1.3.42909 Titans DLC Update (September 13th, 2024)
Features
- Introducing Titans DLC
- (Windows) Upscaling plugins: Updated DLSS to version 3.7.2, FSR to version 3.1.0, XeSS to version 1.4.7.
NOTE: FSR3 Frame Interpolation is incompatible with Reflex Latency Reduction and DLSS-FG and requires restarting the game to fully enable.
Tweaks
- G&B Freighters now come with two different container variants
- Slightly decreased Redeemer Crusader damage reduction when its front shield is not up
- Made Maddocks' freighter stronger during “Smoke & Mirrors”
- Always enforce full forward throttle while Energized Boost is active
- Increased health of friendly Ancient Warden spawned by Domination blessing in rifts
- Increased values of storage size perk levels
- Adjusted value rounding of chaos catalyst
- Quantum Mend rift boss: Increased teleport interval and decreased maximum teleport range
- Disallowed install of Flawless catalyst when legendary item had no legendary attributes
- Mac: Allow use of Cmd-key for item multi-select in inventory
- UI: Improved equip target slot logic for weapons and consumables when crafted via crafting tab
- UI: Added ‘show on map’-action for mineable resources in crafting inventory
- UI: Removed redundant catalyst tag in catalyst selection
- (Windows) DualSense™: Boost with adaptive trigger now also applies to fast forward in supralight (challenge unlock)
- Integrated community suggestions for translation improvements from Crowdin
Bugfixes
- Fixed that mission log did not regard "Show HUD elements in corners" setting for wide aspect ratios
- Prevent Vengeance mutator detonator drones from exploding when Explosive Death mutator is active
- Fixed time extender behavior at the end of rifts and when player ship explodes
- Fixed that Preparation perk buff stack was reset when picking up energy orbs
- Fixed that "Close Call" perk was reset between rift stages
- Fixed that Detonator Drone damage in rifts was not correctly scaled
- Fixed that the inventory could be opened after opening a rift via the spatial bypass
- Fixed that shield and armor bars were swapped in cockpit
- Fixed that when selecting resolution, scrolling was not possible if there were too many resolution options to fit the screen
- Fixed that Energized Boost wasn’t working as intended when energy was depleted
- Fixed that armor component's ignore damage chance would also sometimes ignore healing
- Fixed that ULT could sometimes not be triggered if ULT energy was regenerated too fast
- Fixed that some Catalyst affected the Sentinels ultimate static overload
- Fixed that Damage Limiter did nothing in most situations
- Fixed that acid pouches could not be detached at high frame rates (130fps+)
- Fixed that previous weapon was not re-selected after stopping Sentinel ULT
- Fixed that player attributes were not correctly updated when installing a catalyst on a module and then unequipping the module
- Fixed “Ritual” exploit, where cool down could be skipped by switching weapons back and forth before the end of the burst
- Fixed that quantum tether in combination with grim reaper or executioner could insta-kill tethered enemies in certain cases
- Fixed that damage limiter consumable did nothing in most situations
- Fixed: Selecting a consumable or device with EquipmentWheel could trigger another action bound to the same directional input used to select
- Fixed that it was possible to have two “Ramen Delivery” jobs active at the same time by not allowing these as dynamic job offers anymore that can be accepted during supralight via map
- Fixed rerolling of mine launcher item attributes
- Fixed that secure hold cargo unit trait increased received damage instead of reducing it
- Fixed Detoxification mission could end up being stuck due to auto-saving
- Fixed Clockwork having no collision in “Same Day Delivery” mission
- UI: Fixed a crash when crafting missing components for legendary catalyst
- UI: Fixed wrong crafting state icon for consumable blueprints in some cases
- UI: Loot screen - Fixed that inventory scrolling wasn't available when picking up big amounts of loot at once
- UI: Loot screen - Fixed that inventory item count was wrong or misleading in some cases
- UI: Loot screen - Changed headline to 'No Capacity' in case screen was shown due to insufficient cargo space
- UI: Crafting result screen - Fixed broken equip action in some rare cases
- UI: Item stat card - Fixed that hero attributes and device description background wasn't scrolling along
- UI: Item stat card - Fixed that scrolling indicators might have been displayed accidentally in some cases
- UI: Item stat card - Fixed some smaller overlap and obstruction issues while scrolling
- UI: Item stat card - Fixed that set item background could disappear after viewing device item stat cards
- UI: Item stat card - Fixed minor text clipping issue in device item stat card
- UI: Fixed rare focus loss after crafting and dismantling an item
- UI: Fixed rare bug that could lead to stuck (uncompleted) perks even though all of their requirements were met
- UI: Crafting catalysts - Fixed that legendary border could be accidentally displayed for unlocked blueprints in rare cases
- UI: Fixed a bug that could remove the option to buy items from a shop after selling ship(s) from the homebase in rare cases
- UI: Fixed potential focus loss after manually deleting the last savegame
- UI: Fixed misleading action button caption when storing multiple items on homebase
- UI: Fixed a bug that prevented equipping of crafted consumables in some cases
1.2.40068 "Incursions" Hotfix #2 (May 28th, 2024)
Bugfixes
- Fixed that the "3-Shield-Generators" puzzle on Vesna could not be completed (Note: Players need to leave and re-enter the location or load a savegame in the location for the fix to apply correctly.)
- Fixed that some characters in Traditional Chinese subtitles were not correctly displayed
Tweaks
Integrated community suggestions for translation improvements from Crowdin
1.2.39656 "Incursions" Update (April 26th, 2024)
Features
- Added new endgame activity: Ancient Incursions
- Added new legendary items
- Added new front and rear ship modules
- Added new type of ship module: Cockpit
- Added legendary catalysts
- Added new item bonus attributes
- Added new Ancient Rift stage mutators
- Added new Ancient Rift boss variations
- Added option to enable Lumen GI on DirectX 12
- Added option to save photo mode settings
- Added native DUALSHOCK®4 and DualSense™ wireless controller support
- Added new plugins: Nvidia DLSS 3.5 upscaler with frame generation, Nvidia Reflex latency reduction, Intel XeSS upscaler and AMD FSR 3.0 upscaler
Tweaks
- Legendary items can now roll as “Radiant” grade with better than normal, but randomized, attributes
- Legendary items will now rarely drop from High Risk Areas (Level 15+, “Rare” decoder quality and above)
- Reworked Scout ULT “Shadow Strike”
- T4 ships can now equip 3 legendary items
- Ancient Rift stage mutators are now associated with varying loot quality bonuses
- Increased “Nightmare” difficulty scaling curve
- Increased the maximum Lunacy in Ancient Rifts from 1000 to 2000 and changed the step size from 50 to 100
- Removed damage and shield regeneration increase in sunlight bonus attributes
- Removed "Dismantling Quality" attribute from cargo units
- Changed Opulence Treasury Unit effect
- Dismantling will now always yield all lower rarity resources
- Reduced tractor beam range bonuses coming from sensors, energy cores and cargo units
- Removed "5% chance to drop credits with each hit" bonus attribute
- Changed critical hit chain attribute calculation
- The following mutators will now scale with the Lunacy level in Ancient Rifts: “Enemy Regen”, “Corrosive Death”, “Explosive Death” and “Mines on Death”
- Nanobots and Nano Injectors can no longer be used when hull is at 100%
- Balancing: Reduced Destabilizer Missile damage bonus
- Balancing: Reduced Okkar Protector orb damage
- Balancing: Reduced “Rapid” Affix/Catalyst effect from 20% to 15%
- Balancing: Increased Kinetic/Energy damage Catalyst effect from 25% to 30%
- Balancing: Reduced “Barrage” Catalyst damage bonus and increment from 40%/4% to 30%/3%
- Balancing: Slightly increased Gauss Cannon energy consumption
- Balancing: Increased “Utility” device damage scaling
- Controls Customization Menu: Improved usability through collapsing headers and improved binding validation
- Add options to GameUserSettings.ini to customize the framerate limit in menus (defaults to 60fps)
- Added lock-on sound for Outlaw Sniper Drones
- Sticky Turrets will now be deployed towards the aim direction
- UI: Photo mode UX and UI overhaul to improve usability (especially with gamepad)
- UI: Added option to choose previous ship in hangar when using gamepad (was ‘next ship’ only)
- UI: Added confirmation prompt if player tries to skip the tutorial
- UI: Tweaked ship buying process to hide popping of purchased ship in some situations
- UI: Added recenter action to map tab when using gamepad
- UI: Added weapon range hero stat sorting option to equipment item selection
- UI: Improved display logic of loot message log entries within containers to make it more consistent
- UI: Added numerous fade-in animations for many (sub-) menus and modal widgets including sfx for a more responsive user experience
- UI: Improved internal handling of changing the active player ship to avoid memory issues after extensive usage
- UI: Introduced caching of many widgets to eliminate hiccups and improve performance on repeated usage and ultimately avoid freezes in rare cases
- UI: Hiding truly empty blueprint slots within crafting tab
- UI: Shop buy action button rendered inactive for already unlocked devices on offer
- UI: Sorting inventories with keyboard actions now results in implicit display of static item tooltip (stat card)
- UI: Improved logic of augment and device shine animation
- UI: Speeding up shop inventory view style action when switching from list to grid view and vice versa
- UI: Fixed that no error message was shown when trying to store multiple items to a fully occupied storage inventory
- UI: Fixed overlapping of stat card hero values in space and item shop in rare cases
- UI: Fixed cutoff unlock banner description text in some languages
- UI: Fixed unassigned ship cycle action button when using joystick input in some cases
- UI: Fixed that slot highlight frame could flicker while expand cargo inventory animation
Integrated community suggestions for translation improvements from Crowdin
Bugfixes
- Fixed that when viewing a ship in the hangar that was not used last time and had 3 “Escort Duty” items installed, your current ship would get damaged
- Fixed High-Velocity Catalyst description
- Fixed freighters in distress calls not playing jump out sound when leaving
- Fixed that Interceptor regarded destroying mines as a "kill" to extend weapon overdrive for +1s
- Fixed that equipment that had been damaged before entering a Rift was not correctly damaged when returning
- Fixed that the description of the 4th orb perk did not mention ship speed
- Fixed that devices/consumables could be selected (but fortunately not used) when remote-controlling a drone
- Fixed right-hand-side UI elements disappearing when remote-controlling a drone and stopping any of the hacks before they're finished during "The Eye"
- Fixed that Energized Boost did not move player ship forward when there was no boost energy left
- Fixed crash when entering a location or using cruise drive without having a thruster equipped
