Release Notes for HYPERGUN
Update 1.1.0.6 (12 September 2018)
Features
- One Attachment per Slot - only one attachment may be equipped per slot (for a maximum of 8 at a time); attachments have been greatly increased in their effectiveness to make the decision of what to pick up vs what to ignore more impactful
- Enemy Mutators - enemies have a chance to spawn in with various special effects:
- Double Damage - orange aura
- Double Speed - yellow aura
- Double Attack Speed - purple aura
- Double Health - green aura
- Champion (double everything) - white aura
- Elemental exploding barrels!
- Minimap is now shown during combat, displaying enemies as red dots on the map
Balancing
- Every single attachment's values have been pushed significantly to make them more impactful
- Fisherman's Arm projectiles move much faster
- Viewmaster 6000 homing effect has been increased
- Tiny Gun projectiles move much faster
- Bulwark's bombs more slightly slower
- Extradite ability now correctly passes through obstacles
- Reduced the number of rooms per level on lower levels (Lab and Factory)
- Enemies are introduced more gradually throughout the levels
- Bulwark's swipe attacks spawn projectiles slightly sooner
- Bulwark's health has been lowered to 5000
- Rollback ability cooldown has been reduced
- Spheros armor plates HP has been reduced
- Hivemind floor-blast attack charge times are slightly slower
- Hivemind health has been reduced to 12000
- Summoners now spawn in tougher enemies
- Bombfire secondary fire gravity has been reduced
- Sniper damage and projectile speed has been increased
- Shambler movement speed and damage has been increased, health has been slightly decreased
- Wasp movement speed and fire distance has been increase, Wasp projectile damage, speed, and fire rate has been increased
- Mage health has been decreased, damage has been increased, fireball projectiles have more randomness in their trajectory and move faster
- Fungus health reduced and movement speed increased
- The Twins health is now skewed more towards the sword Twin, rather than an even 50/50
- Scourge's missile fire rate has been decreased, and HP has been decreased to 6000
- Crawler movement speed increased
- Summoner moves and spawns enemies more frequently, health has been decreased
- Caps on damage per shot and fire rate have been increased to accomodate more extreme builds
- Attachments that add additional projectiles now reduce fire rate
- Explosions now deal less damage to targets not directly hit by the projectile
- Flame traps no longer damage NPCs
- Removed banner meshes from certain Class Abilities to reduce view obstruction
- Cost of attachments in the Meta Shop has been decreased
- Stronger enemies now have higher thresholds for elemental effects to trigger, i.e. it will take more fire damage for a Bomber to burst into flames than it would a Shambler.
- Class Ability cost has been reduced to 15 Hypercoins
- Tacticool attachment bullet trails are more visible
- Freeze Ability freeze time increased to 6 seconds
- Cold as Ice freeze time increased to 6 seconds
- High Speed Chase cooldown reduced to 13 seconds
- High Blood Pressure max damage boost increased to 35%
- Brace for Impact damage reduction decreased to 85%, duration increased to 4 seconds, reduced cooldown to 25 seconds
- Surveillance Camera duration increased to 60 seconds, cooldown increased to 70
- Take a Breather damage boost increased to 20%
- Bullet Proof Vest damage block reduced to 20%
- Donuts shield reduce rate increased to 2.5 per second, cooldown reduced to 50 seconds
- Take the Stand, Travel Restriction, and Tariff zone sizes increased
- You've Been Served distance increased to 13
- Appropriate Attire zone size increased, burn damage now lasts 7 seconds
- Hands Off damage block increased to 40%
- Personal Space zone size increased, reduced the damage boost to 5%
- BRB speed boost increased to 20%
- Nervous Breakdown cooldown increased to 20 seconds
- Adrenaline initial time reduces to 3 seconds, max speed boost increased to 20%
Fixes
- Damage flytext now has an random offset so multiple simultaneous projectile impacts are legible
- Certain Class Ability projectiles were not correctly being destroyed on impact
- Warp point on The Jungle boss arena now functions correctly
- Certain secondary fire attachments with AOE damage were not scaling correctly
- Fixed a UI animation timing error on the cause of death screen
- Fungus animations now play correctly on all stages