The 0.9 Update is the largest update Every Day We Fight has released since launch. It includes new content, heavily requested QoL features, and so many bug fixes. We appreciate your feedback throughout the Early Access and your patience in waiting for this update. We’re fully committed to delivering the game the community has been asking for. Friendly reminder, the best way to support indie development is reviewing the game. We’re just gamers asking gamers to help us keep gamers entertained.
Thorn Side Quests
Each character now has a side quest providing deeper insight into the world of Every Day We Fight and the Thorns. These new missions are accessible from the start of Act 2 and can be completed at any time, independently of the main quest.
Manual Saves
In this update you can finally create multiple saves for a single playthrough, and can also create manual saves. If you prefer to experience the game in the intended roguelite fashion, you can start a new game in Iron Man Mode.
Iron Man Mode
This update adds the ability to play in Iron Man Mode. This mode allows a more roguelite method of enjoying the game, death isn’t the end but will reset some progress.
Feature Update
Update Hall of Fame.
Streamlined Act 3.
Balance
Reduce Karg armor in Act 3.
Increase Rifter Stash health.
Reduce Spawn Credits in Prison fights.
Make shielded units more expensive to spawn.
Reduce heat level multipliers on high difficulties.
Bugs
Fix for inaccurate damage previews.
Fix issues related to pickup weapon highlights.
Stopping movement when traversing navlink will now stop the active unit just after it finishes traversing navlink.
Fix for movement being unable to be canceled during combat when using a controller.
Fix Power Cell openings being displayed redundantly if the Combat Zone has been streamed in more than once.
Fix Inventory Slot is free, but displaying "FULL INVENTORY" when trying to pick up.
Fix Teleporter being unable to be selected again after being cancelled.
Fix issue where trying to use the teleporter or a hologram would cause the active units inventory to be wiped.
Fix The application crashes when quickly opening/closing the Riff Hunters screen in the Sewers.
Fix An Encrustation Clipping the Ceiling.
Fix Bus failing to fall down immediately when shooting it after saving/reloading after a hint in Prologue Part 2.
Fix Reflexes fail to function when units have the Blinded Status Effect. Does not apply to overwatch.
Fix navigation issues on a balcony.
Fix navigation in a building staircase.
Fix navigation issue in Skirmish Zone near the Hotel.
Fix navigation issue in Prison.
Fix navigation issue Alleyway Combat Zone.
Fix issue that sets up a snapshot when firing weapon/ throwing.
Fix Thorns fail to retail XP and Levels when using Renew Timeline before first combat.
Fix Weapon Mods fail to remain primed after saving and reloading while out of Combat.
Fix quests unable to be scrolled using a controller.
Fix units losing Blinded status effect if they're in Smoke when it disappears.
Fix Spawn counter being reset when saving/reloading Combat twice when it's on Next Turn.
Fix progression being blocked due to Combat Zone failing to load in after Skills Menu was opened right before Hotel Combat Zone sequencer should have triggered.
Fix Combat Zones auto-activating they are already completed.
Fix issues with enemy overwatch logic.
Fix Thorn becoming trapped in floor when reloading mid-Combat when in a particular Harbor Building cover position.
Fix logic in inner intersection tests.
Fix issue caused by Kill Assist Target being set when pawn is damaged, now target is polled after shooting ends.
Fix shooting being locked open when a reaction is triggered while shooting.
Fix 2nd reinforcement counter decreasing when reloading during Harvester Combat.
Fix game crashing when adjusting camera with middle mouse button during certain Rifter spawns.
Fix Leo isn't present when loaded into the older Act 3 Prison Combat Save file.
Fix Rifter Drones being duplicated when returning to gameplay if they were initially present in Combat Zone.
Fix time dilation being disabled when aiming in a Combat Zone before combat is initiated.
Fix credits being absent from grenadier reveal.
Fix inaccurate updated time being frequently displayed for ”Time since last autosave” in Pause Menu.
Fix out of world sequencer being present when loading into the start of Combat Save file at the north side of Skirmish 6.
Fix AP being consumed when Thorns Scramble from Cover during Thorn Activity.
