1.14
-Modified Chill Penguin boss fight to be a little easier.
-Modified some logic in the inventory menu, notably how Coins are displayed (this may be related to save corruption believe it or not-- although I have not been able to duplicate that issue anymore).
-Nerfed Final boss based on fan feedback. Yeah, he hit really hard, and I suppose I took "final boss" to a level people did not expect.
-Even after some of the final events in the game, Rhed still re-appeared in some earlier scenes if revisited. This has been fixed.
-Fixed a problem where if you choose to talk to Phanie instead of confronting her, she talks to you as if you are just meeting her for the first time.
-Found an issue where No music played during LV3 HOS Scenes.
-Removed in-game controller support queue. This does not mean that you cannot play without a controller, it just means that it will not be visually displayed. Until PGMMV implements better controller support, it is best if I urge players toward Keyboard gaming. Sorry for this. There is currently no engine-supported solution for controller compatibility bugs.
-Fixed a small issues with Music continuity in Yulehold
-Retooled a few tiles that caused minor visual issues
1.13 HOTFIX
-Fixed the Felix mission bug. This was caused by amateur code from when I was less experienced. Journals lacked the safeguards to not increase the journal variable higher than 3, which blocked progression in some cases. Also, Felix now checks to see if you have Journals >= 3 so that you don't get softlocked out.
-Fixed an issue causing some gallery scenes to no unlock (missing bools)
-Removed some text about an orc dungeon key that is no longer part of the story. This caused confusion with some players. No other changes.
1.12 HOTFIX
-Fixed an inventory and shopkeep glitch that was caused when engine "lost" some set variables. I missed this when I launched my last patch, and i'm sorry for that.
-Added some fail-safes to the Cat paladin level that hopefully prevents people from getting stuck
-Renamed Heavy Hearts.exe to player.exe, which apparently allows for certain hardware profiles to be executed and may fix artifact glitches. Who knew?
1.1 HOTFIX
--> Fixed a problem that caused softlocking after viewing HOS Level 3
---> Removed Pause from Surfing
---> Removed some dialogue from Orcosaurus stating that this questline is unfinished (it has been finished for a long time)
---> Fixed some text overflow issues
--- Fixed a problem where Dog in Lv9 is able to interact with the statue in the south (he's not supposed to be able to do that)
---> fixed some translation issues.
--- Adjusted some sprites that causes problems
---> Fixed a problem where Gobnids death roll was a loop instead of 1 animation.
---> fixed an issue where Luccia is in a towel and is listening on private conversations
--- Fixed a silly little issue where Vivi's santa costume would dissapear for her old one in Yulehold
--- Fixed a problem where save data stats do not show properly
--- Fixed issue when fighting Egregore on the Airship. Losing caused permanent gameover due to missing load link. This has been corrected
1.0
Official launch.
Bugfixes, content, and preparation for major retailers.
0.9.2 hotfix
--Fixed a problem where Heavy Attacks in Orc Mode Combat did not function properly
--Identified and fixed an issue causing Gameover not to initiate when Dying against magna
--Added an additional safety to Rhed's journal talk in the Grove just in case it caused freezing. A bug was reported on this, but I was unable to duplicate it
--Removed Save portal from Cragshanty, as it is causing crashes and it doesn't appear to be needed
--Added missing mission briefings to R69Y based on story progression
--R69Y's logic has been modified. "Crew Info" is not only visible while in General Quarters. He is still on the Obs deck and Ops deck, but will not offer Crew Info at that time
--Fixed a problem where Luccia's Solo shower did not trigger
0.9.1 hotfix
-Fixed an issue causing the game to bug out when Magna is defeated
-Changed detection on Red Flag from Yulehold since it was not working
-Fixed a problem causing Luccia to go back to Alexander's gallery in a towel
-Fixed a problem where Heart of Stone Level 3 scenes were not attainable
0.9 ENDING ARC 2
Major/Lewd:
-Added 2nd Ending, achievable only if you have all 51 Stars.
