Release Notes for Oriental Empires
Update 1.0.1.12 (24 December 2018)
- Just a quick fix to a bug introduced in the last update that prevented people without the Three Kingdoms DLC from playing the Warring States or Time of the Mongols scenarios.
Update 1.0.1.4 (20 December 2018)
New Features
- Added some DLC factions to custom games in Imperial Era (for players who have the DLC).
- Reduced number of techs given at start of Imperial Era games so that there is more room for tech development.
- Added a bowyer to cities in custom games started in the Imperial Era.
- Added delete faction ability to scenario editor.
Optimizations
- Allow units a double move if blocked from movement the previous turn. Helps crossing rivers and terrain when the way is blocked by other stacks.
- Different player stacks may swap positions to reduce movement congestion.
- Improved management of city objects. Reduces memory usage and improves load times on large games.
- Fixed performance problems caused by long list of cities in settlement tab.
- Fixed problems with large heavily interconnected trade networks performing slowly or crashing.
Bug Fixes
- Fixed character spawn bug in Chinese and Russian versions of Genghis that gave free bodyguard units each turn.
- Fixed bug converting settlements to hordes that stopped expenses being deducted.
- Fixed bug with cavalry not fighting in difficult terrain.
- AI recognizes that dismounted horse archers can take a city.
- Fixed availability of driven civilian unit.
- Fixed Jin Symbol.
- Fixed some names for historical characters in Chinese.
- Fixed other religions being allowed to Islamic factions.
- Tweaks to Attabeg and Meng'an Cavalry units.
- Fixed problem in scenario editor giving wrong Chinese banner symbol when none selected.
Patch (26 April 2018)
AI
- Improved AI's economic balance between buildings and army
- AI will keep a minimum army size
- Improved unit diversity in AI recruitment
- Improved AI movement of armies
- AI can build naval units
Custom Games
- Added ability to set starting era in custom games. All the tech from previous era's is available, and some edicts are already issued.
- Ability to have random AI controlled factions. The player still controls whichever faction he selects.
- Multiplayer
- Added ability to assign factions randomly in MP. All players, including the host, are assigned a faction at random.
- Added hidden humans ability in MP. If this is selected, then the UI is adjusted so that no indication is given of which factions are human and which AI controlled. Diplomacy with AI factions has a delay, and functions the same as with human players. Random factions must be selected by the host in the initial faction selection screen for the hidden humans option to be available.
Diplomacy
- Reduced offensive alliance diplomatic spam. AI won't ask for alliances against those enemies it can't reach
- Can't declare war on vassals if you have a peace accord or fraternal harmony pact with their overlord
- Less 1 coin diplomacy
- Fixed a serious bug that was stopping inter AI diplomacy working correctly.
Misc
- Reduced effectiveness of land troops against naval. Previous fix accidentally doubled it :(.
- Fixed a bug that stopped naval units moving adjacent to large land stacks
- Buildings can't be deleted if existing or queued building depends on them
- Fixed issue with city list not being scrolled correctly in city list view