Update 1.1.1
Changelog v1.1.1
- Fixed a softlock that prevented players from leaving the fourth dungeon
- Minor graphical adjustments to improve the readability of the fourth dungeon
- Fixed an issue where the hearts UI would sometimes disappear
- The ladder in the snow area that leads to a chest is usable again
- Fixed several text errors
Update 1.1.0 brings fixes, tweaks and improvements!
Changelog (1.1.0)
This update is packed with all the fixes, tweaks and improvements you've been asking for most.
Check out the full changelog for all the details:
- The world map now has a zoom function
- Certain bushes now crumble into stone instead of just leaves when using the Stone Power on them
- Minor Y-Sort issues have been fixed
- Minor graphical adjustments
- Small level architecture adjustments
- A softlock in the swamp has been fixed
- In exit rooms, you can now cancel early by holding down a specific key
- The 4th exit room has been made easier to solve
- The time you need to complete an exit room is now saved and can be viewed on the small sign at the right side of the entry room
- You can now reach all Spiritplants in the After Game (you can also re-enter the old temple ruins through a secret passage, and the plant from the endgame appears at a certain location on the overworld in the After Game)
- The suspension bridge to the snow area is now repaired in the After Game
- You can now obtain Greg’s picture even if you didn’t talk to the new mayor in Mahr beforehand
- All NPCs now have the same, slightly larger, interaction radius so you’re less likely to accidentally dash instead of talking to someone
- Several text errors have been fixed
- More people have been added to the Kickstarter book
- When falling into water, it’s now less likely that you accidentally start fishing afterward
- The pig now gets up earlier when you approach it while it’s sitting
- The reward for finding all Death Coins no longer triggers its effect when using your Odic power bar, but instead when you have full hearts
- Obtaining a new heart container now also cures poisoning
- The number of salamander scales is now shown in the in-game UI when collected, not just in the item menu
- And several smaller bugs have been fixed
Until next time!
~ the WobbleGhost team
1.0.5 (2025-10-28)
- Fixed a bug that prevented the final scene from triggering
- Iron barrels in the heating plant now protect against fire projectiles
- Several errors in the German texts have been corrected
- The world map now shows the player’s exact position where it makes sense
- The chase sequence has been simplified on Easy difficulty
- The power you obtain in the fourth dungeon now has higher range and is more robust
- Fixed two softlocks
- A new salamander has been hidden somewhere
- Removed a duplicate NPC
- Big pots now wobble when you try to suck them in, suggesting that you can interact with them
- Pits you’re allowed to fall into no longer block the player
- Several bosses have received updates
- Many smaller fixes :D