-HOS3 Lewd interaction with Luccia & Hundswolf
-HOS3 Lewd interaction with Kevin & Vivi
-HOS3 Lewd interaction with Priscilla & Barriq
-Major lewd scene Skinny Dipping at the Beach
-Added completion images for Astralgear, Yulehold, Order of the Berserker, and Cragshanty.
-Added Airship Lv2 Conversations. Talk to the crew after achieving Airship Lv2 to get different interactions.
-Added Airship Lv2 Shower scenes
-Added "Kevin Titanic" scene
-Added "Cragshanty Harem" scene
-Added "Drinking at the Tavern" scene
-Added "Enjoying the Spa" scene
-Added "Surviving the cold" scene
-Heart of Stone Lv3 Interactions are now available. In order to access them, you must reach Crew Lv3 (beat Phanie) and then interact with the purple heart in the Airship's living quarters. In order to access someone's scene, you need to have interacted with all of their Hearts of Stone.
-Added Vivi's Drill image
-Completed the gallery. All scenes are now accessible.
Heart of Stone Locations:
Rhed:
Bridge near the beginning
OOTA on the right
Dog:
Beach near the top
Cragshanty in the middle of the camp
Priscilla
Cave Entrance
Ebonveil below the graveyard (after rescuing her again)
Vivi
Beach near the bottom
Astralgear Entrance at the bottom near the reactor
Kevin
Luminea Slums (Top)
Berserker (Inside tavern)
Gameplay:
Increased Luccia's Masturbate ability. The longer you hold Masturbate, the better poise you get in return. (/sec depends on your Charge level that can be upgraded via Barriq)
First few seconds: +1 Poise/sec
Next: +1.25/sec
Final: +1.6/sec
-All levels all achievements are now implemented and winnable
-Added I Frames to the Parry animation. I don't know why I never did this before.
-Added quest hints for every achievement
QoL:
-Fixed an issue where the final save point before the last boss was broken.
-Fixed a problem where trying to Upgrade your magic to Lv3 in Ebonveil resulted in a softlock
-Found a really dumb problem with the Glithe Mode Camera. cant belive I let this go for so long
-Updated the Ice element's buff animation. It looks a bit better now.
-Added a "day indicator" to the airship sequences
-Added a failsafe to Alexander for people that said he stopped talking to them. I wasn't able to replicate the issue, but I did add some things to hopefully fix it.
-Fixed an issue where an area in the cave had no clipping
-Fixed a critical bug where grabbing the Cragshanty ember before the Berserker ember softlocks the player
-Fixed a dumb issues where the final boss would freeze and could not be beaten
-Fixed cutscene with Magna that stalled progress
-Modified some Barriq Text that made it hard to read
-Minor fixes
==================================================================================================
0.8.1
--Fixed a problem where the final boss would freeze before attacking the player (softlock)
--Added a save point prior to the final boss
0.8.1
--Added Key queus for the Explo levels, similar to Combat
--Yulehold complete award has been added.
-- Fixed a bug where the Heart of Stone (Dog) in Cragshanty softlocked the player
-- Fixed a bug where the Heart of Stone (Priscilla) in Ebonveil didn't show the character busts
-- Fixed a bug where spying on Dog in the shower showed no dog
-- Fixed an issue where there was an odd purple ball surrounding kevin in some spots
0.8
MAJOR UPDATES
--Added H scene "Lick". Accessable when talking to Phanie in her court.
--Significantly Upgraded H scene "taking a bath in the grove" Revisit it either in the gallery or in the first level to see what changed.
--Added small pixelated lewd moment for Kevin and Vivi in Yuhold that you can see after saving Christmas (it is very small)
--Added Access to 4 new zones: Order of the Berserker, Cragshanty, Yulehold Summit, and Astralgear Atlier.
--Added completion image for Luminea for when all achievements are made (featuring Melissa Belladonna and Yuhiss)
--Added Completion Image for Yulehold (base)
--Added "Petting Dog" image When achieving Crew Lv2 and to the gallery
--Added Access to the old Camping with Priscilla H scene to the gallery. Sorry I never added it.
