stress hardpoints. This approval allows the HMX-2000I to be integrated into a wider variety of spacecraft, significantly enhancing the versatility and efficiency of iron ore transport and delivery in mining operations. While this powerful mass driver boosts throughput and streamlines the iron delivery process, it is important to note that the high rate of iron delivery could cause flight instability on non-spinal mountings.
Coherent Light releases new lens
Coherent Light, a titan in the laser technology industry, is expanding its horizons with the launch of their premium L-50F high-fidelity lens, designed specifically for high-end photography and reconnaissance applications. While the company has built its reputation on pioneering laser systems, this latest innovation showcases expertise in optics. Reconnaissance craft equipped with the L-50F lens will now be able to deliver both better resolution and a wider field of view. This advancement is crucial for detailed surveillance and mapping, enabling more comprehensive and accurate identification of ore deposits and spotting of asteroids.
Armstrong loses planned obsolescence lawsuit
Triskelion-Armstrong has been found guilty of deliberately using software to simulate damage in their AR1500-M salvage manipulators. This practice misled operators into believing their equipment required costly repairs or replacements when no real damage was present. The court's ruling mandates Triskelion-Armstrong to compensate affected users and revise their software to eliminate fraudulent damage indications. This verdict represents a significant win for miners and salvage operators, who can now expect more transparent and reliable performance from their equipment.
Maintenance logs
- Reversed the polarity of debris spawning. It's now much more likely for a big rock to shatter into multiple smaller fragments when force is applied, but it should preserve the desired tight spawning radius when mining with the excavator or grinder.
- Tetsuo Engineering managed to obtain approval for the installation of Tetsuo HMX-2000I on low-stress hardpoints.
- Adjusted dynamic physics simulation range settings to be less aggressive. Previously, the game could attempt to limit the simulation space in response to new objects being introduced too quickly, which, while it preserved good performance, could make the ice only appear in a narrow band around your ship. This could also lead to some weird ice formations as the simulation range was adjusted back and forth to find the optimal spot. The new settings are much more gentle and make the spawning seem much more natural while preserving the performance benefits.
- Updated ore graphics.
- Improved performance of encounter detection. Previously, when you made a lot of deals with shady entities, the performance of your game could degrade as it attempted to trace each deal you made. The shady activity ledger is much faster now.
- If you went straight from one established deal to a location of another deal of the same type, without visiting any other location between them, you could find nothing.
- Fixed refuelling speed for crafts you attach to your ship. Previously, it used ore transfer pump capacities, which are slower for most crafts.
- Saved games will not contain events that can not happen anymore. This improves loading speed. Old saves will be cleaned up automatically.
- Fixed the title menu being misaligned if you had a save with a long ship name.
- Fixed some of the big, complex moonlets experiencing runaway kinematic reactions, leading them to spin uncontrollably and break game physics.
- New asteroids will not spawn in close proximity to your ship anymore.
- You can now ask BBW to join their cause multiple times in one encounter. Beware that they might get annoyed by this.
- While you can still bind multiple keys for an action in the game, the HUD will only show the first key bound. This prevents the interface overflowing if you manage to bind keys that have long representations, like keypad keys.
- Improved physics performance for certain big, complex moonlets by over 1000%.
- General physics engine collision detection optimisation. Due to how our physics throttling system works, the most immediate effect for you will be the ability for the game to simulate objects further away from your ship. If you desire a better performance instead, make sure to lower the "physics simulation range" slider in the game settings.
- Certain ship and stations that denied you docking for some reason will allow you to dock again when you manage to convince them that they should. That makes certain illegal cargo exchanges, and bounty hunting, flow more naturally when you are performing the operations in close proximity of recipients.
- Having a rogue cargo container attached to your ship prevented other such containers from appearing.
- THI Cargo Containers will now follow you through an astrogation jump when executing the "keep formation" command.
- Fixed tooltips for some buttons on OMS that were not showing when using a gamepad and flickering when showing up.
- Fixed a tooltip on the astrogator tab.
- Sometimes, cargo containers and similar craft attached to your ship would boot up and attempt to escape on Enceladus. This included both the main menu as well as the "examine ship" sections of the Dealer and Fleet menus.
- Added AI inhibitors to racing drones and their illegal modifications. The drone will now shut down in direct proximity to any ship, just like any other autonomous craft. This can make certain events and encounters easier and will prevent such drones from attempting to escape when already caught with docking equipment. Previously, such a drone would only shut down after entering a cargo bay.
- Fixed phantom manipulator damage. If you had a damaged ship in a save at the time when the damage model of the manipulator changed in an upgrade, the manipulator misalignment damage could been transferred past the upgrade, but you were not able to fix it without replacing the whole ship.
- Jury-rigging misaligned Salvage Manipulator will now apply the fixes immediately and you won't need to bash the arm on another rock in order for the fixes to kick in.