- Fixed Madcap Pods being hostile towards other player enemies in Ancient Rifts
- Fixed item duplication bug in Ancient Rifts
- Fixed Quantum Tether not forwarding Corrosion damage
- Fixed that re-rolling attributes could sometimes produce two identical mining attributes
- Fixed that boosting buffs were only applied/removed on new boost start
- Fixed that pilot radio chatter events were triggered constantly when healing events took place
- Fixed that Energy Shield condition falsely removed damaged and overheat debuffs, leading to permanently damaged and overheated items states
- Fixed Gauss Cannon having wrong weapon mesh
- Fixed that hitpoint bars of turrets were shown in Ancient Rifts and High Risk Areas when “Hidden Health” modifier is active
- Fixed wrong amount of cargo slots when switching ships in hangar
- Fixed that Reactive Radar was only dropping in Union
- Fixed that G&B allies in High Risk Areas died too easily
- Fixed G&B Fighter, G&B Light Fighter and Coalition Fighter having almost no hitpoint and damage increase coming with their Elite rank
- Fixed that Interceptor passive refunded secondary ammunition without activated ULT
- Fixed an edge case in which, after loading a savegame, a "return from Rift" animation at Spatial Bypass locations was played
- Fixed that the execution effect of Grim Reaper and Executioner could be transferred via Quantum Tether
- Fixed that, among others, the Dogmatic Scanner web effect did not apply when using Sentinel ULT
- Fixed Redemption 2-Set bonus working too well
- Fixed that System Recovery Routine consumable and Unyielding Assault perk would not completely remove overheated status from items
- Fixed that Quantum Entangler would switch targets when player switches targets
- Fixed that Scorpion Missiles would not teleport beyond base weapon range when using a Scout with increased weapon range
- Fixed that Maddocks' freighter looked different during “Paving The Way” compared to other missions (always has the “Paving the Way” look now)
- Fixed Missile Defense System attacking Sticky Turret capsules
- Fixed that hidden cargo drones were attacked by enemies
- Fixed TrackIR not working correctly in some locations
- Fixed that analog input for scrolling would not work in all menus, and rebinding it did not work
- Fixed that missile lock HUD marker animation was still showing after switching to a secondary weapon without homing/lock ability
- Fixed that Shadow Creatures gained weight after returning to their initial position, which made them more difficult to move
- UI: Fixed a crash when moving large quantities of items between ships & storage
- UI: Fixed level and demand info within item icon which wasn't refreshed properly in some cases
- UI: Fixed that decal reward items did not show the proper icon in loot message log
- UI: Fixed an issue that impacted performance after hovering between two items in quick succession
- UI: Fixed wrong or missing item amounts of some loot message log entries (e.g. after “Take All” from containers)
- UI: Fixed possible flickering of action buttons within team credits while scrolling with gamepad
- UI: Fixed minor issues while selecting style slots in ship customization menu
- UI: Fixed potential bug in tutorial in case a player uninstalls devices before a certain main mission
- UI: Fixed missing SFX when clicking inventory sorting buttons
- UI: Fixed missing “new” indication for mission-relevant shop items in some missions
- UI: Fixed that storage items were not listed in item selection of inventory tab when docked on homebase
- UI: Fixed that the unlock banner could still be overlapped by dialog boxes in rare cases like job completion chatter
- UI: Fixed a couple of smaller issues within equipment item selection
- UI: Fixed a couple of smaller issues within save game info widget
- UI: Fixed issues in modify tab when selecting a category with an empty item list
- UI: Fixed that opening and closing the in-game menu simultaneously could render the game unresponsive in some cases
- UI: Fixed that the modify progress circle in re-rolling panel covered item attributes
- UI: Fixed different icon sizes of loot message log entries in some cases
- UI: Fixed that switching the shop inventory view style from list to grid might crash the game in some cases
- UI: Fixed that device charges could show up for every item in a loot container if at least one item is a device with charges
- UI: Fixed that device inventory item charge indication count wasn't updated when adding extra charges by selecting a specific device mode
- UI: Fixed that the shine animation of a fully stacked mainframe component was accidentally displayed on other items after sorting
- UI: Fixed that the item price isn't refreshed after modifying item level or rarity
- UI: Fixed a bug that cargo space wasn't properly updated after crafting a cargo unit into an empty cargo unit slot (might have led to negative cargo ratio)
- UI: Fixed that item tooltip in shop was sometimes not showing
- UI: Fixed that price label of a device was accidentally displayed in mastery preview
- UI: Fixed that modify action could be executed twice under some circumstances
- UI: Fixed broken 'other ships' category navigation of item selection in case of two owned ships
- UI: Fixed loss of focus when selling or buying ships with gamepad in some situations
- UI: Fixed that purchase and sell options dialog window actions could be executed multiple times
- UI: Fixed that credits animation in perk invest overlay wasn't colorized correctly on first use
- UI: Fixed issues within ship dealer in case menu tab was changed immediately after opening sell- or purchase dialogs
- UI: Fixed potential crash or exploit when changing the crafting slot while holding craft action button
- UI: Fixed potential loss of focus (freeze on consoles) in rare cases when opening 2 (cargo full) loot container screens in small succession
- UI: Fixed that device preview and item compare action were shown in footer when using mouse even though no item info was visible
- UI: Fixed that item info within catalyst selection wasn't scrollable using spacebar + mousewheel
- UI: Fixed accidental catalyst selection list refresh after installing one
- UI: Fixed that wrong perk slot details could be shown after returning from invest screen in some cases
- UI: Fixed that no error message was shown when trying to store multiple items to a fully occupied storage inventory
- UI: Fixed numerous minor visual glitches like overlapping elements, color adjustments and unintentional clipping
- UI: Fixed multiple issues with stuck animations especially when closing ingame menu and changing tabs within it
Known Issues
- Due to the Engine migration, all controls have been reset to defaults
- Due to the Engine migration, the game’s language might have been changed to your OS language
1.1.36252 (October 12, 2023)
Tweaks
- Updated thruster boost sounds and added individual sounds for each thruster
- Catalyst: EMP Charges is now also installable on blasters
- Integrated community suggestions for translation improvements from Crowdin
"The Art of EVERSPACE™ 2: Digital Art Book DLC": Re-exported with better image quality and non-rasterized text for better readability
Bugfixes
- Fixed that saved data of obsolete temporary locations was not removed correctly, leading to increasingly large save files
- Fixed that tailwind buff produces a sound on initialization
- Fixed Redemption set items not dropping
- Fixed that resources could be sold at stations that don't have a shop
- Fixed that very rarely items could have the exact same bonus attributes after re-rolling as before
- Fixed potential stutter when giving inputs via Bluetooth controllers
- Fixed Gunship passive "When hull is 50% or lower, gain 40% hull damage reduction" didn't provide the correct damage reduction
- Fixed that Vanguard passive "At 200m range, primary weapons gain 20% shield and armor piercing." also worked with secondaries
- Fixed that Vanguard passive "While shields are overcharged, gain 25% increased critical hit damage." increased critical hit damage too much
- Fixed that commander 4-set bonus could not convert drones if they were originally neutral and now turned enemy (if faction relation is neutral)
- Fixed that rare energy orb perk buff did not increase max speed
- Fixed that Interceptor passive "“While firing primary weapons, gain 1% increased critical hit damage every second to a maximum of 20%” wasn't removed correctly
- Fixed that Vindicator passive "50% reduced damage from enemy drones" was not working
- Fixed that Vindicator passive "Locked enemy targets suffer 20% increased damage from drones." increased damage accidentally by 120% instead of 20%
- Fixed that bomber passive "20% reduced damage from enemy explosives" didn't work on Demolishers and Detonator Drones
- Fixed that Combat Drone consumable had a wrong icon
- Fixed that re-rolling bonus attributes would re-roll attributes coming from mining catalyst
- Fixed legendary item stats to the state before the patch
- Fixed performance issues after heavy inventory management that could ultimately lead to a crash in some situations
- Fixed spoiled Gasmask fight in "The Story So Far" codex section no. 7 by replacing all images
- Fixed that unlock banner info in HUD was overlapped by dialogue boxes in some cases
- Prevent automatic location saves during boss fight
- Fixed an issue that could lead to a short freeze when opening the crafting tab
- Fixed that emp charges catalyst effect was also triggered by player drones
- Fixed that barrage catalyst buff was not reset when swapping to another weapon containing another barrage catalyst
- Fixed Achievement "Tower Defense" not triggering
- Fixed that switching Inertia Dampener Button Mode to "Hold to Enable" while in Supralight disabled Inertia Dampeners in Supralight
- Fixed that changing devices with gamepad or keyboard would sometimes trigger an error message for no reason
- (GOG) Fixed that macOS GOG version would hang on startup if started from outside the Galaxy client
1.0.34898 Hotfix (July 7th, 2023)
Bugfixes
- Fixed that the game started with "low" graphics settings instead of "epic" after a fresh install
1.0.34808 (June 30th, 2023)
Bugfixes
- Fixed freeze when trying to start a new game without existing save games using a controller
1.0.34616 (June 14th, 2023)
Features
- Added dedicated volume slider for background chatter
- Added more radio call background chatter
- Added option to limit maximum framerate while game is not in focus
Tweaks
- All ship tiers are now able to equip two Legendary items
- Drake Passage bossfight: Removed sniper turrets from first phase and made their shots easier to dodge
- Changed name of Legendary Item "Cassiel's Protection" to "Castiel's Protection" to comply with backer request
- Balancing: Reduced Vindicator drone explosion passive radius
- Integrated community suggestions for translation improvements from Crowdin
- Replaced an Intereceptor passive: "Refund 20% of the used ULT energy after deactivating Weapon Overdrive" → "When flying toward a locked enemy target beyond 1500m range, gain 15% increased speed"
- Replaced a Gunship passive: "50% reduced hull and armor repair costs" → "After 10s of not being hit, gain 2% armor recovery every second, up to half total armor"
- The "Hard Reset" mode of the EMP Generator can no longer reduce the cooldown below 5s
- UI: Removed delay when opening pause menu
- UI: Added new marker to mainframe component in shop of mission 15 for better player guidance
- UI: Improved some inconsistencies regarding launch button on stations within the customization screen