--Added Heart of Stone for all characters in new zones.
--Finished "END OF DAYS" mission which leads to the ending.
--Added Barriq to the Airship, assuming he is saved. His purpose is to upgrade your "Charge Speed" if you have the right items.
QOL UPDATES
-- When Luccia is healed by Rhed or by absorbing an enemy element, green heal numbers now work appropriately. The same applies for enemies that heal. This was something simple that I just neglected and im sorry for that.
--Reworked the Skills display in the Inventory Menu
--Added a failsafe to prevent player from entering the wrong zone from the WM while the character is in motion
--While in Glithe mode, Physical (Tentacle Whip) and Magical attacks were imbalanced. Magic deals more DPS than Phys. Instead of changing it, each MAG shot reduced POISE by -3, making the power drain much faster.
--When Luccia is in Glithe Mode, Dog now becomes WW and assists in the fight.
--Reduced ATB bonus for basic attacks (Orb buildup will be slower)
--Added Void Ember missions across all 4 new levels. You will need to do a main story task in each zone to access a void ember, which continues the game.
--Added "catch crabs" quest to Starfall Shore
--Added Mausoleum to Ebonveil
--Added Wererat quest to Ebonvail
--Added an Arrow to the world maps to make it easier for casual players to know there is more to the game after each continent.
--Fixed an issue where skipping a scene makes Bust issues.
--Modified Elemental Effects in Combat
--Fixed a weird sprite issue with the Tornado AOE attack done by some enemies.
--Remove some bloat from the file system
--Fixed Dragon Melissa's hit numbers. They now appear over her head and not the center of her body
--Fixed a problem that caused Luccia to still be in her Dress after the Yuhiss/Melissa fight
--Luccia's level progression has been altered for balance. Previously, it capped at Level 5 which typcailly would be gotten before the end of the first continent. It has been expanded to Level 9, and it is intended to be gotten with some grinding (not much though)
--Found an unreported issue where Lv2 Heavy Attack's base damage was not inherited from Luccia's level. It was always doing damage based on lv1 numbers. It now adjusts its power based on Luccia's level, like the other heavy attacks.
--Same issue with Luccia's parry. The counterslash now inherits 1/4 of Luccia Min/Max attack
GAMEPLAY UPDATES
--Upgrades are now changed.
-Player starts with Lv1 Magic and Lv1 Heavy.
-Upgrades will now cost Rare Items.
-Added "Charge Speed" upgrades. This reduces the time needed to build Magic, Heavy, Masturbation, and extends the length of Elements.
-MAG2 Can be acquired at the Order of the Aether, and Requires 1x Celestial Goo.
-MAG3 Can be obtained in the Dark order in the 2nd Continent. 1x Celestial Goo + 1x Demon Horn
-HEAVY2 can be acquired at the Colonia Approach and Requires 1x Celestial Goo
-HEAVY3 can be acquired at the Order of the Berserker. 1x Celestial Goo + 1x Dragon Tooth
-5x Base Attack can still be obtained in the Deep Cave 1x Celestial Goo + 1x Dragon Tooth
-CHARGE SPEED can be acquired from Barriq on the Airship and requires 1x CELESTIAL GOO + 1x Demon Horn
-CHARGE SPEED 2 can be acquired at Barriq on the Airship and requires 1x Celestial Goo + 1x Fenix Feather
--STARS now have a different effect
--CELESTIAL GOO can be obtained golden chests in:
-The Bridge around an orc patrol route
-Cave maze exploration that requires you to go through a false wall
-Gossamer Luna main area, hard to miss
-Celestian in one of the slum houses
-Ebonveil in the sewers, also by fighting the wererat.
-Cragshanty in one of the tents
-Yulehold under a tree
-Farmed from Astralgear Time Attack by beating the Adjutant
-Cannot be obtained randomly in combat.
