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Release Notes for Synergy

2508200455 (2025-08-20)

v1.2 Update - Out Now! Hello everyone!

We're here today wit ha new update, Synergy's 1.2 Update! While there's no new content in it, there is a LOT in this one. But this is mainly focused on overall performance optimizations ; some of you might know that it is not easy to do such things, and we're proud we made it, and proud of the result! You'll see all the changes in the patchnotes below (that has the word "Optimization" a lot of time, I'll let you do the count :D)

As this is our final update, we also wanted to say a quick word, a big thank you for being with us for this journey that started the 21st May 2024. A year and 3 months later, we're very proud of everything that's been done, and of course it wouldn't be possible without you, the player, and your precious feedback that you made all along the way. We wanted to say thank you, as we're now sailing to new horizons. Note that we will of course be there to fix major issues, should there be any appearing !

Thanks a lot!

Please find the full patchnote below :

Synergy - v1.2 Update full patchnote :

Optimisation:

Irrigation:

Feedbacks (on top of buildings or plants):

Hovering elements:

Citizens:

Inventories and inventories related requests:

UI:

Others:

Bugfix:


2507230455 (2025-07-23)

Fix birthrate crisis effect active on other saves when enabled once on a quest step


2505270952 (2025-05-27)

Hello everyone! We're pushign an update with quite some changes on a lot of different levels to make ewveyrhting more balanced, clearer, and more stable! You can see a list of all the changes in the full changelog below.

And as usual, thank you very much for playing Synergy, and a friendly reminder that if you like the game and want to give us an extra bit of help, you can always review the game! Thanks a lot! Here's the full changelog :

Update 1.0.3 - Full changelog

Balancing

Interface & Feedback

Bugfix

Visuals


2505130454 (2025-05-13)

Hey everyone! We're just patching one issue but that was really annoying. Sorry for the inconvenience, and thanks for playing Synergy!

Update 1.0.2 - Hotfix #1

Bugfix


2504290456 (2025-04-29)

Balancing

Changed the layout of the Last Resources scenario of the Firestorms campaign: The map now encourages to explore upward as well. Ashy kernels will take more time to kill other plants, and Petrified giants are placed closer to better showcase their interaction. Resources can be harvested with fewer picker’s cabins at the start of the game. The map is more “sandy”. Modified plant category for certains plants : “Smelly” removed for Riverbank Finger “Resilient” added to Spike Tree, Plains Shell and Orange Hydra Tree “Decorative” added to Bamboo Flute Replaced Pincushion Shrub cluster North-East of spawn by a Bamboo Flute cluster on A Beacon in the Sand scenario in The Anchoring campaign Reduced Technology exploration weight from 1 to 0 Modified Monument and Sand Furrows district score: moved Auditorium from its former category to be with Spherical Forum and Embassy (both districts) replaced Canteen by Grain Farm in the remarkable buildings list of Sand Furrows district Food needs are now enabled at the same time as water needs in the tutorial Increased duration before fail of the following City Events: Burnout (No Sick Citizens and Well-Being at least 4), The Fabled Chamber (produce enough Clean Water for a cycle), Refusal (produce enough Food for a cycle). Modified research cost for analysis unlock: “Environmental Impact” : from 50 science to 10 tools + 20 science “Ground Quality”: from 20 tools 200 science to 10 tools 70 science 50 heritage

Bugfix

Integrated revised translations, improving text quality across all supported languages. Fixed a bug where citizens would not bring harvested resources back to the harvest workshop after executing an action that kills the targeted plant Fixed collectable prop feedback of the amount of resources given by the Rip Out action : position and display (mirrored text) Fixed a bug where the player could open the analysis result screen while in other interaction modes, which could result in various visual glitches Fixed a bug where saving during the destruction animation of a building could lead to various bugs Fixed the Assignment Tower destruction animation Reduced default amount of priority resources to 0 on the small warehouse Fixed a bug where the color of terrain with high organic matter in Mossy biome didn’t change at 60 temperature Fixed a bug where the citizen of the Pharmaceutical Factory in pause were displayed in front of other environmental props

