Release Notes for Creeper World 4
Update 2.5.1 (23/05/24)
- Added additional RPL scripting commands to support new custom map features.
- Added support for images instead of just text to main menu new area.
- Fixed a few bugs in custom scripting and core game.
Update 2.2.9 (15/12/21)
- Over 20 bugs fixed.
- Two new 4rpl scripting commands: GetCreeperCoverage, ClearPrintLog.
- Updated HTTPS packaged.
- Game feature addition: Hide spore lines. Found in the Options menu on the right of the game screen.
- Game feature addition: Wildcard support for authors filter in Colonies. Supports "-" like the tags filter does. Works with wildcards and multiple entries So "-a,-b" would exclude authors that start with 'a' and 'b'. "a,b" would include only authors that start with 'a' and 'b'.
Update 2.1.2 (04/07/21)
- Over 10 bug fixes, including issues with MVerse
- New 4rpl calls:GetMVersePlayers,GetCreeperInRange,GetUnitInCreeper,MSG_SaveGame
Update 2.0.1 (21/06/21)
- Experimental Co-op multiplayer! Start a mission, then go the the menu and select "MVerse Hosting".
- Share resource pods, coordinate joint attacks, and fend off the creeper with friends.
- Up to 4 players supported.
- Supports both internet and LAN play (no port forwarding required for internet).
- You can now reposition your Rift Lab before the game is unpaused.
- Added "not" support per tag to colony filtering. Use "-Tag" to not include a tag in results.
- Added confirmation dialog when entering editor from play mode. Added option to disable.
- Dozens of bug fixes.
- New 4rpl scripting apis, including MVerse multiplayer APIs:
- GetMVersePlayerNum
- SendMVerseMsg
- SetMVerseCreatesUnitGhost
- SetMVerseSendCreeperChanges
- GetUnitTrueGUID
- GetMeshHealth
- SetMeshHealth
- GetUnitGrowsMesh
- SetUnitGrowsMesh
- GetCreeperWithDamangeMap
Update 1.4.8 (18/03/21)
- Over 30 bugs fixed.
- Several UI enhancements.
- Improved unit movement performance.
- Updated Colonial tags system.
- Over 10 Scripting enhancements.
- Added a dedicated compile hotkey.
- Set defaults for custom keys.
Update 1.3.6 (25/02/21)
- Added support for built in titans (sweeper, bertha, airship).
- Added (optional) ability for nullifiers to 'overload' and destroy enemy units.
- Show terrain height in the minimap.
- Added support for unit build limits.
- Added support for bump scrolling when fullscreen.
- Enhanced porter pod placement with valid indicators.
- Enhanced Colonies to remember the last selected map even if it is filtered out. Also remembers across game instances.
- Added more units to the tab-build capability.
- Added mesh health indicator to lower left pane.
- Removed visibility options from game options (not needed since save button was added to in-game visibility dropdown).
- Added a visibility option for non-enemy outlines.
- Tweaked terrain rendering to better handle 1 cell wide diagonals and terrain resource overlays.
- Wiki documentation for 4rpl(scripting): 4RPL WIKI
- Over 40 4rpl(scripting) changes and additions.
- Over 40 bug fixes.
Update 1.2.0 (13/01/21)
- Added game option to disable visual creeper smoothing.
- Added game option to limit the number of game recording files that are kept on disk.
- Split out game mute from the main menu mute and added UI settings for both the the settings sound menu.
- Added wiki buttons and controls. Various parts of the UI allow the online wiki help to be accessed.
- Added scratch save slots to the map editor. Useful for temporary saves.
- Reduced the sound level of some units and weapon fire.
- Changed the Colonies tag filters from being and 'or' to an 'and' when multiple tags are specified.
- Fixed issues with some 4rpl scripting APIs.
- Fixed a few unit and UI bugs.
Update 1.1.1 (26/12/20)
- Fixed screen tearing when full screen.
- Fixed issue with units sometimes not taking damage when on mesh and stunned.
- Fixed some issues with custom unit management
- Fixed issue with a disarmed Terp continuing to work.
- Fixed some small UI glitches
- Show ECO as status in lower left when hovering over a tree.
- Show the space overflow value in the lower left when point at space rather than land.
Update 1.1.0 (24/12/20)
- Updated to Unity 2019.4
- Colonies remembers last selected map when returning to the Colonies screen.
- Sprayer collection field changed to help prevent AC overflow to Creeper.
- ERNs no longer move over creeper, they move through it.
- Eggs show yellow smoke when they are popped over shields and do not deposit all of their payload.
- MicroRifts can be placed on platforms.
- AC Bombers get a large speed increase when ERN'd.
- Terps get a speed increase when ERN'd.
- Greenar Refineris get a 2x efficiency boost when ERN'd.
- Game message sizing support for large, small and very wide displays.
- Added support for full screen exclusive mode. The default is still windowed full screen.
- Allow binding key controls for different simulatneous actions (you can set the same key to 2 different things).
- Allow the use of additional mouse buttons in the controls settings.
- Shields show a range before they are built and when being moved.
- Added an option to turn off "Auto Cam". When deselected, the pitch of the camera no longer changes when changing altitude. It is set by rotating the camera, which allows right/left/up/down when auto cam is turned off.
- Added global sound mute button on the main menu. Same setting as found in the game near the top right.
- Various Mission fixes and small updates
- Numerous bug fixes