--DEMON HORN can be obtained by
-Defeating Orcosaurus in Thorne
-Defeating The Horror in Ebonveil
--DRAGON TOOTH can be obtained by
-Defeating Arcane Golem in the Cave
-Defeating Dragon Melissa in Celestian (unmissable)
--FENIX FEATHER can be obtained
-Ebonveil in the Crypt
0.6.6Tech
--Updated Gallery to include additional content
--Made Controller ques and compatibility better
--Upgrades are now changed.
Player starts with Lv1 Magic and Lv1 Heavy.
Upgrades will cost 5 stars until the game it completed, then it will cost 8
MAG2 Can be acquired at the Order of the Aether.
MAG3 Can be obtained in the Dark order in the 2nd Continent.
HEAVY2 can be acquired at the Colonia Approach.
HEAVY3 can be acquired at the Order of the Berserker.
5x Base Attack can still be obtained in the Deep Cave
There will be a charge level implemented that will speed up charging magic, heavy, and lengthen Elemental length.
--Upgraded Luccia X Alexander scene to remove the "Dead Eyes" and replaced them with dynamic facial expressions.
--Added I-Frames to Luccia's cancel attack.
--Modified the big bloodcryst image
--Added some extra dialogue to the Gobnid quest
--Journal now says something during the tutorial.
--Fixed an issue where the slime could wreck the game during Scab's H scene.
--Feral Cats mission didn't display properly in the Journal.
--Fixed an issue where Bust BG's stayed when skipping a scene
--Added arrows to the world maps for people that somehow miss that there is a 2nd continent.
--Tile anomalies in certain maps fixed
--Controller Queues on the main menu messes up text when changed no longer
--Misspelled "Underwear" during an H scene lmao
--Eliminated unattainable treasure on some maps. I thought they were funny red herrings, but it actually confuses the player and looks like a bug.
--Quest text during Alma's quest never showed "Complete". It does now.
--Player can actually stand on top of the Blacksmith's house in the Orc town. Fixed this.
--Softlock with Orcosaurus quest fixed.
--Pixel oddity on the Order of the Aether exploration map fixed
--If imbued with an element after getting knocked out by the abomination in Level 6, the imbue effect remains on scene fixed
--Hitting enter to pull up the pause menu while the Journal was on screen enabled the player to move again. This is fixed
--Fixed pesky issue with player duplication.
--Star that auto-completes at the wrong moment
- Visual bug on the save-load screen when using a late-game save.
- Fixed an issue when trying to talk to Felix while naked.
- Other minor fixes
0.6.5 HF2
Major Updates:
-- Added extended H content to Alexander's scene.
-- Added next arc to the main mission, along with all quest journal logs.
-- Added 18 new NPC's, most with nude or fully lewd animations
-- 100% of all explorable maps are now pre-rendered. Visually, it looks the same as before, but requires a significantly smaller amount of processing power.
-- Removed all of the "Mixels" atrocities within the game. I'm sorry those lasted as long as they did.
-- Fully revamped save system that should eliminate the save corruption problem that has been plaguing the game. Once again, sorry that it lasted a long time- but I just couldn't isolate the issue. I'm a much more knowledgeable developer now.
-- Added a new look for Luccia.
-- People have been asking for a pixel art gallery. That has not been implemented yet, but will be in the next one.
-- Added collaboration characters from other Adult Games!
COLLABORATION CHARACTERS:
Melissa Belladonna, Vtuber (https://x.com/TieflingMelissa)
Yu'Hiss, Lewd Artist (https://x.com/LluisAbadias)
Perry, Melissa's familiar.
Astoh, Vage, Deapth, and Theo from Ruins of Vagastia by Eternals Developing!
Happy & Yghis from Changing Blade by Icarue
Bern from Sylvie's Bar by Otis Media
Berry from Slime Girl Smoothies by Shady Corner
Lilli & Line fron Doki Doki Tri-Line Quest
Vas from Voidbound by Cursed Atelier
Kalyskah from Kalyskah by Nobre Lobo
Valeria from The Pagan Priestess by Gauchobot
Rynn from Draken's Shrine by RareDoggu (https://raredoggu.itch.io/drakens-shrine)
Minor Updates:
-- Increased Alexander's role as a side character.