- Updated translations.
1.51.5 - Repeat Offender
- If you try to get weregild for the same offence twice, people will now call you out on that.
- Fixed HUD previews not showing up in the Equipment menu.
- Updated translations.
1.51.3 - Rare-Space Elements
- New ore graphics. Ores are now more visually distinct and look closer to their real-life counterparts.
- Ships you encounter in the rings, both flying and derelict, will now have more variety in the equipment installed.
- Improved LIDAR performance, AI collision avoidance performance and pilot adrenaline performance.
- Decreased memory fragmentation of Doppler LIDAR. While no memory was leaking, during longer dives your memory could get fragmented over time and exceed your CPU cache sizes, which could slowly degrade performance in multi-hour dives.
- On some occasions, the Enceladus background could zoom out far further than it should.
- Ore carried with a mining companion docked to your ship will not trigger NDCI collision warning anymore, or make your pilot freak out with adrenaline surge.
- You can now scroll the Pilot's tab in OMS with gamepad analogue stick, if it doesn't have focus.
- You can access and scroll the Pilot's tab with the gamepad even if the first contact you have has a "Hail Error" connection status.
- The pilot's tab will scroll automatically when you move through the contacts with your gamepad.
- Fixed some events trying to despwn over and over again when flagged as "essential, not despawning", which could hinder the game performance if you flew away from such an event.
- Updated translations.
1.50.4 - Autonomous Cargo
- You can now refuel your THI Cargo Containers. This includes the ability to tune the propellant buffer.
- You can give more detailed commands to your THICCs. This allows for new playstyles, including releasing the containers to follow you in a formation while you mine and only re-docking them for processed ore transfer.
- The presence of some drones prevented the correct fracture of asteroids near them, resulting in worse yields with some playstyles. This affected mostly excavating asteroids with grinders and built-in excavators while having NT Mining Companions or THI Cargo Containers attached near such an excavator, but also lowered they yields from mining companions using their own grinders.
- Adjusted spawning routines for ore in close proximity to other entities, such as ships, cargo holds, grinders and more. This should greatly improve the odds of having good yields when mining with an excavator or grinder directly.
- Some drones did not power up their autopilots when released. Machines have a hard time flying when they are powered off. They will be turned on again.
- The ship HUD boot sequence was missing from the Enceladus launch sequence cutscene.
- Updated translations.
1.49.7 - Timelike Curves
- OLED saving was applied to non-static HUD elements, such as autopilot targeting receptacles and ore identification markers. OLED-saving protocol introduces a slight shift of all the static elements of your HUD to prevent OLED (and CRT) displays from being damaged with burn-in from having a prolonged display of a static image. This makes sense for static elements of your HUD. This will cause all the autopilot target markers and ore identification markers to be exactly centered on the target.
- The Autopilot HUD overlay displaying relative velocity and distance was not placed correctly if you targeted the surface of a big entity, such as a moonlet. While the triangle marker was correctly placed on the surface of the object, the velocity overlay was placed over its centre of mass.
- The custom paint job, if present, will now be applied to OCP-209's habitat.
- LIS-Kitsune HUD will now respect brightness tuning for the microseismic scanner floating window.
- The Virtual Flight service in the Tuning menu required you to use the shortcut key to activate it. You will now be able to activate it using your mouse.
- You could take a very specific path through the spacetime that caused some of the points of interest to appear more than once.
- Fixed a bug that caused faction disposition for unique entities, such as certain space stations or station-like structures, not saving individual disposition towards you correctly. This could cause some entities to become hostile on your first interaction. This change is retroactive and will reset all the mistakenly set dispositions automatically.
- Updated translations.
1.37.4 - Light Lag
- If your ship was burning torch or thruster discharge at the very last second of the "return to Enceladus" cutscene, it could make thruster flares disappear completely from subsequent dives.
- Adjusted physical cargo bay actuator settings on OCP-209. Previous settings sometimes caused the cargo bay to get stuck if your framerate dropped to 15 or less.
- The ship spotlight on OCP-209 will not rotate with your habitat anymore.
1.12.4 - Artificial Company
- After reviewing hundreds of hours of combined flight records, engineers from Titan Heavy Industries isolated multiple instances of ship captains performing maneuvers that put THI Cargo Containers and other unmanned craft sharing its chassis stress levels exceeding operational parameters, causing heavy damage to the reactor core itself and presenting a risk of premature catastrophic failure. A recall has been issued for all leased craft, and a more robust reactor design has been implemented. Reactors of the THI Cargo Containers and Mining Companions are now more resistant to g-forces and are less likely to get their rods jammed when you perform manouvers with a drone attached to your ship.