Fix Items being placed on previously crafted ones when using Workbench again after saving and reloading.
Fix difficulty options not working with controllers when starting a new game.
Fix the difficulty menu being accessible with controllers even when it's supposed to be disabled.
Fix Controller inputs failing to function when refocusing on game window while in Pause Menu submenu.
Fix sometimes, Dylan or Leo are positioned next to Vivian when returning to gameplay mid-Combat if they were previously far away.
Fix throwable items being able to be collected after saving and reloading just after they land.
Fix weapon components being duplicated when crafted, picked up and equipped.
Fix items disappearing when Fast Traveling and returning after crafting them at the workbench.
Fix smudge model not emitting particles.
Fix Elixium Encrustation on a bridge not exploding.
Fix Map Menu failing to open when selecting View Map in Quests Menu.
Fix radiuses shrink for active Proximity Mines thrown by Dylan when returning to gameplay if his Big Badda Boom Skill is active.
Fix 2nd Proximity Punch fails to Trigger when Dylan's Second Chance Skill is active.
Fix Difficulty menu scrolling being disabled when greyed out.
Fix Item disappearing when saving and loading while they're being dropped.
Fix issues with loot causing crashes due to their owners being destroyed before the loot lands on the ground.
Fix “Damage 3 Rifters during Overwatches” Challenge Objective fails to increment if they're one-shotted.
Fix Power Cores have additional holes and can be destroyed when closed off when an old Harvester Combat Save is loaded.
Fix Harvester respawning after reloading post-Combat if mid-Combat gameplay was reloaded after Harvester teleported/exploded.
Fix Reinforcement spawn counters decrement twice when reloading Combat.
Fix crashing when attempting to load back into specific Save after Renewing Timeline.
Fix for keeping the text box in focus when switching control schemes.
Fix timing dependent issues with the harvester power cell that will make it drift to the offensive position when not expected.
Fix Power Core locations being inaccurate when returning to gameplay mid-Combat in Harvester Combat.
Fix Rain VFX location fails to quickly adjust to camera position while in time dilation.
Fix Esc key must be pressed twice to close the Codex Menu.
Fix a few UI consistency issues with the end game screen.
Fix Stasis Bomb deactivating again when completing Combat after returning to gameplay mid-Combat.
Fix Power Core locations being inaccurate when returning to gameplay mid-Combat in Harvester Combat.
Fix ammo amount from after Combat initiation is maintained when returning to pre-Combat.
Fix Animation Walk Cycle not synced to move speed on indicated rifter.
Fix for "Deal X damage in one turn" objective resetting on re-loading game.
Fix for "Kill 3 rifters in one turn" objective resetting on re-loading game.
Fix Weather and ToD change when returning to gameplay after saving.
Fix Autosaves can occur while paused at certain points.
Fix Selected Difficulty is not retained when starting a New Game.
Fix crashing when attempting to reload the Save file after crafting an item at the Workbench.
Fix Combat Zone barks are heard when exiting deactivated Skirmish Zones.
Fix for enemy reaction tokens not saving during combat.
Fix for not being able to drop items.
Fix Elixium Bomb explosion SFX not being played when Scrambling.
Fix damage to Vivian's Shield failing to persist when returning to gameplay mid-Combat.
Fix Rifter Stash items being affected by collision and remaining persistent during Combat.
Fix Dylan’s Powercell spot barks.
Fix Exploration mode gameplay being active when loading older Harvester mid-Combat Save files from gameplay.
Fix Encrustated Status Effect decrementing to one turn when returning to gameplay in Combat.
Fix Overwatch causing multiple issues when returning to gameplay mid-Combat.
Fix Thorns' Health changing when reloading Save file after changing difficulty.
Fix Leo footsteps are not heard, or are really really quiet.
Fix for picked up weapons re-spawning.
Fix for counter increments for Cover limit Challenge Objective if Thorns are in Cover when returning to gameplay mid-Combat.
Fix Combat completion not being saved when returning to gameplay after finishing Skirmish on 1st Turn.
Fix Weapon Comparison button not being clickable.