- UI: Added commodity demand colorization to items shown in hud message log
- UI: Improved gamepad navigation with data sub tabs
- UI: Ship selection on homebase - Added a small input delay to support faster cycling, especially on gamepad, and also removed potential memory issues when spamming the change action
- UI: Improved unlocking of some story so far entries that might spoil future story development
Bugfixes
- Fixed that "unlocking" a locked target did not work anymore (unlocking is done by holding the "lock target" button for about one second when using mouse/kb or double-pressing it when using controller)
- Fixed ULT charge sometimes not displaying correct value after undocking
- Fixed Vindicator drone explosion passive not counting as player-instigated damage
- Fixed Sniper Drone/Turret targeting lasers clipping through geometry
- Fixed weapon corrosion bonus attribute not working on certain weapon types
- Fixed wrong damage values being shown in Legendary item descriptions
- Fixed damage scaling curve of Legendary item effects
- Fixed ULT behavior when a sequence interrupts them
- Fixed broken mission state in "Rips in Space"
- Fixed sequence orientation when flying backward out of the location boundaries
- Fixed Vindicator drones being lost after completing a ramen drone job
- Fixed that autopilot could not be used when using same keybinding for both "interact" and target lock" ("target lock" is an intended hidden action for autopilot)
- Fixed that "toggle freelook" could not be customized for gamepad controls (note that this is by default a hidden action tied to holding the "switch camera" button)
- Fixed that in some cases using mouse wheel to scroll did not work in the "missions" screen
- Fixed ARC-9000 colliding with the player's ship
- Fixed NPCs killing Ancients counting as player kills
- Fixed that "x" button icons were shown in cockpit in gamepad mode below devices/consumables icons instead of d-pad icons
- Fixed missing SFX for some condition fields (e.g. radiation)
- Fixed explosives damaging the player from too far away
- Fixed that when undocking too quickly after a repair operation, health value was set to current animation value instead of target value (looked like ship gettting damaged after undocking)
- Fixed an issue where the camera would continue shaking after a sequence had been started
- Fixed missing framerate limits on splash screen
- Fixed a bug that an empty ship couldn't be sold, claiming that there is no cargo space to transfer
- UI: Fixed potential memory and rendering order issues when opening pause menu multiple times
- UI: Fixed some issues regarding device charges when displayed within an inventory slot
- UI: Fixed multiple smaller issues regarding resource tracking within crafting inventory
- UI: Fixed multiple smaller issues regarding item shop inventory sorting and scrolling
- UI: Fixed that MarkAllAsRead action was accidentally shown in Renown DATA sub tab in some cases
- UI: Fixed multiple issues regarding mastery preview of devices
- UI: Fixed experience bar glitch when opening menu after level up
- UI: Fixed multiple issues regarding ship dealer stats and actions
- UI: Fixed that sometimes container items were not shown in hud message log
- UI: Fixed that auto sorting wasn't turned off after dismantling when using keyboard
- UI: Removed multiple exploits regarding dragging and dropping of items across menu tab
- UI: Fixed some refresh issues of location info widgets within the map tab
- UI: Fixed that scrolling with gamepad in settings was partly broken due to inactive difficulty button
- UI: Fixed that the gamepad controls overview options Right/Left-handed and Inverted/Not Inverted Pitch were labeled incorrectly
1.0.34243 Hotfix (May 22nd, 2023)
Tweaks
- Further performance optimizations
- The location "Drake Passage" does not trigger follow-up side missions anymore
- Activated ULTs will now continue after a sequence has finished
Bugfixes
- Fixed rare freeze that would occur when killing enemies with Flak weapons
- Fixed that some conditions would not stack correctly
- Fixed the broken state of "Ancient Rune Sockets" caused by saving during the rotation animation of the Ancient Cube
- Fixed an issue in side mission "Rips in Space" which prevented its completion
- Fixed an issue that denied the players their reward when leaving a job-location
- Fixed an issue in main mission "Smoke & Mirrors" which allowed leaving the location despite the ads being played
- Fixed that some solved Ancient Runes had a broken collision after re-entering the location or loading a savegame (Also fixes the hit-box problem of the Ancient Rune when fighting the Warden in Forlorn Vale)
- Fixed sun lens flares being invisible on "High" or lower effects settings
- Fixed NPC engine trail LOD issues
1.0.33633 Hotfix (April 18th, 2023)
Tweaks
- Further performance optimizations
- Tweaked Faction Battles in Drake that could be lost within seconds
- Integrated localization changes suggested by Crowdin community
- UI: Added Unreal Engine logo to startup screens
Bugfixes
- Fixed that main missions stopped after completing "Blakemore's Wrath" if continuing from an auto-save that was created right after mission completion. (Players affected by this can now dock to homebase and the follow-up mission will start.)
- Fixed main mission blocker in "Crash and Burn" when managing to quickly undock from Ships & Supplies before the "undock" task was activated
- Added missing "Change Compare Item" default binding ("Left Trigger") for Gamepad Scheme A
- Updated one of the "vision" videos which still was an older version before
- Fixed that "Show Current Gamepad Bindings" screen was empty for "custom" bindings
- Fixed that achievements could fail to register when two or more achievements were unlocked at the same time
- Fixed that force feedback effects did not get triggered when cam shakes were turned off
- Fixed that inversion and other axis settings of some axes (especially when used with modifier buttons) did not work
- Fixed red screen vignette flashing up when repairing hull at low HP
- Fixed that in some instances a level up was not triggered even though XP requirements were met
- Fixed a crash that was related to the dynamic job system
- Fixed an edge case in side mission "Vaultworthy" which blocked the mission progress
- Fixed "two drones with one mine" challenge not working with Teleporter's "Parting Gift" mine
- Fixed that some bonus attributes were not working for flak cannons
- Fixed that the warden in the main mission "Smokes & Mirrors" in Forlorn Vale could not spawn properly, resulting in a blocker
- Fixed a missing mission HUD marker in side mission "A Custom-Made Error"
- Fixed that two "kill from a distance" challenges could not be achieved with flak cannons
- Fixed excessive VRAM usage when playing via wine/proton and viewing animated cutscene videos
- Fixed FSR2 plugin not being loaded on the Gamepass version
- Fixed TrackIR not working on Gamepass due to missing NPClient.dll
- Fixed that an intended loot drop at the end of Battle Support events did not occur
- Fixed that in rare cases the Ceremonial Drone was still present at the end of Side Mission "The Convert"
- Fixed that female scientist on BRI Bioplant neither had a name nor portrait assigned
- Fixed being able to activate signal decoders in Ancient Rifts
- Fixed that a Lava Bomb could be dropped at the 4th Socket before the 3rd in Side Mission "Gang Wars II"
- Fixed an issue in first mission stage of "Parasite" side mission in which all awoken ships must be destroyed
- Added missing dismantling quality bonus attributes to legendary cargo units
- UI: Fixed that tutorial boxes could not be dismissed using keyboard or gamepad in some cases
- UI: Fixed that ships at homebase could be changed in customization screen which could break ship layout in some cases
- UI: Fixed that modify show preview action was active after modifying an item sometimes, even though it should be disabled
- UI: Fixed a bug that multiple modify operations could be executed right after another in some cases
- UI: Fixed that menu header credits delta amount could get stuck during animation
1.0.33489 Hotfix (April 8th, 2023)
Bugfix
- Fixed a crash related to rich presence when buying a new ship
Update 1.0.33479 (April 6th, 2023)
Features
- Added new main missions (completing the storyline)
- Added new star system: Khione
- Added new ship customization options (ship modules, engine trails, window tint)
- Added level 30 perks
- Added achievements
- Added codex
- Added markers that can be placed in locations to tag points of interest
- Added Tier-IV player ships
- Added backer rewards: Legendary items
- Added backer rewards: Stranded Pilots
- Added backer rewards: Special backer-compiled ships with unique names are now occasionally offered at ship dealers
- Added backer rewards: NPC names chosen by backers (used in "Hitman" jobs)
- Added new enemy type: Outlaw Teleport Drone
- Replaced all remaining Text-To-Speech audio with proper English voice recordings
- Added German voice recordings
- Added Color Vision Deficiency modes
- Made keybinding screen navigable with controllers and updated look
- Added a few more stats to the data/player stats screen
- Added option to configure auto-aim strength for mouse+keyboard (previously only available for gamepad/joystick)
- Added better commodity availability, new price ranges, stack sizes, and price information for improved trading opportunities
- Added a feature to acquire jobs occasionally on the map
- Re-enabled collisions and atmospheric drag in supralight
- "Nightmare" difficulty is now unlocked after having completed the storyline
- Added force feedback effects (vibration) for controllers
- Manual save games can now receive a custom name
- Added loot drop at the end of a faction battle event
- Added more situational dialogues
- Added more variations to NPC pilots' background chatter
- UI: Added animations and transitions to ingame, main, and pause menu
- UI: Added difficulty selection menu when starting a new game
- UI: Added savegame info widget to load and save screen
- UI: Added gamepad controls scheme selection when starting a new game with gamepad
- UI: Added new screenshots gallery for every "The Story So Far" plot point entry
- UI: Added start screen before the main menu
- UI: Added team credits to the main menu
- UI: Added "Mark all as read" feature to data tab and codex subcategories
- UI: Added "Mark all as seen" feature to crafting tab affecting crafting resources and blueprints
- UI: Added gamepad controls overview action to pause menu when opened with gamepad
Tweaks
- Replaced or refined all ingame sequences
- Tweaked some main and side mission base levels and XP rewards
- Levels of NPCs in random supralight encounters are now determined by the average location level of the system region in which they appear
- Don't offer jobs with difficulty higher than the highest current location level of the respective system
- Random encounters except for shooting challenge now won't grant XP anymore (depending on type renown and/or credits are given)
- Time-sensitive events and puzzles are now made easier on lower difficulties
- Sort missions in missions screen depending on the time of activation or completion
- Black Market Dealer now sells Signal Decoders
- Tweaked mesh, cockpit window, and trail colors of elite and normal G&B fighters to distinguish them further
- Hardened ore patches, plasma harvesters, and location challenges will now count toward the location progression
