Windows 2.7.0x Release (2025-05-15)
Hello, crusaders!
An update 2.7.0x is here!
Quests:
- Fixed a critical bug that made it impossible to continue the events in Kenabres celebration square in A Dance of Masks DLC if the player had previously completed the personal Ember's quest to an evil ending.
Windows 2.7.0w Release (2025-03-11)
Update 2.7.0W
Hello, crusaders!
An update 2.7.0W for PC and consoles is here!
Highlights:
- Now you can enjoy the music from Skar Production in the "Credits" tab. The track is only available for those who have finished the game at least once to avoid spoilers.
- Brazilian Portuguese and Italian based on community localizations have been added to the main game on consoles.
Beware of possible plot spoilers below!
Areas
- Companions could jump onto the roof of the Wintersun leader's house when leaving the room to go outside — fixed;
- Fixed a bug in Drezen causing the passage for the mythic path of the Swarm to be blocked if he absorbed a Gesmerha in the throne room;
- If Daeran was killed under certain circumstances, his body could stay in the Commander's chambers forever — fixed.
Items
- Barding of Tenacity for your horse now correctly have +3 enchantment;
- Heavy shields +3 is now correctly named, given the bonus;
- Mighty Blow Of Good weapon now deals the correct damage;
- Teleport ability by Cape of Morta could be used in restricted areas — fixed. Teleportation now properly works in restricted areas;
- The Acts of Iomedae book now stands out more clearly in the inventory.
Crusade
- Alchemist now deal fire damage with their bombs instead of ice and can shoot with crossbows;
- Beer elementals now deal more damage;
- Summoned wolves now deal more damage;
- Water elementals now deal more damage with attacks and spells.
Classes & Mechanics
- Bloodseeker now correclty loses Bloodlust bonunes when changing the archetype;
- Focused Strike feat no longer avialiable for animal companions;
- Magic Deceiver could add spells from Draconic bloodline to the spellbook when taking Dragon Disciple prestige class — fixed;
- Primalist progression at level 4 now works correctly;
- Sorcerous Claws now work and show up correctly.
UI
- Fixed a bug where a player could lose the option to reveal the menu for using consumable items (potions and scrolls) in his inventory after a battle;
- Fixed the descriptions and tags for Cleric domains: Animal, Earth, Undead, Evil, Liberation, Madness, Scalykind, Weather;
- Fixed the screenshot preview of a tavern group photo in A Dance of Masks DLC.
Visual
- Added animations for Seelah when she tries to get Anevia from under the rocks in the Kenabres сaves;
- Improved the cutscene of the minotaur's appearance during the battle for Defender's Heart.
Misс
- Fixed a bug in rider and mount movement when using the cursor.
- Fixed reactivity on Apsu and Dahak's religion in dialogue with Lathimas;
- If a character was riding a mount when transitioning from the global map, they could start flashing or become invisible — fixed;
- In some dialogues, after the player selected unique answer options for Apsu or Dahak's follower, the protagonist did not receive any bonuses — fixed. Selecting these options in dialogue will now result in a temporary buff;
- Updated and corrected information in the "Credits" tab;
- Now you can enjoy the music from Skar Production in the "Credits" tab. The track is only available for those who have finished the game at least once to avoid spoilers;
- Multiple text fixes to descriptions and abilities.
Windows 2.6.0n Release (2024-12-16)
Update 2.6.0n
Hello, crusaders!
An update 2.6.0n is here!
Highlights:
- Portuguese and Italian based on community localizations have been added to the main game. Please note that work on translations is still in progress, and we will add verified texts with further updates.
Misc:
- Multiple minor text edits.
Windows 2.5.0y Release (2024-11-18)
Hello, crusaders!
An update 2.5.0y is here!
Highlights:
- The Gold Dragon mythic path has spread its wings: multiple mechanical improvements, visual updates, 2 new dragon-themed religions - Apsu and Dahak, the ability to turn some characters' lives towards redemption and more!
If you are playing with mods, don’t forget to update them before loading your saves!
Beware of possible plot spoilers below!
Areas
- A party from The Lord of Nothing DLC appeared in Drezen's Tavern even if the player followed the Swarm Mythic Path — fixed;
- Fixed an issue that could cause the rest on Azata Island to break;
- Fixed incorrect completion of the Dance of Masks DLC for Swarm-that-Walks. Previously, players after visiting Razmir could get to the Kenabres square and get stuck. Now, players will be transported to the global map as they should have been;
- Players that were left in the square without being able to leave it will be transferred to the global map as soon as they load the save. Also, player characters that mistakenly entered the arena through the square will be transferred to the global map;
- Fixed the gathering of Crusader supplies for a full rest during the siege of Drezen;
- In Areelu's Laboratory in the Chapter 5, attempting the stairs (accessed with the Crystal Key item) will now carry the entire party to its beginning, rather than one participant at a time;
- Miammir did not come to Drezen in chapter 5 — fixed;
- Ramien did not come to Drezen in chapter 5 — fixed;
- Ramien could stand in the camp in the Threshold even for the Swarm that Walks mythic path — fixed;
- The crusaders appeared in the Threshold even if the player have chosen the Swarm That Walked Mythic Path — fixed;
- The dialogues in Drezen with Chun Dawei, Hulrun, Nystra, Ciar and Klaem in Chapter 5 were not showing correctly — fixed;
- The Inheritor' Hand is no longer located in the Ivory Sanctum after being encountered in Drezen;
- The passage to the secret room on one of the islands in The Treasure of the Midnight Isles DLC did not appear — fixed;
- When killing the boss Drimo in the arena in A Dance of Masks DLC by a character under the effect of Phoenix Gift, the character does not die from the curse and further passage of the arena is blocked — fixed;
- You can now attempt to leave the dialogue with two oreads troubled with picking flags for the festival in A Dance of Masks DLC;
- After talking to Greybor in Drezen's Tavern in the Chapter 3 and hiring him into the team, the wrong dialogue was playing — fixed.
Quests
- Anevia disappeared after leaving the basement in Drezen, where the commander was called by Kamelia, and it was impossible to complete the quest — fixed;
- Fixed the opportunity to take a quest from Gverm if the player kicked out Kamelia, who was needed for the quest;
- Fye the Tavern Keeper would show up at the tavern even if he had previously been sent to jail — fixed;
- Nocticula no longer interrupts dialog during the quest with Sosiel's brother.
Items
- Gloves of Neophyte didn't work with Ignition spell - fixed;
- Ring of sharp strike didn't work correctly - fixed.
Crusade
- Ash Giants become more dangerous.
Classes & Mechanics
- There have been some changes to the Faceless Sphinx encounter:
- 1) We've made Areshkagal stop disguising herself as a super-powered sphinx, and now her primary class is an outsider;
- 2) By sacrificing to cosmic entities, we've also managed to weaken the Faceless Sphinx's body somewhat (however, many of us paid for this with our lives and sanity);
- 3) Despite all our efforts (or because of them), Areshkagal now correctly creates copies of herself in the first phase of the encounter with her;
- 4) The abilities and behavior of elemental Areshkagal in the third encounter phase have been significantly improved;
- 5) Now you only need to use Midnight Bolt to drop a Nahyndrian Crystal for the secret ending on the last surviving Areshkagal in the third encounter phase;
- Arcane bond now works correctly;
- Bloodseeker's Enervation spell now works correctly and imposes negative levels;
- Defeating ghosts in the Visitors from Morta DLC granted the wrong amount of experience - fixed;
- Edge of Force and Explosive Runes now work correctly;
- Enveloping Winds prerequisite for Aerial Evasion didn't work correctly — fixed;
- Expose Vulnerability ability now works correctly;
- Fixed lava damage on low health on low difficulty levels;
- Fixed the difficulty display for saving throws from a flock of dead crows in the Carrion Storm ability;
- Fixed the logic of applying the “Commander's Banner” effect; now it is applied correctly, and also does not apply if the banner was lost;
- Hellknight Signifer now removes armor speed penalty on 3-rd level instead of 8-th;
- Oracle Flame Curse now removes armor speed penalty on 10-th level instead of 1-th;
- Warpriest Aspect of War now correctly removes armor and encumbrance speed penalties;
- Inciter's (Skald archetype) "Hit a Nerve" ability now correctly removes the armor penalty if the character has the "Mythic Inspiration" mythic ability;
- Kitsune in a human form could bite — fixed;
- Mythic Armor Focus (Light Armor) — Endurance now correctly shows the spell resistance;
- Mythic Armor Focus (Medium Armor) — Assault feat now deals piercing damage instead of slashing;
- Now the Divine Hunter who chose the Animal domain at level 1 can correctly choose bonuses to the characteristics of his animal companion;
- Sense Vitals spell was displayed twice in the Wizard spellbook;
- Spindle infusion had wrong costs which resulted in inability to use it with advanced blasts in some cases — fixed;
- The Bound of Possibility cloak now doesn't give a penalty to the Trickster;
- The entire party will now receive the “Commander's Banner” effect when leaving the Areelu's Lab, not just the player character;
- The Greedy Mystic Spell Eater (a little dragon summoned by the Arcane Undertow of the Midnight Islands) ate too little, causing its stats to drop. We fixed it, and little fellow is now functioning correctly;
- The Prophet of Pestilence's Thousand Diseases ability now has the correct saving throw DC;
- The Spirit Naga form granted by the Sorcerer's Serpentine Bloodline now has the correct venom saving throw DC and bite damage;
- Tortured crusader could keep Alone in the Dark ability after respec — fixed;
- Tortured Crusader's bonus attack from the Unbroken Paragon ability was giving the wrong attack bonus — fixed;
- Magic Nullification mythic ability now correctly makes the character immune to magic.
UI
- Added prerequisite for Spell Specialization Feat;
- It was impossible to spend a skillpoint into Intelligence for the Animal Companion — fixed;
- Nahyndrian crystal was displayed in the interface without the important item frame - fixed;
- Now you can choose the Vordakai portrait for the Lich path.
Visual
- Characters from The Lord of Nothing DLC appeared with a delay in the tavern cutscene in A Dance of the Masks DLC — fixed;
- Mythical weather in Drezen was being replaced with common weather after skipping time — fixed;
- The dwarf lady in Storasta in The Lord of Nothing DLC now has a correct modeling instead of a human.
System
- The game crashed when moving to another location if there was a character in the party who died with an active “Disintegrate” effect — fixed;
- The game was freezing when trying to load Drezen after completing A Dance of Masks DLC — fixed.
Misс
- Valestry, Master of Steps in Razmir's Palace has remembered his own name;
- Yaker could visit the Commander for a conversation involving Regill, even though Regill is excluded from the companion roster — fixed;
- Dialogue with the tentacles-hating aasimar's squires broke when repeatedly refusing to help them, but then changing your mind. We fixed everything, tentacles be praised.
Windows 2.4.0_1z Release (2024-09-05)
Hello, crusaders!
An update 2.4.0x is here!
Highlights:
- Fixed bugs related to romantic companion scenes. No more lovers will run out of your chambers, nor will their abilities disappear after dates!
- Added new weather for different mythic paths;
- Numerous bug fixes related to recently added archetypes and spells;
- Reworked the state of Drezen city for Swarm-That-Walks and a lot of fixes for Swarm-That-Walks including a new cut-scene.
If you are playing with mods, don’t forget to update them before loading your saves!
Beware of possible plot spoilers below!
Areas
- Mythic Demon could enter the inaccessible area of the Ineluctable Prison - fixed;
- Swarm-That-Walks has the counselors and crusaders removed from Drezen, and tultist traders added in place of the normal traders;
- Improved the navigation in Midnight Fane;
- Greybor will no longer appear in the tavern if he was killed by the player character;
- If Gesmerha was devoured by Swarm-That-Walks, she will not apear in Wintersun anymore;
- Ulbrig will no longer run around the camp during the gargoyle attack before meeting the Commander;
- Sosiel no longer runs away from the Commander's bedroom after loading a save in that location;
- The party can no longer go outside the map in one of the Ember quests;
- Nymphs will no longer mourn the burning of the tree in Storasta if they are dead;
- Now in all parts of Storasta the terrain type is displayed correctly;
- The Quasit that rewards the player in Chapter 5 can now be found using the minimap;
- Fixed a bug where the scene of demons torturing townspeople overlapped with the romantic scene with Camelia in the temple;
- Fixed a bug in Drezen where Anevia might not return to her place in the throneroom and interfere with other petitioners. Also fixed a possible delay in the event about finding the killer in Drezen;
- Removed an unnecessary extra key from Razmir's Palace in A Dance of Masks DLC;
- During the gargoyle attack on the crusaders' camp in the 2nd chapter, Ulbrig fought with his bare hands and without buffs – fixed;
- Fixed the navigation in Reliable Redoubt;
- Fixed the animation bug when the characters were leaving Garden of the Gods;
- Fixed the appearance of mercenaries at the celebration in A Dance of Masks DLC;
- A wrong island could appear in Treasure of The Midnight Isles DLC. Those who are already on this island will still be able to explore and leave it;
- When changing the party members in Razmir's palace, a mercenary could disappear - fixed;
- Improved visibility in the cutscene with the vescavor bait. Now the soldiers will not go into the darkness, the cutscene with them being absorbed by the swarm will be clearly visible;
- Now after visiting Areelu's laboratory, the rest on the Azata island will not be replaced by a fake one.
Quests
- Added Ulbrig's cues for several occasions during the game - the Blackwater quest, Seilkind's quest, Morveg's quest, etc;
- Removed the option to infinitely gain alignment for Azatas in Threshold;
- An attack on the Defender's Heart tavern can now occur if, after being informed of readiness to assault the Gray Garrison, the player's character refused to go during the party formation stage;
- Now the quest "Starward Gaze" fails at the beginning of the second chapter if it was not completed in the first chapter;
- Fixed a bug where the hag could remain alive when choosing to kill her during the Arushalae's quest;
- The cutscene with Voetiel could function incorrectly when the player was using a gamepad - fixed;
- If the player character leaves the path of the Lich and becomes a Legend, Golden Dragon, or Swarm-That-Walks, they will have the opportunity to gather companions upon exiting the ziggurat;
- Reworked the skill check when trying to move the golem during the Wolzhif's quest. Now, if you fail, the player will still be able to move the golem, but it will take time, and everyone in the party will get tired;
- When descending into the Nexus mines, you will no longer be prompted to reform your party if the Lich has completed all of the tasks;
- Swarm That Walks couldn't inspect the points of interest in Kenabres in A Dance of Masks DLC – fixed;
- In A Dance of Masks DLC, Seelah will no longer mention the arena before you visited it;
- Now goblin Norte's quest will fail if you decide to attack him during the conversation near cages;
- Sparing the swindling actors in A Dance of Masks DLC provided too much Chaotic points to a player - fixed;
- Slightly reworked the romantic event with Galfrey in A Dance of Masks DLC;
- Now the crusaders in Sosiel's scene in the Lost Chapel will not appear if Sosiel was banished from the party;
- In some cases Greybor's quest in Chapter 5 didn't unlock properly — fixed;
- After loading an autosave made after Pulura's Fall, Hand of the Inheritor would stop interacting with the Commander - fixed;
- "A Lesson in Applied Conjuration" quest didn't fail after enetring the Chapter 4 — fixed;
- "Middlegame" quest was mistakenly issued with automatic crusade enabled — fixed;
- "Endgame" quest was mistakenly issued with automatic crusade enabled — fixed;
- "Feud of the Faithful" quest didn't fail after enetring the Chapter 2 — fixed;
- "Demonic Parasites" quest didn't fail after enetring the Chapter 4 — fixed;
- If a player ate Malessa in Drezen as Swarm-That-Walks, they could still get the quest to save her — fixed.
Items
- Additional damage of Virtuous Starknife is cold iron now;
- Updated the loot in Razmir's Palace illustrated book episode;
- Scarab of Protection and Medallion of Demonic Disruption no longer counts as junk when autoselling;
- Angel's sword Speed of Light now gives two additional attacks instead of one.
Crusade
- Call for Reserve event used to summon different amount of units each time – fixed, now it will be more predictable;
- Blade of the inheritor ability was not dealing damage — fixed.
Classes & Mechanics
- If Ulbrig joins in Chapter 5 and the player character is a Legend, Ulbrig will gain 8 mythic levels;
- When completing Chapter 2, the characters will fully heal and get rid of all negative effects;
- The player's character will no longer suffer from overencumbrance during Arushalae's dream;
- Feat "Shifter's Edge" now works correctly;
- Daeran can now be kicked from the party in Chapter 4;
- Some characters from Queen Galfrey's escort in Iz did not participate in the battle - fixed;
- Now in arena battles, characters will appear on their mounts;
- Blinding Ray now works correctly;
- Mythic Buckler — Flying Shield Style now works correctly;
- Bladebound's Black Blade had an incorrect number of HP – fixed;
- The intoxication from a Fermented Beer Elemental was so strong, that it could damage the fabric of reality itself, causing the game to crash. We've reduced its strength, and now you can enjoy both the beer and the game. For the glory of Cayden Cailean!
- Arcane Bond didn't replenish spell slots for sorcerers – fixed;
- Some classes, like monks, could't take levels in Living Grimoire archetype – fixed;
- Fixed an issue with kinetic blade, which prevented characters from making an attack of opportunity;
- Loremaster didn't get benefits from selecting Living Grimoire's spellbook – fixed;
- Changed the way Blood Boil spell works in Verdant Caves in The Lord of Nothing DLC. Now it will be properly removed after battle;
- Kinetic Knight's Kinetic Warrior ability now counts as having Combat Expertise for Feint;
- Magic Deceiver – Living Deity can now have 4 domains with Trickster's Lore (Religion) 2 rank;
- Proclaimer's abilities disappeared at the 19th level instead of upgrading – fixed;
- Sable Company Marine's hippogriff companion didn't get favored enemy bonuses – fixed;
- Thassilonian Specialist can select spells from DLCs now;
- Holding Living Grimoire's holy book erroneously activated warpriest's Sacred Weapon ability for the weapon selected for Weapon Focus feat – fixed;
- After being used on dominated allies, the Deadly Fascination ability of the Mantis Zealot archetype didn't stop working after the domination effect ended – fixed;
- Pestilence Spirit, the unique spirit of Prophet of Pestilence shaman archetype, has received its own manifestation;
- Reworked the progression of Bladebound magus archetype. True Magus feat has been replaced with a brand new True Bond feat. Independent Ego ability now provides an AC bonus, when the bladehound is holding their black blade;
- Clarified the description of prerequisites for warpriest's bonus feats, added information about the BAB;
- Some enchantmets of Living Grimoire's holy book didn't work correctly – fixed;
- Spell Bane feat didn't work with Bane special ability of Living Grimoire's holy book – fixed;
- Kinetic Sharpshooter is now proficient with all shields except Tower Shields, and got a new unique 20 level feat;
- The Spell Master's (Mage archetype) ability "Focused Spells" now functions correctly;
- Mounted characters will now also move to the starting positions at the end of the battle;
- Warpriest archetype's Red Shroud ability, Mantis Zealot sub-class, at level 13 is used via a quick action instead of a free one - fixed;
- Features that buff the cavalier when they perform a Charge attack will now correctly buff them if the attack was initiated by a pet;
- Guarded Hearth ability has returned to the previous version of bonus types - fixed;
- Bloodseeker's Sense Vitals ability was calculated incorrectly - fixed;
- Fixed a bug where Wenduag could lose the ability to shift after one of the romantic events;
- Barbarian's Rage Power Come and Get Me is now correctly issued if you first enable the rage power ability and then use rage;
- The hippogriff's Flying Attack ability didn't work correctly against swarm-type enemies - fixed;
- Fixed Paladin's mount progression;
- Fixed Devil/Demon aspects not working for fiendflesh shifter on level 9;
- Fixed the lacking buff when the player is resting on the island of Azata;
- Devil's decree of Never-ending War didn't work - fixed;
- Fixed the damage description of the Exploding Arrows infusion of the Kinetic Sharpshooter archetype;
- Imitator's Master Slayer ability requirements were reworked for it to work correctly;
- Bloodseekr archetype has been reworked and got a lot of new abilities: 1) All blood abilities that required a save throw got a difficulty boost. Now the formula is 10+ Bloodseeker level + Intelligence mod. 2) Blood Jet ability - damage increased to 1d8 per Bloodseeker level. 3) Cone of Blood ability - damage increased to 1d6 per Bloodseeker level. 4) Carrion Form ability - now has undead feats. 5) Master of Blood ability - now the same reinforcement bonuses are given to spells for blood points - Enervation, Wracking Ray, Vampiric Shadow Shield, Vampiric Touch. Also changed the descriptor type from Profane to Inherent. 6) Added a new ability - Growing Thirst (levels 4,8,12,16) - increases the crit range of Bloodseeker's bite by 1.
UI
- Fixed an incorrect description of the action at the Rasping Rifts location;
- During the dialogue with Nocticula, Iomedae's lines appeared with the wrong portrait - fixed;
- The description of the "Shatter Ceiling" ability in the Purple Worm's ability has been fixed;
- Fixed dialogue during the personal quest of the Seelah when playing as Aeon;
- Improved the display of some text messages when exploring the festival square of Kenabres;
- Sometimes after a romantic scene in the bedroom, an icon on the door could disappear, making it difficult to exit the room – fixed;
- Fixed a number of typos and "unknown key" errors in descriptions;
- The Sable Company Marine archetype now has the Hippogriff's Flying Attack ability on the quick access bar;
- Fixed Anevia's wrong conversation line.
Visual
- The halo of the Angel or the swarm of insects of Swarm-That-Walks was located on the character model lower than intended - fixed;
- Fixed visual effects of demons spawning in some locations;
- Fixed Staunton's animations in conversation after returning from the past in the Aeon storyline;
- We asked the dragons to move over during the cutscene in Threshhold, and now there's enough room for everyone;
- Fixed incorrect lighting in Nameless Ruins;
- Ulbrig now removes his griffon form during the first encounter with Sigvorn and Ysenna;
- Improved dialogue cutscene in Blackwing Library;
- Fixed a visual bug where the cavallier would put their weapon away after attacking;
- Fixed the visual effect of inquisitor's Word of God ability;
- After shifting back to humanoid form, a shifter character could experience issues with helmet and backpack visibility settings – fixed;
- Fixed a number of cutscenes where characters' appearances were altered – they will return to their normal looks now;
- The player will now dismount during the cutscene of the first meeting with Irabeth;
- Fixed the limping animation;
- Fixed a bug where some mongrels could disappear if saves from older versions were loaded into new ones;
- Fixed the limping animation;
- Swarm-That-Walks can now eat the entire Chilly Creek village in the new cutscene, if they ate Malessa before.
System
- Fixed a bug due to which characters that were not currently available for direct control were sometimes available for control using console controls;
- The game could freeze in A Dance of Masks DLC in the tavern when Ember says her speach — fixed;
- Fixed a bug where the screen would go dark and the game would freeze briefly after taking a rest.
Misс
- Logistics have been restored! The Skeletal salesman will now sell the items that player characters previously requested;
- Regill will no longer speak in councils if he is not a companion of the player character;
- Added camp banters: Ulbrig's birthday banter, Ulbrig's, Evil Arueshalae's, Trever's DLC banter;
- We forbade speaking to the Pillar of Skulls during the ritual;
- Companions could wish the main character a happy birthday and call them a commander before they actually became the commander – fixed;
- Camera didn't follow the character selected by double click correctly – fixed;
- Dialogue with Jannah Aldori was not always played correctly — fixed;
- The portal from which Deskari appeared in a random encounter with Swarm-That-Walks did not disappear and remained on the location forever — fixed;
- Fixed a bug where hostile cultists were coming to Drezen's Citadel on the Path of the Swarm.
Windows 2.3.3j Release (2024-07-11)
Update 2.3.3j
Hello, crusaders!
An update 2.3.3j is here!
Highlights:
- A drunken master no longer can be lawful. A new game must be started for the change to take effect. Also, the player character can now choose the deity Cayden Cailean. Hoozaah!
- Fixed bugs related to the operation of the Sable company marine archetype;
- Fixed the issue with The Lord of Nothing DLC when the commander could get to an empty location Portal to the Abyss and get stuck after the start of the cutscene — please, read the instruction below.
If you are playing with mods, don’t forget to update them before loading your saves!
Beware of possible plot spoilers below!
Areas
- Fixed a bug where it was possible to talk to the statue in the tower in the Lord of Nothing DLC even after the ritual quest was complete;
- In Echo of Fury Arena in A Dance of Masks DLC, there is now a pause between the first and second fight so that the party has time to prepare;
- It was not possible to get the unique book Laboratory Journal of Xanthir Vang, 4712 in Dresen's dungeon, which gives a bonus — fixed;
- In the Razmir Palace in A Dance of Masks DLC, it was possible to provoke cultists standing below to fight by sitting on the balcony without being able to attack them — fixed;
- Presentation of mythical tricks on stage in A Dance of Masks DLC could incorrectly work out and stop before time — fixed;
- Fixed a bug in A Dance of Masks DLC where the body of a previously slain Wenduag could appear in the air;
- Fixed an invisible wall in the Midnight Fane, which prevented from entering the portal;
- In A Dance of Mask DLC a cutscene with Wenduag could freeze if she spared one of the NPCs - fixed;
- Commander and companions were glowing pink when entering Iz — fixed;
- The location of some exits from locations in The Treasure of the Midnight Isles DLC were hidden too well from players and could disappear — fixed;
- Yaniel intervened prematurely in the battle in Drezen Citadel and could have been killed — fixed;
- Fixed a bug in Drezen where a defeated Drimo from A Dance of Masks DLC could appear in the throne room and stay there.
Items
- Dagger of the Betrayer now buff additional 2 DC to fused spells;
- Fixed the description for the Plague of Madness;
- Sawtooth Saber was missing from the Rogue's Finesse Training list — fixed.
Classes & Mechanics
- The Greater Carnivorous Crystal in the Colyphyr Mines now splits into two Carnivorous Crystals with the correct amount of health.
- Corpse Blast ability now works correctly after loading and can select corpses;
- The spell sheets for the Ice Subdomain and Water domain now display correctly;
- Divine Hunter (Hunter archetype) now correctly gains access to the Ice and Undead subdomains. The gods took pity on us!
- One of the cultists cosplayed the commander too well in A Dance of Masks DLC and had mythic feats — fixed;
- Fixed Oracle Living Deity revelation Bonded Mount progression;
- In a romantic scene with Ulbrig, player character could end up in an inaccessible part of the location - fixed;
- Golden dragon can now select feats from A Dance of Masks DLC as a bonus feat;
- Shamans now function correctly with new metamagic;
- Deceiver's fused spells did not benefit from all the descriptors correctly - fixed;
- The mythic ability "Corruptor" now interacts correctly with the spells "Cloudkill" and "Stinking Cloud";
- Some players couldn't rest on Azata island. This was due to the incorrect functioning cutscene. We have fixed the cutscene itself and now it should not interfere with resting on the location. New walkthrough should not cause this bug. For those players who have already encountered this problem and still cannot rest, we have prepared a fix that will trigger an alternative rest option, quick rest through screen darkening;
- Dragon Form Green on lower levels didn't become permanent for Master Shapeshifter - fixed;
- Pet progression for some archetypes was lagging 1 level behind the character — fixed. Now you can go from level 3 to level 4 again;
- A drunken master no longer can be lawful. A new game must be started for the change to take effect. Also, the player character can now choose the deity Cayden Cailean. Hoozaah!
- Bloodseeker abilities that spend blood points are now considered supernatural;
- Spell combat could be turned off after loading a savefile - fixed;
- Crusader's edge spell nausea/sickened effect took affect not only on critical hits as described in spell description, but on regular hits as well - fixed;
- Cavalier's supreme charge now correctly stacks with other mounted charge abilities;
- Barbarian's Rage Power "Come and Get Me" is now correctly displayed in the game logs;
- The Animate Dead spell now summons the correct number of skeletons;
- New Elk charges now work correctly;
- A debuff, applied at the Drezen Citadel, could be re-applied incorrectly - fixed;
- Drunken Master couldn't use the Mallander's Penance correctly - fixed;
- Lawful inquisitor of a Living Grimoire archetype received incorrect infusion instead of Axiomatic - fixed;
- Kinetic Sharpshooter abilities now work not only with bows and crossbows, but also with projectile weapons;
- After changing the companions roster at the arena from The Dance of Masks DLC, some companions could stuck in incorrect places - fixed;
- Fixed bugs related to the operation of the Sable company marine archetype:
- Sable company marine ranged attacks performed as part of the Flying Attack ability caused Attack of Opportunity from the enemies — fixed;
- attacks performed as part of the "Attack in Flight" ability were not considered as charge attacks — fixed;
- The Strongest Wings ability can now be used not only by a hippogriff, but also by a rider sitting on a hippogriff. There is now no need to switch to the hippogriff every time in combat (which was impossible in turn-based mode on consoles). Applying the ability still uses the hippogriff's main action;
- Extra Feat from Mythic Feat Selection now contains all the new feats;
- Mantis Zealot's ability Deadly Fascination now only works in combat;
- Mask Golem might not explode after death as they should — fixed;
- Sorcerer can now select new metamagic feats as bonus feats;
- Smilodon Grab ability no longer causes errors and game crushes;
- The Bloodseeker archetype could pick gods incompatible with his worldview when character creation — fixed;
- Items and feats that increase Ki pool now correctly increase Drunken Master's Ki pool;
- A drunken master no longer can be lawful. A new game must be started for the change to take effect. Also, the player character can now choose the deity Cayden Cailean. Hoozaah!
- Fixed an issue that caused a mount to not always make an attack during "Charge Attack" and other charge attack issues. Now, a charge attack, regardless of whether the mount or rider uses it, is always a single attack that receives the appropriate bonuses. If the rider makes a rush attack while the rider is holding a ranged weapon, the rider makes a full attack without the charge bonuses;
- Fixed bugs regarding the Inquisitor Living Grimoire archetype. Cunning Initiative ability was incorrectly given at level 2 — fixed. Some archetype abilities were calculated from Wisdom instead of Intellect - fixed;
- Teamwork Feat deleted from the buff's list after death — fixed;
- The Inciter's ability Hit a Nerve now correctly removes defense penalties and ability restrictions from Inspired Rage;
- Mythic Buckler — Flying Shield Style now works correctly;
- Living Deity can now select Impossible Domain (at 20-th level) and Second Mystery mythic feats;
- Raging Brutality now correctly calculates damage;
- Cavalier Charge now apply correct bonus and penalty to charge;
- Spirited Charge and Spear charge buffs apply its damage multiplayer at mounted charge.
UI
- Icons and descriptions have been added for the Trickster ability "Perception 3 rank";
- The Magic Deceiver archetype couldn't delete created spells from their spellbook — fixed;
- Fixed the description for the ring Unbreakable Bond;
- The bloodragers had the name of a hag bloodline missing - fixed;
- The Sable Company Marine archetype now has the Hippogriff's Flying Attack ability on the quick access bar.
Visual
- Mantis Zealot's Aspect of the Mantis ability has gotten a visual upgrade — red mantis stings;
- In A Dance of Masks DLC, in the cutscene where the commander could play musical instruments, you could pass through character models and textures — fixed;
- Some Mongrels were displayed incorrectly and looked like ordinary humans — fixed.
System
- Improved performance in the bedroom attack scene on the Commander;
- Players who encountered a problem with The Lord of Nothing DLC when commander could get to an empty location Portal to the Abyss and get stuck after the start of the cutscene, in which the control was taken away from the player. This issue occurs due to a bug in transferring a save from The Lord of Nothing DLC company (team with Sendri, Rekarth and Penta) to the main game.
Because of this the game could not read the ending of The Lord of Nothing DLC company and could not give the corresponding storyline for the commander.
We have prepared an update and instructions for you to fix the bug. If you encountered this problem while already on the location Portal to the Abys" and passed it from beginning to end then:
It is better to use an earlier save from the main game, right after entering the location or before it.
After loading the problematic save you will see a window with the transfer of the save.
Please select your save from the list of saves made in the final The Lord of Nothing DLC, where you played as Penta and Sendri, and confirm your choice.
!Otherwise the error will not be fixed!
If the transfer the save is successful - you will be able to continue your passage of the DLC as a commander.
If transferring the save does not yield any results, please send us a new error message in the game by pressing Alt+B (this will help a lot in solving this problem).
