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Release Notes for Riven

Patch 1.9.0 (7/15/26)

Hello, Riven fans!

First off, we’re happy to celebrate 2 years since our remake of Riven was released. Thank you so much to everyone who has purchased, played, and reviewed Riven over the last couple of years. Your support enables us to keep doing what we do.

Scroll down for the patch notes, and for a Devlog on future support for Riven.

Global

Minor

VR Only

Quest Only

A Devlog About Future Support for Riven (and Myst)

 

Note that this is basically the same post that we made on Myst’s latest patch notes for patch version 3.3.0, but we’ve reformatted it for clarity.

We’re looking into what it would take to update our remakes of Myst and Riven to the latest version of Unreal (5.8). 

Currently, Myst and Riven are stuck on Unreal Engine 5.3.2. There’s a good reason for this – mainly being that native ray tracing support in the engine on Windows, Mac, PS5, and Xbox Series platforms overall outside of the use of Lumen is basically “locked” to this version of Unreal.

If we update Myst and Riven to a version above 5.3.2, we would lose native-to-the-engine ray-tracing support in the game without fully converting Myst and Riven to using Lumen, which is not feasible at this time (especially for Myst) for a multitude of reasons.

There are other possible solutions to the removal of non-Lumen ray tracing in Unreal. One of these possible solutions is using NVIDIA’s ray tracing tech via what they’ve made available on GitHub and other locations… but we’ve historically experienced incompatibilities with building for multiple platforms when you factor in external tech like this, which creates tech debt and more manual exceptions to our engine’s codebase that become hard to maintain over time. Some folks may also suggest “rolling our own” version of ray tracing in the 5.8 engine outside of Lumen, but frankly, that will take up developer resources we simply do not (and will not) have available to create or maintain, especially as it is not an official effort supported by Epic.

Maybe the lack of ray-tracing in the game in the future doesn’t necessarily break anyone’s heart – but we do have to weigh the costs and benefits to any kind of engine upgrade before we proceed.

So what ARE the benefits to an upgrade to 5.8, you ask? Some of the benefits at this point would be:

Oh, and a pre-emptive clarification in case this comes up from some of y’all inquiring about AI tools in Unreal 5.8: the Myst and Riven remakes were not built using AI tools, and we have no intent to use AI tools in them in the future.

It is possible that when (or if) we do end up releasing a 5.8 version of Myst and Riven, we will make a “legacy” branch available of the 5.3.2 version of the game for a limited period of time, so folks can still experience ray-tracing. This would be similar to what we did for Myst, which allowed MacOS users on older MacOS versions or hardware to still be able to play the game through a beta branch.

It is also possible we will decide NOT to bring this update to platforms where ray-tracing is already supported in the game. The reality is that Myst and Riven currently run and play well on these platforms, and a 5.8 update is currently not mission critical to implement until a compatibility update may force our hand.

In any event… There are plenty of hurdles for us to overcome before we get Myst and Riven running well in Unreal Engine 5.8. We certainly have our work cut out for us in doing so. We cannot give any kind of estimate or timeline as to when this major update will occur, especially as we are now a very small team – other than saying that this will be, at the very least, many months away. What we CAN say though is that, again, your purchase and shared experience of Myst, Riven, and the rest of our catalog is what has supported our team of developers to continue working on our games for both many decades prior, and hopefully many decades to come.

Now, to sum things up for folks who did not want to read all of that, and also based off of concerns or feedback we got on our equivalent Myst patch post:

Thanks for reading, and we hope y’all enjoy Riven for many, many years to come.

 


Patch 1.8.5 (2/26/26)

Global


Features

 

Major

Minor

VR only


Patch 1.7.6 (12/2/25)

Major

Minor


Patch 1.7.5 (11/17/25)

Features

Major

Minor

VR only

Minor


Patch 1.7.4 (17/06/2025)

Features
Major
Minor
VR only
Major
Minor

Patch 1.7.1 (21/04/2025)

This patch introduces support for ray-traced reflections into Riven, among various quality of life fixes and improvements. Please note that Ray Tracing support in Riven is only available on RTX and above GPUs for Windows, and M3+ chips for Mac.

Features
Major
Minor
VR only
Major

Patch 3 (15/07/2024)

We have a new patch for you, Patch 1.3.0 with version number e3976-p26366. You can find the build number above in the Options → Help section of the menu.

General
Major
Minor
Existing considerations

Patch 2 (15/07/2024)

We have a new patch for you, Patch 2 with version number e3735-p25869.

You can find the build number above in the Options → Help section of the menu.

Fixes/changes made a part of this new build on July 15th

Major
Minor
Existing considerations

Patch 1 (28/06/2024)

Major
Minor
Existing considerations