- Improved plasma harvesters' visibility and interaction
- Time is now slowed down when selecting equipment via gamepad or when key is assigned (can be turned off in options)
- "Play It Safe" perk will now only trigger with warfare devices
- "Relentless" perk is now based on the number of installed support devices
- Register resource for map info the moment it is registered by the ship's sensor, not only when mining it
- Improved Flak radial damage hit registration
- Slightly reduced number of enemies during "Scavenger Baiting" random encounter
- Increased amount of attackers at Nepthys Plains during "Spares & Scrap"
- Enemies in Ancient Rifts now show an "ancient-possessed" graphical effect
- Balancing: Increased Flak energy consumption and slightly decreased fire rate to compensate for improved efficiency
- Balancing: Reduced Vindicator drone base damage
- Balancing: Reduced Homing Missile fire rate
- Balancing: Slightly reduced Gunship Coil Gun Turret base damage
- Balancing: Ancient Rift stage mutators are now stacking
- Balancing: Reduced Annihilator explosion delay and increased its infection rate
- Markers are now added to the last two remaining targets of a "destroy base" task
- Prevent stacking of consumable effects by applying a cooldown after use of at least 3 seconds or the consumable's effect duration
- Redeemer turrets are now immune to EMP
- Photo Mode camera can no longer clip through geometry
- Added pilot model for third-person view
- Added optional task to tutorial mission to use the cruise drive
- Lots of performance improvements
- Axis dead zones and sensitivities are now working on "logical action axes" instead of physical ones (different settings can, for example, now be used for the right stick for "Pitch" and "Camera Pitch")
- Let AI ignore player during jump gate activation and also grant invincibility
- Spawn some Elite Squad ships instead of regular G&B ships during "Into The Forest" side mission, as they are mentioned in dialogue
- Show consumables in HUD with low opacity when they are disabled (just like for devices)
- Removed "work in progress" and "early access" banners
- UI: Optimized ship customization navigation, including animations and sfx
- UI: Customization tab - Changed style selection to better communicate custom editable styles
- UI: Customization tab - Locked decal color selection as long as no decal was selected
- UI: Added mainframe expansion invest info glow animation
- UI: Removed modify action for legendary items since they can't be modified anyway
- UI: Added, tweaked, and fixed numerous menu sound effects
- UI: Added currently selected difficulty to pause menu and game over screen
- UI: Added new indication marker logic for shop tab to better highlight mission-relevant items during campaign
- UI: Improved widescreen support for many ingame menu tabs and sub-screens
- UI: Re-enabling "new" indicator animations
- UI: Removed crafting inventory from modal crafting widget
- UI: Enabled multi-item select for loot container screen
- UI: Implicitly turn on companion perk tracking after upgrade in case it was turned off
- UI: Added "new" indicators for reward items (job and renown) that were just claimed
- UI: Added feature to get back from a data subpage by clicking on the data tab again while it's opened (instead of pressing back)
- UI: Removed "shine" icon animation from already unlocked device items
- UI: "Remove level restriction" option is now pre-selected for restricted items when opening the modal modify widget
- UI: "Buy and equip" of level-restricted items won't show an options dialog first but an error banner right away
- UI: Optimized button hold durations in ingame menu and consistently block input while held
- UI: Changed some default key bindings of ingame menu actions to be consistent across all menu screens
- UI: Gamepad - Increased dead zone for right analog stick to avoid unintentional scrolling
- UI: Fading background music when loading a savegame or going back to main menu
Bugfixes
- Fixed that turrets of revived enemies would still attack the player
- Restrict opening of ingame menu while being pulled into a rift
- Fixed a problem in which temporary "Lost Cargo" job locations could show up in space again as invalid locations shortly after having left them after task completion
- Fixed that Destabilizer, EMP, and Web Missile durations were not reduced when fired automatically by special weapon attribute on critical primary weapon hits
- Fixed cases in which during an "Item Retrieval" or "Destroy Base" job a HIVE line could play even though HIVE wasn't unlocked
- Fixed that Fusion Hook could not be used when having no primary weapons installed
- Fixed "Shadow Strike"/"Pango's Pride" cloaking conflict
- Fixed Retaliator Bomber front shield not getting disabled by EMP
- Fixed that damage modifiers were twice as effective on instant-hit weapons
- Fixed Vindicator Re-Animator special not scaling correctly
- Fixed Vindicator Re-Animator buff not persisting after docking at a station
- Fixed mines launched by weapons persisting after re-loading or re-entering locations
- Fixed that Clerical Corvette was invisible when loading a save that was created when docked there
- Fixed Bloodstar Raid Booster not being dropped by Bloodstar units
- Fixed that changing the difficulty in rifts affected hitpoints of already spawned enemies
- Fixed Redeemer bosses in high-risk areas dropping too few items
- Fixed side missions not correctly leveling up with locations
- Fixed multiple issues related to ingame sequences
- Fixed Quantum Tether indirect damage triggering critical hits
- Fixed that Fusion Hook could not be used when no primary weapon was installed
- Fixed Interceptor "Crit chance on energy orb collect" passive not triggering under certain conditions
- Fixed "Omni Manus" legendary attacking targets behind obstacles
- Fixed async-firing weapons sometimes omitting a fire sound
- Fixed Outlaw Damage Boosters applying too many damage buffs that would not get removed after the booster was destroyed
- Fixed proximity mines launched from weapons restoring in a broken state after leaving and re-entering locations
- Fixed EMP not disabling front shields of Zurilia Bombers
- Fixed that there was auto-aiming on a "center point" of a jellyfish swarm
- Fixed some camera issues that could occur when switching between ship dealer and hangar screen on stations
- Fixed that inertia dampeners could be turned off/on remotely steered drones which made ramen drones easy to steer
- Fixed that during "The Emissary" the emissary's Corvette was invisible when loading a save that was made while docked
- Fixed that "lock target" tutorial could remain onscreen indefinitely if enemies in tutorial were killed too fast
- Fixed that damage bars were sometimes longer than max hitpoints bars
- Fixed that when encountering Coalition units while having accepted but not finished the "Becoming Invisible" side mission they were friendly, and their HUD markers were hidden
- Fixed that for neutral low-level "harmless" enemies that turn hostile a wrong "harmless" marker (a square) was shown
- Fixed that shield bar in cockpit was sheared after a shield break
- Fixed wrong opacity of health bars of damaged enemies that are neither hovered nor targeted and less than 2km away
- Fixed that Kato Palace was showing "jobs" indicator at HUD marker and map info widget even before job board was unlocked there
- Fixed that location entry dialogues for unknown signals would repeat for manual saves made at the location after task was finished
- Fixed that it was possible to save during some still active tasks at random encounter locations
- Fixed that one of the locations in which The Flying Dutchess could be called was missing the shop indicator on the map
- Fixed that button labels for "Left Ctrl" and "Pg Up" where overlapping button
- Fixed that "input smoothing" setting in menu had "percentage bars" shown, although it is an on/off toggle
- Fixed axis inversion problems when using the right stick with left-handed gamepad schemes
- Fixed that menu was invisible when having opened pause menu on top of ingame menu and adjusting gamma, and quickly closing the pause menu
- Fixed a problem when trying to bind Gamepad Left/Right Trigger to menu actions that are internally defined as axes with two actions for positive and negative scale
- Fixed a few typos
- Fixed a few cases in which dialogue text did not match recordings
- Fixed some audio issues related to the ship's engine SFX
- Fixed enemy-mounted turrets not receiving damage buff from lunacy in Ancient Rifts
- Fixed focus loss with gamepad when opening a loot container right after another has been closed
- Fixed missing ship dealer offer refresh in case there are multiple in one single location
- Fixed that the autonomous cargo perk did not work in some cases right after upgrading Tareen's storage extension perk
- Fixed explicit reset of all active device cooldowns after docking
- UI: Fixed numerous overlapping text issues when using languages other than English
- UI: Fixed multiple alignment issues and inconsistencies across all screens
- UI: Fixed that the ingame menu could become invisible or transparent in some cases
- UI: Fixed that the location info widget could flicker or resize in an ugly way right after hovering a location in the map screen
- UI: Fixed that photo mode button was shown in pause menu during supralight even though the feature is not available there
- UI: Fixed a bug where perk actions like "invest" could be opened repeatedly even from other tabs
- UI: Fixed that scrolling with mouse sometimes wasn't working properly in data sub-tabs
- UI: Fixed a bug that crafting a lot of items through the inventory tab could lead to memory issues
- UI: Fixed that perks could be shown as completable even though resources were still missing
- UI: Fixed that the player perk unlock banner did not open the player perks panel but companions instead
- UI: Fixed a bug that prevented players from claiming job rewards even though there was enough cargo space available
- UI: Fixed that restricted items could not be properly marked in expand cargo view due to accidentally showing "equip" action
- UI: Fixed a bug where a broken compare info widget could be triggered for devices in some cases
- UI: Fixed that the discard confirmation modal widget in the options menu was triggered twice and led to wrong destination after confirm
- UI: Fixed that the "craft missing components" action was shown for locked blueprints as well
- UI: Fixed that affordability of items within shop tab wasn't updated in some cases
- UI: Fixed that setting waypoints to under-leveled HRAs was possible using double mouse click
- UI: Fixed that the game over screen was interactable even before it became fully visible
- UI: Fixed that some items restock costs could be negative in some cases, which led to unavailability of the whole restock functionality
- UI: Fixed multiple issues and inconsistencies of the action buttons within the tutorial box
- UI: Fixed confusing UI states in case a blueprint was found and shown before crafting was even unlocked
- UI: Fixed some visual hiccups of the item info widget right after selecting a new item slot in some cases
- UI: Fixed a bug regarding the "equip" action that was accidentally shown for unqualified items in ship cargo
- UI: Fixed that the location info widget wasn't properly updated when reopening the map in some cases
- UI: Fixed that the scrolling indication handle of a scrollbar could be shown as distorted