How do I know if the save transfer was successful?
If you are on the global map near the location Portal to the Abyss or already on it, but only at the very beginning and have not yet had time to go further, then entering it you will not break the cutscene, which shows the portal itself and those who guard it.
If you are closer to Drezen, you can enter the tavern and to the right of the entrance, by the fireplace, you can see your party from the addition (if any of them survived).
We apologize for the inconvenience this has caused. You're awesome!
Misс
- Fixed bugs in dialogs in A Dance of Masks DLC;
- The descriptions for the Storyteller's items are now displayed correctly;
- In A Dance of Masks DLC, a bookevent for Swarm-That-Walks now works correctly;
- A randewoo with evil Arueshalae during the events of A Dance of Masks DLC will drain levels from the player character;
- The game could freeze when making the final screenshot for A Dance of Masks DLC - fixed;
- If a player had no active romances, they were teleported to Kenabres on every load after completing A Dance of Masks DLC — fixed;
- Fixed the description of the Enhance the Holy Book — Bane ability.
Windows 2.3.1e Release (2024-06-14)
Update 2.3.1e
Hello, crusaders!
A hotfix 2.3.1e is here!
If you are playing with mods, don’t forget to update them before loading your saves!
Quests
- The new location for the mythic Devil path was appearing prematurely and was available to all mythic paths — fixed.
Classes & Mechanics
- Some Inquisitor Living Grimoire abilities used Wisdom stats instead of Intelligence — fixed.
UI
- When playing with a controller, the tutorial display in tactical battles in Crusade mode was displayed incorrectly — fixed.
Audio
- In some scenes involving the mythical path Swarm That Walks in A Dance of Masks DLC, the voiceover was not working — fixed.
Windows 2.3.0bb Release (2024-06-13)
Update 2.3.0bb
Hello, crusaders!
An update 2.3.0bb is here!
Highlights:
- New quest and content for the mythical Devil's Path;
- Added new animations to romance scenes across the whole game — enjoy kissing your significant other!
- Brass dragon form ability finally has its own model!
- Level 20 Dragonblood shifter now gains a final form of huge dragon with a unique breath ability.
If you are playing with mods, don’t forget to update them before loading your saves!
Beware of possible plot spoilers below!
Areas
- Fye the Tavern Keeper in Act III now sells fresh jogurt recipe;
- A lot of fixes to the Dragon Burial Ground location have been made. Fixed interactive objects and trophies, added new trophies. Some trophies are now hidden and require Perception skill check;
- A skeleton in the tower fight in the Lord of Nothing DLC will no longer spontaneously become friendly to the party;
- Added Amulet of Mighty Fists +1 to Kerismei in the Lord of Nothing DLC;
- Added Silver weapons to a merchant on the Shadow Plane in the Lord of Nothing DLC;
- Ardin, one of two chief brothers in The Lord of Nothing DLC, has successfully landed, and no longer hovers above ground;
- Camellia is really helpful, but you can no longer find her bone amulet in Sithud's Forgotten ruins;
- Chief Sull no longer comes back from the dead in Kenabres if killed earlier;
- Corrupted Arueshalae won't try to kiss Mythic Lich players at Threshold anymore;
- Daeran could become invisible when he brought roses to the commander – fixed, it was really out of character for him to hide in such a moment;
- Effect from Canniballistic Undertow in the Treasure of the Midnight Isles DLC now has a correct duration;
- Exit from the area is now visible on the map for Storasta after the portal is open;
- Fixed a bug where it was possible to talk to the statue in the tower in the Lord of Nothing DLC even after the ritual quest was complete;
- Fixed a case where in the tower in the Lord of Nothing DLC it was possible to circumvent the cutscene with goblins, going directly into combat. It would later cause a creepy version of the same cutscene with talking goblin corpses;
- Fixed a case where other members of the party in the Lord of Nothing DLC could join the fight with the Cannibalistic Shadow from across the wall;
- Fixed a flickering light issue at Kenabres graveyard in Through the Ashes DLC;
- Fixed an incorrect tooltip and updated visuals for the statue of Aethylia in The Lord of Nothing DLC;
- Fixed an issue with hodag that climbs the cage in the Lord of Nothing DLC;
- Fixed fog of war issues in Storasta;
- Fixed hovering characters and objects in Ineluctable Prison;
- Fixed invisible walls and pathing issues in some Through the Ashes DLC locations;
- Fixed issues with mounted characters in a cutscene in the Frozen Fane in the Lord of Nothing DLC;
- Fixed lighting issues in Blackwater;
- Fixed navigation and pathing in the Dragon Burial Ground;
- Fixed pathing issues in some of the Lord of Nothing areas;
- Fixed pathing issues in Storyteller's tower;
- Fixed some tooltips for buttons to move to another floor and enter or leave buildings in Drezen, which didn't specify where exactly they could take you;
- Fixed the camera movement area at the beginning of the Frozen Fane;
- Fixed the issue with navigation at the Blooming Meadow location, and fixed the issue with its borders being visible;
- Fixed the issue with the camera moving into darkness during the cutscene with thieflings and the giant trap in Gray garrison;
- Fixed various issues with navigation in multiple areas in Chapter 2;
- Improved pathing in Storasta in the Lord of Nothing DLC;
- Improved the navigation in Forgotten Ruins in The Lord of Nothing DLC;
- In Forgotten Secrets, it was not possible to place some slabs that could help with solving the puzzle — fixed;
- In the Inevitable Excess, characters could drown in a pile of stone inside the Threshold fortress – fixed. Your words ring hollow;
- In the Lord of Nothing DLC, you can now open the door to the third floor from the library in the tower with the goblins without picking up the quest with the statue;
- It was possible to avoid triggering the cutscene with the goblin bard in The Lord of Nothing DLC — fixed;
- It was possible to dispel the buffs on the dragon in Storasta in the Lord of Nothing DLC before engaging in combat - fixed;
- It's no longer possible to run away from Barsag the Chief in the Lord of Nothing DLC — he needs to be dead for the exit from the area to appear;
- Kellids in the Lord of Nothing DLC could get lost after helping them with the giants, running in confusion in random directions. We've supplied each of them with proper evacuation plans;
- No more indefinite experience from opening the door in the tower in the Lord of Nothing DLC. Sorry;
- Now Swarm That Walks will always consume crusaders in the Iz camp if such dialogue option was selected;
- On the Shadow Plane in the Lord of Nothing DLC, the Agonizing Pain debuff didn't get removed after resting — fixed;
- Quickly skipping a cutscene in the Ivory Sanctum no longer breaks the game;
- Removed an incorrect overtip near Carrock's lair in the Lord of Nothing DLC;
- The party could walk outside the border of the map in Iz — fixed;
- The passage to the third floor of Gray Garrison no longer disappears;
- We've removed the "hand" icons when interacting with puzzle buttons in Sacred Lands, so it would be easier to see the symbols on said buttons;
- Yaker didn't participate in conversations in the tavern in chapter 5 due to some traumatic experience, no less. We've fixed it, and now he faces the hardships of the crusade as a true Hellknight should;
- You can no longer obtain Amulet of Alchemical Knowledge twice in Storasta;
- You can no longer run through a table in Defender's Heart as if it was not there.
Quests
- A Refuge from the Present quest will no longer start in chapter 5 if you didn't visit the mines in chapter 3;
- After ending the romance with Camellia, she could become stuck in the throne room forever — fixed;
- Dialogue with Irabeth and Regill while in captivity in the Lost Chapel could suddenly end — fixed;
- Fixed a problem with the initial dialogue between soldiers and Regill, due to which the cutscene could have failed to start;
- Fixed a rare issue that blocked The Light Within quest from progressing if the commander failed the check to start on the Legend's path;
- Fixed an issue causing some dialogues with the Storyteller and Klaem (if alive) to break;
- Fixed an issue during the dialogue in the Midnight Fane, due to which Ulbrig might not leave if we drove him away;
- Fixed an issue where it could be impossible to [spoiler] loot Daeran if he was killed by the Other [/spoiler];
- Fixed the difficulty of a skill check in the dialogue with Edric in the Lord of Nothing DLC;
- Fixed the flow of the dialogues with the statue and Norte in the Lord of Nothing DLC;
- Fixed the issue in The Lord of Nothing DLC when it was impossible to obtain Sithhud's Soul Shards from certain defeated individuals;
- Fixed the issue that didn't allow the commander to shapeshift after talking with Anevia during A Noble Intent quest;
- Greybor, if previously killed, could occasionally rise from the dead in chapter 5 and return to avenge himself — fixed;
- Heart of the Fallen Land quest will now complete correctly if you choose to attack Anemora surreptitiously;
- If Lann or Wenduag, who were not previously recruited as companions, join the fight with Savamelekh as NPCs, they can no longer be killed in this battle, and will get up and join the conversation if they were knocked out;
- In some cases, players were missing the epilogue with Irabeth and Anevia when not completing the quest Irabeth in chapter 3 — fixed;
- It is now possible to get rid of Kestoglyr at any time in the dialogue;
- It was possible to exit Valley of Temples during Lann's quest, which could break that quest — fixed;
- Lost Soul quest from the Lord of Nothing DLC was available earlier than intended, making it much harder than it was supposed to be - fixed;
- Once you learn about the dragon's soulshard in Storasta, but refuse to attack him right away, you can choose to attack him without the need to click through the soulshard part of the dialogue;
- Some epilogue slides for Mythic Devil incorrectly considered the player to be dead — fixed;
- Some players didn't receive Penta's story — fixed;
- Starward Gaze quest now fails automatically if the important quest characters are killed by the player;
- The game no longer ends if Lann sacrifices himself during his quest;
- The Traitor quest in the Lord of Nothing DLC now correctly completes should the player choose to side with the Translator;
- The Wicked Woods quest in The Lord of Nothing DLC will now complete instead of failing if the player opts to attack the dragon instead of Carrock;
- Ulbrig sometimes refused to come to the player for the final romance in Act V - fixed. Simply skip a few days if you had this bug, and he will come;
- Ulbrig will no longer ask you about your meeting in the Blackwing Library if he joined your party in Act III or later;
- We've improved information in the journal regarding the Quarantine quest in The Last Sarkorians DLC, so it will be easier to track the objectives now;
- We've talked sense back into Aivu and returned her to the throne room after coronation;
- You can now select any companions in the battle with Nocticula or the Council as a Trickster;
- You no longer skip the final dialogue with Norte and Aethylia if you win the fight before completing their quests.
Turn-based mode
- Fixed a rare issue with enemies moving into unreachable spots in turn-based combat.
Items
- Added clarification that Pearls of Power can be used for restoring lower level spells;
- Added new loot for Vavakia miniboss in The Treasure of the Midnight Isles DLC;
- After the last update, Archmage Armor sometimes didn't work — fixed;
- Animalistic Perseverance now correctly awards immunities in all forms;
- Axe of silence now forbids spellcasting instead of making it difficult;
- Book of Dreams now correctly increases the number of summoned creatures;
- Bracers of Animal Fury were not giving a +3 enhancement bonus to attacks and damage — fixed;
- Cold Iron Dwarven Urgrosh now deals the correct type of damage;
- Dirge for Sarkoris now has a correct icon and in-game model. It can now also deal piercing damage;
- Expert's Hat didn't have any visuals — fixed;
- Gnome Brave's Helmet now works according to its description;
- Mighty Advisor dwarven waraxe didn't double the insight bonus as described - fixed;
- Quiver of Druchite Ammunition no longer recharges on rest;
- Scroll Of Firebelly had an incorrect icon — fixed;
- Scroll of Winds Of Vengeance can now be crafted;
- The Hammer Fists bracers were not displayed on the character model — fixed;
- Trickster's cloak The Bound of Possibility now works correctly;
- Using the Maddening Gaze ability of the "Seal of Madness" item now takes a swift action, as expected.
Crusade
- Fixed damage prediction for enemies that cannot be flanked;
- Storms Peak quest could fail in the end of act 3 if it hadn't been started – fixed;
- Heavy cavalry units now have trained horses.
Classes & Mechanics
- A lot of feats in the game had a bug to them, where their bonus to the damage of an ability counted as a separate instance of damage, which caused the game to add all external bonuses multiple times;
- Additional damage from Alchemist and Arcane Bomber bombs was multiplying on critical hits — fixed;
- After the death of Sithud, his summoned devourers will now die automatically;
- The Blizzard Servant (the blizzard elemental of the Winter Child Druid archetype) has finally succumbed to our persuasion and is no longer able to select the "Armor Proficiency (Light Barding)" feat
- After the death of Sithud, his summoned devourers will now die automatically;
- All animal companions had their stats adjusted as written in their descriptions. Removed those feats that didn't work correctly, and added new ones. Bear received Grab and a new Bear Hug feat: each time a bear makes a successful grapple check against an enemy, it deals 2d8 + strength bonus bludgeoning damage to the enemy. Boar animal companion has been changed to Dire Boar, received Scent and a new feat – Boar Gore: boar gore attacks cause an enemy to bleed for 1d6 damage per round (2d6 after the 7th level). Giant centipede – added a tail attack with a trip at the 7th level. Dog animal companion has been changed to Riding Dog and received Scent and a new feat – Good Boy: a dog that successfully tripped a foe gives the prone enemy an additional -2 penalty to AC (-4 after the 7th level) for one round. Elk gained a new feat – Tripping Charge: when an elk charges with a gore attack and hits the enemy, it also makes a trip attempt against that enemy. Scent has been added for the horse. Leopard got Scent and Sneak Attack. Monitor Lizard received Grab, Scent and a new feat — Lizard Rush: when a monitor lizard charges, it gains +2 attack bonus (+4 after 7th level). Smilodon lost Rend, but gained Scent, Grab, and Rake. We removed Pounce from triceratops, fixed Powerful charge damage, and added a new feat – Triceratops Charge: when a triceratops charges an enemy with gore attack it deals double damage. Also added Rider Protection: when riding a triceratops, you gain +2 bonus to AC. Riding Bismuth has never been safer! Velociraptor gained Scent and a new feat – Agile Movement: a velociraptor can move through threatened areas without provoking attacks of opportunity. Wolf got Scent and a new feat – Teardown: a wolf gains +2 damage bonus against prone targets (+4 at the 7th level). The Aggressor archetype gained power attack at level 1 once again;
- Arcanist's Armored Mask spell didn't provide information about its duration in the description — fixed;
- Armor now gives a penalty to Trickery, as it should;
- Azata's "Song Of Seasons" ability now works correctly according to its description;
- Azata's Incredible Might ability wasn't displayed on the character sheet and its bonus wasn't multiplied by the Ring of Triumphant advance — fixed;
- BAB (Base Attack Bonus) effects were sometimes stacking incorrectly — fixed;
- Barbarian's Greater Fiend Totem used to deal damage on activation and every round, instead of Barbarian's every turn — fixed;
- Beast Shape IV (Wyvern) granted the wrong number of natural attacks – fixed;
- Bloodragers that choose Arcane bloodline through the Second Bloodline Mythic feat can now properly take Disruptive as their bonus feat;
- Bonus from Armor Training didn't increase with level for Armored Battlemage - fixed;
- Buff from the Aspect of the Wolf now has a correct description;
- Casting the Promise of Power ability of the Bane of Spirit item now takes a swift action, as stated in the description;
- Commander's Banner status effect applied incorrectly in some locations – fixed;
- Concentrated Corrupted Jungle Poison no longer ignores Delay Poison;
- Court Poet's Insightful Contemplation ability used to gain more bonuses than intended from Mythic Inspiration — fixed;
- Crashing Tailwind in the Treasure of Midnight Isles DLC provided bonus only to the main character — fixed;
- Cure spells and inflict spells, provided to an oracle via their mystery, are no longer marked as recommended;
- Demonic Charge no longer teleports you directly into the model of the enemy (which could cause pathing issues) and has a faster animation to prevent missing the target in RtwP;
- Description of the Rapid Spread ability of the Prophet of Pestilence archetype has been corrected, and the "Corruptor" mythic feat now works correctly on creatures immune to stat damage;
- Dhampirs were incorrectly receiving immunities to ability damage, ability drain and spells/abilities with Negative levels — fixed;
- Dragon Disciple's Blood of Dragons didn't recognize the existence of the second bloodline from Crossblooded — fixed;
- Fixed a bug that allowed enemies to sometimes pass through closed doors;
- Fixed a bug where Eldritch Knight's Diverse Training used to count Eldritch Knight's levels not only for the combat feats, but for everything that required Fighter levels or arcane spellcaster levels;
- Fixed a bug where Griffonheart Shifter's Griffon Shape used to count Shifter levels not only for the combat feats, but for everything that required Fighter levels;
- Fixed a bug where Magus Fighter Training used to count Magus levels not only for the feats, but for everything that required Fighter levels;
- Fixed a bug where Warpriest's ability used to count Warpriest levels not only for the combat feats, but for everything that required Fighter levels. It was also incorrectly available from Level 1 instead of 3 — fixed as well;
- Fixed a bug, where under Shifter's Fury you could use Bite and get an additional weapon attack;
- Fixed a discrepancy in the description of Azata's Song of the Second Breath, which referred to "All creatures" and "All companions" at the same time;
- Fixed a few cases of incorrect stacking of bonuses for Mythic Armor and Shield feats with other abilities, which caused higher values than intended;
- Fixed a rare combination of factors causing touch spells to fail if used while mounted;
- Fixed a trap in the DLC 3 that was impossible to reach to disarm;
- Fixed an Earth blessing for warpriest: Acid Strike can be used separately for main hand and off-hand now, and the damage no longer incorrectly multiplies;
- Fixed an issue with Improved Critical — it no longer doubles critical range from all sources, only the weapon's critical range as intended;
- Fixed an issue with Storyteller's Knowledge buff disapearing;
- Fixed Fire blessings for warpriest: the damage of Fire Strike no longer incorrectly multiplies, and it can be used for both hands separately; Armor of Flame now correctly uses a warpriest's level to calculate cold resistance and the description now states it lasts for 1 minute; the damage from;
- Fixed incorrect descriptions of some elemental bloodlines for Crossblooded Sorcerer;
- Fixed issues with forced multiple mythic level-ups in key moments of the story, in cases when mythic ranks weren't levelled up earlier;
- Fixed Paralysis mechanics — it now correctly removes bonuses from Dexterity instead of modifying Dexterity itself;
- Fixed Primalist archetype: Fixed multiple minor issues, rage powers can now be taken correctly, and Focus Strike now correctly interacts with Vital Strike;
- Fixed some cases of incorrect damage calculation for Arcane Bomber bombs;
- Fixed some cases of incorrect display of numbers during level up (it didn't take some feats into account);
- Fixed the issue with cavalier's Shield of the Liege skill, which sometimes incorrectly applied to the mount;
- Fixed the issue with not being able to completely dismiss Black Hole and similar area of effect spells;
- Fixed the issue with Whispers of Madness status effect, which could disappear for good after exiting the dungeons of Drezen and then coming back in;
- Fixed Water blessings for warpriest: Armor of Ice now correctly uses a warpriest's level to calculate fire resistance and the description now states it lasts for 1 minute; the damage from Ice Strike no longer incorrectly multiplies;
- Fixed Weather blessings for warpriest: Storm Strike correctly enchants weapons now, and Wind Barrier uses class level instead of caster level and protects against any ranged attacks;
- For dhampirs, when getting a negative level, the combat log will now display a correct message that they gained a negative level, but they are immune to its effect. Additionally, that negative level will be correctly displayed in their character sheet now;
- Gallu's Aura of Havoc will no longer force two saving throws instead of one on fitting targets;
- Ghost Rider's Frightful Gaze no longer disappears on level 9;
- Greater Carnivorous Crystal's ability was working incorrectly, awarding better stats to the copies than intended — fixed;
- Hagbound witch now can activate their claws at will and they don't disappear until deactivated or another similar ability is activated (like shifter claws);
- Having Improved Unarmed Strike and Shield Bash now allows to execute an attack with both a fist and a shield, like fighting with two weapons;
- Imitator's Master Slayer ability requirements were reworked for it to work correctly;
- Improved Uncanny Dodge was sometimes incorrectly awarded out of nowhere on level 5 — fixed;
- In The Treasure of the Midnight Isles DLC, Tailwind of Spellswords increase both attack and damage after using any ability instead of just spells — fixed;
- In Through the Ashes DLC, fixed an incorrect message when a character attempted to run with a sprained ankle;
- Inquisitor's Judgment — Smiting didn't add the alignment to their attacks for the purpose of bypassing damage reduction — fixed;
- It is now possible to empower and maximize Inflict Wounds spells with metamagic;
- It is now possible to use Extend metamagic on Aeon's Perfect form;
- It used to be impossible to craft scrolls for spells that had variations (i.e. Dispel Magic) — fixed, now you will be able to craft scrolls for Dispel Magic (Point) and Dispel Magic (Target);
- It was possible to cast Trickster's Trick Fate on an enemy target, providing all relevant bonuses — fixed;
- Kinetic Blade no longer gets bonuses for Point-Blank Shot now;
- Kineticist's Charged Water Blast had an extra Channel Negative Energy descriptor — fixed;
- Kineticist's Mud Blast had an extra Siege descriptor — fixed;
- Level 20 Dragonblood shifter now gains a final form of huge dragon with unique breath ability;
- Rageshaper shifter now gains bonus damage on slam attacks with level progression;
- Level of corruption now correctly affects arcane spell failure chance;
- Lich's Eyes of the Bodak spell didn't display negative levels over the target and added 2 negative levels right after use — fixed;
- Mystic Theurge spellbook didn't interact correctly with Hunters, blocking Hunter spells from selection — fixed;
- Mythic Demon's ability, the aspect of Succubus, provided a bonus to Use Magic Device instead of a bonus to Knowledge (world) - fixed;
- Mythical Swarm's Eye of the Swarm ability did not add damage to touch attacks while Swarm Form is active — fixed;
- now the Arcane Armor Mastery feat works as described (regardless of the presence of the Arcane Armor Training feat);
- Only the clones of the Mythic Swarm-that-walks took size of the Swarm into consideration for additional HP and fast healing, not the original Swarm — fixed;
- Order of the Nail Hellknight's Favored Enemy ability now works independently of Ranger's Favored Enemy ability and stacks with it;
- Penta now can correctly mount an animal companion;
- Point blank shot no longer increases self damage from geomancy for Geomancers;
- Prophet of Pestilence can now choose the "Second Spirit" mythic feat;
- Protective Luck now forces enemies to reroll for all types of attacks;
- Selection of feats for animal companions and other more exotic "pets" is no longer based on the owner's prerequisites, and checks the pet's prerequisites instead;
- Shaman and Witch's Protective Luck ability only worked against weapon attacks - fixed;
- Shamans now get the Manifestation ability on the 20th level, thanks to their spirit;
- Shatter defenses no longer works before the target was hit;
- Shieldbearer's Channel Negative Energy — Heal Undead had an incorrect range - fixed;
- Skald's Lesser Beast Totem granted only one claw attack to some animal companions — fixed;
- Some kitsune with charisma score above 11 couldn't cast the Light spell-like ability, granted by Kitsune Magic ability, — fixed;
- Some toggleable abilities could automatically be toggled off during rest. These will now be re-enabled automatically as long as they don't spend any resources;
- Taking 2 classes with an animal companion allowed to have a pet one level above its progressions — fixed;
- Horse animal companion now has a kick attack with hoofs. Don't stand behind it!
- The Bloodrager ability with Fey Bloodline Confusing Critical counted the difficulty of a Charisma-based saving throw instead of Constitution — fixed;
- The damage from the Cone of Cold spell is now converted to negative damage when the Death of elements ability is active;
- The Nobility domain's Inspiring Command ability now correctly grants a bonus to skill checks;
- The Oracle's revelation Whispers of Nature now works correctly;
- Thundercaller's "Incite Rage" ability used to buff all allies, even if they didn't have the "Accept rage" toggle on — fixed;
- Trickster's Microscopic Proportions spell can now make characters smaller than tiny. Big world, beware!
- Urban Hunter archetype couldn't continue leveling up the pets obtained from other classes — fixed;
- Using Lesser Kineticist Rod could delete some abilities from the kineticist — fixed;
- Various sources of Haste were multiplying bonuses as wasn't intended — fixed;
- Warpriest can enchant a weapon in any hand now:
- Warpriest's Blessings are now correctly removed when you retrain a character;
- Warpriest's Protection Blessing Aura of Protection now works correctly when resisting Sonic Damage;
- We've fixed and improved all abilities that allow to recover spell slots and spontaneous spells; now they either correctly replenish spell slots and spontaneous spells, or spell slots from the spell book;
- When playing on Core and above, one Ichor could spawn on the arena near Sithud's altar, not participating in combat — fixed;
- When the Mythic Swarm clone devoured the target, the main character's swarm size did not increase — fixed.
UI
- Bloodrager's spellbook progression was displayed incorrectly in some windows - fixed;
- Bug report window will no longer remain on the screen if used during a cutscene in the Prologue;
- Exit points can now be visible on the maps of Wilderness Encounters;
- Fixed a bug where obtaining the Shattered Sword of Sithhud wasn't reflected in the combat log;
- Fixed an annoying reappearing window, that offered to import a DLC5 save, if the player refused to import it;
- Fixed description for Warpriests Zone of Sanctification;
- Fixed incorrect display of spell lists by level for some archetypes;
- Fixed the incorrect glossary tags for Drezen and Elysium in the in-game texts;
- Fixed the issue in The Treasure of the Midnight Isles DLC where quitting the dialogue could break the level up window;
- Fixed the issue when enchantment effects on equipped weapons weren't visible in the inventory;
- In Storasta, the names of Tribe Chief Hovool and Healer Milin now properly display in their overtips;
- Inquisitors and Faith Hunters, who had Judgement ability, didn't have Resiliency (magic) and Smiting mentioned in the list of available Judgements, despite having them;
- Nenio's [spoiler]Change Shape ability no longer appears in controller/console interface before her true form is known[/spoiler];
- Paladins are no longer shown as arcane spellcasters in UI;
- Removed the "final chapter to complete this quest" indicator form all The Lord of Nothing quests;
- Resetting UI settings to default during some moments in the game such as cutscenes, could make the interface freeze — fixed;
- Some information was missing in the combat log when using the Disarming Strike feat — fixed;
- Status effects granted by Azata's court now have shiny new icons, praise Desna!
- Trickster's Breath of Money has a shiny new icon now.
Visual
- Added new animations to romance scenes across the whole game;
- Brass dragon form ability finally has its own model!
- Cutscene in the prologue, in which the future commander is carried on a stretcher was not played completely — fixed;
- During the first battle with giants in DLC5, running forward and triggering the hide and seek cutscene could prevent further progression - fixed;
- Fixed a bug with Vescavors disappearing in the Leper's smile;
- Fixed a number of minor visual bugs with The Spinner of Nightmares;
- Fixed a visual issue with ending cutscenes in the Lord of Nothing DLC, where Sendri could have two hats at once;
- Fixed an incorrect camera angle in a cutscene with the giants in the Lord of Nothing DLC;
- Fixed an issue with mounted characters in the cutscene with the Masked Stalker in the Lord of Nothing DLC, where the characters would teleport around instead of walking;
- Fixed flickering visual effects on the demonic barrier in Mutasafen's lab;
- Fixed issues with Bathomet and Hepzamirah animations when a polymorph is applied to them;
- Fixed issues with Ciar's model disappearing after being raised as undead by the Lich, both on the map itself and on the character screen;
- Fixed issues with disappearing textures in Drezen for Lich;
- Fixed minor visual issues on the location with returning evil Arueshalae;
- Fixed some Kellid animations;
- Fixed various visual issues with the cutscene of sacrifice in the Demon's temple;
- Fixed visual issues occuring when some party members are too far away when a cutscene with Sithud is triggered;
- Healed Targona didn't instantly gain her angel wing back — fixed;
- Improved lighting in the Upper city of Alushinyrra;
- Improved visuals for units leaving fog of war;
- Improvements for the cutscene with the goblins in the Lord of Nothing DLC;
- In the Plane of Shadow in the Lord of Nothing DLC, sometimes the selection circles on the characters could disappear — fixed;
- Invisible characters or flying weapons could appear in the Drezen Citadel location - fixed;
- Is some rare cases, an enemy's body could change its size after battle, when it was not supposed to — fixed;
- Lightning strike effects could sometimes proc on locations without the appropriate weather after visiting a location with them — fixed;
- Obtaining a new Lich level in Act VI could cause the mythic appearance to revert - fixed;
- Skipping the cutscene in the battle with the goblin leader in the Lord of Nothing DLC caused the cutscene to freeze — fixed;
- Some cutscenes across the game could look weird or funny when including polymorphed characters — fixed, polymorphs will now be always removed for cutscenes;
- The cutscene with Irabeth and the clone demon has been improved. Also, a bug that could cause the cutscene to fail to start has been fixed;
- Fixed the visuals for the throwing axes and darts — they no longer have incorrect red glow and are rotated correctly in flight;
- Sometimes the ghost horse's glow changed after its resurrection — fixed;
- Fixed the memory cutscene in the Vault of Graves, now the party does not appear in it. Don't mess with the time police!
System
- Fixed a major freeze in a cutscene with Vellexia when she turns the artists into furniture;
- Fixed an FPS drop while activating the Dispeller of Darkness in the Lord of Nothing DLC;
- Fixed crashes and FPS drops caused by Light Shield of Cursed Allegiance.
Misс
- Achievement for obtaining the first shard in the Lord of Nothing DLC now happens earlier, right after obtaining the shard;
- Companions that survived Through the Ashes DLC, that the player can meet in the tavern in the Lord of Nothing DLC, will no longer disappear if the player didn't talk to them;
- Epilogue slides will no longer claim that Anevia left if she was previously consumed by Swarm That Walks;
- Fixed a bug where a dialogue with Kyton could not initiate;
- Fixed the issue that could occur if two characters tried to lockpick and break the same chest simultaneously;
- If you killed Regill in the cave in chapter 2, he will no longer haunt you in the following chapters;
- Now, after a successful assault on the Gray Garrison in the first chapter, the party can properly rest and get rid of negative effects before the next chapter begins;
- The description of the item "Broken Trickster" has been corrected.
Windows 2.2.4p.1022 Release (2024-01-18)
Hello, crusaders!
An update 2.2.4p is here!
Highlights:
- During the siege of Drezen, the Corruption increment was not working while resting — fixed;
- Cruoromancer's Commanding Infusion ability now gives +4 to Charisma instead of Constitution;
- Fixed a bug due to which it was possible to leave the defense of the camp in Iza in the middle of a battle, which led to a breakdown of the script;
- Ghost horse turned into a regular horse when moving between locations — fixed;
- Errors in the endings of The Lord of Nothing DLC have been fixed.
If you are playing with mods, don’t forget to update them before loading your saves!
Beware of possible plot spoilers below!
Areas
- Fixed a bug in the The Defender's Heart tavern, due to which resting in the tavern could be interrupted by the arrival of Ulbrig, which led to a game freeze;
- Fixed bugs with possible freezing of the cutscene when the commander visits the Frozen Fane location in The Lord of Nothing DLC, as well as a bug with the absence of Sithhud the Reborn after his awakening;
- Fixed the loot in Defender's Heart in The Lord of Nothing DLC;
- Improved the loot in Frozen Fane in The Lord of Nothing DLC, and fixed a bug where checking the religion skill near a killed masked stalker gave incorrect information;
- In The Lord of Nothing DLC, the ability to hit the giant guards on the bridge with charge has been fixed. Now they will immediately raise the alarm after suspicious actions of the player;
- In The Lord of Nothing DLC, dialogue with jungle villagers will no longer be triggered if the character goes through a bad scenario;
- Player couldn't interact with the treasure pile in the goblin tower in The Lord of Nothing DLC — fixed;
- The local map of the Shadow World location has been improved in The Lord of Nothing DLC;
- Added a marker on Ulab's brother on the Shadow Plane in The Lord of Nothing DLC to make him easier to find;
- During the siege of Drezen, the Corruption increment was not working while resting — fixed;
- Flying vescavors now appear again after in the Leper's Smile location;
- If Sendri was killed, he will no longer appear in the ascention scene with Sithhud in The Lord of Nothing DLC.
Quests
- Fixed incorrect ending of dialog with Nocticula after the battle in the Trickster's council;
- Ignoring Wenduag's dialog blocked the development of her storyline - fixed.