Fix Default Weapon components being displayed in the environment after picking up Weapons in Prologue Part 2.
Fix Missing Objective for Act 1 once Hotel Combat Zone was Completed.
Fix using the Rewind Device in mid-Combat with a save file from the older system, causing players to be sent to the Prologue or start of Act 1.
Fixed Donate Cooldown decrementing when returning to gameplay mid-Combat if Frequent Provider Skill is active.
Fix the targeting position for Inventory items not being adjustable after opening and closing In-Game Menus while out of combat.
Fix the application being stuck on an erroneous screen when opening In-Game Menus with a controller during Combat.
Fix Grenadier shots failing to hit Thorns when using Fast Forward.
Fix for no weapons being in the hideout when starting the game.
Fix Strikers' Proximity Punches are automatically triggered if they're next to a Thorn when returning to gameplay mid-Combat.
Fix Thorns remain in Combat when using Rewind Device from Pause Menu after a mid-Combat save has occurred.
Fix for Esc/Backspace not exiting Load/Save menu.
Fix navigation is overly sensitive when using the left stick in Skills Menu.
Fix crash while paused and out of focus on Rifter Activity during Bus Depot Combat.
Fix - Act 2 Hotel 3rd Reinforcement Fail to Spawn if Initial Spawn were to get killed during 1st Turn.
Fix for default mini-map settings not resetting properly.
Fix Missing Camera Collision in Hotel Area Dish Building for Act 3.
Fix Missing Grenade in Prologue Part 2.
Fix Rattler Weapon Floating on spawn in Prologue Part 2.
Fix for map marker text being unreadable on low Mini Map zoom.
Fix for saving with controller in-combat.
Fix walls in Prison northwest corner of the entrance building being hidden by Multi-Floor.
Fix camera floor boundaries are offset when returning to gameplay on higher floors.
Fix softlock in prologue part 1s first fight.
Fix for additional corpse when reloading a combat after killing an enemy.
Fix Rifters spawning-in immediately and failing to act when returning to gameplay mid-Combat after triggering a reinforcement marker.
Fix issues which occur after switching between similar targeting Actions with hotkeys.
Fix issue which caused Bandages to not be selectable from Inventory.
Fix issue which caused a Thorn to lose all items when using Rewind Device in the final fight.
Fix Abilities triggered by Special Action Hotkey which did not correspond to selected Thorn.
Fix being unable to Reload during tutorial in Part 1.
Fix for crafting recipes bar full when not crafting on controller.
Fix for Rifter bomb UI colliding with objective UI.
Fix dropped items intersecting with geometry.
Fix "Leave the Sewers" Objective appearing and Thorns spawning in Sewers when returning to gameplay after completing a Skirmish if it was reloaded mid-Combat.
Fix for proximity mine crash.
Fix red square with 'X' appearing when firing at nearby terrain while out of Combat when Mouse Free-Roam Movement is enabled.
Fix victory stinger being played again when returning to gameplay mid-Combat after defusing Stasis Bomb.
Fix environmental issues in the Field Hospital.
Fix default textures appearing on sides of stairs at Alleyway Combat Zone entrance.
Fix missing Wall/Texture on side of stairs in Alleyway Combat Zone.
Fix an unmatching door in the Alleyway Combat Zone.
Fix part of a sandbag clipping out of the wall.
Fix tram tracks being placed above ground on the street.
Fix Z-Fighting ground textures are visible Thorn Stash.
Fix visible flickering on balcony edges.
Fix Z-Fighting is visible on the floor in the building.
Fix various cutout shader bugs.
Fix Thorn Health bar segments appear very small after entering the Difficulty Menu on older save files.
Fix for warning message not appearing in the Difficulty Menu upon 'Reset'.
Fix for unfocused 'Esc' not trigger confirm settings pop-up.
Fix for corpses not staying persistent.
Fix Rifter Stash items being affected by collision and remaining persistent during Combat.
Fix defusing bark being played when away from Bomb if Leo or Dylan are selected at start of Stasis Bomb Combat.
Fix SFX not being played when skipping sequencers.
Fix menu navigation with controller failing to function after changing settings in Difficulty Menu.