- UI: Fixed some issues regarding display of already-known resources in the crafting inventory
Update v0.10.30179 (30.11.2022)
Tweaks
- Balancing: Increased hull HP scaling from ship tier
- Balancing: Reduced "Devotion" fire rate
- Balancing: Reduced "Bob" respawn delay
- Balancing: Reduced "Omni Manus" kinetic damage but increased energy damage
- Balancing: Increased loot quantity in Ancient Rifts at lower Lunacy levels
- Balancing: Increased loot quality in Ancient Rifts
- Balancing: Increased Resolve recharge from enemy kills, even more so for tougher enemies
- Tears of the Mad are now automatically collected in Ancient Rifts
- Allow using Tears of the Mad to guarantee legendary rewards from Ancient Rifts at Lunacy 0 and 50
- Rare items will now always have 2 bonus attributes instead of 1 or 2
- Improved performance in Ancient Rifts
- UI: Racing stats are now hidden until the first race was completed (community suggestion)
- Integrated a bunch of dialog translations for all languages
Bugfixes
- Fixed that ingame menu was leaking memory when visible
- Fixed potential memory leak in item shop when switching from grid to list view
- Fixed periodic performance hitches related to "new" indicator animations (removed animation for now)
- Fixed that after selecting "show on map" on job board you were not sent back to the job board when pressing "back"
- Fixed that job offers and random events were created above max level
- Fixed that rift pull-in at the end of an Ancient Rift sometimes gets skipped
- Fixed dialog when following armored drone in Union Bridge still playing when drone is already destroyed
- Fixed that armor was not repaired after destroying an enemy in Ancient Rifts
- Fixed that camera was clipping through drone mesh for remotely steered drones when switching to first person camera
- Fixed rotation slowdown of Ancient Lenses when grabbed for the first time
- Fixed invisible landscape collision in Vesna Mining Colony and built a new light map
- Fixed bomb drone underwater behaviour causing a blocker in Side Mission "Gang Wars II"
- Prevent Vindicator drones during side mission "Detoxification" from attacking Redeemers, potentially blocking the mission
- Fixed a missing scan target in the mission log of Side Mission "Parasite II"
- Prevent an exploit by not allowing usage of devices during a race countdown anymore
- Fixed freeze frame during Ancient Rift portal travel animation
- Fixed unintentional variation in weapon energy output on "Nexus Heart"
- Fixed Gunship Coil Gun Turret having perfect aim
- Fixed incorrectly counted secrets in Drake Passage
- UI: Perk indication icon was not showing completable state in case only credits were missing
Update v0.10.30114 (23.11.2022)
Features
- Removed most of the dynamic enemy level scaling and added a few specific, system-wide leveling events
- Added the first version of Ancient Rifts
- Added new side quests
- Added Legendary items
- Added new Outlaw units: Outlaw Raider and Outlaw Tormentor
- Added new secondary weapon: Cruise Missiles
- Added new device: Front Shield Generator
- Added new Bomber: Titan
- Added new Gunship: Dominator
- Device Mastery modes can now be previewed
- Added new job types (and job board for Kato)
- Added new unknown signal/distress call types
- Added option to keep audio playing when game is unfocused
- Added new data sub-tab "The Story So Far" to rewatch cinematics and recap the latest story development (mainly placeholder content)
- Added AMD FidelityFX™ v2.1.1 to the AI-Upscaling methods
- Overhauled racing activity
- Overhauled ship dealer
- UI: Overhauled ship selector
- UI: Stats tab rework - Added racing stats overview
Tweaks
- Reworked Sentinel special: now increases primary weapon fire rate by up to 20%, depending on shield charge percentage
- Zurilia Bombers will now briefly disable their front shield when firing missiles
- Striker ULT will now automatically deactivate if no further enemies are in range
- Reduced drop chance for signal decoders as High-Risk Area boss loot
- Some structures like tanks will now also sometimes drop scrap metal when destroyed
- Improved speed of save game creation to reduce lag during saving
- Saving during Enemy Wave Challenge is now no longer possible due to exploitative behavior
- Missiles fired by the "auto-fire at critical hit" attribute now have a 60% reduced damage/effect
- Changed look of Service Drone
- Changed look of Elek's ship
- Improved boss fight in Ghost Fleet: Better flight behavior that makes it easier to hit the boss
- Improved boss fight in Ceto before entering Union: More health and better weapons
- Increased loot quality bonuses of High-Risk Area mutators
- Improved Fusion Hook "Kunai" behavior to prevent targets from overshooting
- Completing certain unknown signal or distress call events will now grant a small amount of renown
- Improved Reflecting Panel behavior for better handling
- Item indicators for outleveled equipment now take rarity into account as well
- Weapons are aligned straight forward in sequences now
- Crafting - Removed general restriction that crafted items cannot be modified
- Crafting - Added restriction that items above player level cannot be adapted if gap is higher than 2
- Balancing: Buffed Retaliator units
- Balancing: Reduced "Downtime Warrior" perk effect from 25% to 15%
- Balancing: Increased Thermo Gun projectile homing agility
- Balancing: Reduced Zurilia Drone damage
- Balancing: Brought damage and hitpoints scaling to equal levels, i.e. reduced both enemy health and player damage potential
- Balancing: Slightly increased "Very Hard" difficulty
- Balancing: Increased some NPC armor/shield hitpoints
- Balancing: Increased Sentinel Expertise scaling
- Balancing: Increased "Percussive Maintenance" perk proc chance but reduced effect
- Balancing: Increased Vindicator Expertise scaling for drone HP and damage
- Balancing: Reduced Executioner damage and increased spread
- Balancing: Increased Bomber base HP and shield/armor bonuses
- Balancing: Reduced Bomber secondary energy consumption
- Balancing: Reduced Gunship Expertise scaling
- Balancing: Reduced Gunship boost speed passive bonus
- Balancing: Increased Structure scaling
- Balancing: Slightly increased Corrosion Injector damage
- Balancing: Improved aiming precision of Vindicator drones
- Balancing: Increased credits earned from jobs but decreased XP
- Balancing: Increased Utility damage scaling
- Balancing: Increased Bloodstar Repeater kinetic damage
- Balancing: Increased Cave Crawler corrosion damage
- Balancing: The primary attributes, Firepower, Precision and Structure, can now roll simultaneously on items
- Balancing: Increased Umbra DPS
- Balancing: Increased Homing Missile damage but reduced their fire rate
- Balancing: Increased missile ammo across the board
- Balancing: Increased Ceto Ghost Hunt boss hull and armor hitpoints
- Balancing: Slightly reduced mine ammo across the board
- Balancing: Reduced mine fire rates across the board
- Balancing: Slightly reduced Rail Gun charge duration
- Balancing: Adjusted some device cooldown values depending on device level
- Balancing: Increased Energy Shield consumable hitpoints fraction
- Performance: Fixed performance lag when a random travel map encounter is popping up
- UI: High-Risk areas now display with proper HUD marker in supralight even if not hovered or targeted
- UI: Secondary weapons with low fire rates now display a cooldown in HUD to indicate when they can be fired again
- UI: Overhauled Game Over screen design
- UI: Added message banner for harmless/underleveled signal decoders on activation
- UI: Added message banner for harmless/underleveled high-risk areas when trying to set waypoint
- UI: Added indicators to missions and renown screens for rewards that can be claimed
- UX: The Crafting tab is now hidden until the first crafting inventory item was added
- UX: Crafting parts of the respective rarity will now be hidden until the first item was dismantled
- UX: Crafting tab now stays on selected category until ingame menu was closed
- UX: Made refinements to Crafting inventory when using gamepad and keyboard to navigate to new items
- UX: Reworked Perks tab navigation and selection priority logic (e.g. implicit selection of investable perks after companion was changed)
Bugfixes
- Added missing location map image for "Drake Passage"
- Fixed item grades not correctly applied when claiming job renown rewards
- Fixed Daredevil master challenge achievable in lower rarity high-risk areas
- Fixed Renegade Plating not showing correct blueprint progress
- Fixed doing shenanigans via an exploit by not allowing to access photo mode while the ingame menu is opened
- Fixed that after a long playtime it was possible that no valid positions for new job offer locations, unknown signals or high-risk-areas could be found anymore
- Fixed that some Tier 3 ships that don't have Tier 3 wings, yet showed Tier 1 wings as fallback instead of Tier 2, even if that was available (only fixed for newly generated ships on offer)
- Fixed that secondary weapons received 0 energy when installed, even if not flying Bomber, and thus could briefly not be fired
- Fixed weapons not tracking the crosshair correctly in first-person mode
- Fixed that the final fight of the mission "The Convert" could happen in different locations
- Fixed that vindicator drones left the location after a "Battle Support"-mission was done
- Fixed unlimited boss invulnerability in gas harvester boss fight if weak points are destroyed too quickly
- Fixed that there was a regular jump-in instead of a "arrive via bypass"-animation when fast-traveling between Union locations "Torn Station" and "Prescott Starbase"
- Fixed infinite range on Fusion Hook "Kunai" mode
- Fixed Magnetic Repulsor "Swing Together" mode affecting invalid target types
- Fixed Stinger passive incorrectly restoring 100% of shield hitpoint instead of 25% on device use
- Fixed soft-lock during "The Eye" if dying with a drone right after having hacked a server before gaining control of player ship again
- Fixed Teleporter "Parting Gift" mode damage scaling
- Fixed an issue in "Gang Wars 3" and "Battle Support" type missions that could lead to having no NPCs.
- Fixed hero attributes of items having wrong appearance after replacing them with an item from the shop
- Fixed Scout Expertise not increasing range of secondary weapons
- Fixed discovery percentage on map locations not immediately updating after discovering a secret
- Fixed Anti-Missile Drone shooting beyond its weapon range in High Risk Areas
- Fixed that Vindicator drones were still fighting Okkar after wanted state wore off
- Fixed Sentinel ULT "Static Overload" draining weapon energy
- Fixed Bomber ULT "ARC-9000" continuing to drain ULT energy after exploding
- Fixed Striker ULT "Quantum Tether" jumping to invalid targets after original target is destroyed
- Fixed Bomber ULT "ARC-9000" memory leak
- Fixed that for some users the game would show a black screen at start for a couple of minutes when having a VR headset connected by removing some default OpenXR plugins Unreal Engine ships with
- Fixed that player would jump away during "turn around" sequence if jump was being charged when sequence started
- Fixed skybox artifacts occurring on AMD GPUs
- Fixed that two Tareens were visible during one of the "Emissary" mission sequences
- Fixed minor issues in several sequences
- Added Drake system Spatial Bypass location to "Rips In Space" task locations when Drake is unlocked and Bypass is not yet built.