Items
- Ring Of Shadow Stealing in The Lord of Nothing DLC now works correctly;
- Added mithral weapons to the merchant on the Plane of Shadow in The Lord of Nothing DLC. Mithral is considered silver for the purpose of stopping the regeneration of creatures vulnerable to silver.
Crusade
- Low morale debuffs are now visible on units.
Classes & Mechanics
- A character with a Water Domain or an Ice Subdomain, on the 2nd level of spells, will now receive Scorching Ray (Cold) instead of an Acid Arrow spell;
- After a battle on the side of Nocticula against Socothbenoth, you could get a negative effect that prevented you from participating in the battle — fixed;
- Arcanist's (Eldritch Font) Eldritch Surge ability was preventing the Arcanist's effective level for techniques from being raised — fixed;
- Arcanist's (Eldritch Font) Eldritch Surge ability gave the option to increase spell difficulty or caster level, instead of increasing both at the same time — fixed;
- Cavalier Disciple of the Pike can now take Weapon Training (Polearms);
- Cruoromancer's Commanding Infusion ability now gives +4 to Charisma instead of Constitution;
- Fixed a bug due to which it was possible to leave the defense of the camp in Iza in the middle of a battle, which led to a breakdown of the script;
- Fixed a bug with the ability to attack a goblin bard in The Lord of Nothing DLC;
- For the Barbarian class, the choice of the Godclaw deity is now blocked;
- Order of the Shroud Cavalier abilities now work correctly:
- — Challenge ability now grants morale bonuses to attack;
- — Spiritual Shield ability now gives a reflection bonus to defense. An undead condition has been added to the ability description;
- — Destroyer of the Undead ability now overcomes damage resistance;
- — Stand Against Darkness ability now gives the ability to make Attack of Opportunity. The ability now does not require undead to be the target of the summon, but works once per round;
- Retribution ability of Order of the Star Cavalier now works correctly;
- Pregen character Aengi always performed an auto attack with the Acid Splash spell instead of a weapon — fixed;
- Shaman's Enemies' Bane ability didn't allow choosing the type of the enemy — fixed;
- The Animate Dead and Lesser Animate dead spells did not take into account the Ascendant Summons trait and the Abyssal ability of the sorcerer’s legacy Added Summonings — fixed;
- The mythic ability Limitless Rage now also affects the Rampage ability of the Elemental Rampage Druid;
- The Possession spell now works correctly and influent to a subsequent enemy without error;
- The Shadowcaster's Shadow Form ability has been changed. The Charisma modifier now gives a bonus to health while the ability lasts;
- When entering the council and following combat, Trickster might not have any companions — fixed.
UI
- When playing with a controller, it was not possible to select the mythical Devil path if you were playing as Azata due to the mythical path selection screen freezing — fixed.
Visual
- Fixed stretched textures on the ground in Drezen;
- Fixed the transformation into a golden dragon in the cutscene upon returning to Drezen;
- Hand of Sithhud was falling through the snow under textures — fixed.
Misс
- Fixed Fog of War dissolves on Units appear;
- Ghost horse turned into a regular horse when moving between locations — fixed;
- The dead from the previous party are back on their feet in The Lord of Nothing DLC — fixed, now they are all lying down again and covered with an ice crust;
- The Sadistic Game Design achievement is now awarded at the end of the game, as it should according to the description;
- Now Ulbrig is no longer listed in the party if he was killed or left the group;
- Errors in the endings of The Lord of Nothing DLC have been fixed.
Windows 2.2.3c.1004 Release (2023-12-14)
Hello, crusaders!
Update 2.2.3c is here, in which we again fixed the mechanics of the Winter Witch and Winter Child.
If you are playing with mods, don’t forget to update them before loading your saves!
Beware of possible plot spoilers below!
Classes & Mechanics
- When leveling up, the Hellknight could not select Pentamic Faith — fixed;
- In some locations, the terrain for Geomancer abilities and buffs was not taken into account correctly — fixed;
- Oracle curse progression was not calculating correctly and as described — fixed;
- Combining the Winter Witch and Winter Child spellbooks now works correctly;
- The levels of the Winter Witch are now added together with the levels of the Winter Child to determine the level of the Blizzard Servant;
- Winter Witch's Unearthly Cold ability also applies to the cold damage from Blizzard Servant's Whirlwind of Hail ability;
- The Winter Witch's Cold Specialization ability also increases the difficulty of the Blizzard Servant's Whirlwind of Hail saving throw.
Windows 2.2.2g.1001 Release (2023-12-05)
Update 2.2.2g
Hello, crusaders!
An update 2.2.2g is here!
Highlights:
- Assassin's Use Poison ability has been increased: now given by the formula 6 + Assassin's level multiplied by two;
- Assassins get the Hide In Plain Sight ability back. Due to improved applicant recruitment, it will now happen on the 5th level instead of 8th;
- Removed all checks for Assassin's Mark of Death ability — now the ability always triggers on the enemy;
- Shadowcaster’s Shadowform ability now lasts longer;
- The Dark Lurker got back the availability of a Rogue talent at level 20. Also, his Blade in the Darkness ability now has no limit on the number of uses per day. For the use of these abilities, retraining might be needed.
If you are playing with mods, don’t forget to update them before loading your saves!
Beware of possible plot spoilers below!
Areas
- A mercenary alchemist with active cognatogen took permanent stat damage when entering or leaving Nexus, Drezen, or other safe zones — fixed;
- Caught and brought back the sneaky doppelganger from Ineluctable Prison, who could disappear after going out of the area and back;
- Fixed a bug in The Lord of Nothing DLC where the door-wall in the wizard tower library could be permanently closed;
- If shadows have been killed on the Shadow Plane in The Lord of Nothing DLC before the death of Ulab's brother, there was a duplicate dialog with the brother — fixed;
- In the Goblin Tower in the Lord of Nothing DLC, it was impossible to loot a goblin’s corpse — fixed;
- In the Goblin Tower, a FoW blockers have been added to the doors on the 1st and 3rd floors;
- In the Lord of Nothing DLC, Aethylia would not come to the roof of the tower if Buus was killed in the first phase of combat — fixed;
- It is now possible to pick up the meat in the goblin tower in the Lord of Nothing DLC;
- In The Lord of Nothing DLC, the party could get stuck before the battle arena with the chieftain of the giants — fixed;
- Players could not get through to the ziggurat in the Inevitable Excess DLC — fixed.
Quests
- Added Sendri's reaction to the number of shards collected by the player in The Lord of Nothing DLC;
- Flower Princess in the Lord of Nothing DLC could be killed by hostile units, which was breaking the quest — fixed;
- Lost Soul quest in The Lord of Nothing DLC could fail if it wasn't taken earlier - fixed;
- Now we can actually move the dead man's bones in the cave with weapon in The Lord of Nothing DLC;
- Old Moe's Husband quest in the Lord of Nothing DLC will no longer appear in the journal and instantly fail after the dragon attack cutscene if it wasn't picked up earlier.
- Resolved an issue with the attack of animals, fed by the heroes during the quest at the Goblin's Tower;
- Sometimes the quest "Attain omnipotence" didn't start when the player character gained the third shard of Sithhud in The Lord of Nothing DLC - fixed;
- You can no longer poison the drink of already dead giants in The Lord of Nothing DLC;
- The Treasure of the Midnight Isles: Tracking quest didn't fail in The Treasure of the Midnight Isles DLC even if the player refused to complete it — fixed;
- When killing the elder Akhshan in The Lord of Nothing DLC, the associated quest was not progressing in the journal — fixed.
Items
- Helmet of Comradery doesn't have a title — fixed;
- Seal of Madness glasses now work correctly;
- Shiny Helmet is now displayed correctly on characters;
- The Candle of the Playful Succubus could work in the area of effect of the Dimensional Lock in The Lord of Nothing DLC — fixed;
- Boots Of Free Rein now protects from the Seamantle effects;
- Shattered Sword of Sithhud could remain in inventory after completing the Restore Sithhud's blade quest in The Lord of Nothing DLC — fixed;
- Ring Of Shadow Stealing in The Lord of Nothing DLC now works correctly.
Classes & Mechanics
- Assassin's Use Poison ability has been increased: now given by the formula 6 + Assassin's level multiplied by two;
- Assassins get the Hide In Plain Sight ability back. Due to improved applicant recruitment, it will now happen on the 5th level instead of 8th;
- Removed all checks for Assassin's Mark of Death ability — now the ability always triggers on the enemy;
- Shadowcaster’s Shadowform ability now lasts longer;
- The Dark Lurker got back the availability of a Rogue talent at level 20. Also, his Blade in the Darkness ability now has no limit on the number of uses per day. For the use of these abilities, respec might be needed;
- Alone in the Dark ability was getting incorrect bonuses from the death of summoned units — fixed;
- Changed the default position of the camera for better visibility on the entrance to the goblin tower in the Lord of Nothing DLC;
- Cold Supremacy effect could grant a character extra buff — fixed;
- Death's Realm spell now works correctly;
- Fixed a bug with the assassin's poison dealing 0 damage;
- Fixed a bug with the mythic feat Boundless Healing that caused casting with this feat to trigger an attack of opportunity;
- Fixed all armor-related skills and feats not working correctly with the Mithril Armor. Also fixed all armor-related skills and feats that continued to work if the unit was under a polymorph spell;
- Fixed the dialogue after Storasta in the Lord of Nothing DLC;
- Fixed the incorrect work of some summoning abilities in the area of Dimensional Lock effect in The Lord of Nothing DLC;
- If an Eon commander skipped the cutscene of arrival to the Abyss in Act IV, instead of the dialogue with the Hand of the Inheritor the dialogue with the mirror could start instead — fixed;
- In The Lord of Nothing DLC, the Shards' passive ability Cursed Might did not allow you to inspect a unit with this ability — fixed;
- Incite Rage ability was affecting even allies who don't take rage — fixed;
- It is now possible to climb the ladder to the stage in the goblin tower of the Lord of Nothing DLC;
- Stalwart Defender's damage reduction now stacks with damage reduction from other sources, including armor;
- The ability to enchant weapons with the Fire Burst, Ice Burst and Lightning Burst properties has been added to Magi at level 5.
- The ability to enchant weapons with the Speed property has been moved to level 5;
- The Bloodrager ability with Fey Bloodline Confusing Critical counted the difficulty of a Charisma-based saving throw instead of Constitution — fixed;
- The Dispelling Bomb can now dispel the Summoned Horse spell;
- While resting, buffs were removed from characters only after finishing the rest, and not during the process — fixed;
- Warpriest's Blessing Copycat has been fixed: removed an unnecessary sentence from the description, added a visual effect, and the duration is now calculated correctly;
- Combining the Winter Witch and Winter Child spellbooks now works correctly;
- The levels of the Winter Witch are now added together with the levels of the Winter Child to determine the level of the Blizzard Servant;
- Winter Witch's Unearthly Cold ability also applies to the cold damage from Blizzard Servant's Whirlwind of Hail ability;
- The Winter Witch's Cold Specialization ability also increases the difficulty of the Blizzard Servant's Whirlwind of Hail saving throw.
UI
- Fixed Dual Sense hint Icons;
- Fixed the display of one of the quest lines when talking to the Healer;
- Mythic Armor Focus — Avoidance effect is now correctly shown in the UI;
- Now when retraining a character in The Lord of Nothing DLC, the mythic path selection window does not appear when selecting shards development;
- Under some circumstances the game would not offer the Trickster player to change their portrait to Mythic Trickster — fixed.
Audio
- Fixed sound bugs in the cutscene with Kyton in The Lord of Nothing DLC.
Visual
- Added visual effects on frozen goblins in The Lord of Nothing DLC;
- Fixed a visual bug with blood in the Verdant Caves in The Lord of Nothing DLC;
- Fixed the ax in the Verdant Caves in The Lord of Nothing DLC;
- Fixed the cutscene near the portal mirror in The Lord of Nothing DLC;
- Fixed the cutscene with Norte before the boss fight in the Goblin's Tower in The Lord of Nothing DLC;
- Fixed the problem with characters hovering over a bench after skipping a cutscene in the underground floor of the goblin tower in the Lord of Nothing DLC.
- Lighting on the Wardstone in the Gray Garrison could disappear — fixed;
- Mythic appearance visuals were breaking in the late game — fixed;
- Objects in the Frozen Fane will no longer turn pink in The Lord of Nothing DLC;
- On the roof of the Goblin's Tower in The Lord of Nothing DLC the camera view was twitching — fixed;
- Reyna could twitch during the cutscene with the Giants in The Lord of Nothing DLC — fixed;
- Stahlmar's grave might not appear in The Lord of Nothing DLC — fixed.
System
- Improved FPS in the Shadow World location;
- The frame rate could drop during cutscene in the Shadow World in The Lord of Nothing DLC — fixed.
Misс
- Added the voiced lines for Sendri and Rekarth to the first dialogue with Penta in The Lord of Nothing DLC;
- Even with a successful check, the letter was hiding from players in the Goblin's Tower in The Lord of Nothing DLC — fixed;
- Fixed a bug with replicas of Aethylia statues in the ritual room in The Lord of Nothing DLC;
- Fixed interaction with the bench in the Goblin's Tower basement;
- Fixed the dialogue of clearing the rubble in The Lord of Nothing DLC;
- Improved optimization in the cutscene with Kyton;
- In The Lord of Nothing DLC the dialogue lines about Norte and Aethylia won't appear if you haven't met them previously;
- In The Lord of Nothing DLC when interacting with some objects, incorrect sound effects were used — fixed;
- In The Lord of Nothing DLC, character collision has been fixed — they will no longer sink into a gold pile;
- In The Lord of Nothing DLC, your pet could be stolen in the tavern — fixed;
- It is no longer possible to talk to the burnt druid again and burn them on the altar a second time in The Lord of Nothing DLC;
- The Hill Giant in The Lord of Nothing DLC might not start the fight after jumping from a cliff if the player is sneaking — fixed;
- The timing of the heroes' voice lines in different situations at the Goblin's Tower has been changed;
- Undead Subdomain now has the correct description;
- Fixed a bug in the dialogue with Sister Kerismei in The Lord of Nothing DLC.
Windows 2.2.1a.994 Release (2023-11-24)
Update 2.2.1a
Hello, crusaders!
An update 2.2.1a is here!
Highlights:
- Fixed the ability to kill Sithhud the Reborn in The Lord of Nothing DLC before time. Now after killing him the cutscene appear and the party will not be stuck at the arena;
- A blizzard elemental (Druid Winter Child companion) now resurrects after resting.
If you are playing with mods, don’t forget to update them before loading your saves!
Beware of possible plot spoilers below!
Areas
- If shadows have been killed on the Shadow Plane in The Lord of Nothing DLC before the death of Ulab's brother, there was a duplicate dialog with the brother — fixed;
- Polymorph on companions in The Lord of Nothing DLC final cutscenes has been fixed.
Quests
- Now defeating Sithhud in The Lord of Nothing DLC triggers a dialogue with companions.
Classes & Mechanics
- Vengeful Comets spell firing 2 projectiles even when the buff only gave one projectile — fixed;
- Extra Hex (Shaman) feat gave a choice of Witch hexes instead of Shaman's — fixed;
- Weretiger in the last form didn't have access to the Combat Expertise — fixed;
- In some cases, the Weretouched didn't get a Trip combat maneuver — fixed. To get the maneuver, you will need to reuse animal form;
- Fixed the ability to kill Sithhud the Reborn in The Lord of Nothing DLC before time. Now after killing him the cutscene appear and the party will not be stuck at the arena;
- A blizzard elemental (Druid Winter Child companion) now resurrects after resting.
Visual
- Cutscene in Dry Crossroads location with Greybor has been fixed.
Misс
- Some symbols were missing from Chinese localization — fixed.
Windows 2.2.0av.992 Release (2023-11-22)
Update 2.2.0av
Hello, crusaders!
An update 2.2.0av is here!
Highlights:
- When importing saves and characters from "Through the Ashes" DLC to "The Lord of Nothing" DLC, in a rare case one of the characters could disappear from the party permanently — fixed. If you have already encountered this bug, you will have to go back to the save at the previous location before this bug;
- You couldn't speak with the Pillars of the Skulls in the Ziggurat— fixed;
- After the last update, Archmage Armor sometimes didn't work — fixed.
If you are playing with mods, don’t forget to update them before loading your saves!
Beware of possible plot spoilers below!
Areas
- If a player managed to sneak past the giants unnoticed in "The Lord of Nothing" DLC, the alternate descent will now be hidden so as not to be misleading;
- In "The Lord of Nothing" DLC, the ability to hit the giant guards on the bridge with charge has been fixed. Now they will immediately raise the alarm after suspicious actions of the player.
Quests
- If the player killed the giants, that guard leather workers, before taking the quest in "The Lord of Nothing" DLC, the quest could not be completed — fixed.
Items
- Candle of the Playful Succubus inflicted twice more negative levels that it should — fixed;
- The Hammer Fists bracers were not displayed on the character model — fixed;
- After the last update, Archmage Armor sometimes didn't work — fixed.
Classes & Mechanics
- Penta from “The Lord of Nothing” DLC now can correctly mount an animal companion;
- You couldn't speak with the Pillars of the Skulls in the Ziggurat— fixed.
Visual
- Skipping the cutscene in the battle with the goblin leader in “The Lord of Nothing” DLC caused the cutscene to freeze — fixed;
- Sometimes the ghost horse's glow changed after its resurrection — fixed;
- During the first battle with giants in “The Lord of Nothing” DLC, running forward and triggering the hide and seek cutscene could prevent further progression — fixed.
System
- FPS drop while activating the Dispeller of Darkness — fixed;
- When importing saves and characters from "Through the Ashes" DLC to "The Lord of Nothing" DLC, in a rare case one of the characters could disappear from the party permanently — fixed. If you have already encountered this bug, you will have to go back to the save at the previous location before this bug.
Misс
- Fixed a bug where a dialogue with Kyton in “The Lord of Nothing” DLC could not be initiated.
Windows 2.2.0as.989 Release (2023-11-21)
Hello, crusaders!
An update 2.2.0as is here!
Highlights:
- Assassin changes;
- New mythic feats (including Armor feats and Shield feats);
- New spells;
- New item - Pearl of Power;
- New Blood Kineticist animations.
If you are playing with mods, don’t forget to update them before loading your saves!
Beware of possible plot spoilers below!
Areas
- Fixed navigation at the feast table and in some areas of Daeran's party hall;
- Fog of war in Dragon Burial Ground has been fixed;
- Fog of war in Lost Chapel has been fixed;
- Gargoyles in War Camp did not start the battle with the crusaders until the commander arrives - fixed;
- In Pulura's Fall, you could get stuck in the corner behind the lamp - fixed;
- In the Defender's Heart, player character could not use the services of a priest to read scrolls — fixed;
- Navigation in The Inevitable Excess DLC has been improved;
- Skulls and navigation in the Ziggurat have been improved;
- The navigation in Dragon Burial Ground has been fixed, so the player couldn't stick in the ruins;
- The trap was triggering immediately after crossing Under the Gates doorway in Drezen - fixed;
- When playing as Azata, horses could get stuck in trees in Drezen - fixed;
- You can no longer teleport through the gates in Enigma and Drezen;
- You could run into burning ruins in the war camp - fixed;
- Traps in the Midnight Fane weren't activated when stepped on — fixed;
- A bugged autosave in the Soldiers' Party location is no longer created when leaving the location;
- During negotiations with the succubus in the Hellknights' camp, the party members' animal forms are now removed so that everyone can comfortably sit on the rug;
- In the Through the Ashes DLC, the dialog about the skeleton knight didn't always launch in the graveyard - fixed;
- It was possible to leave the random encounter location before talking to Sull - fixed;
- Navigation in the Core of the Riddle has been improved;
- Now you can't teleport through walls into secret rooms, thereby blocking your party;
- When collecting loot on exiting the Midnight Isles location while the game was paused, players sometimes couldn't leave the level without replaying it - fixed;
- The bug where three Apocalypse Locusts in Gundrun would decrease FPS with their abilities has been fixed;
- Navigation in The Inevitable Excess DLC has been improved;
- Sometimes fog of war reappeared after skipping time - fixed.
Quests
- A conversation with Greybor quest did not fail after returning to Drezen — fixed;
- Camellia's quest in Chapter 1 now properly fails if not completed by the start of Chapter 2;
- Ember's quest The Wicked did not fail in the Chapter 5 — fixed;
- It was impossible to get a Gold Coin with Baphomet's Mark if the player character left Midnight Fane without looting Darrazand's body — fixed;
- Players following non-Demon Mythic Path could see a Demon-specific cue in a dialogue on the market square - fixed;
- Quest "A Conversation with Sosiel" will now fail if not completed before the fifth chapter;
- Quest "Zacharius's Phylactery" couldn't be completed if the player character didn't break the wand — fixed:
- Seelah's personal quest will now properly fail if not completed by the end of Chapter 1;
- Sometimes Aeon's endings were blocked as Pharasma and Areelu couldn't initiate a dialogue — fixed;
- Sosiel's quest Prisoner of the Abyss did not fail when entering Colyphyr — fixed;
- The Mythic Lich exclusive game ending now only available to the liches who still possess their phylactery;
- The Spirit Catcher in Gundrun Wilds won't ask to not leave him alone for long if you've already found his friends;
- Ulbrig's quest didn't fail even after his death — fixed;
- An addendum to Seilkind's quest in Act 5 to search for Seilkind at the place where his soldiers died now completes when Seilkind is found. It will no longer appear on the Worldwound map and cause confusion;
- An errand to bring a shard of Aroden's Shield to the Storyteller now falls in its proper category in the journal;
- Arysen Krei from Gundrun will now reveal himself an agent of the Whispering Way only to a Mythic Lich player;
- Fixed the dialogue drop at the end of Act 4 after Ulbrig's cue when asking companions about how they fared without the commander;
- Fixed the objective "Talk to Fye" in Borrowed Dreams quest;
- Now you can't flee from the battle at the "Soldiers' Party" if it has already started;
- Traces of Shadows quest will now fail automatically in Act 5, if you did not ask about the Spinner of Nightmares in the Ten Thousand Delights;
- Trying to hide the information about Nahyndrian Crystalls and failing will be properly referenced in Nocticula dialogue. You will be able to tell Shamira about where you've found the Nahyndrian Crystalls to further help her in her traitorous misdeeds. This will be referenced in Nocticula dialogue;
- You will be able to tell Nocticula about your search for Nahyndri even if you've already completed the second part of the search.
Turn-based mode
- The animation of one of the crusaders in the War Camp was broken and caused turn-based combat to hang - fixed;
- Trickster's 3rd rank Persuasion ability worked instantly at the start of combat instead of taking the entire first round - fixed;
- The game could freeze in turn-based mode when using a spell out of range — fixed;
- Psychotic Undertow wasn't displayed in the interface - fixed;
- Units that had not yet taken any turns in combat were sometimes not caught flat-footed - fixed.
Items
- Call To Violence cloak now works correctly with Focused Rage;
- Fixed the damage description for the Crushing Burden weapon;
- Knee Pads of Mighty Swipe item's effect after killing an enemy now only works until еру end of the fight;
- Necromancer's Staff had wrong image and model - fixed;
- Now the Book of Dreams updates as it should;
- Rod of Mysticism now works correctly;
- The Clemency of Shadow ring had no button to deactivate its ability —fixed;
- The Elixir of Inconceivable Transmutations of Body, and Soul, and Also Mind will now apply an alchemical bonus instead if an inherent;
- The glaive Banshee's Heart now deal 2d8+4 damage instead of 2d8 on critical hit and ignore extra damage modifiers;
- The glaive Mutilated Angel now works according to the description;
- The indication of the source of the bonuses has been added in the description of the Call to Violence cloak;
- Boots Of Free Rein now protects from the Seamantle effects;
- Boots of Free Rein now works correctly against Tsunami spell;
- Deathbed Servant now gives the constant effect of the cloak of dreams spell as supposed;
- Mechanics: The Bound of Possibility cloak now doesn't give a penalty to the Trickster;
- Now Finnean in a form of Scythe is a piercing and slashing weapon;
- Torches are now is one-handed weapon instead of light weapon;
- Apprentice Robe no longer works if it is removed from the character;
- Explosive Fervor light crossbow now correctly calculates its damage to secondary targets;
- Kinetic Blast no longer has benefit from Amulet of mighty fists;
- The "Clemency of Shadow" ring's summoning ability triggered not only when someone in the group lost consciousness, but simply every time when their health gained new negative count (such as with the Last Stand feature) which led to incredible clusters of summoned spiders.Now the ability only triggers as described: when someone in the group passes out;
- The Bliz Battleaxe now damages all targets within 10 feet with its ability, not only the initial target;
- The Silver Hawk Crossbow now correctly deals force damage in a 10 feet radius of the successful target on critical hits;
- The two-handed ax “Blinding Wrath”, now deals only 1d12 of damage with its unique property, without modifiers;
- Mithral breastplates was cheaper than it should — fixed;
- Fiery Spell Weaver staff now works according to the description;
- Additional damage from the Ring of Pyromania is applied in a separate line - fixed;
- Dwarven Urgosh now correctly deals slashing 1d8 damage from main hand and piercing 1d6 damage from off-hand;
- Ring of Sacred Touch was causing incorrect damage - fixed;
- Shroud of the Eternal Hunger no longer triggers from allied spells;
- The Jinx falchion caused incorrect damage due to its unique property - fixed;
- The Mallander's Penance short sword's unique ability dealt increased damage - fixed;
- Flamboyant Hat now displayed correctly on the character.
- Crusade
- Drag and drop units from one army to another is now more convenient;
- When playing with a controller armies could change path or teleport to each other — fixed;
- Cultists Of Baphomet no longer undead;
- Dark Bonds Cooldown now 15 lasts days;
- Enemies in crusade mode no longer have aeon's visual effects;
- Enemy archers now correctly switch to melee weapons in melee;
- General's Master of Maneuver did not increase the allowable army size - fixed;
- Heavenly Ward now lasts 15 days instead of 30 days;
- Heroic Gait now correctly gives attack bonus;
- Isgeri Training now works according to the description;
- Maguses no longer make saving throws against their own abilities;
- Weakening Trap now correctly shows tiles it affects;
- Zagelforntz's Giants ability tooltip now shows damage;
- Added detailed descriptions of unit abilities;
- Army Of Bards now have correct abilities;
- Babau's Protective Slime no longer has a saving throw;
- Dragon Disciples in battle started fighting with their fists instead of their weapons - fixed;
- New Buildings - Saboteurs' Headquarters and Scouts' Headquarters now available for building after conquering any region;
- Race Solidarity event for elves now gives correct units (2 bards instead of 2 dragon disciples).