Fix subsequent abilities with similar targeting mechanics being skipped over in Action Bar when using a controller.
Fix issue with damage estimations when targeting enemy with partially depleted armor.
Fix The Riff-tech Stock (Epic) having the wrong perk.
Fix Hotkeys being usable in combat or outside of player turn.
Fix the "no continue" softlock.
Fix Mod Perk failing to function for Punch Packer Riff-tech Stocks.
Fix Weather and time-of-day lighting is present when in the Sewer location.
Fix FPS stutters in the Bus Depot.
Fix Harvester Act 3 - Bus Depot and Hotel
Fix being unable to interact with the weapons and skills menu when in combat.
Fix Weapon ammo being reset if a Mag is equipped upon returning to gameplay.
Fix various Shield bugs.
Fix minimap stealing priority when enabled.
Fix hovering on an icon in minimap.
Fix typo in difficulty settings.
Fix Harvester residue looking unnatural after Harvester leaves.
Fix Last Known Location Markers floating in the air when loading into the game.
Fix combat stinger going off when returning to a defused Stasis Bomb Combat Zone.
Fix progression being blocked due to reinforcement marker failing to appear when initiating combat after previously interacting with Stasis Bomb.
Fix out of place dialogue triggered after the Act 2 harvester combat.
Fix New Location Found Codex pop-up appearing at the start of Prologue Part 2.
Fix missing railing and floors on the periphery of the Hotel.
You can find us on Discord, Reddit, and Twitter for discussions, updates, bug reports, and to share your feedback. We also have a community wiki that can help answer questions you have about the game.
Fix issue where selecting a save game from the main menu would not allow the save to be continued.
Join the Thorns' Community!
You can find us on Discord, Reddit, and Twitter for discussions, updates, bug reports, and to share your feedback. We also have a community wiki that can help answer questions you have about the game.
Fix issue with using Renew Timeline causing characters to be set to level 0 and progress being lost.
Players encountering this issue can recover their status, saves are located in \AppData\Local\Fuji\Saved\SaveGames\. 1.sav is the save data for the first slot. _1.sav is a checkpoint for the first slot. In the backup folder, you will find 20 saves for each save slot. They are labeled with a UTC timestamp. It is safe to take one of these backups and copy it into the savegames folder directly, then renaming the save to match the correct save slot (ex. 1.sav).
The problem was caused by hard checkpoints never being made by the game due to the error. Thus it can still be possible to encounter this issue when continuing a save from 0.8.2.2 version if you renew the timeline before hitting another checkpoint at the end of each Act.
Any player having issues recovering their save data can contact us through the discord or via email at reports@signalspace.ca for immediate assistance.
Join the Thorns' Community!
You can find us on Discord, Reddit, and Twitter for discussions, updates, bug reports, and to share your feedback. We also have a community wiki that can help answer questions you have about the game.
Fixed issue with Act 2 Hotel 3rd Reinforcement failing to spawn if the initial spawn were to get killed during 1st Turn
Fixed issue with Act 3 save checkpoint races conditions
Fixed "Leave the Sewers" objective appearing and Thorns spawning in sewer when returning to gameplay after completing a skirmish if it was reloaded mid-combat
Fixed issue with Thorns losing all progress after using rewind device during Act 3 final fight.
Join the Thorns' Community!
You can find us on Discord, Reddit, and Twitter for discussions, updates, bug reports, and to share your feedback. We also have a communitywiki that can help answer questions you have about the game.
Fix issue where using rewind device would reload player after combat has started.
Fix softlock in prison act 3.
Fix save data flushing to disk at the wrong moment.
Fix stasis bomb mission to resolve potential soft lock.
Join the Thorns' Community!
You can find us on Discord, Reddit, and Twitter for discussions, updates, bug reports, and to share your feedback. We also have a community wiki that can help answer questions you have about the game.
Introducing Nightmare Difficulty.
Adjust Karg armor.
Speed up skip dialogue ui.
Save System now presents notifications related to save file corruption.
We now make a backup save when quitting the game or quitting to the main menu, through the pause menu or end run screen.
