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Release Notes for Reality Break

v1.1.1.1 (0856) Unity CVE patched (2025-10-13)

Reality Break hotfix v1.1.1.1 has gone live.

Stability


v1.1.1 (0839) Unity CVE patched (2025-10-07)

I have uploaded a patched build 0839 that addresses the recently announced Unity vulnerability. Reality Break wasn't launching via custom URI, and Windows Defender has already been updated, so this is out of an abundance of caution.


v1.1.1 (0839) (2025-09-15)

Reality Break Patch 3 has gone live as version 1.1.1!

Performance

Content

Balance

Quality of Life

Bug fixes


v1.1.0.1 (0816) (2025-08-07)

Reality Break hotfix v1.1.0.1 has gone live.

Courtney's notes: As usual, thank you for posting your thoughts and sending bug reports. Close to 100% of this hotfix is based on player feedback. There's more to do, but we wanted to get an updated build out there asap.

Stability

Balance

Polish

Bug fixes


v1.1.0 (0806) (2025-07-28)

Today, I’m delighted to release the Ascension Update!!

Ever since Reality Break launched in February, players have suggested dozens of cool ideas that I have wished to include if given the opportunity, including new progression systems as well as expansions to existing gameplay mechanics. I have already included a few of those in the two Patches and ten Hotfixes released so far. But now, thanks to all of your support for Reality Break, many more of those wishes have become reality!

In the Ascension Update, you'll find a True Ending progression path that unlocks the all new Ultimate item tier, a system for Endless Progression, unique new Rewrite types, the ability to Preserve more unlocks across Profile Breaks, and much more! See below for more details.

But first...

I am also thrilled to announce today that @sarahelementgames has joined forces with me at Element Games! She is a brilliant, insightful game dev who has helped a ton with this update as well as helping me with the game's launch this past February, and I can't wait to see what we can accomplish together. After 11+ years of solo indie dev, it will be a nice change of pace... not to mention how incredible it will be to work on games with her!!

Features

Here's a partial list of what you can expect in this update:

New Progression Path

Once you've achieved the game's True Ending, a new Talent progression path becomes available in the Reality Stream. This uses a new currency and enables some of the most powerful upgrades the game has seen!

Ultimate Items

Some items cannot be found. They must be created. In the Ascension Update, you will be able to break the limitations of item rarity itself!

Endless Progression

Unlock the option to continue increasing your Tier bonuses directly... and permanently.

And Lots More!

Preserve your Specialist Upgrades across Breaks, analyze items multiple times, and occasionally Extract multiple Affix Fragments. You will also be able to challenge Bosses as often as you wish via repeatable Boss Random Missions, with a new custom Boss Health UI!

Ongoing Updates

This update represents the continuation of my incorporating player feedback in shaping where I take the game. As before, I will hotfix issues as they come up.

Daily Deal! Special Bundles! More Cool Games!

In celebration of the update, starting at 10AM PST on 7/28/2025 we're running a Daily Deal with our highest ever discount of 20%. Not only that, we've also teamed up with a few of our friends to hold a special "Four Galaxies" sci-fi extravaganza! We're bundling with three other sci-fi games that have major releases today: Star Valor with its new Base Building DLC, Astronomics with its Better Bots Update, and last but not least, Star Vortex which is launching today into Early Access! All games are available bundled with each other for extra discounts, so there's a ton of cool new stuff for you to check out!!

Feedback

The best way to give feedback is to email me at courtney@elementgamesonline.com or to join the official Element Games discord! This is especially helpful if you encounter something that breaks the game for you or prevents progress in some way - go to your %localappdata%low\Element Games\Reality Break folder and email me all of your .sav and .log files along with a description of the issue you're experiencing. This will help me fix things much faster.

Enjoy!

Oh but, one more thing: as you can probably tell from the above, it took a lot of effort to synchronize this Four Galaxies event, months in the making for all four of us to hit this singular date! That does mean that a few things didn't quite make the deadline... but, as an extra little surprise, stay tuned for a few small goodies coming to Reality Break over the next few weeks that were scheduled for the Ascension Update ;)

That's enough from me - much love, and happy breaking! <3

~Courtney

Reality Break full version build v1.1 has gone live!

Performance

Quality of Life

Content

Balance

Polish

Modding

Bug fixes


v1.00.2.2 (0752) (2025-05-20)

Reality Break Patch 2 has gone live as version 1.00.2.