Classes & Mechanics
- Druids now gain the Woodland Stride ability on level 2 and Hunters now gain the Woodland Stride ability on level 5;
- Blessing of Luck and Resolve was dispelled by the companions — fixed;
- Celestial totem, greater worked incorrectly — fixed;
- Chosen of Dark Nova buff gave +10 bonus instead of correct +5 — fixed;
- Fiend Totem, greater worked incorrectly — fixed;
- Vital Strike didn't work with Brilliant Energy feat — fixed;
- Abyssal Salamander in The Treasure of the Midnight Isles DLC now uses its spells and abilities against the commander;
- Aeon had no opportunity to dismiss the area effect spells — fixed, according cantrip added to the spellbook;
- After gaining Improved Uncanny Dodge, bonuses from Uncanny Dodge could disappear - fixed;
- Superior Summoning now works as intended;
- Aivu's Heroic Aura now works correctly;
- All of the Shifter's feats now you can select in Mythic Extra feat;
- Allied Spellcaster and Shielded Caster are no longer considered as Combat Feat;
- Animal companions no longer can learn Indomitable Mount Feat by themselves;
- Animal companions no longer can pick Mounted combat feat;
- Arcanist's Eldritch Surge ability was preventing the Arcanist's effective level for techniques from being raised - fixed;
- Arcanist's Eldritch Surge ability gave the option to increase spell difficulty or caster level, instead of increasing both at the same time - fixed;
- Archon's Aura can now have Persistent metamagic;
- Armored Battlemage no longer have access to Devoted Blade, Bane Blade, Enduring Blade, Ghost Blade arcanas;
- Blood Kineticist's abilities have gotten their own animations;
- Buff from Protection from Arrows now works same as Protection from Arrows, Communal;
- Carnivorous crystals provoked an attack when they changed form during ambush — fixed;
- Cavalier of Order of the Star Calling ability did not add half of the Cavalier's level to the Paladin's level to determine the effect of Channel Energy and Lay on Hands - fixed;
- Cavalier was losing the ability to share teamwork feats after using the Tactician ability — fixed;
- Cavalier could not extend the buff that gives an ally a teamwork feat with one more use of the Tactician ability — fixed;
- Cavalier's ability Bigger They Are of the Disciple of the Pike archetype didn't work - fixed;
- Cleric's Dispelling touch used to dispell all kind of effects - fixed, not the ability affects only spells;
- Cruoromancer's Commanding Infusion ability now gives +4 to Charisma instead of Constitution;
- Crusader Edge and Bless Weapon didn't work with Enduring spells — fixed;
- Curse of Undead affected both enemies and allies — fixed;
- Death ward now protects against Wracking ray;
- Death's Realm and Bone Spear spells have been added to the Lich's mythic spellbook;
- Dragonkind spells gave tail attack as primary attack - fixed to secondary attack;
- Drovier's Animal Aspects now works correctly;
- Expanded Arsenal (Magis School) feature now correctly counts bonuses;
- Extra Rage Power feat now works correctly for Barbarian Instinctual warrior;
- Fixed the favored enemy progression for the Order of the Nail;
- Fixed the interface for leveling up animal companion;
- Fixed the premade Inquisitor build;
- Granted powers of Domains to determine their effect are tied to the sum of the caster levels of archetypes with domains, not the sum of the levels of archetype classes with domains — fixed;
- Hellhound Breath no longer deals extra fire damage to each affected target;
- Hunter's Surprise now works correctly;
- Identical spells from regular class spellbooks and mythic lich spellbooks are now displayed correctly in the list;
- If a character does not take Inspired Rage while already in barbarian aura, they do not receive the effects of Inspire Ferocity - fixed;
- If an Barbarian upgrade was chosen for the skeletal champion, he didn't get rage powers as listed — fixed;
- If the companion who betrayed you has a pet, it will switch sides with its owner;
- Improved Evasion feat now works correctly;
- In The Last Sarkorians DLC, it was possible to Trip animated weapons - fixed;
- Kineticist's Earth Blast Wall didn't work against incorporeal creatures - fixed;
- Kineticist's Magnetic Infusion bonuses lasted only one round instead of two - fixed;
- Ley Line Guardian's Conduit Surge ability now affects only spells;
- Lich's Flay for Purpose spell now doesn't tear the victim apart;
- Mighty Charge didn't double the threat range of any weapons during a charge - fixed;
- Mounted character now correctly interacts with doors and items;
- Mythic Demon's ability "Aspect of Vrolikai" affected the abilities as well as spells - fixed;
- Mythic feat "Sorcerous Reflex" could be used with the spells of zero rank — fixed;
- Mythic Gold Dragon's Perfect Soul ability now gains +8 to Wisdom;
- Natural armor sometimes worked against touch attacks — fixed;
- Now you can select Abyss as your Favorite terrain when leveling up;
- Oracle's Life Link ability now only works during combat;
- Order of the Shroud Cavalier abilities now work correctly:
- Challenge ability now grants morale bonuses to attack;
- Spiritual Shield ability now gives a reflection bonus to defense. An undead condition has been added to the ability description;
- Destroyer of the Undead ability now overcomes damage resistance;
- Stand Against Darkness ability now gives the ability to make Attack of Opportunity. The ability now does not require undead to be the target of the summon, but works once per round;
- Retribution ability of Order of the Star Cavalier now works correctly;
- Paladin's Divine Weapon Bond — Disruption ability had the wrong difficulty and could be used with any type of weapon, not just melee bludgeoning weapons — fixed;
- Premade build for rogue has been corrected;
- Rage Power "Fiend Totem" was applying the damage twice when used against the unarmed attacks — fixed;
- Removed +5 Intellect bonus for Skeletal Magus and +5 Wisdom bonus for the Skeletal Cleric;
- Saddle Up ability remained available after retraining into a class that doesn't have an animal companion - fixed;
- Serenity effect no longer allows critical hits;
- Shaman's ability Paragon of Battle was being performed as a quick action rather than as a standard action - fixed;
- Shaman's Enemies' Bane ability didn't allow choosing the type of the enemy - fixed;
- Skald now grants their allies passive "Inspire Ferocity" effect;
- Skeletal Champion no longer can have inquisitor upgrade more than one time;
- Skill points were not increasing from Intelligence if the Inherent modifier was used to increase the characteristic - fixed;
- Some bosses didn't have the immunity for the Mythic Persuasion as they should — fixed;
- Some enemies could try to disarm animal companions — fixed;
- Spell Specialization feat now includes Mythic spells;
- Student of War ability Know Your Enemy now correctly ignores immunity to critical hits;
- Student of War ability Mind Over Metal, Oracle's ability Nature's Whispers, and biographies Acolyte and Healer now add the highest characteristic bonus to the armor class;
- Swarm That Walks size requirement was incorrectly displayed when creating 1 Swarm Clone - fixed;
- The "Best jokes" ability didn't work according to the description — fixed;
- The Barbarian could get Fatigued after Rage even they have feat Tireless rage - fixed;
- The Bullying Thrill feature of an Animal Companion Bully Archetype didn't give morale bonuses according to the description — fixed;
- The Fire Shield ability of Scorcher of Souls worked incorrectly — fixed;
- The Heroic Invocation spell did not suppress the fear effects - fixed;
- The Hunter Forester ability Breath Of Life now works correctly;
- The requirements for taking certain Bloodlines have been reworked - for example, you can no longer take two different Draconic Bloodline;
- The temporary HP displayed incorrectly in some cases — fixed;
- There was a permanent Corruption even after taking a rest - fixed;
- Tower Shield Training ability at 3rd level did not increase the maximum Dexterity modifier of the armor;
- Transformation spell allowed characters to activate magic items — fixed;
- Vavakia's claw attacks in demonic form now work correctly;
- Weapon Snatcher ability now uses the Trickery check correctly;
- When completing Chapter 2, the characters will fully heal and get rid of all negative effects;
- When fighting Mephistopheles, there is now a limit of creatures summoned by the archdevil. Changed Mephistopheles' behavior on low difficulty levels;
- When polymorphed, player character couldn't use any items — fixed;
- While Demonic Rage the character didn't gain immunity to Daze, Paralyzed, Petrified, Frightened, Stunned, Confused, and other conditions - fixed;
- Winter witch couldn't pick a shamans' or witch's spellbook at 1st level — fixed;
- You can now choose Persistent as your Favorite Metamagic;
- Chain Lightning spell now deals a maximum of 20d6 damage;
- Knight of the Wall Cavalier's Soul Shield ability now correctly calculates will save bonuses;
- Magic Nullification now dispels buffs from the Aeon spells;
- Oracle's Nature's Whisper and AC Bonus of the Scaled Fist Monk simultaneously gave a bonus to defense - fixed;
- Order of the Sword Cavalier's Knight's Challenge ability now replaces Challenge made by the same character. Also, it is now impossible to Challenge a creature that has already been affected by a Knight’s Challenge spell;
- Power Attack and Deadly Aim optimized its work to turn off immediately at will and both apply additional buff on attacks that indicate that you use them. Their effects will active until your next turn or 1 round in real time;
- Radiant Ground now affects 30 feet of radius instead of 20;
- Ranger Demonslayer's Fiendish Quarry and Improved Fiendish Quarry abilities now work correctly;
- Retaliation of the Chain now works correctly;
- Righteous Might ability used by an evil character now correctly gives Damage resistance - Good;
- Rogue's Finesse Training now can be chosen only among the weapons you are proficient;
- Shaman Witch Doctor archetype can now choose the Extra Channel feat;
- Shaman's Wind Ward hex ability distance is now Touch instead of Close;
- Shieldbearer Warpriest's Shield Adept ability now correctly calculates bonuses from the equipped shield to concentrate checks;
- Spike attacks granted by the Grow Spikes ability of the Shifter Manticore Child allowed the Midnight Bolt to be used an infinite number of times - fixed;
- Successful saving throw against the Drone ability, provides a character with immunity for 24 hours - now works correctly;
- Summon Perpetually Annoyed Wizard now have correct duration;
- Sun Form spell now correctly calculates damage for it's rays by adding angel's mythic level to the caster level;
- Supernova spell description now correctly states that it damages everyone, not only enemies;
- Freezing Nothingness now correctly calculates it's DC to break free;
- Temporary and permanent effects of the Mind Fog spell no longer stack their penalty;
- The Bomber's Eye spell has been fixed. Now contains the attack source in the log, and the attack bonus type has been changed to Insight;
- The damage bonus of the Destruction domain's Destructive Smite ability of the now works correctly;
- The Helmet of Comradery now correctly calculates its bonuses from allies and don't count wearer;
- The Nauseated effect applied by the Phantasmal Web spell now works correctly on creatures immune to poison;
- The range of the Warpriest's Battle Companion ability was fixed;
- Trip immunity now provides immunity to the Trip combat maneuver as well, not just to the prone condition;
- True Arcane Bloodrage now works according to the description;
- Various sources of Haste were multiplying bonuses - fixed;
- Vital strike with a Shifter's Aspect of Manticore calculates damage correctly;
- Warpriest's Destructive Attacks ability now has the correct type of bonus and correct description of the damage source;
- Warpriest’s From the Grave ability now provides the correct bonus to saving throws;
- Warpriest's Lead by Example ability now correctly adds skill check bonuses;
- Warpriest's Soaring Assault ability is now working correctly with winged characters;
- Fixed an issue where skills that allowed avoiding a decrease in speed due to overload were not doing so;
- The resurrection timeout for the Commander before the game is considered finished has been increased to 2 rounds (12 seconds);
- Movanic devas will no longer apply Holy Aura if they already have it;
- Angel Sword Speed of Light no longer stacks with haste;
- Arbitrament, Word Of Chaos, Blasphemy, Dictum and Holy Word spells no longer affect the caster, but all affect any creature of the proper alignment;
- Arcanist's Exploit Wooden Flesh ability no longer gives you plant traits, you only count as a plant for spells and abilities that have special effects on plants;
- Archmage's armor no longer triggers from items;
- Azata Supersonic Speed no longer stacks with haste;
- Azata's Incredible Might ability now works not only on weapon attacks and damage rolls, but to all attack and damage rolls;
- Azata's Revolt spell now adds caster level to damage;
- Barbarian rage penalty to AC no longer progresses;
- Bloodrager's Elemental Strikes dealt the wrong amount of damage - fixed;
- Bloodrager's Reformed Fiend damage reduction now bypassed by evil as written;
- Boon Companion now correctly recalculates when you take level in class without animal companion;
- Cavalier's Bigger They Are ability did not give a bonus against creatures greater than in the description - fixed;
- Disrupting weapon spell now has a correct DC for saving throw;
- Duelist Crippling Critical ability now works correctly;
- Fixed a bug with Hilor endless free companions respec;
- Fixed a bug with respec available on the Core difficulty in The Inevitable Excess DLC;
- Imitator could fulfill the requirements for taking other traits and abilities when leveling up through the abilities Thief's Stance and Monk's Stance - fixed;
- Incorporeal Bloodrager effects could be used infinitely if character picked mythic feat Limitless Rage - fixed;
- Mounted Shield now works correctly;
- Mutagen and cognatogen effects could stack - fixed;
- Now you need a dragon ancestry to pick an archetype "Dragonheir Scion";
- Paladin's Divine Hunter Bond now has progress past level 8th;
- Rageshaper shifter Devastating Form no longer gives more than -2 penalty to AC;
- Rune domain's Warding Rune ability now has correct duration;
- Shield Focus (Mythic) now works correctly;
- Sohei now don't get Flurry of blows with weapon training weapons until 6-th level (even if they receive weapon training from other classes);
- Molten Orb spell now has the Bomb trait added;
- The Arcane Bombardier and Alchemist's elemental bombs now have a description of the corresponding element;
- The Crane Wing trait worked if the character had a weapon or shield in the second hand, or the weapon was held with a two-handed grip - fixed;
- The Destructive Dispel trait now causes the target to make a saving throw only once per use of dispel magic;
- The Force Reality ability is not working after latest patch - fixed;
- The Hex Shaman's Chant ability mistakenly extended the effect of the Protective Luck spell - fixed;
- The Uncanny Dodge ability, obtained as a temporary effect from the Barbarian Stance and Thief Stance abilities of the Imitator, does not work correctly - fixed;
- Vorpal strike effect now correctly applies to Balor demon form;
- Warpriest's Protection Blessing now correctly calculates from class level, not overall level.
UI
- Azata's Believe in Yourself spell had incorrect names for some of the buffs it gave - fixed;
- Fixed missing Mount ability after saving in certain places;
- Fixed the "Beast Totem" icon;
- Fixed the change of player character's appearance according to their mythic path — the portrait and appearance will now change after completing the transformation;
- Fixed the icons for the demonic forms;
- Fixed the issue when the selection of a revelation happened before the selection of mystery when picking some classes and archetypes, which made it impossible to complete character creation:
- If you import a character from the main campaign when starting the Inevitable Excess DLC, and then go to the main menu and start a new game, a zero-level character was created - fixed;
- In the merchant interface window, it was possible to point cursor at items outside the available area - fixed;
- Lich's late mythic appearance, portrait, and abilities are now only granted if the player follows the Lich's path and does not abandon the ritual;
- Missed icon for the Death Throes ability — fixed;
- Missed icon for the Vorpal Strike — fixed;
- Some barbarian totems wasn't showing in the buff list when raging — fixed;
- Sometimes Nenio's portrait remained the same even if Nenio's appearance changed — fixed;
- Sometimes when using a photo mode, the player could light up all undiscovered loot on the location - fixed;
- The Charge description displayed incorrectly in the log — fixed;
- The tutorial advised a Greater Restoration spell to remove blindness, although this spell cannot remove blindness — fixed;
- Updated the Demon Lord Aspect's icons;
- Usable items were removed from action bar after polymorph — fixed;
- When playing with a controller, normal spells and metamagic spells had the same icons - fixed;
- When playing with a controller, some inscriptions in the weekly recruit growth were not displayed - fixed;
- Fixed auto crusade settings to be set to "On" while starting the new game, if it was set so previously;
- Sometimes the pop-up dialogues triggered right after rest — fixed;
- Errors in the interface when starting a new game on consoles and PC with a gamepad have been fixed;
- Inspect mode is turned off by default when using a gamepad - fixed;
- Now, the Storyteller doesn't leave the awakening of the griffon in the Blackwing Library without a comment;
- Removed recommendation icons for auto-leveling plans;
- The issue with spells empowered by the "Completely Normal Spell" Metamagic not being usable in auto-cast has been fixed;
- The power granted by some of the Warpriest Blessings didn't display correctly - fixed;
- The tutorial window is now also shown when the character level up screen is open;
- Ulbrig didn't acquire the UI slide for his second Act's quest if the player completed it in Act 3, which was the case for all players who got Ulbrig in that Act - fixed;
- Throw Anything ability and Targeted Bomb Admixture spell effect were displayed in log incorrectly - fixed.
Visual
- Сrusader's poses have been fixed in the cutscene with Minagho in the Gray Garrison;
- Archon's Aura spell radius was not displayed - fixed;
- Behavior of the Mythic Golden Dragon commander has been fixed in the cutscene with Storyteller;
- Fixed the black triangle in Final Veil textures;
- Fixed the fog of war in Chilly Creek;
- In the Through the Ashes DLC, the cutscene with the inquisitors now shows the full scene;
- Lots of visual fixes: Light shield in hand, cloaks on some NPCs, texture quality;
- Puzzles colors and symbols in Sacred Lands weren't readable enough for the player - fixed;
- Sigvorn from The Last Sarkorians DLC is now armed with a sword rather than a bow, which is more fitting to his story;
- The animation of holding a shield in the inventory window has been fixed;
- The commander is no longer rolling around on the ground after the first cutscene in the Prologue in Kenabres;
- Yaniel has been flying during the dialogue with the commander - fixed;
- Added visual effects for kitsune form change;
- Fixed the golems blood visuals;
- Fixed the visual effects for the Tankard of Free Spirit;
- The fog of war no longer spreads through the walls of Drezen;
- The Insightful Contemplation had no display of the area of action — fixed;
- Ciar preferred to travel inside the horse rather than on it - fixed;
- Fixed visual glitch with character, caused by using pause button while mounted;
- Now in the Nameless Ruins location camera in the cutscene does not fly into the surrounding rocks;
- Sometimes walk animation of units in the Commander's squad disappeared - fixed;
- The permanent demon wings granted at Mythic level 9 have been removed;
- The visual glitch occurs when a halfling character enters a battle riding a leopard mount has been fixed;
- Added visuals for the spell Wrath of the Righteous;
- Fixed the salamander's animations;
- Rectify State now has visual and sound effects;
- Fixed the animal companions' attack animation with Sunder Armour;
- Fixed the fog of war in Chilly Creek.
System
- Part of the spells used the wrong range of application - fixed;
- Fixed memory leaks in the fog of war;
- Fixed potential FPS drops in Alushinyrra and Kenabres before the Deskari assault;
- Improved the stability on locations with Vescavor Swarm.
Misс
- A mysterious man came to call the commander to the theater instead of Tinna Scenery Master - fixed;
- Angel's Heart description has been changed;
- Arcane Weaver in Drezen now has more Stone to Flesh scrolls for sale;
- Ashen Curse cast by the ungrateful captive of the Ivory Labyrinth now has only the Curse descriptor;
- Bismuth could disappear from the commander after leaving Drezen. The charge of the triceratops statuette is now getting restored in Drezen;
- Chief Khara could put her allies to sleep — fixed;
- Companion pets now hide in Drezen Citadel and do not crowd the Commander's office;
- Fixed a bug that caused character skill duplication. Also fixed saves corrupted by this bug;
- Fixed collision for the characters;
- Fixed incorrect display of some enemy cultists races;
- Fixed possible duplicating cues in the illustrated event in Willodus Manor;
- Fixed the cutscene in Arueshalae's personal quest;
- Fixed the dialogue flow with the Hand of the Inheritor before the departure at Pulura's Fall;
- Fixed the dialogue flow with the invisible drunkard in Gundrun;
- Fixed the FPS drop during the second stage of Xanthir fight;
- Fixed the objects visuals on the "Ravaged Long House" location;
- Improved the flow of a dialogue with Wenduag in the Shield Maze;
- Improved the mechanics of the incubus archers;
- Improved the moving in the commander's bedroom, rearranged the furniture a bit;
- In some locations the player character's pets could disappear — fixed;
- Lady Konomi stays in Drezen after being kicked out — fixed;
- Optimized the FPS in Seelah's personal quest;
- Sometimes the characters couldn't interact with the levers — fixed;
- Sometimes Ulbrig couldn't be taken to party at Leper's Smile — fixed;
- Sometimes Ulbrig was so excited about interactions that he was jumping up and down — fixed;
- The Aeon's gaze will now recognize Anevia's aura correctly;
- The location of some traps have been changed to make it easier to defuse them;
- The sound was missing from the Songbird cutscene — fixed;
- Vissaliy Rathimus sold only 1 scroll of Raise Dead during the first chapter of the game. We convinced him to expand the assortment, now he has 24 Raise Dead scrolls.
- When meeting Commander for the first time, Ulbrig can now really show his claws;
- While solving the puzzle, players could block their playthrough by disconnecting the bridge and skipping to the other side — fixed;
- Autosave now works after leaving the ship, and not on it;
- Books that provide skills/bonuses have received an important item highlight;
- Fixed infinite weapon respawn on enemies with extra arms;
- Fixed the display of the Mephistopheles' portrait in dialogues;
- Fixed the flow in romantic dialogue with Wenduag;
- Herrax sold two identical recipes - fixed;
- It is no longer possible to build large buildings on partially blocked cells in the outpost;
- Mephistopheles is now immune to Baleful Polymorph;
- Nenio won't talk in dialogue with Areshkagal's Projection if she's absent from player's party;
- Now Sull doesn't start a conversation about Wenduag if she is not among the available companions;
- Now, upon death, the character's overload from the strength debuff disappears along with the debuff;
- Polymorphs and some other spells and effects are now temporarily hidden while camping;
- The range of goods at the Arena Healer has become more relevant;
- Undead Staunton Vhane has his characteristics and build changed (only for a new games or for the saves before he joins);
- You can walk through the walls of a ruined house in a random encounter location - fixed;
- Experience is not given for killing some zombies in The Treasure of the Midnight Isles DLC - fixed;
- Fixed Fog of War dissolves on Units appear;
- In one of the events at Drezen on Mythic Angel Path, the astral deva hiding under the guise of a male monk now reverts to her old appearance as a deva, just as the text of the dialog says;
- Mythic skeleton companion rework;
- Saving game while resting is disabled on the gamepad control.
Windows 2.1.5r.935 Release (2023-08-01)
Update 2.1.5r
Hello, crusaders!
An update 2.1.5r is here!
Highlights:
- Game crashes when using Inquisitor's Judgement ability — fixed;
- In some cases, the story events in Dresen did not start if a player had chosen to become intimate with Sosiel during a card game — fixed. If you encountered the bug and this update doesn't fix it — load a save you made before the card game event;
- Sometimes touch cure spells didn't work correctly in turn based mode — fixed.
If you are playing with mods, don’t forget to update them before loading your saves!
Beware of possible plot spoilers below!
Turn-based mode
- Sometimes touch cure spells didn't work correctly in turn based mode — fixed.
Classes & Mechanics
- Game crashes when using Inquisitor's Judgement ability — fixed.
Visual
- Visual display of details on the dead bodies of crusaders has been fixed.
Misс
- In some cases, the story events in Dresen did not start if a player had chosen to become intimate with Sosiel during a card game — fixed. If you encountered the bug and this update doesn't fix it — load a save you made before the card game event;
- We no longer classify milk, eggs, flour and butter as junk.
Windows 2.1.5n.930 Release (2023-07-25)
Hello, pathfinders!
Hotfix 2.1.5n is here!
Changes:
- Appsflyer is completely removed from the game and all collected data is deleted;
- EULA restored to the previous version. Any reverse is also a change, so we ask you to accept the EULA again.
Thank you for waiting, now you may play the game without any concerns, as you used to. We hope that the whole situation will not affect your impression of the game.
We deeply appreciate your support and we thank you for the honest feedback!
Windows 2.1.5m.929 Release (2023-07-24)
Update 2.1.5m
UPD: After reading through your comments and taking into consideration your concerns, we would like to apologize for the whole AppsFlyer and EULA update situation. What we considered a technical thing turned out to be a huge privacy concern for a lot of our players. We value our players the most, so we will do the following:
- We will completely remove AppsFlyer from the game with a hotfix coming by tomorrow evening.
- For those who have already accepted the new EULA, all collected data will be deleted after the hotfix.
- The EULA itself will be restored to the previous version. Any reverse is also a change, so we will kindly ask you to accept the “old” EULA one more time.
Our community means a lot to us, and we are not ready to sacrifice our relationship for some marketing budget optimization. Thank you for taking the time to explain your concerns to us. And once again, we are sorry for the inconvenience this update has caused you.
Hello, crusaders!
An update 2.1.5m is here!
Mac version of the update will be available later!
Patch 2.1.5m weighs about 26 GB if you have purchased all DLCs, if you do not have DLCs — the patch weighs about 18 GB. We apologize for any inconvenience. This patch weight is due to future releases of DLCs and further work on the game. We hope for your understanding.
Highlights:
- Some locations in Through the Ashes and The Treasure of the Midnight Isles DLCs have been optimized;
- When saving on the flying platforms of the mage tower in Alushinyrra, companions could be stuck on one of the platforms — fixed;
- Trying to talk to Ramien when he goes to the Defender's Heart resulted to freeze — fixed;
- We have implemented a 3rd party service named Appsflyer — an industry standard tracking solution for user acquisition for computer and mobile games. This solution allows developers and publishers to understand which part of players have purchased the game due to the impact of their advertising campaigns. It will help us to define the key metrics of the campaigns and significantly improve our marketing efforts. Though Appsflyer is fully compliant with GDPR and other data processing regulations, we needed to reflect its implementation in the game's EULA, which resulted in improvements of the paragraph 3.1 of the respective EULA.
If you are playing with mods, don’t forget to update them before loading your saves!
Beware of possible plot spoilers below!
Areas
- Navigation in the dungeons of the Drezen Citadel has been improved;
- Some locations in Through the Ashes and The Treasure of the Midnight Isles DLCs have been optimized;
- When saving on the flying platforms of the mage tower in Alushinyrra, companions could be stuck on one of the platforms — fixed.
Quests
- After Sosiel's death, his quest remained available to be completed — fixed;
- The Treasure of the Midnight Isles quest could stay in the journal after completing the DLC — fixed;
- Now By Hell's Ordinance quest works correctly.
Items
- Added the parameter "Junk" to some items so they could be automatically sold;
- Eternal Night helmet wasn't displayed on the character — fixed;
- Mask of Nothing could not be removed, or after removing it, part of the effect remained on the character — fixed;
- Nothing happened after giving the shard of the Shield of Aroden to the Storyteller — fixed;
- The name of Ring of Summons was displayed incorrectly — fixed.
Crusade
- Druids Cure Moderate Wounds ability now works correctly.
Classes & Mechanics
- The animation was broken when using Polymorph under Paralyzed effect — fixed;
- Frightful Aspect effects now work instantly in turn-based mode;
- Gathrius the Bookworm from The Last Sarkorians DLC has been cured of the bugs;
- If there were an inactive companion in the party, sometimes they were available to control when entering certain locations — fixed;
- Instrument of freedom no longer causes Crippling Strike to the allies;
- Lich spell Feast of Blood now works correctly;
- Productivity is raised in the encounter near the bridge with the Baleful Greater Apocalypse Locust in The Last Sarkorians DLC;
- The icon of the Manticore Shape ability doesn't disappear or become inactive after using the ability — fixed.
UI
- The description of the Divine Power has been added;
- The description of the Sarkorian Kinslayer Spiritual Cannibalism ability has been added in The Last Sarkorians DLC;
- The portrait of Cayden Cailean has been added to the initiative.
Visual
- Fixed incorrectly displayed shadows in Heaven's Edge;
- The visual effect of Incense Fog wasn't displayed — fixed;
- The visual of fire in the Rich Quarter has been improved.
Misс
- Aivu was too excited and spoke from an invisible dark location during the Stage Play — fixed;
- By multiple requests from the community, we've changed one of the triggers for Lann's romance. Now, picking a friendly option during the conversation in the commander's tent no longer sets the romance flag. It's still possible to start the romance via the flirty option, or by indicating your interest in Lann during the conversations about his parents or Wenduag;
- Some of the soldiers in the war camp were hugging too hard and getting stuck in each other, so we changed their disposition a bit;
- Some Seelah and Lann specific epilogues where they visit Gundrun weren't properly implemented — fixed;
- The dialogue with Jannah Aldori after her release could be run twice —fixed;
- Trying to talk to Ramien when he goes to the Defender's Heart resulted to freeze — fixed;
- When playing with a controller, it could be possible to loot Areelu Vorlesh in the Pharasma's Court — fixed.
Windows 2.1.4w.908 Release (2023-06-09)
Greetings, Pathfinders!
Update 2.1.4w is out! This hotfix fixes a critical bug from the last update.
Mechanics
- In turn-based mode, some spells and abilities that require target selection couldn't be used after taking a 5-foot step — fixed.
Windows 2.1.4v.906 Release (2023-06-08)
Hello, crusaders!
An update 2.1.4v is here!
Highlights:
- A lot of fixes for the Devil Mythic Path!
- Fixed possible crashes when entering some locations;
- Ulbrig couldn't turn back into a human form after a cutscene — fixed;
- Fixed the bug with dropping healing spells (Cure Light Wounds/Cure Moderate Wounds/Cure Serious Wounds) if the cast distance is too big.
If you are playing with mods, don’t forget to update them before loading your saves!
Beware of possible plot spoilers below!
Areas
- Fixed a bug that caused the possibility to use the wall escape button in the wrong place in Iz;
- Fixed a bug where some natural weapons could temporarily disappear while resting in the Bad Luck Tavern for the commander in the Beast Shape;
- Fixed possible crashes when entering some locations;
- Fixed the issue in Midnight Fane which allowed to attack the enemies through a closed door;
- Fixed the red glow in the Crusader's Camp location;
- Forest of the Forgotten Spirits from The Last Sarkorians DLC is haunted at night and spirits are reborn endlessly every new night until the player clears the forest of corruption. The experience for these spirits is now reduced;
- When playing with the controller, click on the location to which the path is unknown, the player teleported to Drezen — fixed;
- In Through the Ashes DLC when interacting with a column on the graveyard could appear a black screen — fixed;
- The merchants' inventory in Defender's Heart has been optimized.
Quests
- Fixed a bug in the dialogue with Sull in Chapter 5, which caused the premature location of the quest location Lann and Wenduag, which could lead to bugs on quests with Savamelekh;
- Fixed a bug that violated the conditions for completing The Secrets of Creation quest;
- Fixed a bug where each ghost in Wintersun was given experience. Now it will be granted only when the player kills all the ghosts and completes the quest "The Buried Druid";
- Fixed the bug where the progress on the quest "The Treasure of the Midnight Isles: Chase" in the journal could stop at the stage of finding the ship;
- Fixed the bug with the quest Laws of Friendship if the player continues to maintain a good relationship with Cheliax;
- Fixed completion of the Laws of Friendship quest when the player becomes a governor-general;
- Fixed the Laws of Friendship quest freezing if the player kicked out Megidiah Vallys;
- Now, if the player has a bad relationship with Cheliax as part of the Laws of Friendship quest, Mephistopheles will come to the citadel. We reminded Mephistopheles that he must not forget to deliver the message;
- Now, if the player refuses Cheliax's help, it will have consequences in the Bastion of Justice location. Previously, this event could not start at all due to a bug;
- If you lost your cheese while on the Dragon's Awakening quest, you now have the opportunity to get a new one for free in Drezen;
- Nocticula will no longer give a quest to find both parts of the Lexicon of Paradox in the 4th Chapter if the player does not have the first part of the Lexicon.
Turn-based mode
- The UI in turn-based combat was blending with the game UI after the end of the battle - fixed.
Items
- The description of Wand of Call Lightning has been corrected;
- Fixed loot after killing Star Rattle in DLC Treasure of the Midnight Isles;
- The book Baphomet the Uncaged no longer gives you Sneak Attack unless you have that feature.
Classes & Mechanics
- Echolocation spell now works correctly and does not reduce armor class;
- Eustoyriax didn't attack player characters and moved incorrectly - fixed;
- Fixed a bug where the commander could be under the influence of the Polymorph spell while declaring a crusade;
- Fixed a bug with the Best Jokes ability — now the spell works correctly on the second and subsequent targets;
- Fixed the bug with dropping healing spells (Cure Light Wounds/Cure Moderate Wounds/Cure Serious Wounds) if the cast distance is too big;
- If a character's stats were changed (due to the temporary or permanent effects) so they could not cast spells, the according notice about it in the spellbook appeared only after rest, and the spell slots were calculated incorrectly — fixed;
- Improved the update of the number of spells on the quick access panel — sometimes there was not up to date information;
- Kineticist Gather Power abilities did not work correctly when entering a location — fixed;
- Now Kitsune, while in humanoid form, will not be forced to revert to animal form during cutscenes;
- Powerful Stance now works with shifter attacks;
- Removed one of the Baleful Greater Apocalypse Locusts from encounter near the bridge in The Last Sarkorians DLC;
- Sarkorian Kinslayer in The Last Sarkorians DLC could hang up and didn't do anything — fixed;
- Sirocco spell did not allow the character to stand up for 1 round and the character missed a turn — fixed;
- The bodies of enemies flew inside the statue and it was impossible to loot them — fixed;
- The poison of a pack of spiders summoned by the Creeping Doom spell was permanent — fixed;
- Ulbrig couldn't turn back into a human form after a cutscene — fixed;
- When temporary abilities reduction, the number of spell slots for the prepared spells became equal to zero — fixed;
- Wolverine Tireless Rage is now working correctly;
- Your team no longer becomes hostile to non-player characters after the Minagho escape cutscene if, before the cutscene, Nurah successfully cast Dominate on any team member;
- Zen Archer damage progression didn't work correctly on some levels – fixed;
- If a character loses a spell slot in which a spell was due to a ability change, the spell will return there unchanged when the slot is restored;
- Constant changes in abilities now change the number of spells both up and down.
UI
- Fixed tutorial description for DLC Through the Ashes when playing with a controller;
- Sometimes players could be given a quest with an empty name — fixed.
Visual
- Fixed incorrect positioning of four-legged units on stairs.
Misс
- A second Mephistopheles could appear on the Devil mythic path – fixed, his evil twin was sent back to hell;
- Fixed an incorrect display of Mephistopheles's name;
- The path to OGL in EULA was incorrect — fixed.
Windows 2.1.3j.876 Release (2023-04-24)
Update 2.1.3j
Greetings, Pathfinders!
An update 2.1.3j is here! Due to some critical issues, we had to reassemble some parts of the game’s resources, which increased the size of this patch to 5 Gb. Please take that into consideration if your internet access is limited.
Highlights:
- Fixed the issue with some spells failing instead of being cast, such as cure wounds;
- Fixed a number of issues with the physics of the cloaks;
- Fixed some issues with The Last Sarkorians DLC.
If you are playing with mods, don’t forget to update them before loading your saves!
Beware of possible plot spoilers below!
Areas
- Fixed the issue in the Lost Chapel in which Ulbrig, remaining in the camp, remotely participated in dialogues;
- During the first arrival to Threshold, the party could end up being teleported to Nocticula's palace. This happened if Demon's mythic quest Conspiracy in Shadows wasn't complete – the issue is now fixed;
- Fixed the issue where the vortex of souls inside the cave in the Forest of the Forgotten Spirits did not disappear after cleansing it from the corruption;
- Fixed the rest on the final arena in Enigma;
- On the Legend path, skipping the cut-scene with Iomedae in Gray Garrison could cause the game to freeze – fixed.
Quests
- Arueshalae's quest in chapter 5 could get stuck on the Talk to Anevia objective, if it hadn't been complete before Iz, and Anevia left Drezen after. Now, this quest will fail in that situation;
- During Demon's mythic quest 'Once in Alushinyrra...', after the victory over the first gladiator, an autosave was created. After loading it, it was no longer possible to continue the quest – fixed;
- In The Last Sarkorians DLC, if the quest to cure the hunters wasn't accepted, it was impossible to cure them, as the cure had no effect – fixed;
- In Through the Ashes DLC, the book event about escaping from the cemetery didn't have an illustration – fixed;
- The objectives of ‘A Common Cause’ quest will be calculated correctly now during the conversation with Irabeth, when you report that you are ready to storm Gray Garrison.
Items
- Bonuses from Bracers of Mighty Boar are no longer added to Vital Strike;
- Now it's no longer possible to copy or change Finnean with illusions of the Prestidigipainter Golem.
Classes & Mechanics
- After fighting the bear spirit, the characters could receive a permanent shaken condition, which was impossible to remove – fixed;
- All constructs are now immune to mind-affecting spells and abilities;
- Fixed the issue that made it impossible to continue the quest with the pirate maps on the islands in the Treasure of the Midnight Islands DLC;
- Fixed the issue with some spells failing instead of being cast, such as cure wounds;
- The sword saint's abilities Perfect Strike and Perfect Critical weren't deactivated if its charges dropped to zero – fixed.
UI
- After rotating the camera, the compass direction didn't match the camera direction in the map UI – fixed;
- Comparison of weapons in the inventory has been improved;
- It was impossible to equip Finnean after a polymorph effect removal – fixed;
- Spells, reduced to level 0 via the Completely Normal metamagic, couldn't be added to the action bar when playing with a controller – fixed;
- The shared stash button didn't work in the interface of the Prestidigipainter Golem – fixed;
- When playing with a controller, graphic elements from the previous screen could be seen over the character's model during character creation – fixed;
- When playing with a controller, opening the difficulty settings window would display the player's difficulty as Custom, regardless of what difficulty was actually selected – fixed;
- When playing with a controller, the icons to interact with the puzzle pieces were duplicating, which made it difficult to solve these puzzles – fixed.
