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Release Notes for Myst

Myst Patch 3.3.0 (07/07/26)

Hello, Myst fans!

First off, we’re happy to celebrate nearly 5 years since our remake of Myst was released on PC/Mac. Thank you so much to everyone who has purchased, played, and reviewed Myst over the last five years, and a special thanks to those who played our Rime update to Myst that we shipped in 2025. Your support enables us to keep doing what we do.

Second, we have a very small patch update to share with you all, followed by a Devlog describing what the future holds for this remake of Myst. Scroll down to see the patch notes and the Devlog below.


Global

Major
- Fixed a bug that would prevent the “It’s Bob!” achievement from occurring under certain circumstances.

Minor
- Fixed an issue where key icons in the menu were not updating properly on Windows handheld devices aside from Steam Deck.

Microsoft Store Only
- Key icons now remain as gamepad icons instead of keyboard icons when touch input is attempted to be used while in the menu.


A Devlog About Future Support for Myst (and Riven)

We’re looking into what it would take to update our remakes of Myst and Riven to the latest version of Unreal (5.8).

Currently, Myst and Riven are stuck on Unreal Engine 5.3.2. There’s a good reason for this – mainly being that native ray tracing support in the engine on Windows, Mac, PS5, and Xbox Series platforms overall outside of the use of Lumen is basically “locked” to this version of Unreal.

If we update Myst and Riven to a version above 5.3.2, we would lose native-to-the-engine ray-tracing support in the game without fully converting Myst and Riven to using Lumen, which is not feasible at this time (especially for Myst). Yes, there are other possible solutions like using NVIDIA’s tech to bring in their version of ray-tracing… but we’ve historically experienced incompatibilities with building for multiple platforms when you factor in external tech like this, which creates tech debt and more manual exceptions to our engine’s codebase that become hard to maintain over time. Some folks may also suggest “rolling our own” version of ray tracing in the 5.8 engine outside of Lumen, but frankly, that will take up developer resources we simply do not (and will not) have available to create or maintain, especially as it is not an official effort supported by Epic.

Maybe the lack of ray-tracing in the game in the future doesn’t necessarily break anyone’s heart – but we do have to weigh the costs and benefits to any kind of engine upgrade before we proceed. Some of the benefits at this point to an upgrade to Unreal Engine 5.8 would be a much better PSO caching system, which we know has historically been a pain point for some of our users who expect a hitchless experience in Myst and Riven – and many of those PSO micro hitches are unfortunately just not solvable without better engine tech we would need to upgrade to. Additionally, we would see better platform support features roll in, such as better support for the Steam Frame (both for 2D play and VR play) into the game – which at this time, would be a much better experience than the compatibility support we’d be able to offer through our version of Unreal Engine 5.3.2. We would also see better supersampling support become available to help with performance, in addition to other native engine performance gains and improvements that would naturally come with the engine upgrade. That, and as operating systems continue to evolve (especially MacOS, which can have breaking changes to how the OS interacts with our games over time), an engine upgrade almost always immediately addresses those gaps to help maintain compatibility of our game for many years to come. (Pre-emptive clarification in case this comes up from some of y’all inquiring about AI tools in Unreal 5.8: the Myst and Riven remakes were not built using AI tools, and we have no intent to use AI tools in them in the future.)

It is possible that when (or if) we do end up releasing a 5.8 version of Myst and Riven, we will make a “legacy” branch available of the 5.3.2 version of the game for a limited period of time, so folks can still experience ray-tracing. This would be similar to what we did for Myst, which allowed MacOS users on older MacOS versions or hardware to still be able to play the game through a beta branch. It is also possible we will decide NOT to bring this update to platforms where ray-tracing is already supported in the game. The reality is that Myst and Riven currently run and play well on these platforms, and a 5.8 update is currently not mission critical to implement until a compatibility update may force our hand.

In any event… There are plenty of hurdles for us to overcome before we get Myst and Riven running well in Unreal Engine 5.8. We certainly have our work cut out for us in doing so. We cannot give any kind of estimate or timeline as to when this major update will occur, especially as we are now a very small team – other than saying that this will be, at the very least, many months away. What we CAN say though is that, again, your purchase and shared experience of Myst, Riven, and the rest of our catalog is what has supported our team of developers to continue working on our games for both many decades prior, and hopefully many decades to come.
 


Myst Patch 3.2.5 (03/04/26)

Global

Major

Minor


Myst Patch 3.2.4 (02/13/26)

Global

Features

Minors

VR only

Console only


Myst Patch 3.1.0 (12/9/25)

Majors


Minors


Myst Patch 3.0.9 (11/25/25)

Majors


Minors

 

VR Only


Myst Patch 3.0.5-hotfix (19/06/2025)

Majors
Minors

Myst Patch 3.0.5 (10/06/2025)

Majors
Minors
Microsoft Store/Xbox Only
A note for our Mac users:

Due to Apple’s recent announcement of newer macOS software updates preventing the future support of many non-Apple Silicon Macs, and increased frequency of reports to our support address of instability on Intel and AMD Macs in the latest macOS versions despite our lack of impactful changes to our games during those times, we are updating our minimum and recommended requirements of Myst to remove official support for non-Apple Silicon Macs.