*Courtney's notes: By far the most substantial upgrade in this patch is for object spawning performance. It necessitated a comprehensive pass over the entire game's spawning pipelines for gameplay visuals and UI elements. This will especially help players using HDDs, but it also helps heavy combat run much faster on SSDs, including on my nine year old PC with a 970GTX.

In addition, I have adjusted the balance for analysis, crafting, unique item drop rates, and more to address player feedback directly, as well as making chassis items drop from destroyed enemy ships.

I've included another set of improvements to quality of life, such as the frequently requested Story Skip option for players who have unlocked the true ending.

Players who wished for the "forced story breaks" to work differently - I have heard you, I understand, and I agree that these could feel unnecessarily punitive. I have addressed this in a way that preserves my vision for the surprise factor. When the timeline ruptures, you can now continue playing in a Severed Timeline for as long as you like. When you're ready to continue the storyline, you can enter the Chaos Vortex and resume the campaign. I hope this feels better, and I appreciate those who left this helpful feedback.

In addition, I have been thrilled to see some players take on the mantle of investigating modding the game (including a couple of super cool test mods already released in the discord, as well as a modding tool and a save file editor). I have added a small first pass at a modding section to these patch notes to reflect my continuing work to support that aspect of the game.

Finally, I am pleased to reveal a brief roadmap indicating where the game will likely go. Even though Reality Break isn't a live service game, I love working on this game and I love the community that has coalesced around it, so I want to keep expanding it.*

Free Content Roadmap

Performance

Stability

Quality of Life

Content

Balance

Polish

Modding

Bug fixes

Reality Break Hotfix v1.00.2.1 is also live.

Bug fixes

Reality Break Hotfix v1.00.2.2 is live as well.

Bug fixes


v1.00.1 (0679) - GOG (2025-03-17)

Reality Break Patch 1 has gone live as version 1.00.1.

*Courtney's notes: This is the first Patch for Reality Break. The distinction between this patch and the hotfixes I released previously isn't black and white, but mainly: I will use hotfixes if something needs an urgent fix, and stick to a somewhat regular patching schedule for other improvements to the game.

I'm excited to announce that Reality Break got the official Steam Deck Verified badge from Valve! My work on performance and UI legibility isn't done, but at the very least the game now has a solid foundation for handheld play. Thank you to everyone who sent feedback! Please keep it coming.

I've also overhauled the Mission Challenge Level rewrite UX to address multiple areas of confusion and to improve clarity via layout and tooltips. Hopefully this will improve the experience for players, especially those who didn't realize there was a dropdown there in the first place or that challenge levels could be increased past CL11.

Performance is now better in heavy combat scenarios due to configurable per-object caps on visual effects for various abilities. This patch also includes four unique new items, including a Shields item to help complete an item set as well as three Epic drone items. And, I've done another pass on reducing the large size of certain UI elements after the recent legibility pass, and revamped the Aptitudes dialog UI to improve legibility on handheld devices.

I'm still diagnosing an issue experienced by a few players that can cause save file corruption on system power loss. Until I find out what's happening, I've implemented two different kinds of profile backups. They are described in the Stability section below.

One last thing of note: I've included some catch-up patch notes for improvements and fixes that weren't listed in the notes for prior hotfixes. These are listed in a separate section at the bottom.

I love working on this game, so thank you all so much for making my dream a reality! A reality break, if you will!*

Performance

Note: the UserConfig.xml file referenced below can be found in the game's installed files under your Steam root game directory at Reality Break\Reality Break_Data\StreamingAssets\Config\UserConfig.xml, where you can also find additional instructions for each setting.

Stability

Quality of Life

Content

Balance

Bug fixes

Previously


v1.00.0 (0659) - GOG (2025-02-24)

Reality Break v1.00.0 hotfix 5 has gone live.

*Courtney's notes: More performance fixes along with progression and gameplay blockers are included in this hotfix.

A note about balance: I am continuing to evaluate this with the community. Once the overall landscape reaches a more stable state, I will evaluate whether more sweeping changes are warranted. Thank you for continuing to post balance feedback.

Also, this hotfix reworks the penultimate mission so that players who defeat the recurring antagonist during the first cycle that's possible don't miss critical story exposition that explains much of the game's plot, and so that they don't the final rank for one of the main Story Talents. In addition, this enables the final two mission skips that those players were missing, including by far the largest skip in the launch version of the game.

The launch for Reality Break exceeded my expectations, and I will continue improving the game over the coming weeks and months. Thank you all again for joining me on this journey!*

Performance

Progression

Quality of Life

Balance

Bug fixes