Feedback & Interface

Temperature will now be shown during the building placement phase of a production building. Same satisfaction modifier sources will now be shown during the building placement phase. For example, when placing a Table, it will show the pin and range of the other Tables, Serpentine benches and Outdoor lounges, but it will NOT show the range of the Canteen as this is a different modifier. Housing now displays their satisfactions when a satisfaction view (Wellbeing, Knowledge, Social, Culture) is opened. All analysed plants will now feedback the yield of its grown state or its alternative grown state when placing harvesting orders. For example, you will see the amount of harvested resources even if the plant is currently growing. Increased the glow on small researches available Tablet researches and their information and icons are no longer hidden even if the adjacent research is not unlocked. The game window now changes instantly on carousel selection in options panel, and refreshes resolutions list. It also fixes the list of resolution not being the right one when using a second monitor with a different resolution of the main monitor. Changed the display of access buttons to other interfaces (book of knowledge and analysis history) to add a new button to access the Research tree, and make them more visible. Right button of victory popup and defeat popup are now yellow When an expedition is preparing in the city, the expedition preparation information are now removed from the selected panels in exploration to avoid confusion The tooltip when placing a house is now displaying the temperature the same way as it is displayed when selecting a built house (will now display for example “50/60” instead of “-10” Added new Production Task icons for some alternative recipes. Useful to differentiate tasks in the research panel.

Visuals

Improved shadows of various buildings : Wind Catcher Explorer Nexus Paper Mill Art Workshop


2504230500 (2025-04-23)

Hello everyone!

After the hotfixes, we're on for corrective patches! Some thigns we've found internally, some things you're reported to us, fixed as much as possible! Mainly Bugfixes and Interface/feedback tweaks, but also a tiny bit of balancing and visual adjustments!

Also, as a small follow up on 1.0 release, if you liked the game and did not review it yet, do not hesitate to leave a positive review! We're close to fall under 70% for recent reviews, which would be bad for algorithms (it's always the algorithms!) Given that the overall amount of recent review is a bit low, every single positive review can make the difference! Thanks for taking the time to do it if you enjoyed, and enjoy playing Synergy.

Now, on to the full patchnote! Have a wonderful day

Update 1.0 - Corrective patch #1 - 23/04/2025

Balancing

Bugfix

Feedback & Interface

Visuals


2504181212 (2025-04-18)

Update 1.0 - Hotfix #2

Hello again!

We're deploying another hotfix, as some pretty annoying issues were still there, and we've been able to fix them.

Thanks a lot once again for your feedback and patience!

Update 1.0 - Hotfix #2


2504180927 (2025-04-18)

Update 1.0 - Hotfix #1

Hello everyone!

Today we're pushing a hotfix live, taking care of the main issues you've been facing with the 1.0 release! There was different problems with overall ressources monitoring that was in some cases not handled the right way ; sometimes not handled at all by the citizens. As this is a pretty tricky bug, if anything like this still happens to you, please tell us either here or on Discord!

We also wanted to take the occasion to thank you all for your support since 1.0, enjoying the game, giving us contructive feedback about your experience, positive or negative. If you're enjoying the game, do not hesitate to leave a positive review! It does help a lot :D

But without further ado, here's the full patchnote :

Update 1.0 - Hotfix #1 18/04/2025


2504161547 (2025-04-16)

NEW CHALLENGES & ATMOSPHERE ENHANCEMENTS

Dynamic soils:

Dry seasons and water management:

Rising temperatures:

The threat of defeat:

WATER MANAGEMENT

EXPLORATION OVERHAUL

Research tree:

Districts:

Other Changes

Content:

Balancing:

Feedback & Interface:

Bug Fixes:

Performance & Optimizations:

Other Changes:

Sounds & Music:


2502261115 (2025-02-26)

Update 0.5 - Corrective Patch #2

Balancing

Bugfix


2502120539 (2025-02-12)

Hello everyone! It's been a week since the 0.5 update, and we hope you like it! As it was a smaller one, the corrective patch is going to be smaller as well! :D

Once again and because we'll never say it enough, thanks for playing Synergy!