- Enceladus Flight Control will now notify owners of all unmanned crafts if they spot a critical reactor failure on the long-range polar telescope array, or then such ship clears the ring area and enters the interlunar return trajectory. You will get notifications when your Cargo Container or Mining Companion explodes or is on its way to successfully return to the station.
- After numerous complaints of ore not being delivered, the Mining Guild of Enceladus now offers mediation services for all Wingman contracts, ensuring that all ore mined under the contract is transferred to the employer. Hired wingmen will now always transfer the ore they dug up to you.
- Nakamura Dynamics released a new patch for the NT Mining Companion piloting protocols. The companions will now perform astrogation jumps with the host ship, provided they have sufficient reaction mass.
- New “fixed” camera mode.
- Improved resolution of the geologist vein coverage map.
- Improved performance on systems with older or integrated GPU cards.
- Tuning autopilot rotational velocity limit will not affect your ship's fly-by-wire rotational speed.
- NPC will now have to be aware of you in order to change their opinions about you based on your actions. Undetected sins will go unpunished.
- Derelicts refused to boot up or even start the derelict salvage event if they saw you blow up another derelict. The ghost of the machine was angry. It was pacified.
- Fixed mineral marker animation. It was flickering if your geologist was not very experienced.
- You can't talk with Big Bad Wolf about acquiring Ganymedean flight logs repeatedly. Removed the white flash when you start the dive.
- Polished up military ship class descriptions for kinetic ammunition magazines to align with the military classification of ships.
- Updated translations.
1.11.10 - Quantum Simulation
Simulation Theory Catalyzes Quantum Computing
A groundbreaking leap in simulation theory has triggered a revolution in the realm of quantum computing. Researchers from Runasimi Inc have harnessed the latest insights from simulation theory to engineer quantum computer systems with unprecedented capabilities. These advanced systems exhibit enhanced computational power and stability, pushing the boundaries of what was previously thought possible. As the scientific community races to comprehend the implications, the marriage of simulation theory and quantum computing promises to reshape the landscape of computational technology.
Miners Guild Stands Against Trainee Exploitation
In a bold move, the Miners Guild has launched a fervent protest against the alleged exploitation of trainees within the space industry. The guild is demanding equal opportunities for all crew members hired for space stations, insisting that each individual should have the chance to perform and gain experience in various roles. The call for fairness resonates with those advocating for improved working conditions and ethical employment practices throughout the system. As the debate unfolds, the Miners Guild aims to reshape the landscape of crew training and station operations.
New Regulations Tighten Ship Inspections
A set of comprehensive regulations has been introduced by the Enceladus Corp, heralding a significant shift in ship inspection procedures across the station. Going beyond traditional safety measures, the new rules stipulate that all ships undergoing periodic and pre-flight inspections must now be photographed extensively. This measure aims to curb the rise of used ships being circulated with fraudulent flight records, ensuring transparency and accuracy in ship histories. Shipowners and industry experts are cautiously optimistic, believing that the new regulations will bolster trust and reliability within the space travel ecosystem.
Maintenance Logs
- Engine update to Godot 3.5.2. This fixes some area overlap issues, which were a root cause for a number of very rare, but impactful problems, including but not limited to: ore getting embedded into ship hull preventing astrogation and sometimes causeing heavy damage, point defence system ignoring some targets, AI not detecting some obstacles and attempting to fly straight through them. The engine upgrade also comes with a phleora of other fixes and performance improvements.
- New visuals for the Fleet and Dive ship display.
- Hiring multiple geologists or astrogators will improve identification speed in their respective fields.
- Hiring multiple mechanics will shorten the time required to perform maintenance. Not having any mechanics in your company will extend that time.
- Re-balanced astrogator and geologist identification times to make bringing multiple crew of the same role more impactful. Astrogators will now take much more time to spot a ship on the very edge of their range.
- „Not passing inspection" marker on used ships in the dealer and fleet menus will now be consistent with actual inspection results. They used to show only on badly damaged ships.
- Unusually high traffic at the edge of the rings will now die out slowly over the course of the game time.
- Improved drone zone visualization in the Tuning menu and its performance. You will now be able to see the entire area covered by your drones.
- Improved resolution of the ship preview simulation in the Tuning menu.
- Improved game performance when there is a lot of identified ore floating around your ship.
- Lifepods will now have tactical markers.
- Improved music mixing.
- Fixed line-of-sight shader settings. The previous shader settings caused some graphical glitches inside caverns and around moonlets that have caverns. New settings don't -have these problems and use fewer resources, improving game performance.
- When you accessed the ship logs for the second time, they would not scroll all the way to the end.
- Ship logs sometimes did not get focus on the last line of the logs.
- Fixed a vertical line visible on K44 if you examined the ship in your fleet.
- Added support for physical scancodes for hardpoint toggles to fix issues on unusual keyboard layouts, which require two keypresses for a number.
