Foundation, Fortress, Iceworks wall tiles redrawn
Boulder obstacles redrawn
Now you can use either set of 4-directional movement keys to pan around rooms while viewing them on the map.
Fixed a crash.
Opened Pirate Lair convenience shortcut (to avoid having to traverse multiple levels to get to the other side of a yellow door you don't have to open).
Goblin Tribe: Repeat inventory notification every time player steps on the Short Sword tile, so players don't miss it when they need it.
Rule 2: Added scroll explaining briar logic.
Added Ctrl-<Wait> option to quick path to nearest stair exit.
Now you can press the Battle key while viewing another room on the map.
Now rooms explored in previous game sessions will automatically be added to the map.
Migrated effects from the DROD 5.x engine:
Real-time light and shadow rendering.
Improved rendering logic for weather effects.
Player death animations for falling into pit and drowning.
New sound effects for destroying briar and thunder.
Migrated "Secret room" sound. (When manually patching, you'll need to delete your drod.ini to enable the new sound effect.)
Fixed hold copy having scrambled or lost exit/warp destinations.
Fixed: fight projections could crash or cause undefined behavior with custom armor with "Each Defend" scripting
Fixed: token toggle off wasn't working properly.
Fixed: active weapon disarm tokens were not being applied on room load.
Fixed: A player weapon with the 'No Enemy Defense' and 'Metal' behaviors should not retain the piercing ability when disabled (e.g., on oremites).
Script fix: don't abort Build commands when encountering a platform tile that cannot be altered.
Global script fixes: script execution flow was incorrect for Each Use and Question commands.
On exiting a level via stairs: now nice to the CPU; now the game won't wait for user input to advance to the next screen once the animation has completed.
Cosmetic fixes:
Sprite layering during death animation.
Multi-line text box: text display selection by pressing Ctrl-A.
Now pressing Esc during a Yes/No question will undo the last move.
On autosave, play the shorter "harps" sound instead of the longer one.