-- "Exit to World map" is now correctly disabled during certain missions.
-- Fixed a visual issue with some map items.
-- Fixed a problem where skipping the dialogue at the Orc FOB resulted in the 3rd star not unlocking.
-- Made it so that replaying the Colonia Glithe Battle returns the player to the exploration stage after beating it, instead of redoing the airship sequence.
-- Updated battle background for Orc Villa Thorne's combat match, and also updated Orc Villa's exploration map for the last time.
-- Updated Luccia's house inside and outside to remove Mixels.
-- Fixed a critical issue that caused the player to be in an inescapable game over if they died during the Combat Challenge in the cave.
-- Fixed a minor visual bug involving the Glithe Camera.
-- Fixed a minor visual issue where Orcosaurus would glitch out on the map.
-- Fixed some small bothersome problems where thee exit from Ebonveil is a few steps away from the flag.
Hotfix 1
-Fixed a visual bug with some tree artifacts in Orc Villa Thorne
-Moved a portal that caused Luccia to get stuck after Rescuing priscilla
-Modified logic that caused Priscilla's first monologue to repeat over and over if the player skips the dialogue too fast
-Adjusted a chair that was pushed when moved
-Modified the quest journal in the approach where the journal does not update
-Fixed an issue that caused one of the doors in the Orc town to not work
-Removed Dog forage quest
-Fixed an issue where talking to the receptionist after gaining access to the party froze the game
-Modified some color issues with some maps
Hotfix 2
-Fixed an uncommon issue where pausing in combat broke the pause menu
-Removed some bloat files that were no longer needed
-Removed tiles that were no longer needed
-Removed old, discarded H scenes that did not represent the quality I want the game to represent.
-Compressed images in the game, reducing the image asset size from ~300mb to ~140mb. This slightly reduced image quality in high resolution scenes, but I deemed this to be negligible due to the positive performance it provided.
0.6.0
MAJOR UPDATES
-- Worldmap 2 is now explorable with 3 zones: The main Elven City of Las Luminea Celestian, the Haunted Cemetary of Ebonveil Sanctum, and the Beach called Starfall Shore. The quest guide will get you through the first available main arc.
-- Introducing Alexander, the Art Merchant, and his full fledged H scene for completing his quest.
-- A Short dream sequence involving tentacles and 2 HD images.
-- Rural Merchant Kyr now has a pixelated lewd scene if you choose the right dialogue option.
-- You can now start Heavy Hearts at the end of Part I and the beginning of Part II, with a full recap of events prior to the game start.
-- Introduced cameo for lewd Vtuber Melissa Belladonna, the Teifling alchemist.
-- Introduced cameo for Lewd personality Yu'Hiss, the lizardfolk warrior.
-- Crewmate affinity levels are now implemented. You can now do things to enable new conversations with your team while aboard the airship. FOR THIS UPDATE, CREW LEVEL IS CAPPED AT LV1, so you will be able to see Crew Lv1 animations for all characters. While on the airship, each character will have 1 animation of them in the shower.
-- Heart of Stone for Vivi found on Starfall Shore. Heart of Stone conversations will be used to advance Character Affinity, but as of right now they don't do that since there is only 1 crewmate level.
-- Added surfing Minigame to Starfall Shore.
-- Divided game into 4 parts, each with chapter titles.
-- Level 8 & 9 Mission complete animation as been added.
-- Added 2 images for Priscilla's final moments.
-- Added Dog trap to Zone 7
-- Replaced some backgrounds that were not proper pixel backgrounds from battle.
MINOR / HOTFIX* UPDATES
-- Dog is now available in all fights after Colonia.
-- Significantly reduced game weight by removing old code and unnecessary effects.
-- Fixed Gossamer Luna Achievements
-- "Friendly" Glithe image updated
-- Huge performance increase that should affect potato PC's. Previously, Luccia's combat sprite contained all of the Orc version of her sprite, even when she was not fighting in orc mode.