Visual
- Certain effects, such as tentacles and chains, could sometimes disappear – fixed, to Sir Allfrey's utter horror;
- Fixed a number of issues with the physics of the cloaks;
- Fixed the animation of flying Vroks in Drezen;
- The commander no longer has any active effects in Arueshalae's vision in Areelu's Laboratory;
- The Sovereign Dragon pet could lose his textures and turn pink – fixed.
Misс
- In chapter 4, asking Daeran to spend some time together in Nexus could make the main character unable to shapeshift anymore – fixed;
- It was inconvenient for shifter characters to drink in animal form, so they will shift into their original form now to celebrate the victory in the end of chapter 1;
- Romance dialogue with Sosiel in chapter 5 was interrupted prematurely if you chose an evil mythic path and non-romance options during the previous dialogue – fixed;
- The path to OGL in EULA was incorrect – fixed;
- Under some circumstances, a dialogue with paralictor Aminos Renth could interrupt – fixed.
Windows 2.1.2e.863 Release (2023-04-07)
Update 2.1.2e
Hello, Pathfinders!
Yesterday we’ve discovered, that experimenting with Nenio and polymorph spells can have unexpected consequences such as: not being able to load saved games, empty level up screens, crashes to main menu, and inability to even open a load menu when the game is launched. We’ve prepared the fix for this, which will also fix the already affected saves. We apologize for the inconvenience, and we’ll make sure this experiment is documented in Encyclopedia Golarionnica and that Nenio won’t try to repeat it!
Windows 2.1.2d.858 Release (2023-04-05)
Update 2.1.2d
Hello, crusaders!
An update 2.1.2d is here!
Highlights:
- In Threshold, during the attack on the camp, hired mercenaries that were supposed to be with the Commander, were also present in the second party, but couldn't be controlled by the player or killed by the attackers, which could potentially block the progress – fixed;
- In turn-based mode, pressing the inventory button opened the inventory of the wrong character – fixed;
- Fixed the number of attacks and the penalty when using Fast Bombs and Rapid Shot;
- Fixed incorrect display of Nenio's portrait in the UI;
- After some romantic scenes, shifter characters could lose the desire to polymorph – fixed.
If you are playing with mods, don’t forget to update them before loading your saves!
Beware of possible plot spoilers below!
Areas
- Fixed a bug in Gundrun, in which escaping from the bhoga swarm in the battle near the gate...blocked the further progress of The Last Sarkorians DLC content;
- Fixed a column that can be pushed on enemies in the graveyard in the Through the Ashes DLC;
- In Gundrun the battle with locusts near the bridge and the exit to the Forest of the Forgotten Spirits is balanced now;
- In Gundrun at night you could run into an invisible wall – fixed;
- In The Last Sarkorians DLC, it was possible to enter the chieftain's house during the battle, which could break farther progress – fixed;
- In Threshold, during the attack on the camp, hired mercenaries that were supposed to be with the Commander, were also present in the second party, but couldn't be controlled by the player or killed by the attackers, which could potentially block the progress – fixed.
Quests
- Now you can complete the Learn Queen Galfrey's fate quest by talking with Storyteller;
- Dialogue with Kerenai could function incorrectly, after what the shield shard could not be obtained – fixed;
- Arysen Krei’s request couldn't be completed if picked after visiting Kerenai - fixed;
- Fixed a bug in the mountain pass near Gundrun, where the death of Ulbrig did not lead to the end of the game;
- The Treasure of the Midnight Isles: Prey quest could remain unfinished in the journal, even though the DLC was completed – fixed;
- Under certain conditions, the quest for Scouting in the Last Sarkorians DLC can now fail;
- In The Last Sarkorians DLC, Sigvorn and Ysenna didn't react to some player's choices – fixed.
Turn-based mode
- Ulbrig didn't do anything during the gargoyle attack on the camp in chapter 2 in turn-based mode – fixed;
- Fixed NPC pathfinding, when the target position was too close to the NPC;
- In turn-based mode, pressing the inventory button opened the inventory of the wrong character – fixed.
Items
- The Sling Staff Nature's Agony didn't use its special ability and had a wrong bonus – fixed;
- Some quest items, that were supposed to be irremovable from a weapon slot, could be removed by polymorphing – fixed.
Classes & Mechanics
- Auras didn't work beyond 37 feet distance due to the code limitation – fixed;
- Dragonkind spells had an incorrect description regarding the bonus type to ability scores – fixed;
- During level up, if all feats from the list had been previously taken, it was impossible to finish the level up – fixed;
- Fixed the number of attacks and the penalty when using Fast Bombs and Rapid Shot;
- Fixed the number of Velociraptor's attacks;
- Griffonheart shifter levels now stack with fighter levels;
- Holy Symbol of Iomedae now takes into account the damage reduction of additional natural attacks;
- Holy Water Jet, the arcanist's ability, didn't do any damage – fixed;
- In the Forest of Forgotten Spirits location dialogue could start right during the battle – fixed;
- In the romantic scene with Ulbrig, all the participants are now in their humanoid form;
- It was impossible to transform into the animal shifter's form again after the dialogue with Camelia in the basement – fixed;
- Nahyndri could have a too high Armor Class – fixed;
- Shifter Major wolverine form now correctly adds a 10 feet speed bonus;
- Shifter's level in Wolverine shape wasn't counted correctly for the Rage Powers bonuses – fixed;
- Tailwind of Scorched Earth spell dealt AOE damage and then healed instead of damaging – fixed;
- The sword saint's abilities Perfect Strike and Perfect Critical didn't deactivate if its charges dropped to zero – fixed;
- Vampires no longer can dominate animals;
- Winter's Grasp didn't initiate combat when used – fixed;
- During the final confrontation with Areelu, polymorph conditions will be temporally suppressed on the characters now;
- Rejecting Ulbrig's offer to fly together could break the ability to polymorph – fixed (but his heart will remain broken);
- The ability to polymorph could break after a date with Wenduag in Nexus – fixed;
- The commander will no longer go on a date with Arueshalae while polymorphed;
- A Shield Master now doesn't have the attack penalty for using a two-weapon with a shield;
- Arcane Rider's Arcane Weapon Enhancement didn't apply to their animal companion – fixed, but It will apply only when the character is mounted;
- Arcane Rider's Dimensional Ride now only works when the character is mounted;
- Fixed the effect of Arcane Accuracy – now it grans the bonus to the animal companion;
- Fixed the issue with the incorrect distance for the abilities of all mounted characters (the radius will scale with the size of the animal companion now);
- Mechanics: We took into consideration your feedback on the rewards from the Star Rattle boss in The Treasure of the Midnight Isles DLC, and decided to return the Broken Trickster mask to him. The mask will be present among the loot when you enter the island with the boss for the first time, but it won't appear if you cleared out that island already.
UI
- Autolevelling could be turned on after the suggested levelling path was altered by the player – fixed, it won't turn on if the default build was changed;
- Fixed a bug when some attack bonuses were not displayed in the character sheet;
- Fixed duplicate messages for skill checks on the global map;
- Fixed incorrect display of Nenio's portrait in the UI;
- It was impossible to inspect some creatures, like aberrations – fixed;
- The ability icons will remain on the action bar when the ability becomes temporarily unusable. For example, when the character shifts into an animal form;
- Scroll of Molten Orb had an incorrect icon – fixed;
- The Formation window could freeze when playing with the controller – fixed;
- The interaction icons for statues in the Gray Garrison were incorrect – fixed;
- The Mighty Bloodrage buff icon was returned;
- The rest interface now displays the correct shifter portrait;
- When playing with a controller, it was impossible to read the descriptions of the archetype features during character creation – fixed;
- When the companions were not present in some locations, their icons could still be seen on the map – fixed.
Visual
- Fixed the cutscene at the statue of Iomedae;
- Fixed the position of Ulbrig in one of the cutscenes in the camp. He's not floating in the air anymore;
- Corrected Ulbrig's misplacement in the romantic cast scene;
- Fixed the armor dyeing feature;
- Priestess was sitting in the texture of a chair in the tavern — fixed;
- Fixed wrong weather for some locations;
- Sosiel takes off his clothes for the romance scene now.
Misс
- A romantic scene where Sosiel and the commander play cards didn't trigger in chapter 3 – fixed;
- After some romantic scenes, shifter characters could lose the desire to polymorph – fixed;
- Changed the Will check when talking to Ulbrig in the tavern. Now only the player character will look him in the eye;
- Fixed the bug when the Corpse Snatcher couldn't be looted in the graveyard in the Through the Ashes DLC;
- Fixed the final romantic dialogue with Lann if the player character refused to get married;
- In the Garden of the Gods, the player character and Ulbrig could remain affected by the polymorph – fixed;
- Now after picking up the page for the Storyteller and other notes from the ground, theirs models are no longer left lying on the floor;
- The dialogue with the Desnans on Azata's island will no longer be cut off for those who believe in Desna;
- The lines of the worried merchant in Gundrun could be displayed incorrectly – fixed;
- Ulbrig developed a taste for Mulled Wine, and it's his favorite meal now;
- Ulbrig might not show up near the griffons if we didn't immediately agree to fly to them — fixed;
- Ulbrig skipped the military council at the crusader camp before storming Drezen – fixed;
- Ulbrig was falling into the pits while in griffon shape. We pulled him out of the pits and reminded the esteemed shifter that a griffon is a flying creature;
- A romantic scene with Ulbrig could repeat even if you broke up with him – fixed;
- Added a tutorial about positions and skill checks on the global map;
- Ulbrig could die during the attack on the crusader camp and talk while being dead — fixed.
Windows 2.1.1i.851 Release (2023-03-23)
Update 2.1.1i
Hello, Pathfinders!
We investigated the recent bug reports, reproduced the reported issues and found that under some circumstances, when Wenduag turned hostile to the party in the prologue, she could die. That tragedy made the party unable to leave the Shield Maze and continue their adventures. We’ve prepared a hot-fix 2.1.1i which fixes this problem. No mongrels were harmed during the creation of this patch.
Windows 2.1.1g.849 Release (2023-03-22)
Update 2.1.1g
Hello, crusaders!
An update 2.1.1g is here!
Highlights:
- The nameless helmet from The Last Sarkorians DLC got its name;
- AoE spells and items didn't affect the enemies if you rested before the battle for Defender's Heart – fixed;
- Raven familiars got their models back;
- After solving the first 4 puzzles during The Secrets of Creation quest, the final puzzle could not be activated – fixed;
- The chest near Star Rattle was unavailable for looting – fixed;
- On the saved game preview, a shifter's portrait didn't display if the shifter was transformed – fixed;
- Spectral Dust now stacks in the inventory.
If you are playing with mods, don’t forget to update them before loading your saves!
Beware of possible plot spoilers below!
Areas
- After switching to the Legend path from the Lich path, some characters near Ziggurat ended up hanging in the air – fixed;
- Fixed some navigational issues in Drezen;
- Fixed the animation In the scene of the griffon's awakening in Blackwing Library;
- Fixed the issue of not being able to exit the abandoned building in Drezen when your mythic pet (Aivu or the skeleton) stayed outside;
- Fixed the navigation in the caves beneath Kenabres;
- In Gundrun, passing over the bridge in some cases triggered a cutscene that made the player character teleport to one of the river banks – fixed;
- In The Last Sarkorians DLC, Ulbrig could arrive at Defender's Heart as you were drinking with Seelah and her friends – fixed, he won't crash your party now;
- The invisible wall on top of the Defenders Heart's roof has been fixed;
- It was impossible to rest in Gundrun's tavern when the town was besieged by demons – fixed;
- It was possible to go beyond the edge of the map in the Laughter's Prison – fixed;
- The player could go beyond the edge of the map in the Lost Chapel location – fixed;
- The vortex at the Forest of the Forgotten Spirits location did not disappear immediately after killing the mini-boss – fixed;
- When attacking the spirit bear in the Forest of the Forgotten Spirits location, the player still had the opportunity to desecrate the altars – fixed.
Quests
- After solving the first 4 puzzles during The Secrets of Creation quest, the final puzzle could not be activated – fixed;
- Fixed a bug during the final meeting with Areelu when choosing the Trickster or Azata's dialogue options;
- Fixed the issue with the freezing cutscene, if the spirit catchers were lured to the wolf spirit after its death;
- In Gundrun, Arysen Krei sometimes gave his quest twice – fixed;
- When you dispel the invisibility from the Drunkard in Gundrun with Dispel Magic, the quest couldn't be finished – fixed.
Items
- Darts are now light weapons, not one-handed;
- Fixed the issues related to additional damage for the items Claws of a Sacred Beast, Helmet of Weakening Torture, Eye for an Eye, Tribal Scout's Hide, Surefire Gloves, and Amulet of Quick Draw – additional damage will be displayed properly in the log now;
- Fixed the look of the Heavy Shield +3;
- If the foes were killed by a critical strike, they could be looted from any distance – fixed;
- The nameless helmet from The Last Sarkorians DLC got its name.
Classes & Mechanics
- AoE spells and items didn't affect the enemies if you rested before the battle for Defender's Heart – fixed;
- Bonuses from the weapons now only apply when that weapon is being used. For example, if the character equips a speed dagger and shifts into a dragon, they won't be getting bonuses, because they will fight with claws and teeth;
- Channel Negative Energy — Heal Undead ability now works correctly;
- Dragonblood shifter no longer loses their aspect due to alignment shift;
- During the battle with Hosilla, if Wenduag is hostile, she won't get up again after falling unconscious;
- Fixed the auto levelling for Lann;
- Fixed the issues related to additional damage for Sure Footing, Expose Vulnerability, and Divine Anathema – additional damage will be displayed properly in the log now;
- Magus' weapon attack spell was using weapon multiplier instead of x2 critical multiplier as it should – fixed;
- Mythic Power was killing allied NPC with a splash attack – fixed;
- Share Transmutation ability of Brown-Fur Transmuter allowed to cast personal polymorph spells on enemies – fixed;
- Shifter's level in Wolverine shape wasn’t properly counted for the rage powers bonuses – fixed;
- The Beneficial curse now works correctly with the Wolf-Scarred Face;
- The chest near Star Rattle was unavailable for looting – fixed;
- The damage modifier for natural and unarmed attacks, which replaces the strength bonus with a bonus to dexterity, now only works for melee attacks;
- The list of mythic Extra Feats did not display all available options – fixed;
- Tidal Surge dispelled non-fire effects as well – fixed;
- Ulbrig's base speed was 25 feet instead of 30 – fixed;
- Vital strike could gain benefits from the charge attack – fixed.
UI
- Fixed camera control in the photomode during cutscenes;
- Fixed the icons for the feats gained from the books;
- For grappled creatures, all ability scores were incorrectly displayed as 0 on inspect – fixed;
- It was possible to transfer spells from one character to another through the metamagic interface – fixed;
- Now in the log you can see the dice set, which was used to get the bonus for the charge with Powerful Charge ability;
- On the saved game preview, a shifter's portrait didn't display if the shifter was transformed – fixed;
- Some pages were not shown in the encyclopedia correctly – fixed;
- Spectral Dust now stacks in the inventory;
- The appearance of text messages over some interactive objects now works correctly when playing with a controller;
- The Difficulty Class of a Knowledge (world) skill check was not shown in the Houndheart Camp – fixed;
- The speakers in the dialogue with Soana were mixed up – fixed;
- Updated the icon for the Treat Affliction ability.
Visual
- Added new animations to the dialog with Ulbrig;
- Aivu was so happy that she could float above the ground in the Nexus – fixed;
- Fixed camera position when entering one of the islands in The Treasure of the Midnight Isles DLC;
- Fixed fog of war interaction with doors;
- Fixed some visual effects;
- Fixed the issue with a pack of demons not being visible in a cut-scene in Drezen in chapter 5;
- Raven familiars got their models back.
Misс
- Fixed a bug when mobs spawned in the wrong place on the islands in The Treasure of the Midnight Isles DLC;
- Fixed the issue when Aivu appeared in the party despite being kidnapped;
- Fixed the missing text in the dialogue with the Storyteller;
- In Through the Ashes DLC, the tavern model could turn invisible – fixed;
- Player characters could go over fences. We forbade them from doing so;
- Sevalros could rise from the dead to talk to the player – fixed;
- The crusaders paved the road to the West from Drezen, and now it takes less time to travel when the party uses that road;
- The Next-Door Theater troupe will not appear in Alushinyrra anymore if you didn't rescue them in Kenabres;
- The player retained all buffs in flashbacks after gaining mythical powers – fixed;
- The quest to find the spirit catchers' horses remained active even after the death of the catchers – corrected;
- When exiting Drezen, Ember's dialogue could sometimes not work correctly or start again when visiting the square – fixed.
Windows 2.1.0x.840 Release (2023-03-12)
Update 2.1.0x
Hello, Pathfinders!
We’ve prepared an update 2.1.0x, that fixes a number of issues with the dialogues in The Last Sarkorians DLC, which we didn’t detect before uploading the previous fix. Please accept our apologies for the inconvenience these issues caused for you.
- Under specific circumstances, if it was impossible to start the battle for Gundrun during the Call of Kin quest – fixed. Those who have encountered this issue already, need to speak with Sigvorn and Ysenna in the chieftain's house to start the battle for Gundrun;
- A dialogue with Kerenai during the Call of Stone quest could end abruptly – fixed. Those players, who have encountered this issue already, won't face any difficulties with other quests from The Last Sarkorians DLC;
- The bear spirit didn't give the quest to destroy the altars of the other spirits (Forsaken Altars: The Bear) – fixed;
- It was impossible to attack the spirits of deer and smilodon – fixed. They will become hostile now if you attack them.
Windows 2.1.0w.839 Release (2023-03-10)
Update 2.1.0w
Hello, crusaders!
Update 2.1.0w is here! This hot-fix takes care of some bugs that could get in the way of your fun, like the save error in Alushinyrra, for example.
Beware of possible plot spoilers below!
Areas
- Failing the mobility check next to the cave near Gundrun could lead to the party not being able to get out of that ravine – fixed;
- Fixed the issue in Gundrun, when the Legend's dialogue option in the conversation with the conflicting forces blocked the progress;
- When entering the Forest of the Forgotten Spirits in The Last Sarkorians DLC, a dialogue with Sigvorn could start again – fixed.
Quests
- In some cases, the party was unable to continue the quest about guarding the caravan in Gundrun – fixed;
- The Call of Kin quest from The Last Sarkorians DLC could move to the next stage without finishing the battle for the city – fixed;
- The Restless Spirit quest could get stuck in the journal if Angel's mythic option was used – fixed.
Items
- Fixed the issue with touch spells cast via wands, which tried to spend 2 charges per use instead of 1;
- Fixed the issue with touch spells cast via scrolls as well.
Classes & Mechanics
- A shifter in ankou form can cast spells now;
- Fixed the incorrect progression of the bonuses from the Manticore Aspect;
- Manticore's spikes are now considered thrown weapons;
- The Arcane Undertow worked with AoE spells incorrectly – fixed; now only 1 dragon per spell will appear. This will prevent performance issues and freezes on some islands in The Treasure of the Midnight Isles DLC.
UI
- Fixed the icons for the feats gained from the books;
- Fixed the issue when the selection of a revelation happened before the selection of mystery when picking some classes and archetypes, which made it impossible to complete character creation.
System
- Visiting the Ten Thousand Delights brothel could cause an error when trying to save the game – fixed. The same issue also caused crashes all over Alushinyrra – fixed as well.
Misс
- Fixed the epilogue slides for Ulbrig if he was in love with the Aeon character.
Windows 2.1.0u.837 Release (2023-03-07)
Update 2.1.0u
Hello, Pathfinders!
Update 2.1.0u is out now!
Highlights
- Fixed multiple issues with navigation (like not being able to go somewhere or being able to walk through various objects) on different locations;
- Fixed multiple kineticist abilities;
- Tactical battles now have buttons to speed up the combat and to make the army fight automatically;
- Fixed the issue with the vertical axis when playing with a controller;
- The Skeletal Salesman got new goods in his store in the 5th chapter;
- Multiple fixes and optimizations for The Treasure of the Midnight Isles DLC;
- Improved the visual for the Swarm That Walks model;
- Improved the performance of the game.
If you are playing with mods, don’t forget to update them before loading your saves! And if you encounter a bug, press Alt+B, and let us know about it!
Beware of possible plot spoilers below!
Areas
- A chest near the inn was difficult to open during the siege of Drezen – fixed;
- A trap couldn't be disabled on the Treasure Island – fixed;
- Although Daeran is flawless, we had to fix a couple of minor bugs at his party;
- At the Battlebliss arena, the camera will focus on the arena manager at the beginning of the fight now;
- At the Wedding Meadow, you can no longer loot fey chests before entering the fey maze;
- Changed the area where enemies spawn on one of the islands in The Treasure of the Midnight Isles DLC;
- During the siege of Drezen, enemies could try to attack you when you were on the walls above them – fixed;
- Fixed a bug with the door locking the player in Blackwater;
- Fixed a cutscene skip in Blackwater;
- Fixed a possible bug when skipping a cut-scene during the first meeting with Irabeth in the Gray Garrison;
- Fixed duplicate exits from The Treasure of the Midnight Isles DLC island – now you can return to the ship without loot;
- Fixed incorrect fading at the edge of the map in the Wilderness Encounter area;
- Fixed incorrect fog of war fading near one of the Drezen walls;
- Fixed navigation in one house's basement in Kenabres;
- Fixed navigation on the edges of the map in the fog of war;
- Fixed numerous issues of objects and containers with loot disappearing when a character came near them;
- Fixed the camera issues on one of the islands in The Treasure of the Midnight Isles DLC;
- Fixed the exit from Ziggurat to the city streets;
- Fixed the interaction with the altar in Defender's Heart;
- Fixed the issue during the attack on the Defender's Heart tavern, when Greybor killed Kilas without saying a word, and then froze for a couple of seconds;
- Fixed the issue that could cause an incorrect teleportation of the party after a fight with Deskari in Iz;
- Fixed the issue with a loot container at the Legacy of the Ancients;
- Fixed the issue with navigation during the attack on Defender's Heart;
- Fixed the issue with navigation in Alushinyrra's Lower City;
- Fixed the issue with navigation in Desna's temple in Kenabres;
- Fixed the lighting in Nameless Ruins;
- Fixed the lighting in Neathholm;
- Fixed the navigation at Heaven's Edge;
- Fixed the navigation at the Bladesmith Workshop;
- Fixed the navigation at the Lost Chapel entrance, and it should be easier for a mounted character to ride through the gate;
- Fixed the navigation in Kenabres in the prologue, now it's no longer possible to walk through some crates, barrels, and tents;
- Fixed the navigation in Pulura's Fall;
- Fixed the navigation in the brothel's basement;
- Fixed the navigation in the secret section of Areelu's Laboratory;
- Fixed the navigation inside the temple during the siege of Drezen;
- Fixed the navigation near the gates of the Mineshaft Fourteen, and this issue no longer gets in the way of A Refuge from the Present quest;
- Fixed the navigation on Drezen's stairs;
- Fixed the navigation on the roof of Drezen's barracks;
- Fixed the navigation outside of Threshold fortress, and it's no longer possible to walk through the boulder;
- Fixed the navigational issue in Defender's Heart, which allowed to walk through the closed gate;
- Fixes a couple of issues with cutscenes involving Svendack in the Ineluctable Prison;
- Fog of war has been fixed for the hidden rooms in The Treasure of the Midnight Isles DLC;
- Ghlaunder Adept now stands closer to the player when he speaks, and doesn't need to yell to be heard by the Swarm That Walks;
- Improved lighting in Bear's Maw Shrine;
- In Drezen's Citadel, it was possible to spot enemies through the wall in a specific place – fixed;
- In Midnights Fane, the skill check to cross the chasm and get back is visible from the start now;
- In Shield Maze, if the cutscene with Savamelekh was skipped, mongrels weren't eating the corpses – fixed;
- In Shield Maze, it was possible for a character to walk outside the borders of the map and disappear – fixed;
- In some cases, a Lich couldn't enter the Harem of Ardent Dreams – fixed;
- In some cases, the event with Yaker's arrival to the throne room couldn't start – fixed;
- In the cutscene with Undead Marilith, Champion of Areshkagal a technical information could be seen while the spell was being cast – fixed;
- In The Treasure of the Midnight Isles DLC, on the islands affected by the Arcane Undertow, magic eater pseudodragons will only appear in combat now;
- In The Treasure of the Midnight Isles DLC, the cultists in the undead squads were replaced with monsters of higher CR;
- In Through the Ashes DLC, fixed the issue with the stone in the caves, which could harm the characters who were standing behind it, after it rolled down;
- In Wintersun, speakers were missing in some dialogues – fixed;
- Irmangaleth no longer takes damage from lava on the arena;
- It was impossible to loot one of the chests in Iz – fixed;
- It was possible to pass through a tower near the barracks in Drezen – fixed;
- It was possible to see a hidden room through a secret door on one of the treasure islands in The Treasure of the Midnight Isles DLC – fixed;
- It was possible to steal the wedding ring at the Houndheart Campsite before the quasit got to it – fixed;
- Mythic Demon could escape the arena in the 3rd chapter without a fight – fixed;
- One of the traps in Lost Chapel couldn't be disarmed – fixed;
- One of the treasure islands in The Treasure of the Midnight Isle DLC had two exit points, when playing the DLC as a part of the main campaign – fixed;
- Portals at the Other Side of Threshold could work incorrectly – fixed;
- Replaced a pit trap in Iz with a different one;
- Resting at the Ten Thousand Delights didn't restore companions' health or refresh spells – fixed;
- Some chests in the Upper City of Alushinyrra could not be opened – fixed;
- Sometimes Devarra the dragon could appear in a random encounter even if she was previously killed – fixed;
- Sometimes some party members could get stuck on a platform shard after the final battle in the Ineluctable Prison – fixed;
- Swarms will no longer spawn near fire elementals on treasure islands in The Treasure of the Midnight Isles DLC;
- The characters could run above the ground near the gate of Defender's Heart – fixed;
- The quality of service in the Bad Luck tavern in Alushinyrra's Lower City has improved, and commander's companions can rest and remove negative effects on rest now as well;
- The transition from the global map to the Forgotten Secrets could work incorrectly – fixed;
- The trap in the Gray Garrison triggered even if it was disabled – fixed;
- There was a chest at Martyr Zacharius's Cemetery that was hard to unlock because of navigational issues – fixed;
- Vescavors no longer live near animals on treasure islands in The Treasure of the Midnight Isles DLC;
- Victims of the jewelry obsession are now lying properly in beds in Drezen's temple;
- Fixed a small issue with a loot container at the Heart of Mystery.
Quests
- A Noble Intent quest could start during the Queen's arrival to Drezen, when the party was about to go to Midnight Fane – fixed;
- A piece of cheese needed for the Dragon's Awakening quest could disappear under some conditions, which could break the quest – fixed;
- Changed the balance of the fight with Deskari in Iz;
- During A Noble Intent quest, Camellia could become invisible – fixed;
- Fixed the conditions of failure for the Attack out of Nowhere quest;
- Fixed the conditions to complete or fail the 'Seek and Ye Shall Find' quest;
- Fixed the issue when the party couldn't go to Pulura's Fall with the Hand of the Inheritor on Angel's mythic path;
- Improved combat with Dimalchio in Arueshalae's quest;
- In some cases, Anevia could get stuck after her audience with the commander in the throne room – fixed;
- It was possible to get a duplicate of one ceremonial dagger in Pulura's Fall – fixed; all daggers can be found, but you need to roll well on the perception check to find some;
- It was possible to solve the final puzzle in The Secrets of Creation quest before solving the previous 4 – fixed;
- Sometimes Sosiel didn't appear inside the prison to talk to the imposter – fixed, he will plan his time better now;
- Sometimes the Untamed Spirit quest wouldn't finish after giving the sword to Regnard – fixed;
- The Notes for the Storyteller quest could get stuck in the journal if you missed the page in the Gray Garrison – fixed, the quest will be marked as failed now;
- The quest to return the Solemn Hour sword to Irabeth sometimes wouldn't start, even though scabbard was returned to her – fixed.
Turn-based mode
- Eye Collector, nereids, and werewolves got portraits for the initiative order;
- Fixed a bug with zombies in the graveyard in turn-based mode;
- Fixed the issue with the cursor for ranged attacks showing the incorrect number of attacks;
- Mites and oozes didn't have portraits in turn-based mode – fixed;
- The ability list of the selected character now correctly updates when the turn goes to the next character.
Items
- Amulet Of Unforgiving Elements worked incorrectly – fixed;
- Changed the price on the Duality of Conjuration and Summoning, and fixed the bug, which didn't allow to obtain the Scroll of Resourceful Rage;
- Claws of a Sacred Beast now work correctly with the Amulet of Mighty Fists;
- Dark Master's Robe and Censor's Robe will be equipped in the shirt slot now, instead of the armor slot;
- Eye of Truth has been reworked;
- Fixed issues with damage for the following Honorable Judgment Gnome Hooked Hammer, Nature's Wrath Greatclub, Bellowing Howl Shortspear, Jharsygax pet, Club with Nails, Dark Glowing Scythe, Boots of Stampede, Vicious weapons;
- Fixed the description of the Belt of Lesser Cold Resistance;
- Fixed the textures of Ironclad Will;
- Grandmaster's Rod now maximizes the 10th level spells;
- Happy Traveler's Shirt increased the movement speed only in combat – fixed;
- It was possible to create duplicate weapons using Finnean – fixed;
- Now after defeating Savamelekh Lann or Wenduag may create a unigue bow from his spine;
- Now Guardian's Shield increases the competence bonus to attacks of opportunity to +6;
- Now the Triumphant Noontide shield, an artifact created from the Light Shield of the Faultless Daybreak, works as described;
- Phylactery of Positive Channeling didn't work for a warpriest – fixed;
- Realm Protector now calculates the damage reduction correctly;
- Ring of Sacred Touch didn't provide a damage bonus when performing a Dimension Strike – fixed;
- Ring of Triumphant Advance didn't double the morale bonuses to abilities – fixed;
- Robe of Unspeakable Truth and Glasses of Undeniable Truth, when equipped together, casted Cause Fear repeatedly – fixed;
- The buff of the Resourceful Smite scroll has been changed, and a new effect has been added to the scroll;
- The Cloak Of Darkest Rites didn't provide the bonuses to Lich's companions – fixed;
- The effect of the Grave Singer greataxe triggered more than once per encounter – fixed;
- The Holemaker shield had a +5 Enhancement bonus to damage and attack applied twice – fixed;
- The Pristine Mind mask, which you could get after deciding the fate of the Face-Stealer's Mask, will now provide the correct number of rerolls for a death saving throw. Additionally, after re-equipping this item, the counter of rerolls will no longer reset now;
- The Ring of Sacred Touch didn't provide a damage bonus to touch attacks – fixed;
- The Undying Love of the Hopebringer heavy shield will no longer reset the amount of charges after being unequipped and equipped once more;
- The Wide Sweep scythe now deals less damage to additional targets;
- We have finally solved the problems with the suppliers, and now our quartermaster, Wilcer Garms, sells alcoholic drinks… For adults only;
- We've rounded the discounted vendors' prices for a more pleasant look;
- We've sharpened the daggers, and now they also deal slashing damage.
Crusade
- Added the auto-battle and maximum speed-up function in the tactical battle mode;
- Removed the function of replacing general's spells in the additional panel by dragging and dropping in the tactical battle to avoid errors;
- Tactical battles now have buttons to speed up the combat and to make the army fight automatically;
- The button revealing additional spells could disappear in the tactical battle – fixed;
- The general panel opened simultaneously with the acceleration of the battle when playing with a controller – fixed.
