v1.0_300925 (2025-09-30)
Our game have been updated and it includes following fixes/changes:
- Fixed an issue with the "Divine Tome" where the character was unable to move after using an ability.
- Fixed an issue with the bugged menu popup in the combat scene.
- Fixed an issue with the "Resurrect" where a character would lose the ability to act after using it.
- Fixed issues related to the non-unit AI freezes. (Such as Rock Fall, Rain of Arrows)
- Fixed issues related to status effects that could cause the player to become stuck while enemies continued taking turns.
- Fixed issues related to the "Root" ability — it now works as intended.
- Fixed issues with combat menu text.
- Fixed issues related to the "Devour" ability.
- Fixed a bug where action bar was disabling certain abilities even when they were not on cooldown.
- Fixed a rare bug where a power-up could not be picked up.
- Fixed an issue where some characters would incorrectly appear with the same name as others.
- Fixed an issue where some players could not select characters on the squad setup screen.
- Corrected the tooltip text for the Scroll of Power, which was showing the wrong amount of Power.
- Fixed a bug with the Necromancer where, in certain situations after a victory, the player could become stuck on the battle screen.
- Fixed an issue that prevented one of the random events from loading properly for some players.
- Fixed the animation for the ability "Choking Dust Cloud" not playing as intended.
Also Based on your feedback, we’ve just rolled out a balance update with the following changes:
Abilities
- Elusive (skeletons’ passive ability): Effect reduced from 50% → 30%.
- Burst (dagger ability used by cutthroats): Damage reduced by 2 and it no longer applies a debuff.
Units
- Regular enemies in the second act now have their Power reduced by 2.