Please find the full changelog below for this Corrective Patch:

Update 0.5 - Corrective patch #1

Balancing

Bugfix


2412101947 (2024-12-11)

Hello everyone!

Here's the second corrective patch for the 0.4 Update! We do hope you're enjoying this big update so far!

In this corrective patch, of course a lot of different bugfixes, but also some tweaks about interface & global feedback, but also balancing and a bit of optimization! :D

Please find the full changelog below, and as always, thanks for playing Synergy!

Update 0.4 - Corrective Patch #2

Balancing

Interface & Feedback

Bugfix

Optimizations


2412041426 (2024-12-04)

Hello everyone! Following the 0.4 update, here's the first corrective patch! It's taking care of the biggest points we've/you've seen so far! Another corrective patch is set to be released next week. If you find any problem when playing, as always, do not hesitate to keep us posted either here on Steam forums or on the game's Discord And of course, as usual, thanks a lot for playing Synergy!

Please check the full changelog below :

Balancing

Interface & Feedback

Bugfix

Visuals & Audio


2410081255 (2024-10-09)

Hello everyone!

Here's the second corrective patch for update 0.3! It's pretty short but the issues it solves were pretty annoying. This should be the last corrective patch before the next content update, the 0.4. Stay tuned for more info!

Please find the full patchnote below :

Bug Fixes


2408061229 (2024-08-06)

Hello everyone!

Sliding in just a quick hotfix, as the tutorial in Spanish was having a critical issue that we wanted to patch as soon as possible. Expect a bigger patch soon!

Lo sentimos a nuestros jugadores españoles y españolas!


2406111837 (2024-06-12)

Hello everyone!

Here's a new patch with a lot of different topics! We keep on working on those bugs you're having, but we're also tweaking the balencing and adding/fixing stuff linked to overall QoL. That's a lot to read, but here's a patchnote that lists the changes!

And as usual, thanks for playing Synergy, and for all your feedback!

Have a wonderful day,

Patch #2 - 12/06/2024

Balancing

Feedbacks / Interfaces

Other bugs


2406061037 (2024-06-06)

Hello everyone!

Let's go for our first patch! Why is it now called a patch instead of a hotfix? Well basically we kept the Hotfix term for the quickfixes after the release. Now that we're more on a cruising pace, it felt more appropriate to stop calling them Hotfixes. Also, as the "Minor Update" term is used in our Roadmap, we don't want to use that word because it'd be confusing. You might think that I'm thinking too much for just 3 words! And I might be, but I still think semantics are important :D

Anyway, the big news here is that we updated our version of Unity, fixing a video memory issue. What it does mean is that the memory issues might've been the source of a lot of different crashes or performance issues, and this might fix it for you. Do not hesitate to come and tell us if you still have those problems!

There are also a lot of different bug fixes, a bit of QoL and balancing in there. To know more about that, please read the patchnote below

Thanks a lot for playing Synergy!

Patch #1 - 06/06/2024


2405291137 (2024-05-29)

Hotfix #4 - 29/05/2024


2405232238 (2024-05-24)

Hello everyone!

We're pushing a third hotfix, this one specifically for a single bug - but an annoying one. We're also aware of an issue where, sometimes, UI buttons (like destroying a building, or accelerating time) do not work as intended on click. However, you should still be able to use them with the keyboard shortcuts

We're actively working on this and will push a fix as soon as possible!

Hotfix #3 - 24/05/2024


2405231022 (2024-05-23)

Hello everyone!

Here's a second patch, this time fixing a lot more than the previous one. We keep on chasing those nasty bugs!

I'm also thanking you all for taking part of this ; you've really helped us a lot with all of your reports, either on Steam forums, to our support mail ( support@goblinzstudio.com , should you need it!) or on the Discord

This really allows us to gain precious time on fixing the bugs, and we're super grateful about this.

Here's a list of what's changed!

Hotfix #2 - 23/05/2024