The assets have been separated now, so the combat sprites are now 50% lighter.
-- Fixed some issues with cave tiles
-- Modified the defunct robot in the cave
-- Modified the logic for the books in the cave
-- Modified the bullet logic for all enemies. Fixed bad bullet behavior
-- Fixed a problem where Orcosaurus's HP bar looked bad.
-- Fixed a walking Orc in L5 that would walk through walls.
-- Changed Enemy Projectiles significantly. Should be much easier to see and parry now.
-- Modified Arcane Golem Lorestone Logic
-- All effects are now rendered pixel perfect, in an effort to reduce Mixels.
-- Changed the scroll near the Arcane Golem Lorestone to give players a better hint on how to beat it.
-- "Glithe Form" is now available is all non-scripted boss fights after you obtain the ability in Colonia. You can now go back to older fights and use it against boss-type enemies only. Requires 4 Orbs, Rapidly drains your poise, and must be fighting an enemy designated "Boss". If the boss is still alive when your energy depletes, you will be heavily staggered.
-- Dev message added for unfinished area in the sewer
-- Fixed a bug that made busts display after skipping a scene.
-- Fixed bug that shown Priscilla in the conversation after the Orc Town even if you did not save her.
-- Removed dev note after fighting Orcosaurus
-- Fixed an issue where entering the cave a 2nd time still brings up the dialogue and the fight.
-- Added the ability to exit the cave area from outside the cave.
-- Fixed but where Scab yells "AGHH MY TOE" twice during Orcosaurus fight.
-- Added new character, R-69-Y to the Airship, who will provide mission data if you get lost.
-- Dog now has a heavy attack. He will use it when Luccia uses hers.
-- Fixed some minor bugs in Colonia (afterwards) and gave the NPC's dialogue.
-- Losing to Orcosaurus now brings you back to the field, instead of the game over screen.
-- Fixed some missing or broken quest guides in the Journal menu during exploration.
-- Modified Gobnid difficulty
-- Fixed a bug involving the plant trap, where losing on purpose in zone 6 resulted in a softlock.
-- *Hotfix: Fixed missing Shower pixel sprite for Dog
-- *Eliminated a bug where the 2nd enemy on screen during the 1st enemies phase in Sindri's combat area.
-- *Eliminated some unintended visual behavior with Sindri's boss battle involving his HP bar and Heavy Attack queues.
-- *Fixed an odd bug that occured while activating Glithe form, where the Camera would get stuck in the wrong place
-- *I forgot to add some NPC dialogue while in the Dark Order. I added them now.
-- *Fixed a bug that prevented you from talking to naked Loba
-- *Fixed a visual issue when talking to the Slime NPC in the Luminea entryway
-- *Fixed a visual areas where Orcosaurus' display priority didnt change, resulting in the player walking on top of him on the map.
-- *Adjusted Receive Damage settings while Glithe mode is active to 60%, allowing the player to endure more hits while it is active
-- *Spanish Localization completed (DeepL Machine Translated, Sorry)
-- *Fixed an issue where Rhed can trip the Dog Trap in Zone 7
-- *Fixed a bug where Dog cannot interact with Kevin in Colonia, and the PlagueSpreader enemy doesnt attack
-- *Fixed a gallery issue with the new gallery that resulted in the player ending up in the gallery after viewing a scene not from the gallery.
-- *Found a longstanding bug while viewing H Scene "Heavy Hearts" from the gallery. The scene would end after the BJ, and not show the player the rest of the H Scene
-- *Added some missing content to the gallery. Sorry, I simply forgot to add them.
0.9 ENDING ARC 2
Major/Lewd:
-Added 2nd Ending, achievable only if you have all 51 Stars.
-HOS3 Lewd interaction with Luccia & Hundswolf
-HOS3 Lewd interaction with Kevin & Vivi
-HOS3 Lewd interaction with Priscilla & Barriq
-Major lewd scene Skinny Dipping at the Beach
-Added completion images for Astralgear, Yulehold, Order of the Berserker, and Cragshanty.
