This update brings a new directional damage system. Getting hit now shows which direction it came from, with directional screen shake, blood, and shield damage cracks on screen.
New Directional Damage System
- Directional screen shake
- Directional blood and shield damage cracks on screen effects
Gameplay
- Added crouch jumping and crouching in mid-air
- Shield fix: the shield no longer blocks all damage no matter what (that was a bug). How much damage it blocks now depends on its health
- Nerfed Lizbeth
- Trsanti headshots now only happen on Nightmare difficulty and higher
- Molotovs are thrown faster
Fixes
- Fixed 2 softlocks from the original game
- Fixed doors and gates sometimes not opening
- Fixed the lantern crashing the game in Monastery Past
- Fixed hair and cloth rendering in front of other geometry
- Fixed a memory leak when saving the game
- Invoke, MindShatter and all screen shake effects are now framerate independent
- Other bugfixes
Graphics and Performance
- Weapons held by the player now cast shadows
- Added burned frame and button shadows to the animated menu
- Vulkan: added 8x MSAA
- Vulkan: added PNG support for external textures
- Vulkan: reduced RAM usage
- Updated dgVoodoo2 to v2.87.5
Controls
- Side mouse buttons can now be bound
- Added 'Use Lantern' to the controls menu
Audio
- Updated DSOAL (3D sound) to 1.4
- Tweaked volume levels in Manor_FrontGate
Bugfixes
Removed Revolver firing delay, increased bullet speeds
Reduced silver bullets reload time
Increased range for Gel'ziabar Stone
HUD Improvements
Added crosshair color settings
Bugfixes
Bugfixes
Reduced howler jumping distance on easy and medium difficulties
Added deadzone settings to System.ini