Classes & Mechanics
- The Sirocco spell now can be bolstered by metamagic;
- A base attack bonus, granted by the Transformation spell, depended on the caster and not the target – fixed;
- A crossblooded sorcerer gained a well-deserved access to the secrets of druid, cleric and wizard spells;
- A Divine Hunter paladin will get the correct number of uses of the Divine Hunter Bond ability now;
- A Mystic Theurge can merge their spellbook with an Espionage Expert correctly now;
- A paladin now gains an additional use of Divine Weapon Bond at level 17;
- A resurrection scroll now works correctly and resurrects the character with full health;
- A scald didn't get the benefits of Rage Powers – fixed;
- A Trickster with Lore (Religion) 2 rank couldn't select the Domain Zealot mythic feat – fixed;
- Abilities Rage Power and Crippling Blows worked incorrectly – fixed;
- Abilities, that give a bonus against enemies of certain size, took into consideration only the original size of the targets, and not the current size, which could be changed with a spell – fixed;
- Activated powers that consume resources now show the time until the next resource drain;
- Added a requirement for Fencing Grace and Slashing Grace to not have a Weapon Finesse (Mythic) feat;
- Additional damage dice from the Tailwind of Fists did not multiply on a critical hit – fixed;
- The Aggressor animal companion archetype has been changed, and the Bleeding Strike ability is available at the 1st level now, and then improves at the 5th, 10th, 15th, and 20th levels;
- Alchemical Weapon ability, Alkenstar Alchemist background, and Negative Energy Mastery ability worked together incorrectly – fixed;
- Alchemist's Precise Bombs discovery had incorrect requirements (not to have a specific alchemist archetype instead of being able to use bombs) – fixed;
- Alderpash became more formidable in battle;
- Alkenstar alchemist background provided incorrect bonus to bomb damage – fixed;
- All characters, while mounted, now deal double damage on the first attack when charging with spears. This damage triples with Spirited Charge and quadruples with cavalier's Supreme Charge feat;
- All elemental wild shapes now work correctly;
- An Improved Improved Critical wasn't recommended for the player's character with Perception 2 rank – fixed;
- An Inquisitor who took the Loremaster prestige class now correctly gains a caster level and new spells when they take the Mystic Theurge prestige class;
- An oracle, who gained access to Mystic Theurge, Hellknight Signifer, or Loremaster prestige class by merging a Spellbook with an Angel's Mythic Spellbook now properly gains a caster level and new spells;
- Animal Companion wasn't getting a bonus from the Nomad background correctly – fixed;
- Aponavicius has a Displacement buff now;
- Arcane Armor didn't stack with the existing enhancement bonus for the Armored Battlemage Class – fixed;
- Arcane Bomber Wizard was unable to select Extra Bombs – fixed;
- Arcane Rider's bonus feat didn't have a name or description at the archetype progression tab – fixed;
- Aspect of Balor no longer grants a mythical bonus to Intelligence when activated while active Demonic Rage;
- Aspect of Deskari couldn't overcome physical damage reduction and didn't turn energy damage into unholy – fixed;
- Aspect of Shadow Demon no longer grants a mythical bonus to Wisdom when activated while active Demonic Rage;
- Aspect of the Wolf, greater Animal Aspect, Aspect of the Falcon, Aspect of the Bear, Aspect of the Stag, Blessing of the Salamander, Frightful Aspect, Geniekind, Fiery Body, Ice Body, and Iron Body spells now benefit from Master Shapeshifter feat and got the polymorph descriptor;
- Assassin's Poison Use now shows the correct DC;
- At the island with the Besmarite Undertow in The Treasure of the Midnight Isles, the Pirates' Ire effect could stack on a single character multiple times – fixed;
- Azata's Life-Bonding Friendship didn't allow to resurrect the companions with spells like Breath of Life – fixed;
- Babau's saving throws have been changed;
- Babau's Votary Poisoner used incorrect feats in the ranged combat – fixed;
- Balor Darrazand became more aggressive in battle, and will fight you with all his balor might during the siege of Drezen now;
- Banishment now only counts the hit dice from those creatures that it has successfully affected;
- Baphomet's Chosen Minotaur became stronger;
- Baphomet's Chosen will use his abilities and attack your party properly now;
- Battle Song — Final Verse affected all the enemies around the battle singer – fixed;
- Bestow Curse, Greater couldn't be affected by Persistent Metamagic – fixed;
- Bestow Grace now interacts correctly with the Extended Spell metamagic effect;
- Blade Whirlwind ability had no cost and metakinetic powers did not increase it – fixed;
- Blightborn elves and Kindred-Raised half-elves can no longer gain the Improved Elven Immunities feat, as they don't have access to the basic Elven Immunities;
- Blink spell worked against AoE spells, which it wasn't supposed to do – fixed;
- Blood Kineticist was not given a charged water blast if they chose electricity as the second element – fixed;
- Bloodrager's One with Nature ability now works only with enemy creatures;
- Bloodragers with mixed bloodline didn't receive energy resistance while raging – fixed;
- Bonuses at the 8th level of Hellknight Signifer prestige class are being calculated correctly now;
- Bonuses to strength, dexterity, and constitution from the Master Shapeshifter mythic ability will be displayed separately now;
- Bosun Bonecracker boss from The Treasure of the Midnight Isles DLC has been buffed, and now gives us the creeps;
- Bounty of Heroism didn't give a temporary HP bonus metamagic effect – fixed;
- Brilliant Inspiration spell allowed to reroll d20 twice instead of once – fixed;
- Brutality Incarnate and Inspire Ferocity abilities affected unarmed attacks instead of natural attacks only – fixed;
- By absorbing and overcoming Savamelekh's poison, Lann obtained a part of the demon's power. Now he gains +2 racial bonus to Strength and Constitution, and +4 to saving throws against poisons;
- By solving Desna's riddle, Arueshalae became closer to her goddess and her domain. Now she gains a luck bonus to saving throws, equal to half of her mythic level;
- Celestial template for animal companions now correctly provides DR and Spell Resistance;
- Champion of the Faith's Smite ability now works according to its description;
- Changed the description for the Racer animal companion archetype to reflect the increase in speed with levels;
- Characters didn't receive an immunity to vescavor's Gibber ability after passing the save – fixed;
- Characters who are immune to disease or have the Life Bubble active effect are now fully immune to Vrock's spores;
- Charge could be performed even if the character only had a ranged weapon – fixed;
- Cleaving Finish Feat worked incorrectly – fixed;
- Combat Maneuver Defense (CMD) bonus from buffs wasn't applied correctly – fixed;
- Controlled Fireball now works according to the description, dealing minimal damage to allies;
- Corrupted Blood spell now allows the enemy to roll a saving throw, when the spell has just been cast;
- Cure Moderate Wounds, Mass spell has been removed from the Mythic Lich's spell list;
- Demonic Rage used to activate regular Rage – fixed;
- Derakni Devastator from Wintersun caves was reworked to better match the party's level in chapter 3;
- Destructive Dispel now correctly works with kineticist's infusions;
- Dispel Synergy now works only on the enemies;
- Dispelling Attack didn't work with Arcane Trikster's spells – fixed;
- Domain Zealot didn't allow to use the abilities of your domains as a swift action – fixed;
- Dragonkind II spell stopped working on the player with Bloodrager class after a battle – fixed;
- Dragonkind spells had an incorrect description regarding the bonus type to ability scores – fixed;
- Duelist's No Retreat ability has been reworked – now it provides a +2 attack bonus on attacks of opportunity and +1 to the number of such attacks;
- Earthian Elemental Undertow now correctly limits the number of attacks;
- Effects of the Lead Blades and the Quarterstaff Damage ability stacked – fixed;
- Enlightened Philosopher's Final Revelation didn't scale the Charisma saving throws correctly – fixed;
- Espionage Master ability worked incorrectly – fixed;
- Feast of Blood no longer affects undead creatures and constructs;
- Fiery Body spell granted a claw attack instead of an unarmed attack – fixed;
- Fiery Body, Iron Body, and Ice Body spells are now considered as efects with a polymorph descriptor, and remove all polymorph effects from the target;
- Fighter Stance now provides an attack bonus instead of increasing the BAB;
- Fixed accepting Demon Origin by Woljif. Poison Resistance was added to Demonic Origin;
- Fixed an incorrect Mental Acuity bonus at level 20;
- Fixed Areelu's behaviour in the final battle;
- Fixed Inspirational Leader Mythic Feat;
- Fixed issues with damage for the following abilities: Angelic Attacks Rage Power, Mythic Charge, Mythic Leading Strike;
- Fixed issues with damage for the following spells: Resounding Blow, Firebrand, Acid Maw, Geniekind, Vampiric Blade, Elemental Assessor;
- Fixed multiple issues with auto-levelling;
- Fixed penalties to maximum Dexterity modifier when overloaded;
- Fixed the behavior of Cambion clerics in battle;
- Fixed the buffs on Tortured Skeleton Sniper;
- Fixed the combat behavior of a bandit necromancer in The Treasure of the Midnight Isles DLC;
- Fixed the duration for the Animal Aspect, Greater spell, and removed the extra icon of the effect;
- Fixed the enhancement bonus stacking during natural attacks;
- Fixed the incorrect Reach article link in the description of Demon's Aspect of Vrock;
- Fixed the issue when the secret holy symbol of Lamashtu didn't appear in the chest;
- Fixed the issue with a debuff not being removed after a boss fight with the Songbird;
- Fixed the issue with the Ashen Lady's death;
- Fixed the Primalist's level progression for characters with two bloodlines;
- Fixed the size modifier progression for Combat Maneuver Bonus, and from tiny to colossal it's -2, -1, 0, 1, 2, 4, 8 respectively;
- Fixed the Stoneskin effect on the enemies;
- Fixed the Weapon Focus description;
- For AC bonus and skills, if the character can select from each ability score they will get the bonus, the bonus will be calculated using the higher ability score;
- For Ley Line Guardian witch archetype, there was no title for the spellbook – fixed;
- For Sohei's Devoted Guardian the name and the description of the ability was missing – fixed;
- For the Canine Ferocity ability of Cavalier of the Paw, the type and source of the attack bonus were not displayed in the log – fixed;
- For the random effects of Wild Magic on the islands in The Treasure of the Midnight Isles DLC, Wild Magic has been divided into tiers: now the first tier spells are not as deadly;
- For warpriest's archetype Shieldbearer, the damage from an attack made with a shield wasn't affected by the Sacred Weapons feat – fixed;
- Freebooter's Bond granted an attack bonus against any flat-footed enemy, not just flanked ones – fixed;
- Freedom of Movement now gives immunity to staggered condition;
- Frightful Aspect and Dragonkind I, II, and III could be active on the same character at the same time – fixed;
- Gendarme's Transfixing Charge now only grants bonuses when the character is mounted, stacks with Spirited Charge, and receives extra damage with spears up to the total of x5 damage;
- Grease spell no longer works on the riders, only on their mounts;
- Grenadier gained the Alchemical Weapon — Holy Water ability;
- Healer's Touch increased Nature skill instead of Religion – fixed;
- Hellknight's Shackle discipline now works correctly;
- Hunter's Animal Focus ability granted bonuses incorrectly – fixed;
- Hunter's Forester archetype has finally received additional uses of the Tactician ability, as described. You may need to retrain the character;
- Hunter's Surprise ability didn't add sneak attack damage correctly – fixed;
- Imitator's ability Monk Stance now gives a correct amount of additional attacks at the 20th level;
- Imitator's Barbarian Stance, Fighter Stance, Monk Stance, and Rogue Stance granted incorrect bonuses – fixed;
- Improved Nenio's autolevelling template;
- Improved the balance of Star Rattle boss battle;
- Improved the logics of the Vital Strike ability, and it's interaction with damage multiplication on critical hits;
- In some cases, Areelu Vorlesh stopped fighting the Swarm That Walks, but kept taking damage from it – fixed;
- In the class progression window, the Secrets of the Grave ability was displayed incorrectly for the Dirge Bard archetype – fixed;
- In The Treasure of the Midnight Isles DLC, an alchemist could use way too many bombs with the Fast Bombs ability under the island's slow effects – fixed;
- In The Treasure of the Midnight Isles DLC, some boon-related achievements were unobtainable – fixed;
- In The Treasure of the Midnight Isles DLC, the Force Reality ability now works on the Illusive Undertow effects;
- Incense Synthesizer's Incense Fog — Improved Incense now works correctly with Incense Fog — Increased Range, providing the right attck and damage bonuses... in the name of science, of course!
- Inspiring Word didn't Provide a bonus to skill checks – fixed;
- Instinctual Warrior did not receive stance bonuses – fixed;
- Instrument of Freedom ability dealt damage to allies – fixed;
- Invisibility, Almost Greater spell worked incorrectly – fixed;
- It was possible to activate two rage effects at the same time – fixed. All characters went through the anger management courses;
- Jolting Portent spell now correctly calculates damage and difficulty for oracles;
- Kineticist's Blizzard Blast had an extra Channel Negative Energy descriptor – fixed;
- Kineticist's Charged Water Blast had an extra Channel Negative Energy descriptor – fixed;
- Kineticist's Charged Water Blast with Extended Range infusion dealt only 1 point of damage – fixed;
- Kineticist's Cold Blast had an extra Channel Positive Energy descriptor – fixed;
- Kineticist's Electric Blast had an extra Movement Impairing descriptor – fixed;
- Kineticist's Grappling Infusion had incorrect DC – fixed;
- Kineticist's Ice Blast had an extra Arcane descriptor – fixed;
- Kineticist's Mud Blast had an extra Siege descriptor – fixed;
- Kineticist's Sandstorm Blast had an extra Negative Level descriptor – fixed;
- Kitsune will no longer lose additional attacks after changing shape into a human;
- Lich ability Withering Life didn't work correctly with AoE spells – fixed;
- Lich's Ravener has been improved and given a breath appropriate to its type;
- Lullaby spell had the wrong duration and worked incorrectly – fixed;
- Magical Tail (Kitsune) feats were combined into a single feat;
- Martyr (paladin archetype) no longer gains the Mark of Justice at the 11th level, as they don't have access to Smite Evil;
- Martyr's Mercy ability worked incorrectly – fixed;
- Metamagic (Extend Spell) didn't increase the duration of the Bestow Grace of the Champion spell – fixed;
- Mongrel's Blessing now has a correct saving throw difficulty;
- Monk archetype Sensei no longer has access to Flurry Of Blows, which he was not supposed to have to begin with;
- Mythic Legend incorrectly calculated the caster's level of a Sorcerer multiclassed with a Mystic Theurge – fixed;
- Nahyndrian Shadow-Caller and Nahyndrian Shadowcaster passed their exams and officially became undead;
- Natural attack bonuses of the same type now stack correctly;
- Natural growth of animal companions did not stack with animal growth cast on them – fixed;
- Negative Energy Mastery ability worked incorrectly – fixed;
- Nereid's Beguiling aura affects animal companions no longer. Keep yourself together, leopard!
- Not all possible arcanist exploits could be seen in the archetype progression window – fixed;
- Not all possible hexes were displayed in the archetype progression window for the Shaman – fixed;
- Not all possible hexes were displayed in the class progression window for the Witch – fixed;
- Now it's possible to select the 'Metamagic (Completely Normal Spell)' feat via the Extra Feat mythic ability;
- Now mammoth and boar animal companions have a Trip (Gore Attack) ability instead of a Trip (Bite attack) ability;
- On casting Player, spell resistance check was rolled twice – fixed;
- Oolioddroo now have the Extraplanar subtype, which allows the Banishment spell to interact with them correctly;
- Oracle ability Friend to Animals granted an incorrect bonus to animals in 30 feet area – fixed;
- Oracle's Final Revelation didn't provide the immunities to some conditions – fixed;
- Osirian Historian background now correctly grants a +1 bonus to Knowledge (world) skill if you already have this class skill;
- Otherworldly Companion's templates granted incorrect number of uses to Smite Good/Evil – fixed;
- Perfect Form spell applied bonuses to abilities incorrectly – fixed;
- Powers granted by domains incorrectly belonged to arcane schools of magic – fixed;
- Prayer spell got its decription back;
- Priest of Balance's abilities did not apply to Channel Negative Energy from the Danse Macabre – fixed;
- Primalist gained bloodline and rage powers from the Second Bloodrager Bloodline mythic power incorrectly – fixed;
- Pure Form spell now removes all negative effects;
- Quicken Spell description contained misinformation about not being able to quicken the spells with a cast time of 1 full round – fixed;
- Rectify State ability didn't remove Song of Discord – fixed;
- Reduced the difficulty of the bodaks in the scene where the party is being captured on the way to Colyphyr;
- Remove Sickness grants a bonus to sawing throws against a Nauseated condition correctly now;
- Resonating Word couldn't be Bolstered, Empowered, Extended, or Maximized by metamagic – fixed;
- Rupture Restraints Mythic Feat now interacts correctly with Hold Monster, Chains of Light, and Overwhelming Grief spells;
- Safe Curing no longer provokes an attack of opportunity when casting a curing spell;
- Sanctified Slayer can now study their target as a swift action at the 7th level;
- Searing Flesh didn't work against Slam; damage taken from the ability was multiplied if the character was hit by a critical attack – fixed;
- Second Mystery couldn't be selected with the Extra Mythic Ability mythic feat – fixed;
- Serpent's Fang ability worked incorrectly – fixed;
- Shadow Conjuration and Shadow Conjuration, Greater spells now work with the Metamagic (Extend Spell) feat; Shadow Evocation spell now works with the Metamagic (Maximize Spell), Metamagic (Bolster Spell), and Metamagic (Reach Spell) feats;
- Shielding Tailwind was not working correctly – fixed;
- Skeletal Salesman didn't sell the items for chapter 5 – fixed;
- Slippery Mind is now an advanced rogue talent;
- Smite Evil could be used on allies – fixed;
- Smite Evil used to add damage to the Destructive Shockwave mythic ability – fixed;
- Some enemies in The Treasure of the Midnight Isles DLC had greater spell penetration feat without spell penetration – fixed;
- Some enemies with a magus class weren't using magus abilities – fixed, they will use Spell Combat and Ranged Spell Combat now;
- Some important characters disappeared after being killed with certain Lich spells – fixed;
- Some shields provided an incorrect bonus to the attack – fixed;
- Sometimes it was possible to get 0 skill points on level up – fixed, you will always get at least 1 skill point now;
- Spike Stones in some cases affected invisible units – fixed;
- Splash from Alchemical bombs no longer crits;
- Stalwart defender at the 9th level now gets the Body of Stone;
- Studied Spawn — Large ability didn't add a bonus to Large and Huge targets – fixed;
- Study Target ability from different slayers can be applied to the same creature now;
- Succubi's level drain no longer provokes an attack of opportunity and an FX glitch; the animation was also changed to a more appropriate one;
- Swarm That Walks and its clones' Swarm Inundation ability now works correctly in combination with multiple Swarm That Walks clones;
- Sylvan Trickster had no option to choose some advanced rogue talents – fixed;
- Tainted Sneak Attack worked incorrectly – fixed;
- The ability to use shields as weapons was granted by the Martial Weapons Proficiency instead of Shield Bash – fixed;
- The Accomplished Sneak Attacker feat was incorrectly shown in its prerequisites – fixed;
- The Animal Growth spell used to give an enhancement bonus to natural armor to AC instead of increasing this parameter – fixed;
- The aquatic pillar in The Treasure of the Midnight Isles DLC now summons water elementals properly;
- The Battering Blast spell performed the Bull Rush combat maneuver, even if it missed – fixed;
- The bite attack for kitsune fox form disappeared after polymorphing into any other animal form – fixed;
- The Blind Fight feats now only work for the melee attacks, as their description says;
- The Bloodline Ascendance mythic ability was missing the Power of Wyrms (Green) option – fixed;
- The Bone Explosion spell now can be used with persistant metamagic;
- The bonuses a leopard animal companion gains at the 4th level now match the description;
- The bonuses from the Elemental Rampager's Rampage are being calculated correctly now;
- The Charge ability couldn't be used when the fatigued condition was suppressed by Ameliorating — Fatigued – fixed;
- The damage and the saving throw difficulty from the lightning now scale with the expedition tier in The Treasure of the Midnight Isles DLC (3d6/3d8/3d10);
- The damage bonus from the Slashing Tailwind was applied incorrectly – fixed;
- The damage from claws for Bloodragers with the Draconic Bloodline now correctly increases from d6 to d8 at the 8th level;
- The damage from the Powerful Charge ability was calculated incorrectly – fixed;
- The damage of warpriest's deity's favored weapon didn't increase at the 1st level with the Sacred Weapons feat – fixed;
- The Dazzling Display ability could disappear after character's death – fixed;
- The DC is now being calculated correctly for the Lich power Fear Control;
- The Defensive Stance ability of paladin Stonelord archetype had an incorrect description, and incorrectly stacked with a similar ability of Stalwart Defender prestige class – fixed;
- The Dispelling Attack incorrectly calculated the caster level for dispel – fixed;
- The Divine Herbalist, when choosing battle mystery, was getting an incorrect final revelation – fixed;
- The Flying Time Undertow effect worked incorrectly for the commander and their party – fixed, it will no longer stay on the characters after leaving the island;
- The granted powers of a Battle spirit shaman weren't shown in the class progression window – fixed;
- The Holy Water Jet arcanist exploit had incorrect prerequisites – fixed;
- The Ice Body spell now grants the target immunity to exhausted and fatigued conditions;
- The Increased Damage Reduction rage power didn't stack with the Damage Reduction for bloodrager – fixed;
- The kalavakus' Enslave Soul ability worked on the target even after a successful saving throw granted the immunity from it – fixed;
- The Oblate — Acolyte background didn't use Wisdom instead of Charisma for the effect of Touch of Glory spell – fixed;
- The player must have a Mutagen feat now to take a Feral Mutagen discovery;
- The player will get experience after killing a Babau Infiltrator;
- The player will get experience after killing Elemental Pillars, Zombie Rangers, and Star Rattle;
- The powers granted by Transmutation school weren't shown in the class progression section for a wizard – fixed;
- The Shield spell now protects against incorporeal touch attacks, providing a +4 bonus to AC;
- The Snap Shot ability could not be selected in the Combat Tricks list – fixed;
- The Soul Shield bonuses worked incorrectly and didn't provide the bonuses it was supposed to – fixed;
- The special size modifier applied to a Combat Maneuver Bonus (CBM) is now calculated correctly;
- The Spell Penetration (Mythic) feat granted an incorrect bonus to overcome spell resistance – fixed;
- The spells of Lich's Skeletal Inquisitor mistakenly counted as arcane – fixed;
- The Summon Monster Zero spell got a proper description, and also was removed from Trickster's spell selection list, and now will be added automatically. You can't have too many extraplanar murder ponies!
- The Sun Marked spell was dealing additional damage only when the attack was made with a weapon – fixed;
- The Trickster's mythic feats were added to the list of bonus combat feats of some classes;
- The War Domain didn't grant Divine Hunter domain spells – fixed;
- The warpriest with a Luck blessing now gains the curse of unlucky presence at the 10th level instead of the ability provided by the Destruction blessing;
- The White Mage arcanist archetype now correctly gains bonuses from boundless healing;
- Trickster's combat feats will no longer be available to a Loremaster who is not following a Trickster mythic path;
- Trickster's Knowledge (Arcana) 3 rank no longer makes weapons furyborn;
- Unarmed attacks of Monk and Imitator didn't benefit from the Ki Strike when the Monk Stance was enabled – fixed;
- Unarmed Strike was added to Melee, Monk, and Natural weapon groups;
- Unbreakable Heart spell now grants an additional saving throw to those who are under the Dominate effect;
- Uncanny Dodge was not displayed on the leveling-up screen – fixed;
- Underground Chemist couldn't take Weapon Focus (Bombs) – fixed;
- Unnatural Heat effect dealt damage if the character drank potions – fixed;
- Veil of Heaven was dealing incorrect damage;
- Vermleks hold their swords now;
- Vescavors weren't considered evil – fixed;
- Vivisectionist received an extra Medical Discovery – fixed:
- We've added rewards for killing the bosses in The Treasure of the Midnight Isles DLC: now after they are slain, their artifacts will appear in the mimic's shop in the standalone mode;
- We've made the succubi remove invisibility after saving and loading;
- When the Skeletal Vanguard took the Skeletal Fighter I improvement, the description of Weapon Focus was incorrect – fixed, and removed from the list weapons the skeleton cannot use;
- Willodus became stronger in battle;
- Wrecking Blows worked incorrectly – fixed;
- Ygefeles now uses the Cloak of Dreams spell in battle. Even demons understand the importance of good rest!
- Crushing Blow feat worked incorrectly – fixed.
UI
- A list of active effects in the Character tab no longer gets hidden after switching tabs;
- Abilities, that target oneself, will now be displayed as inactive if they can't be used;
- Added a limit to the number of floating combat text above the character;
- Added new icons for arcanist exploits in the class progression tab;
- Added preview area for some skills;
- Corrected the description of bleed effects;
- Credits were updated;
- Esc menu now closes automatically when a different window is open to avoid errors;
- Evil Arueshalae didn't have a biography – fixed;
- Fixed errors in the descriptions of some Elemental Bloodlines;
- Fixed icons of Bardiche and Dwarven Waraxe;
- Fixed incorrect damage reduction logging;
- Fixed the Blood Blast description;
- Fixed the calculations of the number of attacks and the attack penalties when the attack is not performed using hands (bite attacks, for example);
- Fixed the description of a Scholar biography and Godclaw religion;
- Fixed the description of the Force Reality ability, level 2;
- Fixed the description of white dragon's Breath Weapon;
- Fixed the focus in the loot window when playing with a controller;
- Fixed the issue with duplicates of mythic abilities in the Mythic Path level up screen;
- Fixed the issue with non-existing weapons showing up in character sheet;
- For the oracle archetype Enlightened Philosopher an incorrect number of revelations was displayed in the class progression window – fixed;
- Improved some objects selection;
- Improved the interface of hunter's aspects;
- In The Treasure of the Midnight Isles DLC, Ravener Dragons were mistakenly marked on the map as important – fixed;
- In The Treasure of the Midnight Isles, fixed the issue with the name of Aerial Elemental Undertow not being displayed in the log when the target was being hit by a lightning;
- It's now easier to hover over an interactive object when playing with a controller;
- Logging when attempting a combat maneuver, or failing a maneuver roll due to being immuned or concealed, etc. was updated;
- Mounted Combat trait had no name and description – fixed;
- Now Metamagic feats are marked as not recommended for martial classes;
- Removed the duplicate of the Uncanny Dodge icon in the rogue talents list;
- Some lines in Chinese were missing when playing with a controller – fixed;
- Some spells were missing in the spell list – fixed;
- Spell lists for some classes have been adjusted;
- The Apprentice Assassin had a duplicate of Uncanny Dodge in the inspect window – fixed;
- The Blink effect had an incorrect icon – fixed;
- The character description could display the wrong value of damage dice – fixed;
- The description of spells granted to a witch by the Mercy patron wasn't accurate – fixed;
- The description of the Touch of Chaos ability effect was returned;
- The exit from the wilderness encounter with the ghost wasn't visible on the map – fixed;
- When playing with a controller, fixed the issue with the time skip window causing a freeze when used outside of global map;
- When playing with a controller, the Recruit button for the troops could become invisible after losing an army and closing and re-opening the global map – fixed;
- When playing with the controller, it was impossible to add both the original spell and its metamagic version to the action bar – fixed;
- With the 'Only active companions receive experience' setting enabled, the incorrect numbers for the experience were displayed in the log – fixed.
Audio
- Fixed a possible audio bug at the market square in Kenabres;
- Fixed one of Wenduag's lines during her quest in the 5th chapter;
- One of the rooms in Drezen's Citadel didn't have ambient sounds – fixed;
- Sounds of the troops cheering will be synchronized with their animations now.
Visual
- Bridesmaids in Seelah's quest changed their appearance after recovery – fixed;
- Characters no longer walk through stone barriers and the Iomedae statue during the battle in the Gray Garrison;
- During the pause, the characters could sink into stairs a little – fixed, and they also rotate correctly now when receiving a new command;
- Fixed a visual bug while talking to the Hand of the Inheritor in Drezen;
- Fixed the bed textures in The Treasure of the Midnight Isles DLC;
- Fixed the broken textures in the Bone Hills location. Characters will stand on their feet (or paws) and stop moving behind textures;
- Fixed the issue with buff visual effects disappearing when leaving the global map, also fixed the disappearance of Azata's butterflies and Swarm's locusts;
- Fixed the issue with characters' markers being displayed in the wrong places in Leper's Smile;
- Fixed the textures of curtains, paintings, carpets, and chairs in The Treasure of the Midnight Isles DLC;
- Fixed the visual issue with one of the secret doors being poorly disguised on an island in The Treasure of the Midnight Isles DLC;
- Fixed transparent textures in the Core of the Riddle;
- Improved the lighting in Wintersun;
- Improved the lighting on the streets of Kenabres;
- Improved the visual of the polymorph effects;
- Fixed the bug that could make vescavor swarms invisible forever (but still able to attack); Deskari's wings are fixed as well;
- Horzalah was invisible in cutscenes – fixed;
- Improved the visual effects of purple worms and nightcrawlers.
System
- Improved the performance during battles;
- In some cases, the game could crash or fail to save inside or after exiting the Ten Thousand Delights – fixed;
- In some situations, some buffs could cause the game to freeze – fixed;
- Some NPC auras have been disabled to improve performance;
- When playing with a controller, in the 'Load game' menu a 'Load' hint appeared even when no save slots were selected – fixed;
- When playing with some controllers, the game sometimes wouldn't respond to moving the stick vertically – fixed.
Misс
- Aivu no longer dies after finishing the quest to become the Legend, but she will still leave the party;
- Fixed a number of typos in the texts;
- Fixed navigation of enemies in Wintersun;
- In the main game, Commander could tell Nocticula about Nahyndri's ship without finding it first – fixed;
- Irabeth and Anevia remained in Drezen's throne room even after being driven away by the player – fixed;
- Linnorm Uffrandir has become stronger;
- Nahyndri has lost the Last Stand ability, but received better attributes;
- Optimized the locations from Treasure of the Midnight Isles DLC;
- Reduced the difficulty of a skill check needed to find Laughing Caves;
- Reworked the Swarm That Walks model, making it closer to the original art;
- The player could meet a friendly assassin while traveling. The assassin has finally read the contract and will now become hostile toward the player;
- Those who were raised from the dead by the Lich, will now gain the Lord/Lady of Death deity;
- Tinna, Scenery Master, no longer disappears during the dialogue;
- Vescavor swarm no longer can fall into pits;
- We stopped party members from getting outside the map boundaries when entering the Ziggurat in the Inevitable Excess DLC;
- When leaving the party, Arueshalae took all the equipped items with her – fixed.
Windows 2.0.7o.818 Release (2023-02-15)
Update 2.0.7o
Hello, crusaders!
We’re back with hot-fix 2.0.7o. We got a couple of reports that, when playing with a controller, and starting a new game, it was impossible to select spells during character creation. This patch fixes this issue.
Happy crusading!
Windows 2.0.7n.815 Release (2023-02-13)
Update 2.0.7n
Hello, crusaders!
We’ve prepared a hot-fix for Pathfinder: Wrath of the Righteous – 2.0.7n. This update will fix the issue with negative status effects not being removed after a boss fight with the Songbird, and the issue with Nahyndri not dying instantly in The Treasure of the Midnight Isles DLC. We’ve also included a minor UI update in the patch.
Happy sailing!
Windows 2.0.7k.809 Release (2023-02-02)
Update 2.0.7k
Hello, crusaders!
An update 2.0.7k is here!
Highlights:
- Fixed Ageing and the Flying Time Undertow effect for the commander and their companions;
- Icy Prison spell got its name back;
- Fixed the issue with important keys disappearing if the Destroy Uncollected Loot option was enabled;
- Fixed a number of issues for the controller UI.
If you are playing with mods, don’t forget to update them before loading your saves!
Beware of possible plot spoilers below!
Areas
- Regill could obtain immortality in the Lost Chapter area – fixed, he's just a regular mortal now.
Quests
- During The Price of Loyalty quest, Aivu could appear during an assassination attempt on you – fixed;
- Sometimes Socothbenoth wouldn't drop the Nahyndrian Crystal after being hit with a Midnight bolt, because of a specific positioning of the character in the Council Chamber – fixed.
Turn-based mode
- In some situations, the game could freeze entirely in turn-based mode – fixed;
- Sometimes the battle could freeze if the main character fell under enemy's control spell – fixed;
- The kobolds got portraits for the initiative order.
Items
- Despite Nocticula's talent, the Midnight Bolt could still sometimes miss – she fixed it.