-Added Airship Lv2 Conversations. Talk to the crew after achieving Airship Lv2 to get different interactions.
-Added Airship Lv2 Shower scenes
-Added "Kevin Titanic" scene
-Added "Cragshanty Harem" scene
-Added "Drinking at the Tavern" scene
-Added "Enjoying the Spa" scene
-Added "Surviving the cold" scene
-Heart of Stone Lv3 Interactions are now available. In order to access them, you must reach Crew Lv3 (beat Phanie) and then interact with the purple heart in the Airship's living quarters. In order to access someone's scene, you need to have interacted with all of their Hearts of Stone.
-Added Vivi's Drill image
-Completed the gallery. All scenes are now accessible.
Heart of Stone Locations:
Rhed:
Bridge near the beginning
OOTA on the right
Dog:
Beach near the top
Cragshanty in the middle of the camp
Priscilla
Cave Entrance
Ebonveil below the graveyard (after rescuing her again)
Vivi
Beach near the bottom
Astralgear Entrance at the bottom near the reactor
Kevin
Luminea Slums (Top)
Berserker (Inside tavern)
Gameplay:
Increased Luccia's Masturbate ability. The longer you hold Masturbate, the better poise you get in return. (/sec depends on your Charge level that can be upgraded via Barriq)
First few seconds: +1 Poise/sec
Next: +1.25/sec
Final: +1.6/sec
-All levels all achievements are now implemented and winnable
-Added I Frames to the Parry animation. I don't know why I never did this before.
-Added quest hints for every achievement
QoL:
-Fixed an issue where the final save point before the last boss was broken.
-Fixed a problem where trying to Upgrade your magic to Lv3 in Ebonveil resulted in a softlock
-Found a really dumb problem with the Glithe Mode Camera. cant belive I let this go for so long
-Updated the Ice element's buff animation. It looks a bit better now.
-Added a "day indicator" to the airship sequences
-Added a failsafe to Alexander for people that said he stopped talking to them. I wasn't able to replicate the issue, but I did add some things to hopefully fix it.
-Fixed an issue where an area in the cave had no clipping
-Fixed a critical bug where grabbing the Cragshanty ember before the Berserker ember softlocks the player
-Fixed a dumb issues where the final boss would freeze and could not be beaten
-Fixed cutscene with Magna that stalled progress
-Modified some Barriq Text that made it hard to read
-Minor fixes
==================================================================================================
0.8.1
--Fixed a problem where the final boss would freeze before attacking the player (softlock)
--Added a save point prior to the final boss
0.8.1
--Added Key queus for the Explo levels, similar to Combat
--Yulehold complete award has been added.
-- Fixed a bug where the Heart of Stone (Dog) in Cragshanty softlocked the player
-- Fixed a bug where the Heart of Stone (Priscilla) in Ebonveil didn't show the character busts
-- Fixed a bug where spying on Dog in the shower showed no dog
-- Fixed an issue where there was an odd purple ball surrounding kevin in some spots
0.8
MAJOR UPDATES
--Added H scene "Lick". Accessable when talking to Phanie in her court.
--Significantly Upgraded H scene "taking a bath in the grove" Revisit it either in the gallery or in the first level to see what changed.
--Added small pixelated lewd moment for Kevin and Vivi in Yuhold that you can see after saving Christmas (it is very small)
--Added Access to 4 new zones: Order of the Berserker, Cragshanty, Yulehold Summit, and Astralgear Atlier.
--Added completion image for Luminea for when all achievements are made (featuring Melissa Belladonna and Yuhiss)
--Added Completion Image for Yulehold (base)
--Added "Petting Dog" image When achieving Crew Lv2 and to the gallery
--Added Access to the old Camping with Priscilla H scene to the gallery. Sorry I never added it.
--Added Heart of Stone for all characters in new zones.
--Finished "END OF DAYS" mission which leads to the ending.
