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Release Notes for STAR FLEET II - Krellan Commander Version 2.0

STAR FLEET II VERSION 2 PATCH NOTES Version Number: 2.0.11 Date: February 18, 2024

Introduction: This was a test version.

Additions/Improvements/Changes:
  1. In the War Map, at Level 7 (Admiral), any hostile colonies, the location of which are known, will show the star system symbol in bright yellow. A starbase in the same system will have preference on the map.
  2. In the Star Systems Database, the status symbol of the system ownership (Krellan, UGA, Neutral, or unknown) will also show in bright yellow if a colony is known to be in the system.
Fixes:
  1. If Operation Big Brother (OBB) is underway on the planet you are orbiting, the XO says the LP on the planet is not yours and you cannot use Personnel Transfer in Teleporters to beam any personnel up or down- FIXED
  2. On star maps, the description of the object being highlighted by the Target Designator Box (TDB) sometimes does not blank out all the space from the previous object - FIXED
  3. In LP Database table, got an "integer divide by zero" error and "unable to load file" error message when it reached the quantity and duration of supplies value for one particular LP - FIXED
  4. A colony was captured and one legion was left on it as occupiers, but a subsequent probe that scanned the planet reported UGA presence - FIXED

STAR FLEET II VERSION 2 PATCH NOTES Version Number: 2.0.12 Date: February 25, 2024

Introduction: This is a test version.

Additions/Improvements/Changes: Brian Rubin here. Thanks to Discord user CptSnarkyPants, we've tweaked some DOSBox settings which should result in a much snapper game. Thanks, CptSnarkyPants!

Fixes:
  1. Some issues with missing text in the Academy instructions for a new Altern- FIXED
  2. In the Invasion Management display in Strategic Command, the TotENMY value was wrong if the total of Militia and UGAF was too high - FIXED
  3. Supply ship reported it was low on cargo and heading to itself to resupply - FIXED. Now supply ships will always return to a starfort for resupply.
  4. In the Space Forces table in Strategic Command, the last entry in the Orders box will scroll the box up (messing up the top line) if the planet's name is maximum length - FIXED
  5. Occasionally, for no apparent reason, a Krellan ship (including your escorts) will lose its name, which is be replaced by a blank. Although I have not found the cause of this, the game will automatically do a repair if it happens and assign a new name to the ship. This check and fix occurs whenever you or another KS enters a new system.

STAR FLEET II VERSION 2 PATCH NOTES Version Number: 2.0.13 Date: March 2, 2024

Introduction: This is a test/release version.

Additions/Improvements/Changes: None

Fixes:
  1. For Mission 7-B the objectives were completed but the game did not acknowledge the successful completion of mission - FIXED
  2. Mission 7-E - got OUT OF TIME failure with 15 days left - FIXED

STAR FLEET II VERSION 2 PATCH NOTES Version Number: 2.0.02 Date: 11/23/2023

Introduction: A few bugs have been fixed. Some improvements in instructions for new cadets have been made.

Additions/Improvements:
  1. When a new recruit signs on, they are told to read the Training Manual before starting a mission.
  2. Turorials no longer show the Mission Orders, and they are not accessible within the game to avoid confusion. The Career page is also not available. Trying to access orders results in an error that can be ignored, and this will be fixed in the next patch.
Fixes:
  1. When you change the pitch of the engine sound using Ctrl+E, the new frequency is now saved and used. Previously it was being lost.
  2. Detonating a probe from a star map while it was in flight messed up the Launch Control display. FIXED
  3. In Material Transfer if the target had negative power, it showed as infinity instead of zero. FIXED
  4. In the Command Tree for Computer/Special Services, the "Quit" command highlight was one row off. FIXED
  5. If you run out of energy or low on supplies, the captives weren't being killed off (Please note, killed captives aren't being added to the mission tally, this will be fixed in the next patch). FIXED

STAR FLEET II VERSION 2 PATCH NOTES Version Number: 2.0.01 Date: 11/18/2023

Introduction: A few bugs have been reported. This build fixes the most urgent ones. Another build will take care of the remaining.

Additions/Improvements:
  1. For the description of Prize Crews in the Ship Information System (SIS) accessed by Ctrl+I, it now explains that if you have <11 shock troops left on the captured UGAS after boarding, only 1 Shock Trooper will be left and you will have to add the other 9 troopers required for a prize crew using the Personnel Transfer function in the Teleporters.
  2. Version 1.5b has been added to the extras folder. Thanks to desseim on GOG for the idea.
Fixes:
  1. In the introduction to a new Altern, the end of one of the lines is missing. It says "...a disciple of Emperor Henri" - it should read "...disciple of Emperor Henri Zae IV and strive". FIXED
  2. In the final Mission Tally shown after the completion of the game, selecting "Orders" caused the program to freeze. FIXED
  3. Pressing Ctrl+Z during the game causes the Time Left to go almost to zero (or a negative number) and activates the LOW TME warning. This was a debug command that was meant to test the end of the mission. FIXED (it has been disabled)
  4. In a long mission, a series of file errors can occur when the program tries to archive the SPD files. PARTIALLY FIXED (if there is a file error detected, it will disable the SPD function to prevent this from occurring with future dockings. A permanent fix will be sought).
  5. The Career Update Summary accessed through Computer/Special Services/Career mistakenly shows that a rank of Subadmiral or above is required to upgrade your battlecruiser. It should be Prefect, not Subadmiral. FIXED
  6. In this same command option, the values and columns in the Career Statistics display do not match up. FIXED