v1.7.0 + B-Sides DLC
New DLC: B-Sides
v1.7.0 coincides with the release of the new B-Sides DLC: a small content expansion for Dystopika.
Like the B-sides of a record, this DLC contains unreleased experiments and concepts that were previously cut at the sketchbook and concept art phase which have now been fully realized as props and districts.
This DLC is optional bonus content for our most enthusiastic city-builders, new and old.
v1.7.0 (Free Update)
New Tool: Density Brush
One of the most requested features makes its way into v1.7. This is the Density Brush, allowing you to paint up or paint down the smaller procedural buildings. Buildings are still selected based on the Districts of nearby buildings, but now you can amplify or erase the specific effects if you want to create more texture in your low-lying density or you want to work more finely around other city details.
New Tool: Cursor
That’s right, a tool that does nothing! Admire your city without the pesky preview overlay. The cursor tool can be found next to the Destroy tool in the toolbar.
New Prop: Hologram Wall Emitter
The new Hologram Wall emitter allows placement on walls and angled surfaces for more versatile placement of holograms.
New Language: Belarusian
Thank you to nonnegative13 from our Discord Community for the translation.
Quality of Life Improvements
- Airship props now have a Camera button in their Advanced Prop settings panel that will flip to a first person view of the airship’s flight.
- Airship direction can now be reversed
- District Selection menu is now sorted by groups rather than load order: Districts, Megastructures, and then Utilities.
- Prop and District selectors now have a small icon to indicate if it’s from an owned DLC
- Added an Owned DLC in the Settings menu so you can track which DLCs are present and activated.
- Added two advanced console commands:
- setting-renderscale for manually setting the render scale beyond the range in the settings. This may crash the game if you don’t know what you are doing
- setting-srpbatcher toggles the dynamic draw call batching system, which may improve performance in specific hardware scenarios
Minor Visual Changes
- Moving Tiles now has a small interpolation that scales based on the relative weight of the building, creating a more tactile feel when moving buildings.
- This effect can be disabled in the Settings under “Smooth Drag”
- Air Traffic Density now more accurately reflects the relative city density on screen
- Adjusted emissive properties of some materials
- Adjusted dissolve effect timing to be slightly slower for better game feel.
- Minor changes to the dissolve effect necessary to support the new Scaffolding district
Bug fixes
- Fixed a bug where the prop to place would change unexpectedly
- Fixed a visual bug on some Airship types where dangling cables were misaligned
- Fixed a bug where buildings of duplicate IDs were sometimes created when placing tiles rapidly
- Fixed a bug where the Prop Selection grid did not resize properly when filtering
- Fixed a bug where adjusting a curved prop would causing floating train vehicles
- Fixed a bug where tiles with a single evolution do not impact the surrounding ground tile density
- Fixed a performance bug relating to tile movement
- Fixed a bug where Grid Snapping could not be disabled
- Fixed a bug where some UI elements would not disappear upon entering photo mode.
Known Issues
- Custom Landscapes with valleys below y:0 are not displaying correctly and being cut off due to a change in the world grid setup.
v1.6.4 (2025-11-14)
Minor Changes
- Custom Fonts from Mods can now display Emoji
Bug fixes
- Added error-catching if a Mod cannot be loaded properly during game startup. If a mod cannot be loaded it will ignored, and relevant info will be printed to console.
- Updating Unity’s internal spline package preventing unnecessary console errors
- Fixed an issue where emoji were no longer working on neon text prop
v1.6.3 (2025-11-03)
Bug fixes
- Fixed a scroll issue with the prop category drop down
- Fixed an issue where some weather settings are not selectable and freezes the city settings screen
v1.6.2 (2025-10-22)
Hotfix release.
Bugs
- Fixed a bug where props could be placed outside the world boundary.
v1.6.1 (2025-10-19)
Release Notes
The weather seems a bit... spooky?
- Must be the Spooky Season
- Probably just until the end of the spooky month
- Wow, spooky.
Bugs
- Fixed a bug where Billboards props would become farther away from their placement surface when scaled.
- Fixed a mousewheel scrolling sensitivity bug with the District list
- Fixed an issue where props would flicker when moved and have incorrect rotations if moves between horizontal and vertical surfaces.
- Fixed minor issues with grid snapping for props
1.5.6 (2025-08-06)
Minor Changes
- Wall Props can now have their heights adjusted lower
1.5.4 (2025-07-22)
Bug Fixes
- Fixed a bug where Ultra Volumetric resolution setting would not apply correctly
- Fixed a crash related to changing the Volumetric Resolution setting at runtime
- Fixed a UI issue in Photo Mode where some controls could not be used at lower resolutions
1.5.3 (2025-07-16)
Quality of Life
- (Steam Workshop) Revised in-game Mod Interface to allow players to force check if updates are available and download
- Mod Updates that affect the currently loaded city will save and reload that city.
- Added an “Ultra” setting for Volumetric Resolution that increases max lights
Minor Changes
- Move hotzone was increased for a C-Ville building
Bug fixes
- Media with upper case extensions (.JPG) will now import correctly
- Loading screen will now properly wait for assets to load before fading out
- Addition of “Ultra” setting for Volumetric Resolution will potentially fix issues with disappearing or deactivated spot lights
- Fixed some issues where the mod list was clipping
- City Settings and Advanced Prop screens will now apply UI Scaling setting properly.
1.5.2 (2025-07-01)
v1.5.2 Hotfix Release Notes
Minor Changes
- The Photo Mode Settings lock button has been moved to the right, away from the exit button
- Increased the Max Height for Blimps
- Increased probability of some rare Low Town buildings appearing when randomized
- Sand material in Sandstorm weather has been adjusted
- Removed noise track from loading state.
Bug Fixes
- Fixed an issue where artifacts would appear in the fog when a high number of spot lights were placed.
- Fixed a bug where Photo Mode categories would not re-appear after being hidden.
- Fixed some problems where buildings could not moved on a custom landscape and would snap back to their original position
- Fixed some scenarios where Image import might fail and crash the game
- Fixed some extra lights in Jade building that could not be turned off
- Fixed some misaligned textures on Blimp props
- Fixed some light artifacts in Central BD ground tiles.
1.5.1 (2025-06-24)
v1.5.1 Hotfix
A small update with a few minor fixes.
Minor Changes
Updated a track in Meditations from the Future with minor edits
Bug Fixes
Fixed a bug where soundtrack would get stuck in a loop on some tracks
Photo Mode arrow key panning no longer inverted
Known Issues
Some visual artifacts can become present when several Pot Lights are used together
Some new light props will not activated in particularly dense cities.