- The "pick your dive target" screen will now present a zoom level consistent with the zoom slider position when you first enter it.
- You can't sell ships that are undergoing maintenance.
- Ships that undergo maintenance are now marked as such in your Fleet menu.
- Ships appeared upside-down in some areas of the Fleet and Dealer menus.
- Mars Power Industries were caught red-handed, lying in the specification of muzzle velocity of their railgun. An errata has been issued.
- The dive summary screen will not pop up if the only things you brought in your cargo bay were something you already owned, like your own mining companion. This also prevents a glitch that allows you to use the station menus when you had a completely empty summary screen displayed in the foreground.
- The price assessment markers on the Dive Summary screen will now word-wrap the ship name to fit into the assessment square.
- The intro animation will now play correctly on displays with different than 16:9 aspect ratios, adding black bars on the sides if required.
- The emergency autopilot and automatic return when exiting the rings will not be disabled now if your astrogation velocity match is active.
- Having a lot of raw ore in your cargo hold will not distract your geologists anymore. Geologists will not be distracted by ore they have already identified either.
- Playing with a very low framerate will not cause your geologist to identify ores slower anymore.
- If you had your Pilot tab selected and entered the OMS menu, the transponder and ship name labels would display much more slowly than they should.
- Ship simulation preview in the Tuning menu will not be cropped on vertical displays.
- Fixed Enceladus background aspect ratio on vertical displays.
- You won't be able to trigger the Enceladus menu buttons when your dive summary screen is active. Spamming the action key while the menu is appearing will not cause that either.
- Fixed baked-in radiator glow on AT-K225 not reaching the entire ship's hull.
- Mass drivers will not break the conservation of energy anymore. This change only affects tuned mass drivers.
- Fixed a bug that could cause you not to find a POI if you dived directly to it from Enceladus. This only affected a subset of astrogation targets.
- Fixed nanodrone propulsion laser audio.
- Fixed a bug that caused the game to slow down and flood the game logs with messages when you undocked and re-docked to a space station that had nothing more to say to you.
- Focus was lost when you sent the very last message in a conversation using either a gamepad or a keyboard. Focus will now be re-acquired by the station selected in your OMS menu.
- Updated translations.
1.6.11 - Containment Protocol
- Your crew will comment on finding dead bodies in space sooner.
- When carrying an autonomous system in a cradle, other ships will now consider it an integral part of the ship. This prevents pirates from trying to shoot down unpowered claim beacons - even when you have a good standing with them. They will still attempt to disable them if you choose to deploy them near a site they frequent, as they don't enjoy the extra attention from Enceladian authorities.
- Comms window will show the most recent dialogue option even if there is no reply for you to pick.
- The IFF control on your Pilot tab was always yellow on the "auto" setting, even if your onboard automatic IFF classified ships as hostile and friendly. It will now follow the automatic classification color scheme.
- Ganymedean Anarchy station docking arms will no longer attempt to grab OCP-209 from below.
- Voyager RSLS now has a standby mode and will not draw extra power when not printing anything.
- Fixed audio issues on Voyager RSLS Fabrication Plant audible when printing nanodrones on Eagle Prospectors.
- Manually paying outstanding salary through the Crew menu would cause the menu to close in 3 seconds unless you interacted with another button.
- The Onboard Maintenance System screen will now remember the last station you accessed and show it again when you enter it.
- Additional in-universe advertisement on the Enceladus Billboard.
- When hailing an entity that has nothing to say, the hail button will now instantly change to "no response" without the need to call twice.
- The racing team will not interrupt your conversation awkwardly when they suddenly realize that they hate you.
- Not being hostile to the racing team and discussing the race with them will put them a bit at ease now.
- Fixed the gravimetric augmented reality overlay, which was clipped on 32:9 aspect ratio displays on EIME and Bald Eagle Racing HUD.
- Updated translations.
- Updated credits.
1.5.4 - Bad Feeling
- Separate "Accessibility" tab in the Settings menu.
- Ability to turn the hearing-impaired music visual cues off. They are turned off by default now.
- Additional colorblind helper for the Accessibility menu to help highlight which colours you should be able to differentiate.
- When participating in a race, if the drone runs out of propellant, the race will be declared a draw - unless you were just about to catch it.
- Fixed flickering of ship astrogation markers on your main display.
- Claim Beacon cradle arms can now catch tampered claim beacons. For some of them, this is still not a very good idea.
- B8 Claim Beacons will call you automatically even if there are interesting or hostile ships around them unless they are less than 500m away.
- Improved B8 Claim Beacon docking protocol. The beacon will now move slowly towards you if you order it to.
- If you don't establish a claim after deploying a B8 Claim Beacon, it will automatically initiate a docking protocol with you.