Added a recovery file from backup routine. Executed if save file corruption is detected.
Reworked backup save slot logic to decouple it from the save slot task.
Backup saves now limited to snapshots, manual saves and in-combat saves. To limit the cycling of backups.
Reduced emissive intensity on striker armor to improve visibility in aim view.
Healing from ability now only occurs when a hologram creates a burning surface.
Ladders now pulse red if they are blocked.
Fix stairs in prison arena act 3 not traversible in combat.
Fix Harvester state not being reset as they should.
Fix SFX and VFX retriggering without checking for visibility state change.
Fix for prox punch sfx triggering after rifter died.
Fix Rifter Inventory item not playing SFX on drop.
Fix Characters Stats not being accurately displayed on combat end-screen after returning to reloading gameplay mid-combat.
Fix for hearing objective completion sfx multiple times over.
Fix for multiple rifters using the same cover location.
Fix If the game is reloaded during spawning in Prison sequencer it cannot be watched again.
Fix camera not teleporting when progressing from part 1 to part 2.
Fix Rifter in Prologue Part 2 being fire when player enters combat if part 1 was completed quickly.
Fix for failed 'X' free-roam effect to appear in-combat.
Fix for failed 'X' during scramble.
Fix most dropped items failing to persist when returning to gameplay mid-combat.
Fix music failing to switch after use of level rewind.
Fix text occasionally remaining on screen for a while after dismissing dialogue.
Fix Punch failing to consume AP when killing last spawned Rifter.
Fix difficulty can be altered mid-Combat by adjusting settings in the Main Menu.
Fix progression being blocked due to menus failing to close after opening Skills Menu as combat is initiated.
Fix SFX missing at start of opening cinematic.
Fix a bug with backups not working for manual or in-combat saves.
Fix stasis bomb reappearing when returning to gameplay mid-Combat after detonation in stasis bomb mission.
Fix softlock in harvester and stasis bomb missions.
Fix progression being blocked by "Karg Was Killed!" screen when returning to gameplay after killing Karg during Rifter Activity while no other Rifters are spawned.
Fix not being able to click HUD during conversations.
Fix for inaccurate movement AP displayed during move preview.
Fix weapon ammo being reset if a mag is equipped upon returning to gameplay.
Fix Thorns can become stuck next to edge of platform at south side of Riverside Market.
Fix Hold Breath AP cost text appears very small in Weapons Menu Mod stats when set to certain languages.
Disable aim time dilation out of combat.
Fix Thorns being able to place the Overwatch after throwing the Teleporter, but before teleporting.
Fix Rifter body props are displayed before Combat is finished in Combat Zones.
Fix LOD changes are visible on the buildings in the background during sequencer after collecting Dish Intel in Building 3 Zone A.
Fix Damage preview not visible with armor breaker weapon mod.
Fix locations cannot be selected while performing actions when using mouse navigation.
Fix Thorns perform reload animation even if ammo is full when gaining a level.
Fix Camera is next to Thorn's head for split second when resuming gameplay inside building.
Fix Splash screen/intro movie audio is forced to Oculus Virtual Audio Device if Quest HMD is connected to PC via Link.
Fix Aim View being entered automatically after scrolling to Resonator Darts when using a controller.
Fix for missing mission data in quests menu and visual padding fix.
Fix Thorn's portrait icon turning grey after entering or exiting a cover position when out of combat.
Fix landing impact SFX are not heard from AI followers after jumping.
Fix default grey texturing is present on ladders.
Fix weapon mod disappears if it's unequipped while a redundant mod is present after returning to gameplay.
Fix Power Cell deployment being delayed when returning to gameplay mid-combat in Harvester Mission.
Fix Power Cell respawns after destroying two of them when returning to gameplay mid-combat in Harvester Mission.
Fix Rifter fog of war VFX being reset to their current locations when returning to gameplay mid-combat.
Fix characters are able to enter mantle spots from outside the building in Bus Depot.
Fix Some UI screens and widgets present a visibly rough gradient on the right side of the screen, when on high Gamma.
Fix dropped items near any railing causing the dropped item to fall out of the map.
