Updates v86-88 (20 December 2021)
- fixed not saving changes in the layout
- fixes to game load procedure
- fix for a game crash occurring after the intro video for Russian and Chinese versions
Update v83 (17 December 2021)
- [new feature] full controller support
- [new feature] optional smoothed camera (OPTIONS --> VIDEO)
- optional vibration (CONTROLS --> GAMEPAD)
- ability to remap controller controls (CONTROLS --> LAYOUT)
- visual reference for controller's bindings (CONTROLS --> GAMEPAD)
- updated tutorial, mindful of controller experience
- automated combo panels (respond to input device)
- dynamic support for controller's glyphs (Microsoft, Playstation)
- fixed empty screen during loading
- fixed various crash scenarios, improved stability
- fixed os.utime function
- various localization improvements
Update v77 (7 December 2021)
What's new:
- full controller support across the game
- optional new smoothed camera feature
- fully functional gamepad layout
- Playstation & Xbox controllers glyphs
- updated tutorial
- automated combo panels (the F1 menu) which now respond to the chosen input method
- optional vibration
- weapon names in the F1 panel are now attached to their respective IDs (no longer static images)
- bunch of various optimizations
The layout:
A - Attack
X - Use / LeftRight
Y - UpDown (180 turn outside of combos)
B - Select Object / Jump
LB - Block
LT - Sneak / Previous Enemy
RB - Throw
RT - Lock On Enemy / Next Enemy
Left Stick - Regular movement, with Up being 'Run' and softer version of it 'Walk'
Right Stick - Camera
Up - Desinage from Lock-On / Draw or Sheathe Weapons
Down - Cycle through weapons
Left - Cycle through shields
Right - Cycle through potions
L3 - Next View
R3 - Last View
This layout enabled us to preserve the combo mechanic as-is without sacrificing its complexity. We like to think that it's mindful of the possible range of actions you want to do in various scenarios be it combat, exploring, checking combos panels, navigating through the main menu, or shooting with a bow.
Updates v66-74 (20 October 2021)
- fixed various localization mistakes (EN, ES)
- fixed random crashes when picking up objects in hand
- reinstated correct intro videos
- fixed crash when there were too many entities
- fixed some missing localization texts in the Mines of Kelbegen
- fixed wrong memory access in the input manager
- fixed crash caused by too many shadows
- added a message box when a GPU is not supported by the game instead of crashing the game
- fixed the control’s behavior when playing with a high frame rate
- fixed other various crash scenarios
- fixed console related issues
- fixed an issue with loading saves on Temple of Ianna level
- fixed crashes related to save/load procedure
- fixed rendering related crashes
- a second attempt to fix a loading saves issue on Temple of Ianna level
- corrected an issue with recognition of achievements
- added trigger for lower difficulty level achievements upon completion of the campaign (e.g. if you finished with 'Heroic' you will also get 'Normal')
- fixed a rare bug with the ‘The Central Kingdoms’ achievement
- fixes for stereo sound issues
- rendering related fixes
- fixed random crashes introduced in v73 and related to the audio
Update v64 (8 October 2021)
- fixed game getting stuck after creating saves (e.g. Dal Gurak Tower, two golems)
- fixed various random runtime crashes
- fixed game crashes upon exiting the application
- fixed compatibility with some specific Windows version
- fixed crash when trying to start a tutorial or new game
Update v61 (7 October 2021)
- reworked rendering layer (DirectX 11)
- introduced widescreen support
- introduced 4K resolutions support
- new audio engine (SoLoud)
- added UI options (scale, subtitles, visibility)
- added ability to change Field of View
- added antialisaing feature
- added Vsync & framerate limitation options
- new speakers configurations
- updated color correction settings
- added support for Russian and Simplified Chinese languages
- introduced platfroms SDKs (achievements, cloud-saves)
- various optimizations and stability works
- various bug fixes across the game
- re-integrated support for OpenGL and console (see FAQ for more details)
- added old build (2001, v1.01) as a bonus content with minor imrovements with partical Win 10 compatability