- If you had an astrogator on board who marked a ship with a tactical marker and your LIDAR detected but then lost the line of sight to that ship for more than 60 seconds, the identify friend-or-foe settings for that ship would reset to the default "auto" setting without changing the slider position on the Pilot tab. Now the settings will be preserved for as long as the ship is tracked. If you don't have an astrogator and your LIDAR loses track of a ship for over 60 seconds, IFF settings will reset and change the appropriate slider accordingly.
- Improved performance of IFF detection. This will lower CPU usage somewhat when many ships are surrounding you.
- Updated translations.
1.4.8 - Gamma Burst
- Nuclear explosions and laser flares will now be visible on the visual feed from the Enceladian polar telescope array.
- If you are in a quest-related dialogue, the game will prevent you from astrogating away to Enceladus and breaking that quest. The astrogation countdown will resume automatically once the dialogue clears.
- Setting your IFF system to "hostile" or "friendly" will now completely override any judgment your onboard IFF computer makes. Previously it was possible that, if a ship attacked you, the automatic IFF could override its classification from manually set “friendly” all the way to neutral.
- Fixed a bug that caused some of the temporary astrogation destinations to disappear if you lingered for a long time near them without actually visiting them.
- Fixed engine, explosion, and laser flares on the edge of the visual feed.
- The resupply data on the "launch dive" screen now has a fixed size, preventing the slider from jittering if you adjust the resupply amount with your mouse.
- Adjusted user manual for the Seal for Projectile Ammunition to say that nothing is installed with this option.
- A damaged onboard computer will now apply distortion effects to ore, ship, and autopilot markers.
- Disabling the "use autopilot" option during an astrogation jump sequence will now not change any autopilot settings at all, giving you an opportunity to perform the jump manually.
- Ringracers will not agree to race in the very rim of the rings, where there is a risk of losing the racing drone.
- Improved performance when you have a lot of raw ore on your ship.
- You can't dismiss your crewmember on sick leave only to hire them healthy again.
- Updated translations. Italian language is now fully supported.
1.3.8 - Quantum Overdrive
- Performance enhancements. You can expect improved GPU performance in both Dives and the Enceladus Prime station. This makes the game run smoother, reduces battery usage on mobile systems, and lowers the temperature of GPUs.
1.2.1 - Hostile Takeover
- Changed the astrogation abort protocol. Previously, your astrogation jump would abort automatically if you deviated from the course too much. Now, you must press the "disengage autopilot" key or enter the OMS menu again to abort astrogation. This change makes it much easier to perform a manual astrogation jump and is more forgiving if you need to evade rocks that are in your way.
- Increased StarCAT acceleration resistance. It will now be a bit harder to damage your stellarator superconducting coils while consuming medium-sized rocks, and they will be able to withstand more serious damage before needing repairs.
- The autonomic EIAA-1337 autopilot will now work correctly on heavy ships. Its collision avoidance energy estimations used to overestimate impact energy if your ship was really heavy.
- You will not be able to flex that you have a famous singer on your crew if the station you are talking with already knows that.
- Entities dealt massive damage with plasmathrowers and particle accelerators will now get angry at you much quicker.
- Ships that see you attacking their allies will get angry at you much quicker. Previously, they could get apathetic enough not to do anything, even if they have seen their ally destroyed, and acted only on a second incident.
- Pirates didn't care much if you fired on their allies.
- Firing on some pirates could cause the miner guild to like you, even if there was no witness of the deed.
- Firing at the Vilcy bounty hunter ships could cause the miner guild to fear you even if there were no witnesses of the deed.
- When selecting a target in the Astrogation menu, you'll now see the bearing for it listed.
- Asteroids and events will not spawn close to your own ship when you are departing through an astrogation sequence.
- Fixed a loop in an Obonto Habitat dialogue, so you can't ask over and over for the same things anymore.
- Updated translations.
1.0.47 - Absolute Zero
- Holding opposing manual rotation control keys on a ship equipped with a Fly-By-Wire autopilot will now cause it to zero out its rotation completely. Previously, it rotated left when you did that.
- Updated translations
1.0.45 - Unholy Union
- Fixed GOG achievements synchronization. At some point, there seemed to be a change in the achievement API that caused some of them not to be registered by Galaxy. This update adds a workaround and will automatically synchronize all your achievements that were not registered correctly the first time you launched the game.
- Mining Companions, both rogue and well-behaved, sometimes entered an unholy union, with each of them entering simultaneously entering the cargo bay of the other. Attempting to astrogate with such an agglomerate in your cargo bay caused the reality to wrap up on itself and collapse your ship to singularity, crashing the game in the process.
- Transponder codes of your mining companions, cargo containers, and beacons will not repeat themselves anymore.
- Fixed the coolant leak animation on some reactors, which still glitched if you moved the camera near them rapidly.
- Updated translations.