Fix issue when the camera moves into the wall behind the map table in the Sewers causing the screen turns black.
Fix light sources originate from above certain street lamps.
Fix issue when using click to move when fast travelling, making the unit try to move to world origin on load.
Fix Hailstorm shots going through engineer when using specific scope.
Fix Grenadiers consistently drop redundant weapons.
Fix potential crashes.
Join the Thorns' Community!
You can find us on Discord, Reddit, and Twitter for discussions, updates, bug reports, and to share your feedback. We also have a community wiki that can help answer questions you have about the game.
Fixed issues which could lead to users being soft-locked when reloading a save in the Prison environment.
You can find us on Discord, Reddit, and Twitter for discussions, updates, bug reports, and to share your feedback. We also have a community wiki that can help answer questions you have about the game.
Issue caused by erroneously placed save checkpoint in Act 3 Final Fight.
Fixed softlock in harvester and stasis bomb.
Bomb state in Harvester Fight now saved.
Several Crash Fixes.
You can find us on Discord, Reddit, and Twitter for discussions, updates, bug reports, and to share your feedback. We also have a community wiki that can help answer questions you have about the game.
Update 0.8.1.0 introduces autosaves for each turn in combat. In combat saving has been the most heavily requested feature since launch, and we will be adding manual saving in combat in an upcoming update. We are working hard on features and content to increase the playtime and replayability, more on these soon. The next update will be introducing a new difficulty “Nightmare” and achievement for those looking for a challenge. The best way to encourage the team is to review the game, each and every one really matters to us and helps new players discover Every Day We Fight.
The game now autosaves at the start of each turn. We’ve updated the save file structure as can be seen below. Saves are located in \AppData\Local\Fuji\Saved\SaveGames\. 1.sav is the save data for the first slot. _1.sav is a checkpoint for the first slot. In the backup folder, you will find 20 saves for each save slot. They are labeled with a UTC timestamp. It is safe to take one of these backups and copy it into the savegames folder directly, then renaming the save to match the correct save slot (ex. 1.sav).
You can find us on Discord, Reddit, and Twitter for discussions, updates, bug reports, and to share your feedback. We also have a community wiki that can help answer questions you have about the game.
The 0.8.0.2 update focuses on introducing the ability to swap between interact/pickup targets as well as adding the ability to influence max HP to the difficulty configuration menu. We’ve updated the test beta branch with the latest update on the in combat save functionality. This will be included in the next release, thanks to everyone that helped test it out so far! Remember, the best way to support the development is by reviewing the game and joining the Discord. We’re excited about what’s up next, but until then we’ll be crushing bugs and making content.
On a personal note, if anyone has any tips on how to attach a gargantuan nose prosthetic to my face it would be much appreciated. My Leo costume is facing some structural engineering challenges. Happy Halloween!
Gameplay
Bug Fixes
Join the Thorns' Community!
You can find us on Discord, Reddit, and Twitter for discussions, updates, bug reports, and to share your feedback. We also have a community wiki that can help answer questions you have about the game.
Welcome Thorns, to the second major milestone update for our Early Access period! Manual saves, in-combat saves, revisited click-to-move, are the cornerstones of 0.8.0.1 major update. The best way to support us on this journey is to review the game. We can’t stress how impactful it is when you share your comments with the community. Together we can continue to develop Every Day We Fight into a unique and satisfying game. Thank you for your continued support!
Every Day We Experiment!
To the real ones out here testing our upcoming changes, thank you! For anyone interested, all you've got to do is go into the game's settings under Betas and switch to the test branch.
Hall of Fame Updated
As of our latest community update, we added a way to commemorate the outstanding Thorns who've put in some serious effort in helping us eliminate bugs. In our previous statement, we let you guys know we'd be adding to the list, so keep an eye out when you're inspecting the Thorns' hideout!
0.8.0.0 Changelog
Features
[NEW!] Difficulty Settings
This update is the start of our efforts to give players more control over their experience. The new difficulty presets allow players to set the degree of challenge.
[NEW!] Manual Saves
In case you missed it, there's a manual save option in the game's settings, available at any point whilst out of combat!