- Fixed wrong calculation of weapon damage modifiers at higher levels
- Fixed Level 25 player perk "Preparation" not removing stacks when deselected
- Fixed Bomber passive "Target lock-on duration reduced by 50%" not working
- Fixed that tutorial box for supralight auto-pilot showed "ok" action binding instead of "interact" binding
- Fixed that player drones could destroy targets during a sequence
- Fixed that friendly mines could also be included in the "Destroy all mines" task during "Back to Work", which lead to a mission blocker
- Fixed detonators without timers not being correctly reset after leaving the area
- Fixed Freelancer Freighter containers not exploding
- Clamp job item rewards to max stack size (if there is one)
- Fixed that invasion enemies could spawn above max player level
- Fixed that consumables became more valuable with higher player levels
- Fixed DLSS mode being set to off when changing game maps
- UI: Fixed that side-by-side compare item icons were missing in some cases
- UI: Added missing scrollbar to map location and ship stats info widget
- UI: Fixed that when unlocking a blueprint the category and/or rarity was not changed in some cases
- UI: Fixed that wrong device mode indicator could be shown after a device reset
- UI: Fixed that player attribute buttons could be unresponsive in some cases
- UI: Fixed that tab buttons stayed highlighted in some cases even though they were not hovered with mouse anymore
- UI: Crafting consumables - Fixed that filling up equipped stacks could lead to multiple half stacked slots in cargo
- UI: Crafting consumables - Fixed that equip action was sometimes rendered inactive but was still executable
- UI: Fixed that zoom in and out actions on map were still possible when resource selection widget was shown (gamepad only)
- UI: Fixed action button captions overlaps in English and German localization
- UI: Fixed perks details for locked player perks which could show a lock icon instead of the unlock level in some cases
- UI: Fixed that the craft action button on empty slots was sometimes rendered inactive even though it was active
- UX: The ship selector is now usable again on the inventory screen when using a gamepad
- UX: Multiple fixes regarding the crafting screen navigation and input logic
- UI: Fixed that loot container screen wasn't implicitly closed in some cases after the last item was removed
- UI: Fixed that perk container label could show wrong text in one situation
- UI: Fixed that perk slot invest hint icon could have a wrong state in some cases
- UI: Fixed that Dax's temporary reactor repair perk could stay after upgrading until location was left
- UI: Fixed that the perk slot action buttons could be temporarily hidden in some cases
Update 0.9.28028 (5.08.2022)
Features
- Added new star system: Drake
- Added new side missions
- Added new faction: Coalition
- Added new enemy faction: Retaliators
- Added new enemy faction: Zurilia
- Added mutators to high-risk areas
- Added crafting of consumables
- Added new companion perks
- Added new player perks
- Increased level cap to 25
- Added new music
- Added new challenges
- Added new consumables
- Tier 3 ships are now available at ship dealers
- Added new ship modules
- Added new decals
- Added new weapon sounds
- Added new secondary weapon bonus attributes
- Added new passives for all ship sub-classes
- Added new map mode to show resource deposits
- Added new job type in Drake system: "Battle Support"
- Added option to enable TrackIR v5
- Added option to enable AMD FidelityFX™ Super Resolution
- Added option to hide XP numbers
- Added tracking of resources
- Added action to craft from an empty equipment slot
- Added an info banner when all secrets have been discovered in a location
- Added shortcut keys (and bindings) to directly open specific menu pages like "Missions" and "Perks"
- Added pre-caching and quick refresh for crafting tab to improve performance
- Added proper (gamepad-) navigation for crafting inventory incl. implicit scrolling
- Added various new G&B turrets-
Tweaks
- Armor can now be swapped out at any time
- Prevent Flak projectiles from triggering while player is inside damage radius (prevents most cases of accidental self-damage)
- Armor hits will now also trigger the "Percussive Maintenance" perk
- Consumables now have item rarities assigned to them
- Freshly installed primary weapons now start with 0 energy and need to charge first
- Potential mining yield display on the star map can now be unlocked earlier with a HIVE perk
- Vanguard Time Extender ULT will now leave the ship mostly unaffected by the time dilation
- Changed movement pattern and speed of first Outlaw boss' ship so it can be hit easier
- Wrecks will now fully repair a Vindicator drone when used
- Enemies now have better accuracy when firing at stationary targets
- ARC-9000 explosion can now be triggered manually by deactivating the ULT prematurely
- The Flying Dutchess is now also offering a handful of ships (via perk)
- An alternative set of passives of offered ships can now be chosen (via perk)
- Ship dealer offers can now be rerolled every 10 minutes (via perk)
- Shops will now sometimes offer equipment 1 or 2 levels above the player level
- Jobs now give faction-independent "renown" instead of faction-based "standing" (consolidated old save files by transferring "standing" into "renown")
- Decals are now unlocked after completing certain side missions, reaching a certain renown rank, or when completing Prescott Starbase location 100% (when loading old save games decals are given retroactively)
- The small lines at the top and bottom of the HUD now turn red while in combat (if any enemy is targeting the player or if any enemy is within 2km range)
- Tweaked look of G&B ships and turrets
- Tweaked look of Maddocks' freighter
- Refined many environments and assets
- Moved autosave file generation after undocking to start of animation to avoid freeze while flying out
- Integrated localization changes suggested from Crowdin community
- EMP Generator "Shield Surge" mode will now restore 10% shield hitpoints for each target hit, instead of an explicit value
- Fusion Hook now takes ship mass into account
- Balancing: Rebalanced loot rarity drop chance
- Balancing: Doubled effect of high-velocity affix
- Balancing: Mainframe Expansions will now increase an attribute's value by 5%, not by 20 points
- Balancing: Reduced player ship base shield and plating hitpoints
- Balancing: Increased armor and shield bonuses of most player ships across the board
- Balancing: Increased player ship hitpoint scaling from tier level
- Balancing: Reduced Structure attribute scaling
- Balancing: Increased base weapon damage but reduced Firepower scaling
- Balancing: Revised energy economy and leveled out shield, boost, and weapon energy to equal ranges
- Balancing: Reduced Quantum Tether duration from 20s to 16s
- Balancing: Buffed "Prime Zapper" and "Equalizer" coil guns and made them feel more unique
- Balancing: Increased Corrosion Injector damage
- Balancing: Reduced Armor Drone buff radius
- Balancing: Increased Annihilator Virus cooldown, slightly reduced range and damage
- Balancing: Switched Annihilator Virus damage types so it will primarily deal kinetic damage
- Balancing: Dismantling items will now yield fewer lower rarity parts
- Balancing: Increasing the rarity of an item now also requires lower rarity parts
- Balancing: High-Risk Area bosses and Elite units will have a greater chance to drop higher rarity loot
- Balancing: Decreased Outlaw Drone Carrier deployment frequency for Link Drones
- Balancing: Reduced Scatter Gun charge duration by 50%
- Balancing: Increased Flak range and damage radius
- Balancing: Reduced Rail Gun energy consumption
- Balancing: Increased Missile Defense System duration
- Balancing: Decreased Recharge Booster's recharge delay
- Balancing: Revised Bloodstar Repeater, making it more competitive
- Balancing: Significantly increased Scatter Gun damage
- UI: Reworked catalyst selection including craft & install functionality
- UI: Added option to craft missing components to speed up catalyst and consumable crafting
- UI: Reworked error-prone "tap to show" (unlock-) banner behavior and added proper queuing
- UI: Added and improved multiple smaller features for the perk tab like invest indicators
- UI: Perks - Changed that invest indicator is only visible if player can upgrade the perk
- UI: The state of having the dialog board open or closed in the pause menu is now saved
- UI: Added option to immediately resume the game from the "game saved" screen
- UI: Change style of HUD warning that warns players that a mission will fail when leaving the location
- UI: Prototype and Starforged Items now stand out more
- UI: Added border to clickable buttons
- UI: Items now display the name of the companion perk and the current invest ratio if this item is tracked
- UI: Added complete new indicator logic for the crafting tab (e.g. unlocked blueprints)
- UI: Stackable items in shop or container now show the owned item amount in the upper right corner of their item info widget
- UI: Optimized display logic of the item level arrow indication
- UI: Added quick jump markers when buying resources
- UI: Crafting inventory now lists already found resources even if current amount is zero. (To make them trackable)
- UI: Crafting panel - Multiple design adjustments and optimizations (e.g. requirements)
- UI: Crafting: Removed result screen for catalysts and components to speed up the process
- UI: Crafting tab - Added ship cargo empty slot ratio
- UI: Added an error message after trying to unequip an overheated item
- UI: Added an animation for the compare slot indicator image
- UI: Added "new" indicator for devices within device pool (will be reset after device was equipped for the first time)-
Bugfixes
- Fixed Gunship turret tracking targets without line of sight
- Fixed Plating Item not receiving condition change when armor hitpoints are healed via Void Swarm
- Fixed that Outlaw ships launched from Redeemer base hangars
- Fixed that some pillar-shaped asteroids in random Zharkov locations still could have a wrong rotation
- Fixed that some "Rips in Space" tasks did not succeed when having them active at the time of installing update 0.8
- Fixed location progression bug where one secret was counted multiple times, leading to > 5/4 display and >100% completion rate
- Fixed question marks shown for location progression on some occasions
- Fixed missing Expertise name for Stinger in Ship Dealer screen
- Fixed compare values falsely transferring from Ship Dealer tooltips to Ship tab tooltips
- Fixed health and ULT ratio falsely taken from different ship when switching ships on Homebase and undocking
- Fixed Gunship turret not being hidden when arriving via Spatial Bypass
- Fixed Excessive Force perk falsely working without a shield installed
- Fixed high-capacity secondary weapons not using less energy when flying the Bomber
- Fixed Teleporter's "Parting Gift" Mode mine damage not scaling with Utility
- Fixed ARC-9000 and Quantum Tether recharging their own ULT energy
- Fixed Scorpion Missile having an infinite range
- Fixed upgrading rarity of plating items
- Fixed ULT icon and charge ratio not immediately updating after changing ships on Homebase
- Fixed destroying enemies with mines not repairing armor
- Mounted turrets are less likely to hit their owner and do not cause damage if they do
- Fixed Spatial Bypass locations not being selectable on any zoom level
- Fixed that there was an Outlaw Turret in one of the random Redeemer bases
- Fixed hud marker of vindicator drone wrecks disappearing after ULT use
- Fixed that under certain conditions it was possible to infect yourself with your own Annihilator Virus
- Fixed that some location actors like turrets were not respawning after some hours
- Fixed that weapon characteristics like splash damage could carry over if you swap weapons before the projectile hits
- Fixed optimized affix still present on item after installing new affix catalyst
- Fixed corrosion mines spawned from minefields applying too much corrosion damage
- Fixed zero amount pickups being spawned for hardened ore patch explosion
- Fixed that when completing a job with item rewards and pressing tab while "claim rewards" was shown, no xp, credits, or renown (used to be standing) were given if item reward was then claimed before leaving the current location
- Fixed that Eclipse weapon switch buff was not granted when directly equipping weapons via hotkey
- Fixed that modify action wasn't displayed for purchased equipment
- Fixed that missile locking animation and sound persisted when uninstalling all secondary weapons while currently in the process of locking
- Fixed Fusion Hook activation VFX