1.0.41 - Positron Contamination
- Nuclear reactor leak animation will stop when you can't see it, improving performance and preventing weird reactor leak glitches if you zoom the camera near a leaking reactor.
- Updated translations.
1.0.37 - Temporal Rift
- Singularity Cores will no longer break causality and despawn when required, allowing the mystery music to fade if you fly away from them. Their unusual physical effect stays the same.
- Improved readability of the Dive Summary screen. Previously, text displayed on the ore summary screen individual chunk composition and price estimations was challenging to read in some resolution/HUD scale combinations.
- Updated translations.
1.0.35 - Attitude Control
- Deorbiting moonlets will despawn correctly now. Previously, an encounter of that magnitude would persist until you left the rings and locked the music on the mystery track.
- NPC ships will now consider The Space Bar a space station when finding trajectories around and inside it.
- Updated translations.
1.0.33 - Matter of Time
- Altering the time flow rate will not change the energy of impacts anymore. Previously, slowing down time with adrenal response would make some damages lower and others higher, making them inconsistent with a normal time-flow rate.
- Re-balanced jerk-based damage and made it independent of time flow. Jerk is the change in acceleration, which you will experience if you hit a big rock or with similar lithobraking maneuvers. Previously, the jerk damage was affected by the rate at which time moved, making the damage much worse when the adrenaline kicked in. This release removes that time dependency and slightly adjusts the damage to compensate for the change.
- Adjusted ship acceleration computation to be more accurate.
- Centrifugal force will not depend on the rate of time flow anymore.
- Corrected centrifugal force on KTA24 TNTRL.
- Fixed Doppler Lidar velocity readouts being affected by the rate of time flow. This made the majority of the Doppler Lidar turn white when your adrenaline kicked in and also made the Lidar screens available in the OMS menu show mostly white dots. Now they both will show the correct colours for items getting closer and moving away.
- New minerals being detected or lost in the cargo bay could cause the big cargo bay scanner available in the OMS Geologist tab to reset.
- Adjusted Eagle Prospector default reactor settings to 3000K to match the operational parameters of its stock Yama SSR reactor core. You can still tune it up or down to any desired temperature.
- Big Bad Wolf will talk to you even if you engage in conversation with other members of Vilcy nearby before approaching it.
- You can't tell a miner asking for advice that he is in a shallow region if you are not actually in a shallow ring region anymore.
- Fixed typos in some in-universe commercials.
- Updated translations.
1.0.24 - Space Mice
- Fixed a race condition that could cause you to buy or sell two copies of a ship when operating the Dealer or Fleet screens with a faulty mouse.
- Fixed a bug that caused NPC you were conversing with sometimes not to change their feelings about you when you picked a dialogue option that was supposed to have such an effect.
- Telling the racing team that you are in an area for excavation and not race will make them lose interest in you and leave, even if you defended them from pirates before that encounter.
- Updated translations.
1.0.22 - Astrogation for Dummies
- Mandatory astrogation 101 training for all the ship captains now introduces a 12-hour coordinate tracking time even if you don't hire an astrogator, which is sufficient to perform basic astrogation jumps during single dive.
- Consequently, your crew will not pretend not to notice a quest location they are just next to just because you did not hire an astrogator.
- Fixed a tutorial bug that caused it to skip to the next step when the initial ore nugget you acquired flew all the way to the front of your cargo bay and bounced back inside.
- Updated translations.
- Updated credits.
1.0.17 - We Brake for Nobody
- Previously, accessing the tuning menu would restrict the Bald Eagle autopilot velocity limit to 100m/s. However, you now have the ability to adjust it up to its original stock setting of 195m/s.
- Updated translations.
1.0.14 - Exhausting Velocity
- Fixed a rare bug that could cause game crashes on transition between the Enceladus station and The Rings.
- Updated credits.
- Updated translations.
1.0.11 - Digital Emotions
- When your ring race was not very exciting, the racing drone could decide they are bored, low on fuel, and should return home to Enceladus instead of continuing to race.
- The racing team's first approach to the drone was somewhat casual, turning up the full thrust only after they satisfied their initial curiosity. This could lead to a not-very-exciting race, making the drone bored.
- Additional logging of the internal thought process of the NPC AI to help diagnose and fix AI-related quirks better.
- Hacking into the Ganymedean Anarchy station should not require the station inhabitants to trust you.
- The game now logs your CPU model in the game logs, making the performance feedback loop one step shorter.
- Updated translations.
1.0.8 - Unsportsmanlike Behaviour
- The ringracing team was not interested in catching the drone. They kept following it without trying to win the race, waiting for the player to wreck their ship. The judges found this to be unsportsmanlike behavior, and a warning has been issued.
- The ringracing team will not get distracted from a race if you pass near habitats while racing.
- Increased racing team and racing drone sensor range to 12 km.