--Added Barriq to the Airship, assuming he is saved. His purpose is to upgrade your "Charge Speed" if you have the right items.
QOL UPDATES
-- When Luccia is healed by Rhed or by absorbing an enemy element, green heal numbers now work appropriately. The same applies for enemies that heal. This was something simple that I just neglected and im sorry for that.
--Reworked the Skills display in the Inventory Menu
--Added a failsafe to prevent player from entering the wrong zone from the WM while the character is in motion
--While in Glithe mode, Physical (Tentacle Whip) and Magical attacks were imbalanced. Magic deals more DPS than Phys. Instead of changing it, each MAG shot reduced POISE by -3, making the power drain much faster.
--When Luccia is in Glithe Mode, Dog now becomes WW and assists in the fight.
--Reduced ATB bonus for basic attacks (Orb buildup will be slower)
--Added Void Ember missions across all 4 new levels. You will need to do a main story task in each zone to access a void ember, which continues the game.
--Added "catch crabs" quest to Starfall Shore
--Added Mausoleum to Ebonveil
--Added Wererat quest to Ebonvail
--Added an Arrow to the world maps to make it easier for casual players to know there is more to the game after each continent.
--Fixed an issue where skipping a scene makes Bust issues.
--Modified Elemental Effects in Combat
--Fixed a weird sprite issue with the Tornado AOE attack done by some enemies.
--Remove some bloat from the file system
--Fixed Dragon Melissa's hit numbers. They now appear over her head and not the center of her body
--Fixed a problem that caused Luccia to still be in her Dress after the Yuhiss/Melissa fight
--Luccia's level progression has been altered for balance. Previously, it capped at Level 5 which typcailly would be gotten before the end of the first continent. It has been expanded to Level 9, and it is intended to be gotten with some grinding (not much though)
--Found an unreported issue where Lv2 Heavy Attack's base damage was not inherited from Luccia's level. It was always doing damage based on lv1 numbers. It now adjusts its power based on Luccia's level, like the other heavy attacks.
--Same issue with Luccia's parry. The counterslash now inherits 1/4 of Luccia Min/Max attack
GAMEPLAY UPDATES
--Upgrades are now changed.
-Player starts with Lv1 Magic and Lv1 Heavy.
-Upgrades will now cost Rare Items.
-Added "Charge Speed" upgrades. This reduces the time needed to build Magic, Heavy, Masturbation, and extends the length of Elements.
-MAG2 Can be acquired at the Order of the Aether, and Requires 1x Celestial Goo.
-MAG3 Can be obtained in the Dark order in the 2nd Continent. 1x Celestial Goo + 1x Demon Horn
-HEAVY2 can be acquired at the Colonia Approach and Requires 1x Celestial Goo
-HEAVY3 can be acquired at the Order of the Berserker. 1x Celestial Goo + 1x Dragon Tooth
-5x Base Attack can still be obtained in the Deep Cave 1x Celestial Goo + 1x Dragon Tooth
-CHARGE SPEED can be acquired from Barriq on the Airship and requires 1x CELESTIAL GOO + 1x Demon Horn
-CHARGE SPEED 2 can be acquired at Barriq on the Airship and requires 1x Celestial Goo + 1x Fenix Feather
--STARS now have a different effect
--CELESTIAL GOO can be obtained golden chests in:
-The Bridge around an orc patrol route
-Cave maze exploration that requires you to go through a false wall
-Gossamer Luna main area, hard to miss
-Celestian in one of the slum houses
-Ebonveil in the sewers, also by fighting the wererat.
-Cragshanty in one of the tents
-Yulehold under a tree
-Farmed from Astralgear Time Attack by beating the Adjutant
-Cannot be obtained randomly in combat.
--DEMON HORN can be obtained by
-Defeating Orcosaurus in Thorne
-Defeating The Horror in Ebonveil
--DRAGON TOOTH can be obtained by
-Defeating Arcane Golem in the Cave
-Defeating Dragon Melissa in Celestian (unmissable)
--FENIX FEATHER can be obtained
-Ebonveil in the Crypt