Classes & Mechanics
- Commander got an improved anti-age treatment, and the Ageing status is now properly removed after leaving the island;
- During the fight with Nulkineth in the Lost Chapel, a character with a Hold Person debuff could lose the ability to roll saving throws – fixed, and the mythic powers remove the debuff now;
- Fixed the issue with the Ashen Lady's death;
- Fixed the favored enemy progression for the Order of the Nail;
- Flay for Purpose and Repurpose spells didn't work correctly in some situations or on specific enemies – fixed;
- Flay for Purpose spell didn't end after the death of the target – fixed;
- Freebooter's Master Hunter ability didn't work right – fixed, and now they will be able to select the target of Freebooter's Bane before executing the attack with this ability;
- Icy Prison spell got its name back;
- The Flying Time Undertow effect worked incorrectly for the commander and their party – fixed, it will no longer stay on the characters after leaving the island;
- Using Eldritch Archer's Ranged Spellstrike ability with a melee weapon would lead to losing the prepared spell – fixed, now it will be cast, but as a regular spell.
UI
- Fixed a localization issue for Stalwart Defender weapon proficiency;
- Fixed the issue with switching between a controller and mouse and keyboard during a fade-out;
- If you tried to make changes to auto level-up, but then quit without saving, auto level-up could still break – fixed;
- It's no longer possible to break the game by opening an Esc menu during character creation or level up;
- The action bar will automatically update after a quickload now;
- The Creatures tab in Encyclopedia could have a 0 added to it – fixed;
- The names of the rider and their mount no longer overlap now;
- When playing with a controller and undressing the character during character creation for the sake of tattoo selection, the character refused to put the clothes back on – fixed;
- When playing with a controller, and using it in the Equipment tab to open the item selection menu, the controls disappeared – fixed;
- When playing with a controller, fixed the issue with the time skip window causing a freeze when used outside of global map;
- When playing with a controller, it's possible to attack neutral targets without using the cursor now;
- When playing with a controller, sometimes not all available units were visible in the hiring window – fixed;
- When you click on different characters with the console cursor, the quick action bar is updating properly now;
- Changing settings via a slider while holding down the button now goes on with increasing speed.
Visual
- Fixed some cases of characters getting stuck in T-pose after death.
Misс
- A dialogue with Alushinyrra's guard could be displayed incorrectly – fixed;
- When the Destroy Uncollected Loot option was enabled, it was possible to miss the keys needed for some doors – fixed, the keys won't disappear now;
- Skipping a cutscene while mounted could cause the character to get stuck – fixed.
Windows 2.0.6l.789 Release (2022-12-23)
Update 2.0.6l hot-fix
Hello, detectives!
Hot-fix 2.0.6l is here. A mysterious murder, that took place in Drezen, caused so much trouble for the crusade, that the whole fortress hasn’t been able to move on after the previous update. A Noble Intent quest would block all exits from Drezen, even after you resolved the situation one way or another – but now it’s fixed, and will no longer block your progress.
Happy mystery-solving!
Windows 2.0.6k.788 Release (2022-12-22)
Update 2.0.6k
Hello, crusaders!
A new update 2.0.6k has arrived!
Highlights:
- Fixed a remaining issue with the disappearance of the dropped loot when changing locations;
- Fixed some crashes on the global map, and during the transition between chapters;
- Fixed the consequences of the previous bug, where some essential characters could die. For example, if Early Sunset or the travelers in Pulura’s Fall died, you can load a previous save when they were still alive, whereas before you had to reload a save much farther away, or restart a whole chapter. We apologize for the inconvenience this caused for some of our players;
- Fixed the issue with negative statuses you got due to Flying Time Undertow not being removed even after you left the island.
If you are playing with mods, don’t forget to update them before loading your saves!
Beware of possible plot spoilers below!
Areas
- Fixed a computer you could walk through in Blackwater;
- After fighting Deskari in Iz, skipping the cutscene could lead to the party getting stuck – fixed, it's no longer possible to skip that cutscene anymore;
- Fixed a bug, when Galfrey and Irabeth could die during the siege of Drezen. If they already have before this patch, you need to load an earlier save, where they are still alive (before storming the gates, for example);
- Fixed the bug in Pulura's Fall, when suspicious travelers could die during the battle with the undead. If that already happened, you will need to load an earlier save, before the beginning of that battle;
- Fixed the cutscene after a battle with Marhevok in Wintersun, where he would get up and start fighting again;
- Fixed the issue that could prevent the party from boarding the ship in the Treasure of the Midnight Isles DLC;
- Fixed the issue with Early Sunset's death at the Fleshmarkets. If he already died before the patch, you will need to load an earlier save, when he was still alive, before you left Nexus and went to Fleshmarkets with him;
- Fixed the issues with the walkway to the port in Alushinyrra Lower City;
- Improved the navigation and positioning of mobs on one of the treasure islands in the DLC;
- Improved the navigation in Iz in Inevitable Excess DLC:
- It was possible to pass through some walls in Blackwater, if you are lucky enough – fixed;
- Sometimes the Commander and their party couldn't board the ship in Alushinyrra's port in The Treasure of the Midnight Isles DLC – fixed. If the option to board the ship is still missing, resting nearby or exiting the location and re-entering will fix the issue.
Quests
- A quest to find the missing crusader in Drezen could break if Camellia was dead – fixed. If you are already having a problem with this quest, you need to load a save before entering Drezen, and resurrect Camellia;
- Fixed the issue with The Treasure of the Midnight Isles DLC, when the Find the last treasure quest from the stand-alone mode became available in the main campaign;
- If during the storm of Drezen one of the crusaders with a battering ram is killed, the gates will still open;
- If Lann acquired an animal companion during his journey, it would mess with his romance by blocking your access to the note and bottle he was supposed to leave for you in Nexus – fixed, the loyal animal will let you pass now;
- Ignoring the Undead Uprising quest during the 3rd chapter could later cause trouble for the Lich - fixed, now the quest will fail, if you didn't complete it in chapter 3, or will be resolved, if you already took the next quest in chapter 5;
- Wenduag could be present during the meeting with Iomedae and Nocticula, despite being killed earlier after a sudden but inevitable betrayal – fixed.
Turn-based mode
- Charge didn't work right in turn-based mode when the mount had an active status effect which affected it – fixed.
Classes & Mechanics
- A duplicate of Arcane Armor Mastery feat was available for some classes upon level up – fixed;
- A duplicate of the Second Bloodrager Bloodline feat will no longer appear when leveling your character;
- A status effect from Burning Infusion wasn't displayed on the enemies – fixed;
- Bonuses from Magic Fang and Magic Fang, Greater could be lost after saving and loading the game – fixed;
- Dragon Disciple prestige class now has the right prerequisites for interacting with the Bloodrager class;
- In Through the Ashes DLC, the Icy Prison spell Sendri casted during a cutscene worked incorrectly – fixed;
- Permanent status effects Ageing, Middle Age, Old Age, Venerable Age, and Staggered weren't removed after the Flying Time Undertow stopped affecting the group – fixed;
- Some characters could get overzealous with Leading Strike, and use it against their friends – fixed;
- When transitioning from Bloodrager Primalist to Dragon Disciple, it was impossible to select a draconic bloodline – fixed;
- You won't be able to select the same sorcerer bloodline twice now (for Crossblooded archetype and Second Bloodline mythic feat).
UI
- An icon of the selected ability could be missing from the cursor – fixed for both mouse and controller;
- For playing with the controller, the interface could get stuck after opening the menu while an info window or a glossary window were open – fixed;
- Improved the interaction with overtips (interaction icons) on various levels, when playing with the controller;
- Improved the layout of the bug reporting window for some languages;
- It was possible to select a feat from the red (inaccessible) part of the list by taking a step back, then step forward during leveling up (the character didn't get the feat after the process of leveling up was complete, though) – fixed;
- It was possible to switch between the controller and mouse in the tactical battle results window, which could lead to a loss of control – fixed;
- Now, when you hide the interface in photomode, it will also hide the cursor;
- Pre-generated characters couldn't select some deities, even if they had all requirements to do so – fixed;
- Under certain circumstances, when playing with a controller, character cards and menu cards could stay on screen and not disappear – fixed.
System
- Fixed crashing into the main menu in some cases, when transitioning between the 1st and the 2nd chapters;
- Fixed the issue with the return of the fog of war area on some maps;
- It was possible to skip time while traveling on the global map, which could lead to a crash to main menu, after triggering a random encounter – fixed, you will no longer move while skipping time.
Misс
- Fixed a number of issues which could lead to the party getting stuck on an empty treasure island in The Treasure of the Midnight Isles DLC. Also, changed the difficulty of some enemies you meet during the late stages of the DLC;
- Fixed the issue when the dropped loot would disappear regardless of the settings; the settings regarding dropped loot applies properly now;
- In some cases, Areelu wouldn't start talking to the player in the final scene – fixed;
- Skipping a cutscene while mounted could cause the character to get stuck – fixed.
Windows 2.0.5p.771 Release (2022-12-07)
Update 2.0.5p
Hello, pathfinders!
We are here with a hot-fix 2.0.5p for a couple of issues found after the previous patch.
- Your characters could get access to some technical feats from bosses, and for some classes the feat progression broke. For Lann’s Zen Archer archetype, for example. Now it should be safe to level up, but if you already took wrong feats for Lann, you may need to retrain him.
- After the previous update, some important characters started to die, and the quests that depended on them couldn’t be completed. For example, when you storm Drezen gates, the crusaders who held the ram and helped to break the gates could die, or an essential character in Pulura's Fall could die. It will stop happening now, but if you have encountered this issue already, you may need to load the previous auto save, or a save before visiting the location for the first time, when the characters were still alive. If that doesn’t help, please send us a bug report via Alt+B.
Please accept our apologies for the inconvenience these issues caused for you.
Windows 2.0.5o.767 Release (2022-12-05)
Update 2.0.5o
Hello, crusaders!
Update 2.0.5o is here!
Highlights:
- Fixed the issue with characters being able to see and shoot through the walls;
- Fixed the achievements for finishing the game, they should unlock properly now;
- Fixed the cutscene in Midnight Fane for Azata’s early arrival;
- Fixed the issue with character’s AC when paralyzed;
- Flying Time Undertow won’t age you outside of combat anymore;
- It's now possible to use your own portraits on PC when playing with the controller;
- Swarm that Walks now gets its spells after crusade rank-ups.
If you are playing with mods, don’t forget to update them before loading your saves!
Beware of possible plot spoilers below!
Areas
- Fixed Chaplain's assortment of goods in the Murky Grotto and Nondescript Pier, and now it depends on the expedition;
- Fixed some navigational issues in Iz;
- Fixed the issue when every mythic path could use Azata's unique interaction in Inevitable Prison;
- Fixed the lighting in Drezen;
- Fixed the mythic path selection dialogue during conversation with Iomedae and Nocticula, which previously led to a broken cutscene;
- Fixed the navigation near the elevator on the 3rd floor of Mage's Tower;
- Improved the lighting in Neathholm;
- In Sacred Lands, corrected the scene at the entrance to the room with the puzzle;
- In The Treasure of the Midnight Isles DLC, in rogue-like mode, an invisible wall could appear on the ship after a boss fight – fixed;
- One of the islands in the Treasure of the Midnight Isles DLC could be totally empty – fixed. You won't encounter this island anymore, and if you already have, then you can just leave it without any negative consequences;
- The huge fire trap in Gray Garrison can be disabled via the hidden lever now;
- Your allies will properly help during the fight against Darrazand in Midnight Fane now.
Quests
- Fixed Azata's early descent into Midnight Fane, before the Queen's arrival;
- Fixed the issue which blocked the player from getting the quest to find the last treasure in the Treasure of the Midnight Isles DLC;
- In some cases, it was impossible to continue the fight with Horzalah after the reinforcements arrived during The Price of Loyalty quest – fixed.
Turn-based mode
- Added portraits of satyrs, kobolds, and oozes for the initiative tracker;
- In turn based mode, when opening a character description, the window could stop responding to the controller input – fixed;
- Island modifiers in the Treasure of the Midnight Islands DLC are no longer displayed under the initiative tracker;
- The combat could get stuck on immobilized Irabeth's turn in Lost Chapel – fixed.
Items
- In some cases, like during Demon's quest, it was possible to lose and then duplicate Finnean the Talking Weapon – fixed;
- Some players couldn't unequip Finnean after battle – fixed.
Crusade
- Fixed the check of conditions, under which Wenduag could participate in the Military Council rank-ups in chapter 5.
Classes & Mechanics
- A paralyzed character got a circumstance penalty to AC, which reduced the AC to zero – fixed;
- Animal companions sometimes lost their natural attacks (with hoofs, horns, claws etc.) – fixed;
- Flying Time Undertow effect worked outside of combat – fixed;
- Forester can properly benefit from their Animal Focus now. Also, all hunters now benefit from two aspects of Animal Focus, when their animal companion is dead. Additionally, hunter bonuses to ability scores from Animal Focus — Bull, Tiger, and Bear have been changed from enhancement to inherent;
- In the Treasure of the Midnight Islands DLC, the fog of war behind the cabinets now works correctly;
- Maugla (the nabasu boss in the Lost Chapel) has lost the ability to kill dhampirs with negative levels;
- Shield Focus (Mythic), Tower Shield Defense and Deflective Shield feats now work correctly;
- Swarm that Walks didn't get spells from the throne room events – fixed;
- The list of feats, available to different classes, has been updated, which fixes the issue with not being able to choose some feats despite having the prerequisites for it;
- The Rainbow Starfall spell in Azata's spellbook now works as described;
- Unarmed attacks under the Fiery Body spell now deal the correct amount of damage;
- Weapon Finesse now works with all natural weapons.
UI
- Now it's no longer possible to change the language or font size during a turn-based battle, as it could lead to some serious problems with the interface;
- Fixed the issue when you couldn't change the name of Commander Court while one Azata mythic path;
- Fixed the missing title and description for the Spell Penetration (Mythic) feat;
- It's now possible to use your own portraits on PC when playing with the controller;
- Removed the ability to change control with the settings menu opened;
- The difficulty settings tab no longer disappears after changing the font size or the language of the localization;
- Under certain circumstances, when playing with a controller, character cards and menu cards could stay on screen and not disappear – fixed;
- Upon exiting the turn-based mode, the action bar will properly update now;
- When playing with a controller, it was possible to lock the controls in resting interface after sending a bug report – fixed.
Audio
- While transitioning between the chapters, the dialogue voice-over could disappear – fixed.
System
- Fixed the issue with the return of the fog of war area on some maps;
- When loading a save from the game, or upon exiting to main menu, a critical error could occur – fixed.
Misс
- Combat could begin even when enemies remained behind the walls or doors in multi-area dungeons – fixed, and the enemies will stop targeting and attacking you through the walls;
- Corrected the cutscene with Seelah and Curl in the Houndhearts camp;
- Fixed characters getting duplicated when opening a level up window;
- Fixed some traps in the Treasure of the Midnight Islands DLC;
- Fixed the achievements you were supposed to get for finishing the game;
- Fixed the beginning of the dialogue with Areshkagal, in which Nenio appeared dead if she was killed earlier;
- Some companions still managed to cheat death and gain immortality – fixed. Hail Pharasma, Lady of Graves!
- The standalone mode for the Treasure of the Midnight Isles DLC now has an island with an extra mythic level in the final expedition, which allows to gain full 10 mythic levels.
Windows 2.0.4k.751 Release (2022-11-17)
Update 2.0.4k
Hello, crusaders!
We've noticed a rather nasty bug after the last update: when loading a save from the game, or upon exiting to main menu, a critical error could occur. But now it's fixed.
Happy save scumming!
Windows 2.0.4j.747 Release (2022-11-15)
Update 2.0.4j
Hello, crusaders!
An update 2.0.4j is here! And it contains a lot of useful fixes and improvements.
Highlights:
- Numerous fixes for Azata’s abilities and spells;
- Radiance now dispels magic much more effectively;
- Mighty Charge allows to select the combat maneuver to perform and it won’t provoke the attack of the opportunity anymore;
- Witches and shamans will stop casting evil eye on their friends now;
- Fixed the order of windows in the UI when playing with the controller, and they won’t be opening below each other anymore;
- We rolled back on the background sound fix, so when the game is out of focus, it will keep quiet now.
If you are playing with mods, don’t forget to update them before loading your saves!
Beware of possible plot spoilers below!
Areas
- Chaplain in Murky Grotto could refuse to sell magical equipment after a victory over the Songbird – fixed;
- During the gargoyle attack, characters under the fear effect could run through the "invisible wall" – fixed;
- Fixed Daeran's immortality when you attack him in his party house instead of accepting into your party. Don't forget to finish him, when he falls unconscious (monster!);
- Fixed the blinking of a puzzle piece in the Final Veil puzzle;
- Fixed the incorrect start of the dialogue with the theater in Drezen, in chapter 5. Additionally, fixed the issue with Greybor getting stuck at the throne room, which prevented his quest from progressing. If you have encountered this issue already, it will get fixed after re-entering Drezen;
- Fixed the issue when a secret passage into the lich dungeon wouldn't open in the Lost Chapel;
- Fixed the issue when the enemies in the Tower of Estrod wouldn't attack after you pushed the column on them;
- Fixed the issue which sometimes prevented from leaving the Rich Quarter in Through the Ashes DLC;
- Fixed the lighting in Citadel Drezen;
- Fixed the lilitu in Sacred Lands, and she's no longer hostile until you attack her;
- Fixed the passability in the Tower of Estrod, fixed places inaccessible for the player. On saving and loading, the party won't end up stuck in inappropriate places anymore;
- Fixed the repeating exit and entry points on some islands in the Treasure of the Midnight Isles DLC in the integrated mode (when playing as the commander);
- Improved the visual effects in Mage's Tower;
- In Shrine of the Three, it was impossible to interact with quest objects after the turn-based battle – fixed;
- It was impossible to loot a chest with magic essence in Reliable Redoubt – fixed;
- Mythic Demon can return to Blackwater now, if they were summoned while resting in there. Additionally, you won't be summoned from that dungeon anymore. Sleep soundly!
- On a treasure island in the 3rd DLC it was impossible to disarm a trap while mounted – fixed;
- On Martyr Zacharius's Cemetery, it was possible to trigger the cutscene in the ruined chapel twice – fixed;
- Stone golems under the Lost Chapel will slow down your characters now instead of being slow themselves and doing nothing.
Quests
- A Refuge from the Present quest could start in chapter 5 even if you never visited Old Sarkorian Mines in chapter 3. If you have encountered this issue already, the quest will automatically fail;
- Added Irabeth's reactions to the fate of the Through The Ashes characters;
- Fixed the chain of events during the Pharasma's Wrath quest for Mythic Lich;
- In case of Regill's death, a cut scene of Hellknights arrival to Drezen could break – fixed.
Turn-based mode
- Turn-based mode may hang on the turn of a character that was recently resurrected – fixed.
Items
- Fixed the ability of Radiance to dispel magic, now it correctly considers character's level as caster level for the sake of dispel magic.
Crusade
- Generals were missing some spells in battle – fixed;
- When enabling the auto crusade mode, all crusade quests will be removed from the journal.
Classes & Mechanics
- Auto level-up was not available when choosing a pregenerated character in the Inevitable Excess DLC – fixed;
- Azata became slightly less friendly, and no longer gives the enemies teamwork feats with Life-Bonding Friendship;
- Changing the type of spell's elemental damage now correctly adds the DC from feats that affect the said element;
- Deskari's Rasping Armor ability now works correctly (we convinced him to rasp louder, so everyone could hear, and not just those under his belly);
- Dragonheir Scion's Dazzling Display is a standard action now, and won't disappear forever after character's death;
- During the boss battle with the Songbird, he HP could track incorrectly, and as the result, the cutscene wouldn't trigger – fixed;
- Enemies with immunity to the prone condition now can be affected by Hideous Laughter spell;
- Fiery Body and Iron Body spells now work with Brown-Fur Transmuter;
- Fixed multiple Azata spells: Field of Flowers now works according to its description, Believe In Yourself now has correct duration, Water Push now works correctly, Nature’s Grasp now deals the right damage, Repulsive Nature now works as described and has an increased radius of 40 feet; Friendly Hug now provides immunity to mind-affecting spells, Sudden Squall now affects the enemies and prevents them from casting spells; Burst of Sonic Energy now works correctly, can be used with metamagic, and doesn't harm the Azata; Winds of the Fall spell now works correctly and applies the intoxication effect; Water Torrent now works correctly, and the targeting has been improved; Unbreakable Bond now provides correct immunities to mind-affecting, charm, fear, compulsion, emotion, shaken, confusion effects.
- Fixed the crashing when Charge was used together with Demonic Rage;
- Fixed the second stage of the final boss battle in chapter 6: fire copies of Areelu now deal damage to her, and the original Areelu is displayed in the initiative order; looping ability activation could cause an endless detonation and a severe FPS drop – fixed. A scene with the goddesses also appears now under the right conditions;
- Flying Time Undertow will no longer stay on the character that left your party before the whole group left the island. If you have encountered this issue already, add the affected character to the group and finish the island;
- Green Faith (Druid philosophy) got a new symbol and now allows not only true neutral alignment, but any neutral alignment as well. Also fixed the icon and the description for Camellia;
- Hunter Tactics and several other feats that make the character share some of their own feats with the animal companion were stealing those feats from the animal companion, if the animal obtained them by itself. Resolution: fixed. You may need to retrain the animal companion to get those feats back, but they will stay now.
- Mighty Charge now allows to pick a combat maneuver to perform (or not to perform) and no longer provokes the attack of opportunity with the chosen combat maneuver;
- Nahyndri has become slightly more powerful with mythic saving throws, immunity to sickened condition, and some additional buffs on higher difficulty levels;
- Now Bless spell ignores spell resistance on allied targets;
- Overwhelming Soul's Overwhelming Power now properly scales the attack and damage bonuses with level up;
- Protection from Arrows spell protected not only from ranged weapons, but from some magic as well – fixed;
- Sacred Huntmaster now correctly adds teamwork feats to their animal companion;
- Smite Evil no longer affects loyal companions;
- Summoners summoned incorrect number of creatures – fixed;
- The player could keep giving crystals to the Helmsman even after becoming the Legend – fixed;
- Weapon training feats worked incorrectly if the equipped weapon belonged to two categories – fixed;
- When Evil Eye was on auto-cast, the character would cast it on friendly targets when there were no enemies around – fixed;
- Your invisibility will no longer fool the Storyteller, and he will start the dialogue in Iz properly.
UI
- Compass no longer obscures a part of the initiative tracker after cutscenes;
- Fixed the layout of the icons in the Abilities tab of character sheet;
- Fixed the mount control when playing with a controller;
- Initiative order animations and portraits for turn-based mode have been improved for the controller UI;
- Nested spells won't offer the option to use them automatically, if automatic use is impossible for them;
- Sometimes texts could be missing in the epilogue slides – fixed;
- The cursor wasn't able to interact with some UI elements, like door overtips etc.– fixed;
- When entering photomode while in turn-based mode, the initiative tracker could stay on screen – fixed;
- When playing with the controller, character cards could duplicate on global map – fixed;
- When playing with the controller, tool tips and windows no longer open below each other.
Audio
- The game will no longer play sounds and music while in running in the background.
Visual
- Dynamic weather visual effects didn't work in photomode – fixed;
- Fixed a minor issue with the fog of war in the Lost Chapel area;
- Flags and capes were clipping through characters and level geometry – fixed;
- Survivors' animations in Through the Ashes DLC were glitching after the rest – fixed. Also fixed some minor visual issues in other cutscenes in the DLC;
- Weapons had incorrect size if the character joined combat while being off-screen – fixed;
- When transforming into the Gold Dragon, there could be issues with the visual effect – fixed.
System
- After loading a save or travelling between locations, visual effects on the characters could act in a wrong way or disappear completely – fixed. Additionally, fixed visual effects on creatures, ghosts, elementals, and some objects, like the Sword of Valor;
- Fixed an issue, which could break pregenerated characters during character creation.
Misс
- Bug reports saves were visible for some time after sending the bug report – fixed;
- Hal no longer visits the Legend if he was previously killed;
- Characters that are mandatory for the current party due to a quest, may not be there when leaving an area – fixed.
Windows 2.0.3i.733 Release (2022-10-31)
Update 2.0.3i
Hello, pathfinders!
An update 2.0.3i is here! Please keep in mind, that the patch is about 16Gb. Be careful if you have limited internet access. We apologize for the inconvenience.
Highlights:
- Everyone should be able to enter the Temple of Stone Manuscripts now;
- Invisible walls won’t hold back a true Azata in Midnight Fane anymore;
- Music and sound will no longer stop playing when the game runs in the background;
- Camellia can cast cleric and inquisitor spells again, so she’s even more helpful now!
If you are playing with mods, don’t forget to update them before loading your saves!
Beware of possible plot spoilers below!
Areas
- Navigation fixes for Alushinyrra Upper City (it was possible to walk through a wall);
- Fixed the bug in the Tower of Estrod, when only Faxon attacked the party, while the other demons and cultists just watched. Besides, Greybor didn't attack Kilas until the death of Faxon – fixed;
- Fixed the bug which allowed to pass through some walls in Drezen;
- Fixed the bug which allowed to walk through the walls in the Artisan's Tower;
- Fixed the invisible wall that appeared in Midnight Fane on the Azata path;
- Fixed the issue when the Archpriest of Nahyndri stopped possessing the undead in the Treasure of the Midnight Isles DLC;
- Fixed the issue which blocked the option to board the cursed ship in Alushinyrra port in the DLC;
- Fixed the issue with the party getting stuck at the entrance into the Temple of Stone Manuscripts.
Quests
- A Demon's Heresy quest was impossible to complete – fixed. “Find the Bell of Mercy clapper” objective will also update properly now, after you pick the clapper;
- A dialogue with Jaruunicka didn't trigger after defeating her, in some cases – fixed;
- The Feud of the Faithful quest sometimes didn't update properly if Ramien died too early – fixed, not in case of his death, the related to him objective will fail.
Turn-based mode
- The game could freeze during the turn transition sometimes – fixed.
Classes & Mechanics
- Blood kineticist's Wrack ability didn't match the description – fixed;
- Camellia couldn't cast cleric or inquisitor spells because of the alignment issue – fixed;
- Fixed the issue with Azata's Life-Bonding Friendship, which prevented it from working sometimes. Additionally, fixed the removal of teamwork feats when the allies stood farther than 50 ft from the Azata.
UI
- For the controller, the AoE abilities radius didn't disappear, even when the ability was no longer selected – fixed;
- For the controller when exiting photomode while in turn-based mode, the compass could appear – fixed;
- Inventory context menu could remain active when switching to another interface window – fixed;
- On the character creation screen, when selecting a god, the pointer to the currently selected god could start to twitch – fixed;
- The cursor wasn't able to interact with some UI elements, like door overtips etc.– fixed;
- The journal could open when using the touchpad on the PS controller in turn-based mode, and when creating a character – fixed;
- When playing The Treasure of the Midnight Isles DLC with a controller, restarting after the death of the party caused the defeat window to appear once more – fixed.
Audio
- Music and sound will no longer stop playing when the game runs in the background.
Visual
- Fixed a bug with the lighting in one of the Drezen houses;
- Fixed problems with some reflections and light (improved the lighting in Defender's Heart, for example).
Misс
- It was impossible to fire the mercenaries after retraining them – fixed.
Windows 2.0.2c.717 Release (2022-10-20)
Pathfinder: Wrath of the Righteous: update 2.0.2c Patch notes
Update 2.0.2c
Hello, crusaders!
An update 2.0.2c is here!
Highlights:
- The weather is back! Prepare your umbrella and vescavor repellent spray. And turning on photomode no longer starts the rain.
- In The Treasures of the Midnight Isles DLC, the next party you create after losing the previous one will find an item from the previous team in the chest. And we’ve also fixed the achievements (see below).
- Sounds from trickery checks will stop haunting you now.
- If you are playing with the controller, you can skip time now and hire armies after a total defeat.
- We’ve fixed the bleeding infusion for Blood Kineticists and the number of spells for the Eldritch Fonts.
- Vital Strike is also fixed now.
- And finally, the Commander is no longer trapped on the island in The Treasure of the Midnight Isles DLC!
This patch is currently only available for Windows, we will upload a patch for macOS later.
If you are playing with mods, don’t forget to update them before loading your saves!
Beware of possible plot spoilers below!
Areas
- The chaplain in Alushinyrra port will read the cleric scrolls for you now, if necessary;
- Fixed the issues with the terrain in the Rasping Rifts, now it looks as it should;
- If an island boss previously didn't appear on their island in The Treasure of the Midnight Isles DLC, they will appear now;
- In Blackwater, the progress of the puzzle with hand, wind, and fire symbols will no longer reset if you quit the dialogue;
- In Dry Crossroads, characters can no longer walk through the trees;
- In some cases, an island exit wouldn't appear in The Treasure of the Midnight Isles DLC – fixed;
- In the integrated mode of The Treasure of the Midnight Isles DLC, it was impossible to loot a container on one sand swamp map – fixed;
- In the Valley of Temples, corrupted mongrels kept getting up and fighting even after the demon was slain, which prevented the quest from progressing – fixed;
- Sometimes the game could crash if you triggered the big fire trap in Gray Garrison – fixed;
Quests
- Fixed the delay before the beginning of the conversation with Willodus;
- We've added a new check in the romance with Arueshalae. If the romance ended while she asked to let her think for a couple of days, the "Time to Think" quest will also fail.
Items
- Updated some properties of Finnean. From now on, with the first improvement, he takes the form of a +3 ghost touch heartseeker weapon, and with the second—a +5 brilliant energy heartseeker weapon. The original and the soulless forms remained unchanged.
Crusade
- After losing the armies, it was impossible to hire a new one if playing with a controller – fixed, there's an extra button for hiring now;
- Fixed the bug with the visual effects from the Knight Commander's party appearing in the middle of the tactical battlefield;
- The battle log now updates again during the tactical battles.
Classes & Mechanics
- Acid Evaporation effects from the Star Rattle flowers will stop now after a successful Fortitude saving throw;
- Bleeding Infusion always dealt 1 damage per round. Now, its damage depends on the amount of kinetic blast damage dice, just like the description says;
- Changed the class of Backstabbin' Bixie island boss in The Treasure of the Midnight Isles DLC from Slayer to Alchemist;
- Changing the type of spell's elemental damage now correctly adds the DC from feats that affect the said element;
- Clerics of Asmodeus can use a mace in the name of Asmodeus now, like they are proficient with it;
- Damage Reduction doesn't stack anymore now if there's more than one source of it; instead, the highest number of DR is selected, like in tabletop version;
- Eldritch Font now gets the correct number of spells per day (once spell more per level than a regular arcanist);
- Fixed the bonus calculation when performing a combat maneuver. Now it counts any bonuses from unarmed attacks. If the maneuver was performed via a special attack (such as Trip (Bite attack), for example), the bonuses from this attack will be used;
- Fixed the incorrect stacking for the Perfect Form ability;
- Fixed the return of Ashen Curse status after saving and reloading. Now it will no longer return after you removed it from the character and saved;
- Impervious Tailwind provided benefits to every class – fixed, now it only empowers the classes listed in its description;
- Paladin's Celestial Divine Mount now gets smite evil at 11th level;
- Psychotic Undertow forced the caster to make a Will saving throw for each charge of Magic Missile – fixed, now characters make only one Will save for this spell;
- Retriever's Eye Rays (Petrification) no longer instantly kills, but instead requires a Fortitude saving throw, as expected;
- Shake It Off team feat now works correctly. It has a proper radius of effect now, and will be displayed in the battle log;
- Tailwind of Gnomish Fortune works correctly now: you get 5.000 gold for creating a gnome character, and each gnome in the party reduces the prices by 10%;
- The Nails feat now allows shamans and witches to use their sharp nails instead of fists to deal damage when they are unarmed;
- Unholy Dispel of Zombie attempted to dispel all the effects, instead of just one – fixed;
- Vital Strike now works correctly with the dice size modifications;
- Weapon Proficiency (Flail) didn't display for the characters who had it – fixed;
- Zippy Magic now properly works with the touch spells, like cure wounds;
- The Extra Bombs feat works with the Arcane Bomber archetype now.