- Fixed that Vindicator drones would attack and potentially kill Maddocks during chase
- UI: Fixed that amount of items in crafting inventory was sometimes clipped while scrolling
- UI: Fixed that longer item names may have been cut off in the shop tab
- UI: Fixed multiple smaller spacing and alignment problems with the numeric font
- UI: Fixed item selection button design in crafting modify panel
- UI: Repair widget gamepad navigation was sometimes broken
- UI: Fixed some minor rendering issues of inventory sorting icons
- UI: Fixed Quickly CTRL+Left click on a lot of items for mass-marking sometimes skips one
- UI: Fixed that item icon shine animation wasn't always working
- UI: Fixed that using the mouse-wheel in the device selection menu could lead to unexpected selection behavior
- UI: Fixed misleading outdated equipment indicator on coilgun in tutorial
- UI: Fixed missing refresh of cooldown slot animation after "craft and equip" of secondaries
- UI: Item selection - Fixed that slot indication frame of source item wasn't properly rendered sometimes
- UI: Item selection - Scroll indication bar at bottom was accidentally shown in case there was nothing to equip
- UI: Item selection - Fixed bug that ship inventory was invisible when trying to swap fully stacked consumables of the same type
- UI: Item selection - Fixed bug in "other ships" category that was listing empty slots after ships slots expansion via Tareen perk
- UI: Item selection - Fixed multiple bugs when installing consumables from another ship
- UI: Item selection - Fixed that initial slot information may have been wrong for modules in some cases
- UI: Fixed bug that ingame inventory could be rendered haft transparent due to stuck fadeIn-animation
- UI: Fixed Preferred compare target slot logic was not fully working in some cases
- UI: Fixed that moving the mouse during crafting (hold-) action may reset the progress sometimes
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UI: Fixed Elek perk requirements. For new games, upgrading the Elek perk now requires an Equalizer (coil gun)
Update 0.6.20298 (4.08.21)
Features
- Added new main and side missions
- Added new star system: Zharkov
- Added new player ship class: Vanguard
- Added new companion
- Added new device: Fusion Hook
- Added new missile weapon types: Corrosion, Armorbreaker, Shieldbreaker, Destabilizer
- Added Bloodstar items set bonuses
- Added new item affix "Swift" (reduces ramp up and charge time by 30%)
- Added "Union Explorer" challenges + challenge reward for "Explorer" challenges, allowing to fast-forward in supralight
- Tier 2 ships are now available at ship dealers
- Added English voice acting for all dialogs that were added since the previous - Contracts/Hinterlands update-
- Cinematics now feature improved animation and professional voice-overs (but are still WIP)
- Added new music tracks
- Increased max level to 18
- Added 10 new ship colors to collect
- UI: Added "new" and "invest" indicators to the perks tab
- UI: Item crafting and modification rework including item preview and materials overview
Tweaks
- Game assets are now compressed to save disk space
- Optimized texture memory usage
- Improved Thermo Gun projectile performance
- Overhauled enemy damage and hitpoint balancing
- Balanced difficulty when fighting against multiple enemies at the same time
- Fewer Outlaws in Siren's Sea and Palaemon's Wound
- Cargo space will now increase with higher ship tiers
- Slightly reduced Scout agility
- Increased ship acceleration while not boosting
- Outlaw Ravager and Bloodstar Overseer now have fewer and more prominent weak points
- Outlaw Vipers now leave behind a corrosion field when destroyed
- Creatures and cruisers can no longer be targeted by the Magnetic Repulsor
- Nanobots and Nano Injector will now repair a percentage of hull hp, not a fixed value
- Improved Teleporter collision detection to prevent getting stuck in geometry
- Corrosion will now first damage the armor before damaging the hull
- Annihilator Virus: reduced explosion delay and doubled infect interval
- Annihilator Virus: reduced kinetic damage from 150 to 90
- Annihilator Virus: limited maximum number of infected targets to 6
- Annihilator Virus: increased range from 400m to 600m
- Annihilator Virus "Symptomatic" mode: increased target damage reduction from 20% to 50%
- Annihilator Virus "Incubation" mode: renamed to "R-Naught" now increases the maximum number of targets by 2
- Corrosion Injector, Annihilator Virus, Quantum Entangler and Quantum Tether (Striker ULT) can now be used on capital ships
- Doubled Quantum Tether (Striker ULT) effect range
- Rail Gun: Reduced energy consumption
- Rail Gun: Added zoom when charging
- Rail Gun: Increased full charge damage by 50%
- Baron Executioner: Increased max spread angle from 0.5 to 1.5 degrees
- Beam Laser: Increased energy consumption by 20%
- Elek will only jump in if the player is in a fight with more than 2 enemies
- Reduced "Play It Safe" perk effect duration from 12s to 5s
- NPCs will now gain EMP resistance immediately after receiving the EMP debuff to prevent stun locking
- EMP resistance duration is now scaled with the duration of the EMP itself
Increased hull hitpoints of G&B and Freelancer freighters
- Decreased probability of Interceptor passive perk that recharges Weapon Overdrive with critical hits from 50% to 20%
- Increased global elite enemy probability
- Signal Decoders will now reveal a high-risk area inside the current region of the system
- Signal Decoders will now always have a higher rarity (no more common signal decoders)
- The first boss now gives more and better loot
- Improved support for mixed input methods like joystick + mouse (added option to specify input method or use auto-detect)
- Prevented crafting exploits via reloading
- Fully mine ore deposit when using Flak or Missile Launcher
- Portable debris can now be picked up from a further distance
- Only play detonator drone warning sound when it is flying towards a target
- The pinging sound and icon-effect of invisible containers continue until the container is emptied
- Added options to quickly invert camera pitch/yaw (in addition to the already present invert option in the "customize controls" screen)
- Force fields now have two distinct textures representing their access state
- Flying Dutchess will now spawn-kill enemies when jumping in
- Post effects produced by conditions, devices and damage are now hidden in Photo #####Mode
- UI: Added dedicated HUD marker icons for different drone types
- UI: Improved speed when first opening the map
- UI: Joystick keybindings are now displayed in HUD when a joystick binding is assigned
- UI: Tractor Beam Range is now shown in "Ship" screen
- UI: Master rewards for challenges are now instantly revealed
- UI: Added implicit cargo sorting for M&K in case sorting was active on the last menu visit
- UI: Repair and device hold actions trigger an error on the start of hold action in case of insufficient credits/points
- UI: Clickable action buttons in crafting result screen
- UI: (Batch) marked items now feature an animation
- UI: Added ingame menu tab pre-loading for Inventory, Ship, Perks, Mission, Data and Map
- UI: Better explanation of locked player perks when in space
- UI: "Crafting XP" is now called "Crafting Data"
- UI: Opening ingame menu with gamepad implicitly sorts inventory and selects the first slot
- UI: Dismantling and destroying while using a controller now implicitly sorts inventory (removes empty slots in-between)
- UI: Enabled "Expand Cargo View" / batch actions in loot container view
- UI: Enabled "Send To Homebase" action in loot container view
- UI: Added navigation SFX to mission item inventory
- UI: Hovering one of the six main attributes will now show the items that contribute to the respective value
- UI: Added descriptions for condition tooltips in ship screen
- UI: Added storage slot ratio to inventory headline
- UI: When activating a high-risk area and choosing to show it on the map it's now highlighted and centered
Bugfixes
- Fixed ship selector sometimes not being displayed in Homebase despite owning multiple ships
- Fixed floating-point precision issues related to weapon aim
- Fixed already destroyed Bomb Thrower Turrets sometimes still throwing bombs
- Fixed energy orbs not restoring armor
- Fixed not being able to activate buttons using a flak cannon
- Fixed a potential blocker and a wrong dialog being played in "I Heart Scrap" side - mission
- Fixed dialogs related to fights being played when colliding with level geometry
- Fixed destroying Okkar units not yielding correct XP
- Fixed Okkar being spawned by the Wanted System giving loot and XP after re-entering a location.
- Fixed player stats not being updated immediately after re-entering stats screen
- Fixed highlight effect on some structures being visible from far away
- Fixed "Data Fishing" side mission briefing dialog being played again when docking before leaving the location
- Fixed mission item "Drone Debris" not getting removed from inventory after becoming obsolete
- Fixed Gauss Cannon and Rail Gun having improper affixes
- Fixed Baron Executioner weapon receiving energy damage modifiers
- Fixed item bonus attributes that grant extra damage not working properly
- Fixed bounty not increasing when defeating an enemy with a device like the Corrosion Injector
- Fixed problems with axis inversions also affecting other logical axes that were bound to the same physical axis
- Fixed that Elek could appear multiple times in a location
- Fixed that Elek sometimes left too soon
- Fixed that Elek and Dax could die when acting as wingmen
- Fixed enqueued hull repairs being lost when docking to a station
- Fixed faction rewards not being displayed for accepted jobs in the missions tab
- Fixed being able to use warfare devices on allies
- Fixed timestamps of items accidentally being renewed after having been moved to a different inventory slot
- Fixed device inventory did not update after changing ships under some circumstances
- Fixed quick equip with right mouse button in loot container screen might send an item - to Homebase instead of equipping it
- Fixed that some item attribute bonus values (like Resistance) would not spawn
- Fixed Sentinel ULT (Static Overload) not scaling with Utility attribute
- Fixed Sentinel passive "20% reduced cooldowns for warfare devices." falsely stacking until cooldown was zero
- Fixed that missiles could not be destroyed after the ship or turret that fired them died
- Fixed additionally spawned Okkars not leaving location after having paid bounty
- Fixed "ULT ready" not being triggered by Interceptor passive perk
- Prevent being able to switch camera while in "1st person no cockpit" view and having activated auto-pilot
- Fixed that retractable turrets could be destroyed by very high damage, e.g. Annihilator Virus
- UI: Fixed that only one missing attribute was shown when comparing items
- UI: Fixed item actions for Aeterna Bypasses and Signal Decoders being visible in multi-select mode
- UI: Fixed equip action being visible in multi-select mode
- UI: Fixed focus and HUD visibility problems after very quickly opening and closing ingame menu
- UI: Fixed wrong device slot length in item selection
- UI: Fixed wrong implicit cargo sorting when using a gamepad and first opening the - menu-
- UI: Fixed inventory items clipping through scroll indicators
- UI: Fixed icons for companion perk upgrade requirements sometimes being wrong
- UI: Fixed that when using mouse+keyboard, gamepad icons were displayed on a device icon and consumable slots in the menu
- UI: Fixed stats and condition tooltips sometimes still being shown on screen after changing ships
- UI: Using dedicated icon for ship special in the stats panel
- UI: Fixed that log sometimes displayed items with the wrong affix
- UI: Fixed that pressing Tab while "Press Tab to Show" was shown for completed or new challenges not opening the challenges screen
- UI: Fixed slot focus being lost after clicking on various regions in ingame menu header
- UI: Fixed item sorting type 'Latest' (newest item first) not working properly
- UI: Fixed "Quick equip" action of selected equipment in storage inventory being broken after changing ships on Homebase
- UI: Fixed icon scale for devices that can't be used not being reset after being replaced by another device
- UI: Fixed damage numbers not shown for damage-over-time conditions like Corrosion
- UI: Fixed shop icon not being shown on map for Flying Dutchess beacons
- UI: Fixed Ben's speaker image not showing implants after his operation
- UI: Fixed "Outdated Equipment" message appearing at a bad time
Update 0.5.18385 (4 May 2021)
We've just released a hotfix patch that includes fixes for a few issues that were introduced with last week's patch.