- The racing drone can now detect racing accidents; when they happen during a race, it can refund the ante.
- Updated translations.
0.627.2 - Final Countdown
Elon Interstellar sues Ganymedean Anarchy
Earlier today, Elon Interstellar filed a lawsuit against a non-recognized group known as Ganymedean Anarchy over copyright infringement. The Martian company claims that the Anarchy allegedly illegally copied the source code of the “Bitter” social media platform to provide their own open-source alternative known as “Twatter”. Enceladian court denied the case as frivolous due to lack of jurisdiction. In an unrelated event, an unknown party delivered containers containing organically processed biomatter to Elon Interstellar CEO.
The Miners’ Guild lobbying for new regulations
The Miners’ Guild initiated a fundraiser to lobby for new regulations over crew replacement during paid sick leave, requiring that captains hiring replacement crew for employees that were injured at work will be required to keep both crews employed for a period of at least 6 months following a complete recovery. The Miners Guild hopes that such regulation will drastically improve the industry's working conditions.
Allegations of Espionage in the Industrial Ring
Tensions are running high in the industrial ring of the Enceladus Prime space station as suspicions of industrial espionage rock the sector. Various companies operating within the industrial ring have raised concerns over potential information leaks and illicit activities that could compromise the stability and competitiveness of the station's businesses. Despite the mounting suspicions and high tensions, no legal actions have been taken at this time. However, station authorities have launched an investigation into the allegations of industrial espionage. Law enforcement agencies are working diligently to identify the culprits and bring them to justice.
Maintenance Logs
- You can now finish the Ganymedean infiltration quest.
- Additional paths to complete the Ganymedean Infiltration quest, depending on what kind of crew you have on board your ship.
- You can now find messages on GAnet's Twatter based on your faction standing.
- Increased the frequency of quest-related lifepod interactions.
- You can now access the GAnet even if you did not agree to perform the infiltration job.
- When returning to the station with complex objects in your cargo bay, such as rogue mining companions, they will be placed above other output you bring on the dive summary screen. This prevents them from intersecting with themselves or other objects and breaking physics on that screen.
- Improved sick leave resolution. If a crew member is on sick leave and you don't hire a replacement, they will automatically return to their duty when their sick leave ends. If you hire and assign a replacement, they will stay inactive unless a free seat is available on your ship.
- Big Bad Wolf will now acknowledge the completion of some tasks they give you.
- Using data obtained through espionage will now hurt your reputation with the party you obtained it from, should they discover it.
- Polished up the Ganymedean Anarchy dialogue tree to follow some uncommon conditions and decisions you could make in the past.
- Following two pirate ships that flee from you and losing none of them will no longer lead you to twin pirate stations.
- Lifepods will not call you if an NPC picks them up.
- Fixed the native executable icon on Windows.
- Fixed some typos.
- Added additional achievement.
- Updated translations.
0.624.16 - Astrogate scandal
- Adjusted astrogation settings. Your astrogator will now try to get you closer to your destination and make efforts not to fly straight into it when you enter the ring plane again.
- Your RCS thruster and torch dynamic lights will now respect the light detail settings and turn themselves off when requested, improving performance on low-end systems.
- Increased chances to randomly encounter events such as big space stations and moonlets by just traversing the rings.
- Increased frequency of log writes. As logs are now flushed to the disc faster, in case of a catastrophic software failure (aka crash to desktop), there is a much higher chance of them containing relevant information.
- Updated translations.
0.624.13 - Flying by Stars
- Changed the astrogation drift and spawning parameters. You will now come out of the astrogation sequence much closer to your destination. This can both make the game much easier, removing the need to search the destination area for what you were looking for, but also substantially increasing the risks of astrogation accidents.
- Adjusted the spot where your ship comes out of the astrogation sequence during astrogation with a minimal speed. You should now end up at a similar distance to your target as if you were astrogating with your default velocity.
- You can now scroll your pre-flight inspection screen with a gamepad.
- When you hire a new crewmember, they will be automatically assigned as the preferred crew for the ship you had active when hiring. This prevents them from automatically leaving the crew if a day passes.
- You can't pause and save after the launch sequence starts anymore. This prevents saving the game in a state where you paid launch fees but did not actually launch.
- Fixed a bug that could cause complex objects to spawn on top of other entities.
- Added extra logging to pinpoint any potential astrogation problems.
- Changed the way the "rest at a capsule hotel until the end of maintenance" option is presented on failed pre-flight inspection.
- Fixed a race condition that could cause focus to not change to the hotel option on some systems, requiring mouse use to launch.
- Fixed the background viewport scaling at the Enceladus station. When changing resolution, HUD size or window size, the station in the background could get distorted.
- Updated translations.
0.624.4 - Radio Silence
- You can now call out bounty hunters for not acting on the information you provide them.