One More Thing...
The test beta branch has a preview of our next big feature: mid-combat saving. We’ll be conducting an extended beta for this feature to ensure the highest level of stability. Please use caution when testing this branch, making copies of save files is highly recommended. Player feedback is greatly appreciated and we rely on you to guide us in adapting our plans for Early Access, to meet your expectations.
Coming Soon ...
We're working on updates for the rendering of our first person view, and preparing new highly detailed 3D models and textures for all weapons. We're working hard making sure everything looks great as we prepare to introduce new weapons.
Quality of Life
Exposed options for those wanting more control over the game settings. We’ll be expanding on options in upcoming updates, as we’re working hard on providing ones to configure the aiming/action features. Stay tuned.
Performance Improvements
Improve performance of map manager.
Minor Improvements
Update wall of fame.
Added an extra camera setting that optionally pitches camera when in click to move mode.
Added a confirmation message when going to the prison.
Bug Fixes
Fixed an issue where dying would make you phase through the ground if you were in cover.
Fixed purple mod pick-up issue on bed.
Fixed Harvester teleport MPC update applies to lighthouse instances. Resolves severe blowout once the harvester missions are complete.
Fixed monument not having a navigable base.
Fix Bridge navigation in the Bus Depot and Alleyway Combat Zones.
Fix Missing Geometry.
Holding breath was using reaction dilation value instead of aim dilation value.
broken locked door.
Skip UI now works as intended.
Dead enemies no longer block cross combat zone throws.
Been there, done that achievement bug fix.
Fix for controller navigation in the audio menu.
Fix for Rifter AI is not able to attack Vivian's Hologram if it's placed in a blocked out area.
Fix for a minor material bug in prologue. Vertex paint was not updated on one mesh in the bridge.
Fix for throwable items blocking AI followers, clipping into the active Thorn.
Reduced restrictions and tightened remaining restrictions for proximity punch reaction activation.
Explosive fear radius now scaled up to ensure overlap.
Sprint tutorial prompt no longer cancels sprint.
Fix for materials vertex paint issue in prologue. Replaced with simpler material stack. Uses DF instead of Vertex Paint.
Fix missing geometry on the side of stairs in various parts of the city. Fixed placement issue in hub where decor asset covered spawned weapon.
Fix Thorn Stash Ladder Position End Point.
Fix material bug where water would not spawn on cobblestones. Minor visual polish to stairs and ground materials.
Units now stop moving when selected
Added 2 new test strings to warn the player about going back to Faber Labs Generic for Acts 1 and 2, and a finale version for Act 3.
Fix Rifters directing Overwatch upwards.
We no longer accept input when the loading screen is active.
Weapon lift and stow montages now scale off unique time dilation value.
Dead pawns now defog themselves.
Many Crash Fixes
Fix for bullets spraying outside of reticle.
Fix for explosion audio not playing.
System Stability
Many crash fixes
As always, should you encounter any new crashes, be sure to send in a crash report or reach out to us via Discord. Thank you to all who’ve done us this service so far!
Join the Thorns' Community!
You can find us on Discord, Reddit, and Twitter for discussions, updates, bug reports, and to share your feedback. We also have a community wiki that can help answer questions you have about the game.
Here's another quick patch addressing an important objective tracking bug.
Every Day We Review
Reviews are important at every stage of Early Access, and in our efforts to bring you the best experience possible, we'd appreciate it immensely if you took the time to throw in even a word showing what you think of the game.
Navigation
In our latest big update, 0.7.1.1, we added some much needed progression changes, so if you're curious as to how the game plays nowadays because you're a returning player, be sure to check them out.
Here's a quick patch addressing the recent changes to the sewer hideout.
Navigation & Environment
Fixed issue where player's would not be able to leave the sewer hideout after starting a new timeline from the prison.
In case you missed it, we recently added a loot spawner that shows up once Act 2 begins, as well as a hall of fame interactable in the hideout. If you've been an active member of our Discord community, your name is in there!