You may still be able to play Myst on certain Intel and AMD-based Macs at this time, but you may run into unexpected issues with game stability, performance, visual defects, and more, especially if you are playing on macOS Sequoia or above. Unfortunately, Cyan is unable to make meaningful changes to remedy these issues, as they appear rooted in changes in the operating system updates themselves and how they interact with our games over time.

As a studio that has been around for over 35 years, we've seen many operating systems and different hardware platforms go through similar growing pains. With some of our games being on digital stores for 15+ years, we pride ourselves in being able to maintain and continue offering our decades-old award-winning games to folks. However, there almost always comes a time in which software or hardware deprecation forces us to make tough decisions like this, and we can no longer provide the experience folks expect us to in those cases.


Myst Patch 3.0.4 (16/04/2025)

Majors
Minors

Myst Patch 3.0.3 (27/03/2025)

Majors
Minors
VR only
Quest only

Myst Patch 3.0.0 (20/03/2025)

You’ve been asking, and we’ve been listening.

We’re happy to announce that this major content update and quality of life patch of Myst introduces the Age of Rime. This new Age offers additional content for players following the successful completion of the story of Myst. Once completing your game or loading a completed game, a new journey awaits you somewhere on Myst Island.

Some fans may know that Rime was previously a part of realMyst and realMyst: Masterpiece Edition. This reimagining of Rime will bring fresh discoveries to new and old players alike.

The Age of Rime introduces players to the snowy, mountainous seascape that Atrus and his family would visit in years past, before the events of Myst and Riven upended their lives. Sweeping vistas, beautiful ice structures, and fantastical natural phenomena await new visitors. This breathtaking new Age also houses a detailed laboratory space where bold experiments were made, delving into the mysterious nature of Linking Books themselves. This new version of Rime includes all-new narrative beats, new lore, and new sights to behold.

We hope to bring this patch to as many currently supported platforms for Myst as possible, so hang tight while we get that sorted.

Global Features
Majors
Minors

Myst Patch 2.0.6 (27/01/2025)

Global

Myst Patch 2.0.5 (08/11/2024)

Global
VR only

Myst Patch 2.0 (26/10/2024)

Hello, everyone! Myst version 2.0 is here with some big stability updates, tech-adds, improvements, and more to make your experience playing Myst even better.

Before we dive in, we’d like to thank everyone for their support in playing this remake of Myst since it came out over three years ago. Everyone’s purchase of Myst has directly contributed to helping us update Myst over the years to make it a better experience for everyone, especially as hardware and operating systems evolve, which is a very tricky thing developers have to deal with. We are proud to be the kind of company that continues to maintain its games for as long as we possibly can!

This update is a beefy one, and we’ve tried to consolidate it as much as we could to make sure you all know what to expect. Let’s do this thing!

Engine Upgrade

First things first: We’ve upgraded Myst from using Unreal Engine 4.27+ to Unreal Engine 5.3.2. Doing this has resolved a WIDE number of stability issues related to the game running on various platforms.

Visual changes/stability: The newer engine has resolved a lot of flickering texture issues we saw come up on lower-end hardware especially. There should also be some slight improvements in lighting, reflections, and more, despite not using all of the bells and whistles in UE5 (no Lumen, no Nanite here in Myst… yet!). HDR support changes: HDR has better support on all platforms now.

RHI support changes:

Content Changes
Ray Tracing Changes

This is a big one…

We’ve got two things to cover, the first being that we continue to support ray traced reflections in Myst on Windows, and that you’ll find many of the ray traced reflections to be improved in multiple areas.

Second, we’re excited to offer Myst with support for hardware-accelerated ray tracing, now available on Macs with the powerful M3 family of chips. This is a part of the patch you are receiving today!

It has been very hard to find out in any of our research if Myst is, in-fact, one of the first titles with hardware ray tracing support for M3 chips to be released (maybe it’s the first Unreal Engine title with this support?). Let us know if you know! We want another excuse to celebrate our hard work on this patch over here.

UI Refresh

We’re happy to introduce a cleaner, more usable, and much nicer looking version of the menu and general UI for everyone in Myst. For those who have played our remake of Riven, you may find some similarities between the two. Here are some of the improvements our new menu in Myst brings compared to the old one:

Updated Supersampling Options

General Fixes

Global

VR only


Patch 9 (17/01/2023)

Fixes

Patch 8 (07/10/2022)

Features
Fixes
Some more notes:
Some more features we’re looking to add:

Patch 7 (16/12/21)

Features
Fixes

Patch 6.1 (10/11/21)

Fixes

Patch 6 (05/11/21)

Features
Fixes

Patch 5 (04/10/21)

Fixes

Patch 4 (11/09/21)

New Features
Fixes

Patch 3 (04/09/21)

New Features
General Fixes & Improvements

Patch 2 (28/08/21)


Patch 1 (27/08/21)