UI
- Added the option to skip time when playing with a controller;
- Animal companions are no longer displayed as party members, if you are in the location where they are not present, or if you can't control them;
- Bonuses (when executing combat maneuvers, for example) and saving throws were displayed incorrectly in the battle log – fixed;
- Fixed the combat text (above the characters in battle) for saving throws. Previously, a bonus from the ability scores wasn't included in the number on the right. On the left, we still see a pure dice roll result, and on the right, the number can't be higher than 20;
- Fixed the issue with animal companion icon not showing in some situations (in the caves under Kenabres, for example);
- Fixed the localization in the defeat window in The Treasure of the Midnight Isles DLC;
- For the controller interface, added a button to interact with Shamira;
- For the controller UI, increased the number of options for spell context menu, fixed the issue with crashes when opening a shortcut menu for spells with numerous options on the action bar;
- In photomode, navigation could stop working after quitting to main menu and loading a save again – fixed;
- Sometimes the images on loading screen could be missing – fixed;
- We brought back the party banters when resting on the global map for controller mode;
- When playing with a controller, book events on the global map could block the ability to move – fixed;
- When playing with the controller, the "Expand" option during character creation opened two tooltip windows instead of one – fixed;
- When the party wasn't full, an animal companion would appear in the controller UI twice: together with its master, and separately – fixed, now the animal companion only appears once, next to the master's portrait.
Audio
- Some traps kept playing the sounds after being disarmed – fixed;
- Sounds from picking a lock could loop, if the process was interrupted in the middle of the trickery check – fixed.
Visual
- A number of visual effects has been optimized;
- Becoming a demigod now happens with a beautiful visual effect;
- Fixed the transparency of the container with Pipefox pet in Ancientries and Wonders Shop, so you won't miss the pet now!
- Fixed the weather effects;
- In Drezen, characters could sink into some objects – fixed.
System
- When changing the colors of the class costume and other items, the character could noticeably twitch in the inventory menu – fixed, we've reduced that twitching.
Misc
- After a party wipe in the Treasures of the Midnight Isles DLC, the new party will find a single random item inside the chest, left from the previous treasure hunters;
- After completing a full standalone run of The Treasure of the Midnight Isles DLC, you didn't get a free mercenary on the new run – fixed;
- Fixed the achievement ID for the achievements Ride the Wind, Windcatcher, and Windmaster, and now they will properly unlock;
- Fixed the issue, when the chain in The Treasure of the Midnight Isles DLC stopped responding to the attempts to interact with it;
- In the Treasures of the Midnight Isles DLC, the player's chest didn't reset after winning the game and starting a new one – fixed;
- Photomode no longer lets you control the weather;
- Sometimes your companions could undress when changing the colors of their costume – fixed;
- Sometimes, after being forced to move by a spell (for example, after falling into a pit), the character couldn't move anymore – fixed;
- You can buy alcohol from Wilcer Garms now.
Windows 2.0.1h1 Release (2022-10-12)
Update 2.0.1h
Hello, crusaders!
We’ve released a fix 2.0.1h for the problem which affected multiple quests. After the 2.0 update, some players reported an issue, that a quest wouldn’t progress, if they had to kill a number of specific enemies, but saved and reloaded the game in the process. This could happen during the Gwerm Family Secrets quest (couldn’t signal to Horgus), in the Tower of Estrod (after killing the cultists and demons), and during the siege of Drezen (not being able to open the final gates). This update fixes this issue and prevents it from happening in other quests. If you've encountered this in Gwerm mansion or the Tower of Estrod, exit the location and re-enter again to proceed.
However, if this issue has already happened on your playthrough with a different quest, and you’ve sent us a bug report, we will fix it in the future updates. Or you may load an earlier save, to avoid running into this bug.
Windows 2.0.1e.118 Release (2022-10-07)
Update 2.0.1e hot-fix
Hello, crusaders!
A quick hot-fix 2.0.1e is available now:
- If an island boss previously didn't appear on their island in The Treasure of the Midnight Isles DLC, they will appear now;
- Island bosses in the Treasure of the Midnight Isles DLC no longer drop duplicates of quest items;
- Some islands in the Treasures of the Midnight Isles DLC, when playing in the integration mode in the main campaign, could be totally empty – fixed;
- Table and chairs have been returned to the heroes' party in the Defender's Heart;
- Fixed the issue with the invisible NPCs in the flashback cutscene after the interaction with the Wardstone;
- Arcanists couldn't memorize spells, when playing with a controller – fixed.
Windows 2.0.1d Release (2022-10-06)
Update 2.0.1d
Hello, crusaders!
Update 2.0.1d is here!
- We’ve fixed Aivu’s memory leak, which made her forget you have named your Azata court already.
- You won’t be trapped in Enigma anymore.
- Swarm that Walks can fully control its clones again.
- Dropped items won’t disappear after reloading your saved game anymore.
- Greybor no longer misses the fight with Darrazand, as a true professional should.
Known issues:
- When you start a new game, your animal companion may not appear in the UI at first. Save and reload to fix this.
If you are playing with mods, don’t forget to update them before loading your saves!
Beware of possible plot spoilers below!
Areas
- Fixed the spawn of the mobs in the elevators in Blackwater;
- In some cases, it was impossible to leave the Enigma after defeating the final boss – fixed;
- Sometimes, when visiting Azata's court, Aivu would initiate the very first cut-scene with the naming of the court – fixed;
- When entering Iz, sometimes the characters would get stuck on the stairs – fixed.
UI
- Fixed the issue with scrolling in the epilogue slides, which made it seem like the text was missing;
- Fixed the issue with the clones of Swarm That Walks and the new animal companion interface.
Misс
- After reloading a saved game, items previously dropped on the ground could disappear – fixed;
- Fixed the issue with NPC in Drezen not illuminating on Aeon's path;
- Leveling up a character could crash the game if done too fast – fixed;
- Fixed the issue with Greybor not showing up during the battle with balor Darrazand.
Windows 1.4.4g.697 Release (2022-09-22)
Update 1.4.4g
Hello, crusaders!
Update 1.4.4g is here! Now, when you start the Treasure of the Midnight Isles DLC, you will see an option to disable the Sink or Swim Mode. This is how we decided to name the Last Azlanti-like mode, where you can use the Abyssal anchors to make a save. If you want to save any time or to have as many saves as you want, please disable this option. We've also fixed the issue with the turn-based mode.
If you are playing with mods, don’t forget to update them before loading your saves!
Beware of possible plot spoilers below!
Quests
- After finishing the 3rd DLC in the integration mode, the quest was still active in the journal – fixed;
- Your companions now arrive faster when you and Greybor confront Horzalah during his personal quest.
Areas
- A mimic trader could appear on the ship earlier than it was supposed to – fixed;
- Fixed a trap in the 3rd DLC integration mode to make it more comfortable to disarm;
- Fixed an entry and an exit point on one of the 3rd DLC islands;
- Fixed the lighting in the Scrubland by a Bend in the River;
- Various fixed for the traps in the 3rd DLC;
- Now it's possible to teleport to a balcony in the Alushinyrra house you visit during Woljif's quest.
Items
- Robe of False Death used the wrong equipment slot (an armor slot instead of the shirt slot) – fixed;
- Shadow bosses in the 3rd DLC now drop unique items instead of money.
Classes & Mechanics
- Fixed the interaction of Boundless Healing with some spells;
- It was possible to deal infinite amount of damage to your enemies, combining some items and abilities, such as Aspect of the Asp and Treacherous Flame – fixed;
- Very strong versions of Elemental Pillars spawned on low tier Islands with Elemental Undertow. Resolution: the difficulty of Elemental Pillars now scales depending on the tier.
Visual
- Fixed fog of war in the 3rd DLC dungeons, which obscured the view at the end of the stairs;
- Fixed the way characters were holding Cold Iron Masterwork Heavy Mace;
Misс
- Fixed the crash when trying to enter a specific island in the Treasure of the Midnight Isles DLC;
- In some rare cases, Daeran simply refused to die – fixed;
- In the Treasure of the Midnight Isles DLC, the Helmsman never cleared the deck from the dead bodies, even after inviting a new party on board – fixed, now he throws the bodies into Ishiar;
- Skeletal Salesman now properly updates his assortment of goods;
- Skipping a cutscene is no longer possible during Aeon's return into the past of Kenabres, as it was breaking the quest;
- The party will be getting the XP for disarming traps in the Treasure of the Midnight Isles DLC now;
- We've discovered that one of the overseer in charge of feeding our elite undead enemies in the 3rd DLC was feeding them too well, and they became too strong. Now that he has joined his former pets, we're happy to report that our undead fight like they were supposed to;
- Wenduag's romance could sometimes break at the scene in the tavern – fixed;
- When creating a new Monk companion in the 3rd DLC, they could appear underground and with a broken model – fixed;
- Fixed the issue with the end of the turn taking too long in turn-based mode.
Windows 1.4.3l.694 Release (2022-09-15)
Update 1.4.3l
Hello, crusaders!
We’ve prepared a hot-fix 1.4.3l with some very important changes:
- Firstly, we’ve fixed the issue with Chinese font. We apologize to our Chinese players for the inconvenience, and we are working on a plan to prevent such issues from happening in the future;
- Secondly, we’ve listened to your feedback regarding the Treasure of the Midnight Isles DLC, and you’ve provided some very convincing arguments why the Last Azlanti mode should be optional. So, if you start a new game in the rogue-like mode, you can opt out of Last Azlanti, and have multiple saves. However, please keep in mind that to get a tailwind for the next party, you still need to let your current party perish. More changes for the DLC are planned in the next updates.
- We’ve also fixed a snowy island in the rogue-like mode that could cause the game to crash, so if you encountered this issue, you can continue playing now.
Windows 1.4.3k.689 Release (2022-09-12)
Update 1.4.3k
Hello, crusaders!
A new update, 1.4.3k has arrived! We’ve fixed the cutscene with Thall the Wallflower and the inquisitors, some issues with the 3rd DLC islands; prices, and the assortment of abyssal merchants, and some mechanical bugs as well.
We would like to apologize to those who play on macOS. We are still working to resolve the critical issue which prevents you from playing the new DLC. We are very sorry it’s taking so much time to fix this problem, and we are promising to let you know as soon as the update is ready! Thank you for your patience.
Beware of possible plot spoilers below!
Quests
- Brodie could still turn into a ghoul, despite the complete quest with his cure – fixed;
- Nocticula could turn hostile even when the Trickster sided with her – fixed;
- Now it's possible to watch the book events in the Treasure of the Midnight Isles DLC more than once;
- The Inquisition no longer makes you wait for their arrival when you are talking to Thall the Wallflower, the Desnan mage.
Areas
- Added loot containers after the death of shadow bosses in the 3rd DLC. Added portal to exit the area after the battle;
- Fixed an issue with the navigation in Mutasafen's Laboratory;
- Fixed a number of traps on the Midnight Isles;
- Fixed one of the portals in the Middle City of Alushinyrra, and it will no longer break your party.
Crusade
- Lann could participate in the crusade council meetings during chapter 5 from behind the zone borders – fixed.
Classes & Mechanics
- Fixed incorrect stacking of similar bonuses to Armor Class and saving throws;
- Fixed some armor class bonuses;
- Fixed the spellbook progression when the Dark Rites are used;
- Legend was available on the 3rd mythic level in the Treasure of the Midnight Isles DLC, instead of the 8th mythic level – fixed, now it works similarly to the main game;
- Now, animal companions also get the black spot effect;
- Scald's bonus feat now has access to all metamagic;
- Tailwind got removed after retraining the character – fixed;
- Tailwind of Fists provided additional slashing damage, instead of bludgeoning damage – fixed;
- True Strike didn't work correctly after an attack with a spell – fixed.
Turn-based mode
- Fixed the Dweomer Leap ability in turn based mode.
UI
Visual
- Fixed fog of war in the 3rd DLC dungeons, which obscured the view at the end of the stairs.
Misс
- During one of the dialogues on the path of Swarm That Walks, some Deskari lines were attributed to his Echo – fixed;
- Fixed a bug in the dialogue with Venture-Captain Gristoff, in case of Hilor's death in chapter 5;
- Hunting season is open! Now, all types of triceratops can also be skinned;
- Kitsune in human form disappeared on area transition – fixed;
- We have reworked the cost of the rods in accordance with the wishes of the merchant's guild – now the cheap ones are a little cheaper, and the expensive ones have become more expensive!
- Fixed damage bonus calculation when Fighter's Finesse is used with Weapon Finesse (Mythic);
- The Skeletal Salesman got in trouble with Alushinyrra tax collectors, and his basic assortment was reduced in quantity. However, he managed to conceal his true volume of goods—which means that rare and unique things remain available in full;
- After finishing the Treasure of the Midnight Isles in the main campaign, the incorrect ending was shown – fixed.
Windows 1.4.0y.671 Release (2022-08-30)
Update 1.4.0y
Ahoy, sailors!
A new update 1.4.0y has docked!
Highlights:
- After finishing the crusade project you need for the secret ending, you will get the copy of the report in your inventory;
- Fixed the issue with the incorrect resolution if you had 2 different monitors;
- Fixed the way your animal companion appeared in the second DLC;
- Animal companions no longer run backwards, and we also fixed their position in the inventory;
- Fixed the issue with the third floor of Gray Garrison being inaccessible in some cases;
- Inventory and the battle log will work faster now;
- Various fixes for different items, spells, and abilities (read more below);
- The effects of buffs and negative statuses now pause during cutscenes;
- Fixed some cutscenes that didn’t stop playing when they should.
Beware of possible plot spoilers below!
Quests
- After finding Targona, sometimes the player received an update of the main angel quest, even if the player was not an angel – fixed;
- Aeon's line in Regill's personal quest now works correctly;
- After defeating Steward of the Skein, mythic Lich now gets an appropriate reward;
- Fixed a bug due to which the dialogue with Langrat was interrupted in the rich quarter;
- Hand of the Inheritor initiated a dialog with the Commander at the Battlebliss after leaving them permanently – fixed;
- If the player arrived with a full party at the Dry Crossroads area for Greybor's quest, no exits were available – fixed;
- In some cases, the finale of the Battlebliss quest didn't work correctly, and Irmangaleth didn't kill Zeklex - fixed, now they will be killing each other properly;
- Minor visual improvements in the finale of the Chasing the Spinner of Nightmares quest;
- Remove Disease scroll didn't Improve Brodie's condition while he was sick with the ghoul fever – fixed;
- Suture wouldn't disappear after being sold into slavery – fixed;
- The reward for Aeon from Xanthir has been updated;
- Fixed the issue when a scene with Areshkagal could play infinitely if Nenio was kidnapped or killed while in the party. Now, Nenio recovers after you finish talking with Areshkagal;
- Now the Swarm That Walks can eat Malessa when she brings the "Help Jernaugh in Chilly Creek" quest;
- Now you can complete “Talk to Inquisitor Liotr” objective in chapter 3, to continue the While the World Burns quest.
Areas
- Yaker sometimes spawned at the Hellknights Outpost, even if he died in Drezen – fixed. Also fixed Regill's behaviour when he was attacking hellknights instead of the player's party;
- A particular Wight in Pitaxian Wine Cellar changed its name to a Bloodstained Wight;
- Fixed a critical issue which prevented from leaving Colyphyr after distributing the mythic level;
- Fixed the display of the fog of war in Drezen;
- Free crusaders now arm themselves properly before the attack on the Midnight Fane;
- In the Inevitable Excess DLC, named NPCs weren't showing on the local map in the city of Iz - fixed;
- Lighting in the Ziggurat was improved;
- Minor visual improvements in the Chilly Creek village;
- No more wind in the Areelu's Laboratory, grass should be still;
- Now you can turn off negative AOE effects after the camp setup in Treshold;
- One home guard in the Rich Quarter didn't follow the party – fixed;
- Slaves at Fleshmarkets have been disarmed;
- The Thieflings on the Market Square were hard to find. We added a little quest to lead players to them;
- The camera movement was fixed in the Nexus;
- When entering a room in Alushinyrra map showed the name of a part of the city, but not the name of specific location – fixed;
- Fixed the passability inside the Tower of Estrod;
- Fixed the position of camera in a cutscene in Ziggurat, when the party moved after the battle;
- In Blackwater, it was impossible to get to Chief Khara's body after the barrier was removed – fixed;
- In Colyphyr Mines, it was impossible to obtain the reward for killing Inevitable Darkness on Hard and Unfair difficulties in the DLC – fixed;
- It was impossible to access the stairs to the 3rd floor in Gray Garrison – fixed.
Crusade
- Minor fixes to the crusade have been added;
- Some relic descriptions have been corrected;
- Bonus from the Dead Men's Club organization increased from 2 days to 1 week;
- The description of generals’ Formation ability has been fixed;
- Flames of the Abyss spell now deals periodical damage as intended;
- Now after the completion of the project to study the Records of Pulura's Stargazers, you will get a copy of their report, which contains a very important date;
- The Power of the People didn't reduce the cost of recruiting mercenary units – fixed;
- The Underground Avengers and Fear of the Surface crusade events could be launched several times – fixed;
- There has been a reshuffle of personnel in the Cheliax army.
Classes & Mechanics
- Added a missing description for Death Throes ability;
- Lich spell Eyes of the Bodak didn't work correctly – fixed;
- The description of Dhampir's Resist Level Drain ability has been clarified;
- Updated the description of the Abyssal Skin spell;
- Aeon's Pure Form didn't remove the negative effects – fixed;
- Aivu can no longer equip full plate +5 for humanoids. Some toys are not for kids!
- All animal companions with horns and tusks finally recalled they shouldn't bite, and started using their horns at full capacity. All animal companions with gore now perform a free trip attack with gore;
- Angel's Ward Against Weakness didn't protect from ability drain – fixed;
- Armor of bones now lasts one hour per oracle level, as it should have;
- Arsinoe now sells Alchemist's Kits VI and Scroll Scriber's Kits IX;
- Azata's Chaotic Healing ability no longer begrudges the dhampirs, dooming the rest of the party to a slow death without healing. Now it obediently works, restoring the party's health (except for dhampirs with Negative Energy Affinity);
- Cave Fangs Stalagmites is now a swift action;
- Channel Negative Energy — Heal Undead now works correctly on the Lich's Skeletal Cleric. Praise the unlife!
- Clerics will stop forgetting domain spells after a level up now;
- Court poet's Song of Inspiration didn't boost the perception checks properly – fixed;
- Dispelling Attack now works according to the description;
- Divine Hound now properly calculates the power of their judgements as they level up;
- Each type of Golden Golem now has a different Death Throes save difficulty;
- The description of the Ecclesitheurge archetype has been corrected;
- Enlarge Person and Reduce Person spells now become suppressed when the character is polymorphed;
- Eyebite spell description has been updated;
- Father of Worms has turned evil;
- Feyspeaker druid finally got some new DLC spells in their repertoire;
- Finnean couldn't turn into a composite shortbow after a certain story milestone – fixed;
- Finnean couldn't turn into an Elven Curved blade after certain story milestone – fixed;
- Finnean in his quarterstaff form didn't have a cold iron enchantment – fixed;
- Fixed Sham shortsword's attack penalty;
- Fixed the incorrect masterwork weapons' attack bonus type;
- Fixed the number of Velociraptor attacks;
- Gold Dragon now properly converts d6 to d8 for spell damage calculations;
- Grease spell now works with Persistent spell metamagic;
- Hellknight's "Censor" ability now works as it should. Silence, demon!
- Inquisitor's Bane Weapon ability could be activated outside of combat – fixed;
- Lann had an additional +2 to Constitution ability score, which he was not supposed to have – fixed;
- Limitless Rage now has requirements;
- Magic Nullification no longer disables when the character is under the effects of crowd control;
- Magical Vestment could be stopped by the target's spell resistance – fixed;
- Magical Vestment spell bonuses are now given as described;
- Mind Blank now protects from all devices and spells that gather information about the target through divination magic (such as see invisibility, thoughtsense and true seeing);
- Nature Mage Arcanist Archetype now can use arcane reservoir;
- Nimbus of Light ability from the Sun Domain has the correct DC now;
- Order's Wrath now targets your allies as well;
- Paladins and Hellknights with low charisma will no longer suffer from the negative consequences of their own Smite or Mark of Justice;
- Plagued Bears had very little HP – fixed;
- Pure-Flame Infusion didn't ignore the spell resistance – fixed;
- Ravener Dragon can't be scared anymore;
- Saving against Drone didn't make the characters immune to it for the next 24 hours – fixed;
- Scrolls of align weapon couldn't be used by characters who had the spell in their spellbook – fixed;
- Seal of Fear Eater didn't grant the benefits of rage spell – fixed;
- Serpentine Bloodline Arcana now allows to affect bestial creatures with mind-affecting spells;
- Skeletal Finger now restores charges as described;
- Slippery Mind rogue talent granted a smaller bonus on saving throws against mind-affecting conditions, than it should have – fixed;
- Smite Chaos not works for all the characters who cast it on the same target;
- Some kalavakuses went to therapy, and now believe that they are strong and capable demons;
- Spirit Hunter's Spirit Weapon Enchantment no longer works without a weapon;
- Spirit Paladins didn't have undead immunities and traits – fixed;
- Steel Soul used to grant only +2 racial bonus to saving throws, instead of +4 – fixed;
- The "Blood Drinker (Dhampir)" ability didn't grant more HP as the character gained more Hit Dice – fixed;
- The "Decree of Hunt — Choose Prey" ability didn't disappear after the end of the fight – fixed;
- The Blessing of Unlife spell now works correctly with negative levels;
- The Corrupted Blood spell now has a correct range for AOE;
- The Dawn Of Life tower shield now properly interacts with the dwarf's Slow And Steady ability;
- The Hunter class is now able to interact with the Mystic Theurge class;
- The Lead by Example ability is a swift action now;
- The Pit of Despair spell now works similarly to Create Pit, and channels negative energy, according to its description;
- The Rogue Talent class feature description has been updated;
- The Sting of the Swarm feat now properly gives extra sneak attack dice for the damage;
- The Stinking Cloud spell now works correctly with the Unstoppable mythic ability. The stench won't stop a true hero!
- The descriptions of Mystic Theurge's class abilities have been updated;
- The golden dragon's "Perfect Mind" stopped pondering on The Ultimate Question of Life, the Universe, and Everything and now works correctly;
- Treat Affliction could trigger the Destructive Dispel on an ally – fixed;
- Undead are now immune to Energy Drain;
- Void Form now works as intended, however if you already took it, you will need to retrain your character;
- Warpriest's Powerful Healer blessing now only works on that warpriest's healing spells;
- Warpriests now have access to the Life Bubble spell;
- Wenduag's favorite meal and favorite meal effect didn't stack – fixed;
- Winged characters will stop falling into pits now;
- Winter Witch's Cold specialization now upgrades properly;
- Wolf-Scarred Face Oracle curse now gives 10% spell fail chance for all spells;
- You can free your friends from domination with Break Enchantment or Dispel Magic now;
- Abilities that deal damage in response to an attack (such as brimorak's Boiling Blood or Unholy Aura) can no longer deal critical damage or have the properties of the attacker's weapon;
- Champion of The Faith's Smite ability now adds their warpriest level to the damage rolls, instead of character's level;
- Dazzling Display animation now works when the character is mounted;
- Fixed metamagic for Corrosive Touch, Shocking Grasp, Touch Of Gracelessness, Frigid Touch, Force Punch, Vampiric Touch, Bestow Curse, Contagion, Touch Of Slime;
- Fixed saving throw DC when using the Seal of Reflective Mind ability;
- Fixed the description of Mind Blank buff;
- Fixed the issue which happened when a character had multiple feats replacing the dice for unarmed combat. Now the game will be using the feat which provides the highest damage. And if you activate an ability for unarmed combat damage, the attack with use the dice from that ability;
- Fixed the Penetrating Strike and the Greater Penetrating Strike feats, which properly ignore the damage reduction now;
- Fixed the progression for the Elemental Witch archetype;
- For Gold Dragon, all the weapons, including the natural weapons in dragon form, count as +5 weapons now;
- Gold Dragon's Perfect Soul ability grants a bonus to your highest base stat now. Additionally, with two identical stats, the topmost one in the character sheet will be selected;
- Inspire Ferocity now takes into account whether the characters' Inspire Rage — Accept Effect is turned on when rage is applied to them;
- Pentamic Faith discipline now has Hellknight Order of the Godclaw prerequisit instead of the Godclaw faith;
- The spellbook selection for Loremaster now loads the right spell book for Crossblooded Sorcerer (retraining is required for those who have already made a choice and faced this error);
- Weapon Finesse (Mythic) will work with the finesse weapons only from now on.
Turn-based mode
- Frost giant now has a portrait for the initiative order;
- Gelatinous Monument now has a portrait for the initiative order;
- Hamadryad now has a portrait for the initiative order.
Items
- Soulshear now summons a Marilith demon instead of Marilith's cultist;
- A certain light shield could be equipped into a chest slot – fixed;
- A minor text fix for the Jaws of the Jackal gauntlets' description;
- Boots Of Outbreak now give a +20 feet bonus to moving speed instead of +10;
- Breastplate of the Tireless Warrior now properly protects from the fatigue;
- Call of the Fiery Things now works according to its description;
- Casting a Prayer used to trigger Belt of Demonic Shadow – fixed;
- Cloak of Darkest Rites item description corrected;
- A coffee cup that used to look like a pepper now looks like a normal cup;
- Darkness Caress now correctly calculates bonus damage when charisma changes;
- Death's Consonant heavy pick didn't use the Intelligence stat for attack rolls – fixed;
- Devouring Lust's ability had incorrect name and description – fixed;
- Divine zap now works with Gloves of the Neophyte;
- Doubling Annoyance now works according to its description;
- Eye for an Eye and Elemental Punisher bows no longer consider the buffs when calculating additional piercing and elemental damage respectfully;
- Finnean's Elven Curved Blade form has a Lich variation now;
- Finnean's form of Quarterstaff didn't have a cold iron effect – fixed;
- Fixed the description for the Quarterstaff of the War Mage;
- Fixed the stats of Holy Blare falchion to match the description;
- Haramaki armor now counts as light armor;
- Now you can show The Staff of Extinguished Flame to Cessily;
- Pure Savagery didn't have a weapon type – fixed;
- Regill's original armor now can be equipped not only by Regill;
- Ring of Pyromania bonus stayed after removing the ring – fixed;
- Rune of Jandelay has a proper icon now;
- Saving throw type of Terrifying Tremble item is changed from Reaction to Fortitude;
- Sometimes you couldn't collect loot after saving and loading – fixed;
- The Ancient Root club now works according to its description;
- The Dawnflower's Kiss item description updated;
- The Debilitator is now properly recognised as a mithril weapon:
- The Mangling Frenzy belt now works correctly with inspired rage;
- The Promise of Power now deals the correct amount of damage per use;
- The Undying Love of the Hopebringer Now works with the Shield master feat properly;
- The bonus from Fang of Malice is now correctly displayed in the combat log;
- The description of Crippling Kiss has been corrected;
- The description of Stormlord's Resolve has been updated;
- The description of the Winter's Mark two-bladed sword has been fixed;
- Triumphant Noontide ability and its effect had incorrect name and descriptions – fixed;
- Veteran Marksman's Bracers now make the enemies roll the Fortitude saving throw;
- Ward Master's Amulet now works as it should;
- Warden of Darkness had incorrect weight – fixed;
- Haste effect from Aeon's cloak The Bound of Possibility no longer stacks with the regular Haste spell; instead, it replaces it.
UI
- Added the description for Aeon's Mythic Suppression ability;
- Armor proficiencies now have defense tags for the search purposes;
- Fixed an issue when the interactive tooltips could not be displayed;
- Fixed the display of characters' barks;
- Fixed the typos in French interface;
- In the Inevitable Excess DLC, in the lair of the Spinner of Nightmares the map exit icon wasn't displayed on the minimap – fixed;
- Now the "Law" blessing for the Warpriest, received at the 10th level, has a description when choosing a blessing effect;
- The option to receive experience only by active companions used to break the progression in the Through the Ashes DLC. Resolution: disabled the option while playing the DLC;
- Queen Galfrey (both alive and undead) got the full-size portraits for the bio and the loading screens;
- Setting fire to tar in the catacombs no longer generates a technical message in the battle log;
- Shamans and witches had the same icons for their shared hexes. Now, the witches received their own icons for their hexes;
- Smite Chaos Ability description has been corrected in the Russian localization;
- The DLC save transfer window layout has been fixed;
- Weapon type is now recognized correctly;
- Fixed animal companions' rotation in the inventory.
Audio
- Some background sounds from Drezen could be heard in other locations – fixed;
- The commander didn't play the Demon roar sound effect in the dialogue with Minagho - fixed;
- Added happy crowd noises when your army wins a battle;
- The Other has new sounds now.
System
- Fixed the issue with the incorrect resolution if the player had 2 different monitors;
- Inventory and game log work faster now;
- Buffs, poisons and other effects kept working during cutscenes, which sometimes could cause a character to die or get ability damage. Now the cutscenes' time is excluded from the logics of the effect;
- In RTWP combat, it became easier for the characters to pass each other by in narrow places.
Visual
- During a friendly sparring with Lann, the area no longer gets covered in blood;
- Fixed the appearance of the unnamed crusader interacting with Ember in Chapter 2;
- Fixed the bug with Woljif's shadow, which didn't appear in the cutscene when you first meet him;
- Fixed the walking animations for Stone Golems;
- Fixed visual errors while ascending to the Alushinyrra throne as a mythic Demon;
- Mephistopheles in Drezen was standing halfway in the wall of the prison – fixed;
- The scene in the basement of the tavern was improved;
- Shut off the water supply to the fountains in Rich Quarter because the town is captured;
- Some halflings still equipped swords that were too big for them. We made them grab a more suitable weapon;
- Fixed some visual issues in one of the final cutscenes in the mines of Colyphyr;
- Some animal companions were still running backwards – fixed;
- Some flags and banners didn't react to the weather correctly – fixed.
Misс
- Axiomites from the first DLC have been weakened on the normal difficulty and below;
- Fixed camera movements in Alushinyrra Upper City;
- Fixed getting multiple XP for respawning characters in Alushinyrra;
- Fixed rider's interaction with objects;
- Fixed the animation for Order's Wrath spell;
- Fixed the issue of infinite loading of a save with a monk under the polymorph effect;
- In the Through the Ashes DLC, the animal companion of the main character now appears at the start of the DLC and doesn't disappear. Additionally, we've improved the starting cutscene to include the animal companion;
- Minor text fixes;
- Oops, we’ve fixed the capes again;
- Some typos have been corrected;
- Staunton Vhane has stopped creating absolutely exact copies of his resurrection items and finally realized that he is dead. In chapter 5 he is armed with the best of what he found in Drezen and most importantly, he is now considered undead;
- When loading the game, in some cases a message appeared about the identification/removal of the item – fixed;
- Added some fire to the romantic scene with Camellia;
- Fixed combat log messages for bolstered metamagic;
- Fixed the issue with the never-ending cutscene in the end of Rich Quarter level in the Through the Ashes DLC;
- Fixed the visual and attributes for the Mythic Lich in the Inevitable Excess DLC;
- The Commander's stash was not transferred to a new Inevitable Excess DLC game when importing a save file from the main campaign – fixed;
- When importing a save, sometimes the selection window didn't show up even if there were multiple suitable save files – fixed.
Mac_1.4.4c_Release (2022-09-14)
Update 1.4.4c for macOS
Hello, crusaders!
Today we finally have good news for those who play on macOS! The new 1.4.4c update fixes the issues we have previously mentioned in Windows updates, and allows you to play The Treasure of the Midnight Isles DLC.
We apologize we couldn’t upload this patch sooner, we will do our best to avoid such delays in the future.
If you play on Windows, please keep in mind that this update is only available for macOS, and contains the changes you already have. The version of the game won’t change for you!
1.4.2a Release (2022-09-01)
Update 1.4.2а
Ahoy, sailors!
A hotfix 1.4.2а for different issues is already here, and your travels through the Midnight Isles will become more smooth:
- Some islands did not reset after player characters leaving. Resolution: fixed;
- The game sometimes crashed when the player's characters were sent to the first island. Resolution: fixed;
- Fixed the achievements.
1.4.1a Release (2022-08-31)
Update 1.4.1a
Ahoy, sailors!
We’ve prepared a small hot-fix 1.4.1a! Many of you have noticed how strangely your characters were posing when you opened the inventory. Turned out, they were not immune to sea sickness! Thankfully, today they got used to it, can stand firmly on the ground (and the deck), and hold their weapons appropriately. We apologize if your adventures at sea got affected by this issue.