Here's the complete list of changes:
Bugfixes
- Fixed some keys occasionally not working in menus
- Fixed a blocker in "Smoke & Mirrors" mission in which the cave could not be entered
- Fixed "Return to surface" waypoint in "Smoke & Mirrors" mission not properly succeeding if any waypoint was missed along the way
- Fixed a blocker in "In Heart Scrap" mission which ended the mission after prematurely destroying the functional drill unit
- Fixed not being able to return Cephas Cabernet Sauvignon
- Fixed Elek's HP and DPS not scaling correctly
- Fixed special cases in which joystick keybindings were lost on restart
- Fixed ARC-9000 explosion not damaging the player ship unless the "Reduced damage from ARC-9000 explosion" perk was active
- Fixed ARC-9000 explosion sometimes ignoring enemies
- Fixed a problem in a Lost Cargo job in which a destructible wall didn't spawn mission containers correctly
- Fixed being "nowhere" when leaving a generic job location after having loaded a manual save that was created there after having finished the job
- Fixed being able to manually save during active tasks in job/signal locations
Update 0.5.18292 (28 April 2021)
We've just released our first big content update. It features new main and side missions, a new player ship class, a new companion, a new boss fight and many quality of life improvements, tweaks and bugfixes. Note that we rely on temporary text-to-speech voices for the new missions until we've started a new recording session. These fallback dialogs can be turned off in the audio settings. Also, you can continue with your saves, but we encourage you to start a new game to enjoy all the changes we've made.
Here's the detailed list of changes:
Features
- Added new main and side missions
- Added new player ship class: Bomber (heavy fighter)
- Added new companion
- Increased level cap to 15 and added three new player perks
- Added EMP Missiles
- Added new Outlaw units: Bloodstar Prospector, Bloodstar Overseer, Outlaw Drone ##### Carrier
- Added new Bloodstar-branded equipment
- Added resolution scaling setting
- Added NVIDIA DLSS setting
- Added experimental HDR support
- Added setting for third person camera stiffness
- Added keybindings for cycling through on-screen enemy targets
- Added batch actions for processing multiple items at once
- Added overview screen for data tab
- Added new WIP narrated cinematics
- Added new/hint indication marker for some menu tabs and items
- Added current conditions bar to ship menu tab
- Added dedicated mission inventory to hold mission items instead of ship cargo
Tweaks
- Manual saving is now possible anywhere while not in a fight or mission
- Balancing: Slower leveling by reducing enemy XP, slightly increased enemy DPS and #####HP
- Enemy levels are more varied now. Enemies above player level more common
- Slightly reduced Uncommon and Rare drop chances for low levels
- There are now cooldowns when installing new weapons/consumables
- Homing missiles now require a short lock-on sequence and missiles will only home in when fired while target is on screen
- Reduced Augmentation bonus from 30 to 20 per Augment
- Increase ship slots on homebase from 3 to 5
- Greatly increased resulting Critical Hit Chance bonus from Precision attribute
- HUD markers for discovered objects will now be saved and restored when entering a location / loading a save
- Modules will now always have a Firepower, Precision or Structure bonus attribute if rarity is at least Uncommon
- Increased heavy ship deceleration with enabled interia dampening
- Show additional offscreen damage indicators in HUD
- Reworked movement for most NPC ships, resulting in a less "bee line" attack style
- Enemies will now boost when investigating
- NPC ships will less likely carry the battle to the location bounds
- Reduced Outlaw Sniper Drone focus time
- Outlaw Destroyer: Now fires missiles while weakpoints are exposed, easier to spot weakpoints that now also change color when hit, more base hitpoints, higher weakpoint damage multiplier
- Sniper Drone will now try to keep 2km distance from player
- Consume at least 30% of maximum ULT charge when canceling ULT
- Faction item rewards will now have the player level when claimed
- Challenge tasks are now tracked individidually instead of the whole collection
- Increased controller auto-aming strength for mines
- Auto-aiming will now ignore friends/neutrals
- Increased amount of damage needed for a G&B Freighter to turn hostile, but now always turn them hostile when a container was (mostly) destroyed by the player
- Changed Speed Booster Recharge Speed from 500% to 300%, increased Recharge Delay from 1s to 2s
- With a Cruise Booster equipped, you can now activate the cruise mode faster (1.8s → 1s) and closer to enemies (2km → 1km)
- Increased charge duration and energy consumption of Rail Gun, slightly decreased kinetic base damage
- Targets affected by EMP will now receive 30 seconds of EMP immunity after the effect ends
- Energy Orbs: Now always floating towards player, replaced effect bonus perk level with armor recharge, better spawn effect
- Slightly decreased signal decoder and color drop chances for some enemy types
- Added VFX to make Outlaw Armor Drones stand out more
- Slightly increased maneuverability while webbed
- Added RESIST and IMMUNE impact labels (e.g. EMP on freighter: Immune, EMP on fighter with EMP Resistance: Resist)
- Reduced magnitude of bonus attribute values (firepower, resistance, precision, utility, structure)
- Decreased Thermo Gun kinetic damage by 33%
- Baron Executioner: Increased kinetic damage, removed energy damage
- Salvor Jaeger: Decreased spread, slightly increased kinetic damage / decreased energy damage
- Show "influence" offscreen indicators for nps that are debuffing the player (e.g. webbed by webber)
- Dedicated supralight music in Union system
- Optimized sorting options and internal order of item property priorities
- Removed unecessary amount selection for some item transfers
- Added small animation and highlight when selling to rebuy shop inventory
- Added icons and quality of life improvments for perk upgrade and the investment process
- Custom ship style slots now display the selected colors
- Hide HUD marker for items pulled with tractor beam
- Made page indicators in customization screens navigatable and clickable
- A small indicator is displayed below the player health bars when inertia dampeners are turned off
- Show "tracked" icon in pickup log on top of item icon when tracked for perks
- New mesh for the Flying Dutchess trading ship
- Freelook/orbit cam is automatically entered when activating autopilot in supralight
- Autopilot can now also be activated/deactivated with target lock binding (middle mouse button is default)
- Player armor, health and shield bars now all have the same length
- Show energy bars in a different color when carrying an energy orb to make it more obvious that energy is unlimited now
- Reworked Thermo Gun projectile VFX
- Reduced Energized Boost "High Pressure" mode impulse to prevent physics related issues
- Rigged Asteroid UI displays the currently activated and the overall amount of detonator triggers
- Changed name and appearance of tutorial "Outlaw Ravager" to "Bloodstar Overseer"
- The game is now also auto-saved when undocking from a station and having visited a menu or made any changes
- Decreased "create new energy sphere" hold duration from 3 seconds to 2 seconds
- Show max level info message when reaching max level
- Prevent save scumming in regards to ship and shop offers
- Various UI/Menu tweaks
- Updated Unreal Engine to 4.26, potentially fixing some low level issues (like graphics - crashes or problems with available resolutions)
Bugfixes
- Fixed bomb thrower re-enabling shield after death
- Fixed broken state when loading a save game on Ayres Relay Station with Striker
- Fixed player ship not being auto-repaired when levelling up while docked at a station
- Fixed energized boost "Compressor" mode stacking
- Fixed weapons not always facing straight during supralight
- Fixed overlapping dialogues after finishing a job
- Fixed finished job locations still showing on map if they have item rewards that are unclaimed
- Fixed tractor beam sound not pausing when game is paused
- Fixed camera view occasionally being automatically switched to third person after using jump gate
- Fixed playing time not properly updating after crossing the 144 hours mark or so
- Fixed Interceptors "Power Converter" not using boost energy for charging weapons
- Fixed Coil and Rail Guns having the "high-velocity" affix
- Fixed Corrosion Injector "Mercy Kill" mode not resetting cooldown for insta-kills
- Fixed consumable/device keys not showing changed keybindings and also automatically refresh many icons/buttons after a keybinding change
- Fixed new high risk area waypoint not immediately showing after using signal decoder at a location and setting waypoint via map
- Fixed "tag mines" attribute of sensor not working correctly
- Fixed having to change joystick throttle or other axis input again after pause/resume in order to receive the current axis input
- Fixed Missile Defense System sometimes locking up in a loop
- Fixed that when trying to use shoulder buttons as modifiers for keybindings the options menu tab would change instead
- Fixed that activation of signal decoders were not possible if max amount has been reached and one high risk area was just discarded
- Fixed stat attributes not updating after upgrading an item
- Fixed shop discounts falsely granted for non-equipment
- Fixed previously used player ship in hangar still casting shadow when currently viewing another player ship
- Fixed high-risk-location icon looking different in supralight to what it looks lile on map
- Fixed secondary weapon meshes being hidden after having switched to "1st person no cockpit view" and going back to third person
- Fixed dialog window being transparent after plating help message was shown
- Fixed interact repair hold sound not stopping when moving out of interact range but still holding the interact button
- Fixed that EMPing a mine counted as having cleared the mine although the effect wears off after some time
- Fixed reactor repair costs not matching the mission amount
- Fixed player mines being hostile after loading a saved game
- Fixed minable resources HUD marker being visible after fully mining a resource and then re-entering the location later
- Fixed mutiple bugs regarding sorting of inventories
- Fixed a problem that showed zero credits for all items in shop
- Fixed wrong rarity displayed in resource log (hud) after taking-all-items action in container was used
- Fixed inaccessible Distress Calls being shown on map
- Fixed that upgraded modules may not receive mandatory firepower, precision, or structure attribute
- Fixed devices and ULTs becoming less powerful in higher levels