- You can get an additional job at the bounty hunter HQ as long as you have relevant information.
- Fixed a bug that caused crew interactions, xaser warnings and similar events to be much rarer than they should be.
- Fixed race condition when discovering events which could, rarely, make an event not register in your astrogation logs.
- Stock reconnaissance craft installed on available ships will now be displayed in the Dealer menu.
- Updated translations.
0.623.5 - Wolf Whisperer
- Bounty hunters will now remember if you exposed important coordinates to them and will change some dialogues based on that.
- Exposing a specific, important location to bounty hunters could unlock your bounty hunting licence prematurely.
- If you had a bounty hunting licence but fell out of favour with them, Vilcy ships could stop responding to some dialogue paths.
- Fix a bug that could cause the game to crash when you make a specific dialogue choice with bounty hunters.
0.623.4 - Universe Tour
- Additional interactions with bounty hunters.
- Adjusted point defence safety protocol sensitivity on certain weapons. It is now more diligent in detecting your ship, and should prevent some possible accidents - when it’s not damaged too heavily.
- Fixed a bug in the dialogue system that caused some dialogue options to not appear for you.
- Adjusted claim beacon mounting spot on the Vulture Prospector to prevent the drone from bashing into your ship hull during manoeuvres.
- Your singer will now perform a tour in 7 days, not 168.
- You can’t perform over and over at the station by undocking and docking again.
- Classic mode easter egg will now work on Enceladus station.
- Actuator noise your point defence weapons make will now pitch down correctly when you are under the effect of an adrenal boost.
- Swapped orientation of docking arms on some stations you can encounter to make them more (or less) symmetrical.
- Updated translations and translation credits.
0.622.2 - Carbon Anomaly
- Conclusion to the first act of the "find the sister" crew quest, including two new story events and a quest-unique pilotable ship variant.
- Additional interactions with the Ganymedean base.
- When performing actions on your crew using the dialogue system, crew occupation will be listed next to their name.
- Improved performance of HUD rendering.
- Updated translations.
0.620.3 - More Dakka
Dangerous MPI railgun retrofit kits
Mars Power Industries' railgun kits, known for being cheap but inaccurate, are now available on the second-hand market. The kits were originally intended for use on Mars, where affordable weapons were needed. However, their low accuracy and short lifespan have raised concerns about their effectiveness. Unscrupulous dealers are selling the retrofit kits without proper testing and certification, potentially endangering buyers.
Pilots Urgently Needed to Collect Debris
Enceladus Corp is urgently seeking experienced pilots to collect debris in Saturn's Rings, where mass driver fire has increased debris density to a critical level. Failure to act may cause catastrophic collisions in the region. Skilled pilots with experience in space debris collection are needed for this high-risk mission, which requires careful navigation and hazard awareness. Time is of the essence to prevent the escalation of the Kessler Syndrome.
Triskelion-Armstrong Settles Planned Obsolescence
Triskelion-Armstrong settles lawsuit over planned obsolescence of AR-1500 Salvage Manipulator, releases upgrades increasing durability by over 400%. The company was accused of designing the product to have a limited lifespan, forcing customers to replace it regularly. Upgrades include reinforced parts, improved power systems, and enhanced software. Customers and experts praise the move as a demonstration of the company's commitment to responsible manufacturing practices.
Maintenance logs
- You can install railguns on low-stress hardpoints.
- All massdrivers, including railguns and coilguns, can be damaged now. This shifts combat balance significantly, as hitting hostile craft can now make their weapons less accurate or outright useless.
- Your ships now remember the crew you assigned to them and will switch to your preferred crew when you pick them, if available.
- When two stations were less than 10km from each other, one could message you about relocating, but the other would move away.
- Re-balanced some weapon repair costs and times. Weapons that are, according to the game lore, established on the market and have easy access to replacement parts will now be much cheaper to repair - but the repairs will take longer to represent the time required to adjust to subtle differences in available aftermarket replacement parts.
- Railgun based massdrivers are now less accurate than coilgun-based ones.
- Decreased the wear of salvage manipulators.
- NDCI firing solution projection will now take into account the projectile spread of damaged massdrivers.
- Improved performance of projectile rendering.
- Fixed a leak that caused projectiles that don't hit anything to be simulated indefinitely, possibly degrading performance over time if your playstyle included missing a lot.
- Equipment which is not part of the pre-flight inspection will not be marked as "failing" or "passing" inspection on the repair screen.
- Texts displayed on the information billboard in your docks will no longer jump around when preparing to play video.
- Enceladian information billboard in docks will avoid displaying the same program too often.
- Eagle Prospector HUD (both imperial and metric) will not hide part of the last equipment line outside the screen when OLED screen saving is active.
- New in-universe advertisement available on the Enceladus docking information billboard.
- Updated translations and unified unit presentation in ship and equipment specification tabs.