Quality of Life
Combat & AI
User Interface & Visuals
Navigation & Environment
Performance
System Stability
Welcome Thorns, to the first major community-driven update for our Early Access period! Click-to-move, gun, Thorn, and Rifter rebalancing are all included in our biggest update yet. To celebrate, we'd like to give thanks to the awesome members from our community and those of you who've taken the time to leave a review. Positive or negative, we've taken it to heart to cook up a banger of an update.
Every Day We Test!
We recently added a way for players to test out upcoming changes, for those benevolent angels who want to help out our small team with debugging here and there. All you've got to do is go into the game's settings under Betas and switch to the test branch.
Now, let's get on to the good stuff!
Quality of Life
SteamDeck
Applying quality video preset for Steam Deck on first launch
Balance Adjustments
Difficulty Tuning
Hailstorm Adjustments
Revolver Buffs
Rattler Buffs
SMG Adjustments
Scrap Value Buffs
Experience Adjustments
Overall, we’ve changed many XP values to be more rewarding for combat encounters versus exploring. Though there are a few exceptions, like accessing a Thorn Stash.
General Fix
Fixed combat zones/skirmishes to grant XP upon completion
Kill XP Changes
Ability & Support Actions
Exploration & Interaction
Combat Zone Objectives
Attachment Adjustments
Here we made many changes to attachments across several rarity tiers.
Acacian Scope
Terragonian Scope
Punchpacker Scope
Shieldbuster Scope
Death Dealer Scope
Acacian Muzzle
Terragonian Muzzle
Death Dealer Muzzle
Acacian Stock
Terragonian Stock
Armor Breaker Stock
Pain Gainer Breaker Stock
Punch Packer Stock
Shield Buster Stock
Armor Breaker Mag
Performance Improvements
Gameplay Bug Fixes
System Stability
What feels like a million and one updates to the crashes all of you have reported have been addressed with this update. Should you encounter any new crashes, be sure to send in a crash report or reach out to us via Discord. Thank you to all who’ve done us this service so far!
Join the Thorns' Community!
You can find us on Discord, Reddit, and Twitter for discussions, updates, bug reports, and to share your feedback. We also have a community wiki that can help answer questions you have about the game.
Fixes need fixing too (sometimes). We're hard at work at expanding saving options in Every Day We Fight. We are starting work on saving in combat but it will take some time to deliver.
System Stability
Various Softlocks: Fixed issues introduced by the new manual saving and other potential softlocks.
Movement Cost Readability: Improved the readability of the movement AP cost when moving the destination cursor over a cover location
Reinforcements Nerfed: Enemies are now limited to 10AP when they spawn as part of a reinforcement wave
Improved Weapon Drops: Adding more weapon spawns, increase weapon variety in sewer hideout
Act Finale Tuning: Add loot spawns before final Act fights
Grenadier Tuning: These big brutes will now move first in the turn order.
Invincible Enemies: Enemies weren't taking damage when you initiated combat, now they do.
Crash Fixes: Fix several of the most frequently encountered crashes
Environment Art: Fixed a missing wall
Save State Fix: Fix for save games entering a blocked state
Puzzle Progression Fix: Fix for encrustations not spawning in, making solving some puzzles impossible.
AI Softlock Fix: Fix for AI getting stuck and never ending their turn
Save System – Hotel Act 1: Fixed the Save for Hotel Act 1
AutoSprint Settings: Fixed AutoSprint setting not sticking on relaunch
Exploration Performance: Improved performance in exploration (micro-stuttering)
Rendering Efficiency: Minor rendering performance improvement
Rewind Device Buffs: Players now have 2 uses of the Rewind Device. There will be more buffs upcoming for this feature soon
Thorns no longer take damage out of combat: Elixium don't hurt me no more
Cover Transition Issues: Fixed many cover locations, making units fall in when you enter from out of combat mode
Tutorial Flow: Move Tutorial Camera Rotation Alternative earlier
Aiming Sequence: Fix for AI not waiting for the end of the Aiming animation before planning
KO Conditions: KO death no longer occurs in the final fight
Level-Up Buffs: Players now refill health, reload all weapons, and reset all cooldowns when they level up (let there be buffs)
A ton of performance improvements addressing crashes and stuttering