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Release Notes for Field of Glory: Empires

Update 1.3.4.0 (9 September 2020)

Fixes

Quality of Life and UI improvements

Various rules change or improvements

Setup and data changes

Compatibility


Update 1.1.0.0 (24 February 2020)

Balance and tweak to diplomacy
Other changes

Compatibility notes 1.06 to 1.1.0 100% compatible Previous versions It is advised to restart a game


Update 1.0.6 (04 December 2019)

EXTRA MAJOR CONTENT
GAMEPLAY and SETUP (improvements and fixes)
AI
UI
Other

Update 1.0.5 (10 October 2019)

GAMEPLAY (improvements and fixes)
AI
UI
BALANCING & SETUP
Various adjustments

Update 1.0.4 (26 September 2019)

Very important
Important
Other
Military buildings overhaul
AI
BALANCING & SETUP
UI-QOL
OTHER
Saved game compatibility

This patch is mostly compatible with ongoing games, with a few things to know and understand: (1) Because objectives can now be given dynamically, they will be all reset when you start your turn (without token losses!). They will then be added progressively each turn, often with variations compared to your previous allocation. (2) Because there is now a new rule slowing down regions which were underpopulated historically, you might see a large slowdown in growth in your most populated regions. (3) The option ‘no dynamic burden’, which was never used (from our internal poll) has been replaced by the ‘quick game’ option. If you were playing with ‘no admin burden’, then you are now playing a quick game. But chances you were not …


Update 1.0.3 (31 July 2019)

GAMEPLAY (improvements and fixes)
AI
BALANCING
UI-QOL