Astalon: Tears of the Earth - Update 1.1.0
Thank you everyone for your continued support and your great feedback, we're humbled and couldn't have wished for a nicer community! As a thank you we wanted to something a tiny bit special and we hope that you'll enjoy this update as much as we enjoyed designing it!
GAME UPDATE HIGHLIGHTS
For all the peeps that can't get enough of Astalon, we've added a whole new mode! Please welcome a real NEW GAME + mode! Not only you'll now be able to dive back into the tower with your power ups after the end of the normal game, but you'll now be able to discover a cool new take on the tower itself! New visuals, new room layouts, new secrets, new challenges await you in the Tower of Serpents!
PHYSICAL EDITION
For those of you who haven't heard, we're working with the awesome people at Limited Run Games to bring "Astalon: Tears of the Earth" to real Switch cartridges and PS4 discs! There will be 2 editions. First up is the standard game case (with brand new Ryusuke Mita cover art, and a retro-style manual). And second- the COLLECTORS EDITION BOX! The CE box features a 3-disc deluxe soundtrack with a whole album worth of unreleased music, a huge development art book with tons of behind-the-scenes info, sketches, art, lore and trivia, and more! Pre-orders are open now at the URL below:
https://limitedrungames.com/collections/astalon-tears-of-the-earth
Remember, it's a limited release, so you have to pre-order a copy before Feb 20th. So, what are you waiting for :D?
COMMUNITY HIGHLIGHTS
We also have some very good new to share! The amazing speedrunning community of Astalon did a tremendous job at running the game, finding routes and doing friendly competitions with one another, and as a result to their hard work, @strizer86 did a great, very suspenseful live run of the game during AGDQ 2022 in January! Congratulations to him, to Colt for managing Astalon's speedrunning community and for his awesome work as a commentator during the run! And thank you to the whole speedrunning community, we couldn't be more proud!
Make sure to check out the run here https://www.youtube.com/watch?v=6DQJjeNUg9c !
PATCH HIGHLIGHTS
- Added New Game Plus mode with a modified and tweaked map! (start a new game from a normal save file with a "cleared" tag on it)
- Made numerous fixes to the main map
- Added a copy/paste feature for save files in the saves menu
- Fixed Void Portals not appearing on the map
- Fixed orbs not spawning anymore after playing the game for a while
- Ukrainian translation fixes with the help of SBT Localization Team
- Added Russian translation credits
- Fixed Gate not registering as opened when you hit a teleporter at the exact same time
- Added more screen resolutions between 1280 and 1680
- Added the option to keep a button pressed to skip dialogues faster (no more button mashing! Keeping the Jump button pressed with now auto-complete dialogues)
- Added potential fix for characters moving on their own after a character swap
- Added a potential fix for characters blinking through platforms on some occasions
- Various small fixes
Hotfix 1.0.14 Notes
- Fixed new install freezing after loading screen
Version 1.0.12 Patch Notes
- Linux - Fixed missing library
- Fixed Bram kill count disappearing
- Reworked Bram Monster Hunter bonus to level with the Kill Count number directly
- Added safeties for Nevus losing Fly and Kyuli losing Wall Jump
- Balanced some Deal prices to make them more accessible early game
- Void Portals will now appear on the Map
- Fixed missing wall colliders
- Fixed some campfires not showing on the map
- Reworked the Lich so it doesn't spawn on the player
- Reworked the enemy balance in the Ruins of Ash area
- Special unique item will now respawn properly at its location after death
- Boss Rush balance changes
- Black Knight time tracking should now stop at the last boss' last hit
- Extra modes should now have their time tracking accurately stop on death and start back after reloading
- Extra modes should spawn the player properly at the last campfire
- Bosses' jump through platforms have been reworked to be more consistent
- Added safeties to prevent swapping of characters to break
- Fixed Ring of the Ancients not displaying very specific secrets (no spoilers)
Version 1.0.12 Patch Notes (Windows/Mac/Linux)
- Fixed Bram kill count disappearing
- Reworked Bram Monster Hunter bonus to level with the Kill Count number directly
- Added safeties for Nevus losing Fly and Kyuli losing Wall Jump
- Balanced some Deal prices to make them more accessible early game
- Void Portals will now appear on the Map
- Fixed missing wall colliders
- Fixed some campfires not showing on the map
- Reworked the Lich so it doesn't spawn on the player
- Reworked the enemy balance in the Ruins of Ash area
- "Secret" familiar will now respawn properly at its location after death
- Boss Rush balance changes
- Black Knight time tracking should now stop at the last boss' last hit
- Extra modes should now have their time tracking accurately stop on death and start back after reloading
- Extra modes should spawn the player properly at the last campfire
- Bosses' jump through platforms have been reworked to be more consistent
- Added safeties to prevent swapping of characters to break
Hotfix 1.0.11 Notes
- Fixed HUD overlapping
- Changed liftable blocks physics detection completeley to narrow down on the liftable block issue
- Magic Blocks now cost 0HP to spawn
Hotfix 1.0.10 Notes
- Fixed Campfire character swapping
- Fixed Boss Rush issue with Volantis
Version 1.0.9 Patch Notes
- Potential fix for liftable blocks not being pickable anymore
- Potential fix for Player disappearing when changing rooms
- Removed Cursed OOB fix attempt in the 1.0.8 patch :D
- Reduced shield knockback to prevent some OOB issues
- Algus' Meteor Rain damage gets a buff
- Algus' Shock Field now allows for other hits to land
- Inner Fire now has better visual cues
- Kyuli should now be able to hit objects right in front of her
- Fixed Hunter not giving orbs when the bestiary is full
- Fixed some Ruins of Ash rooms missing their ceiling
- Added safeties when dying at the same time as a Mini Boss, allowing objects to unlock when you go back to those rooms
- Fixed Volantis being hittable before the fight
- Keyboard bindings should now be saved properly after being reset to default
- Fixed floating Bubbles not spawning in the Path of Serpents
- Game Timer should now stop when you land the last hit on the final boss
- The game should no longer display the in game pause menu when going out of focus
- Small balance change for the Death Orb
- Banish damage type should now be properly assigned to each concerned character
- Epimetheus Statues should now show up on the map even when the room is discovered
- DM Ring should now appear on the screen below the keys and can be deactivated in the item menu
- Athena's Bell should now be able to trigger during invincibility frames, after the hurt state