Update (15 June 2020)
- New Hints system
- New localisation to Brazilian Portuguese
- Voice logs can be accessed from computer terminals to re-listen or read to any found dialogue
- Major optimisations to inspectables (hopefully fixing a crash on Linux, but also improving performance across the board)
- Fixed inconsistencies in all reported levels
- Fixed atrium showing noise on low graphics settings
- Fixed a tree poking through the wall into cryosleep
- Fixed nav-mesh in end sequence, you should walk properly at the end now
- Fixed a hole in the world during end sequence if you ran too fast
- Fixed a rare occurrence of part of the end sequence not triggering
- Fixed space showing sometimes in the dice puzzle
- Fixed Sable's collar sometimes not being inspectable
- Fixed interacting with a terminal permanently disabling the volumetric lightmap making the player look dark until the game was restarted
and an assortment of small fixes that I was too disorganised to write on source control
Hotfix 4 (27 April 2020)
- Fixed alt-tabbing during puzzle reload sometimes detaching the cable
- Fixed pinboard displaying as interactable before it actually was
- Fixed fuse box being activatable again on every launch
- Fixed constellation pillars sometimes not closing the door after disabling the cable
- Fixed a whole lot of problems with multi-requisite 3, don't know what happened with that one
- Changed the behaviour of doors so that if your robot is in the doorway it can't close, this will open up some cheese potential but will prevent you from getting trapped
- Changed some collision in binary-archway 2 that let you get stuck
- Fixed sequence puzzles sometimes not initialising correctly, this was mostly a problem in the simple height puzzles, but now also cannot be a problem in any others
- Added some collision to multi 15 to fix an inconsistent solution
- Fixed a whole bunch more typos/grammar
- Fixed subtitles other than english being broken in the end sequence
- Updated Japanese subtitles
- Fixed some instances of inspectables being inspectable through walls
- Fixed the top pool anchor being interactable through a walls
- Fixed numbers on the map getting increasingly larger each time you checked
- Fixed some book textures being cut off
Hotfix 3 (26 April 2020)
Running now persists between swapping robots and progressing levels
- Fixed an assortment of things showing interactable prompts through walls
- Fixed the bridge showing on the map before you had unlocked it
- Fixed some incorrect message colours
- Fixed some subtitle mistakes
- Fixed a bug that let you get a robot stuck in the door on the colour mixing levels
- Fixed a long negative pillar in negative 3_4 not disabling the cable if you got the angle just tight enough
- Fixed some inconsistent angles in Binary and Requisite puzzles
- Moved a smudge a bit
Hotfix 2 (25 April 2020)
- Fixed archways sometimes blooping a lot when you go through them
- Fixed restarting while focused sometimes showing the planet
- Fixed some messages cutting off the last line
- Fixed some typos/grammar
- Fixed incorrect colours on one message
- Fixed message titles having a line break causing overlapping titles
- Fixed cryosleep achievement. Will be retroactively given to you on launch if you had unlocked the door
- Changed some collision in binary 7 to make the cable more consistent
- Fixed a hole in constellation 12 that let you fall into the void
- Changed some collision in Archway 15 to make the cable more consistent
Hotfix 1 (24 April 2020)
- Fixed the rare bug that yeets player into space.
- Fixed the cable that wasn't lighting up in requisite 8.
- Fixed the options menu not correctly detecting resolution.
- Fixed the terminal not unlocking when tabbing out as terminal launches.
- Fixed the terminal transparency sorting issue.
- Fixed the log numbers displaying wrong in different languages.
- Fixed the issue with Opus 3 anchor not begin accessible after using ladder.
- Fixed the issue getting stuck behind anchor in medbay.
- Fixed the collision on requisite 5.
- Archways now make a noise when you pass through them.
- Fixed the visual issues in living room.
- Fixed the visual issues in kitchen.
- Fixed the archways not closing an already open door when you overload them.
- Fixed the wrapping pillars not closing an already open door when you overload them.
- Fixed formatting issues in messages when viewing in Japanese.