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Release Notes for Seven: Enhanced Edition

Update 1.3.1 (12 April 2019)


Update 1.2.0.1 (04 October 2018)

We uploaded the hotfix. It solves the problem with incorrect display of the UI panel in the equipment upgrade tab.


Update 1.2.0 (01 October 2018)

Hello Thieves,

We know how highly expected our new expansion is, and we want to thank you for all the words of appreciation, but its announcement didn’t mean that we stopped working on The Days Long Gone. To fully grasp the quality of upcoming Drowned Past content, more improvements needed to come to the base of our game. We are sorry it took so long, but finally, here we are, ready to show you the fresh fruits of our work.

Please find all the changes we prepared for you in the patch 1.2.0:

[Misc]
[Quests]
[Gameplay]
[Level]

Take care, Fool's Theory & IMGN.PRO


Update 1.1.1.2 (26 June 2018)


Update 1.1.1.1 (19 June 2018)


Update 1.11 (15 June 2018)

Dear Thiefs,

A couple of months have passed since our latest update, but the wait for the next patch is over, and we would like to introduce you to what we have prepared. Enjoy all the changes and fixes, and do not hesitate to contact us if you'd like us to focus on some particular problems. There are still some issues/requests from you we are working on, but you are always welcome to ask for more :)

IMPORTANT NOTE You may encounter a slightly longer time of loading your game after patch 1.11 has been applied. After loading is complete, please make sure you resave your progress, and next time loading will come back to its usual.

GAMEPLAY
QUESTS
LOCATION
MISC

Update 1.1.0.1 (11 April 2018)


Update 1.1.0 (04 April 2018)

Welcome back Thieves,

The Easter time is here, and we know that many of you are sitting home, waiting for the better occasion to steal something really valuable. The massive chance for the great robbery comes back with the latest patch, bringing you improvements in many areas, with a polished optimisation being an extra icing on the cake. But without the further ado, check out the full list of adjustments that come with the version 1.1.0:

OPTIMISATION
GAMEPLAY
QUEST
LOCATION
MISC

Happy Easter Thieves, Teriel, The Master Thief


Update 1.0.8.1 (20 February 2018)

Hello Thiefs,

We are reuploading latest patch due to the corrupted asset in the last sequence of the game in "The Vault" quest. If you dropped into the Vault and had problems with opening the last doors - this patch should help, just make sure you load your savegame in the museum. Technomage capsules should now work well too. We are sorry for the inconvenience. Please let us know if we should fix anything else for you.

Take care! Jan, IMGN.PRO and Fool’s Theory Team


Update 1.0.8 (16 February 2018)

Hope you have an amazing time at the Island of Peh. We want to assure you that we keep on working to bring you the great optimization patch. So far we managed to implement some fixes that will improve the FPS count in the most frequently reported area - Warden's Hold. Naturally, a lot more will come in the future patches, so keep your fantastic support at the same level and report all the issues to us. Today we bring to you some of the awaited changes in the following areas:

OPTIMIZATION:

GAMEPLAY:

QUESTS:

Take care! IMGN.PRO and Fool’s Theory Team


Update 1.0.7 (23 January 2018)

Dear Players,

We are happy to announce the release of Seven: The Days Long Gone Demo, that includes the entire prologue level in which players can experience the most important gameplay aspects: fighting, magic, sneaking and disguises.

At the same time, we would like to announce the release of 1.0.7 patch for Seven: The Days Long Gone. This patch addresses a number of issues and bugs, introduces additional tutorials, tweaks major gameplay mechanics and more. But first of all, we want to thank you for your support, bug reports and patience. We listen to all your feedback and read your reviews and comments. We are sorry for any problems or inconveniences you may have encountered while playing Seven. We want to let you know that we are working hard to fix issues and problems you come across in our game and with this patch, a big number of these will be reduced.

A full changelog for the patch will be submitted under this post but here is a general overview of what has changed in Seven: The Days Long Gone:

CHANGELOG:
IMPORTANT FIX FOR AZERTY KEYBOARD:

Due to implementing a fix for input-related issues happening on non-qwerty keyboards, all players using such keyboards will have to reset their control bindings to default ones. After doing this, they shouldn't need to re-bind basic game controls anymore. The 'Restore defaults' option can be found at the bottom of 'Key bindings' menu (Options -> Controls -> Keyboard & mouse -> Key bindings).

GAMEPLAY:
QUESTS:
MISC:

Sincerely, Fool's Theory & IMGN.PRO


Update 1.0.6 (18 December 2017)

Dear Players,

After such a fantastic support you have all showed to us, we had no other choice but to postpone the optimization works and focus on fixing all the bugs you have reported over the past week. We would like to assure you we are working hard on optimization fixes, but it was too early for us to apply them in the latest patch.

GAMEPLAY:
QUEST:
AUDIO:
MISC:

Sincerely, Fool's Theory & IMGN.PRO


Update 1.0.5 (11 December 2017)

Hi Players,

Today, we are happy to share the news that many of you were waiting for. Following your suggestions, along with many improvements of patch 1.0.5, we are introducing prompts, to show you when the backstab/dropkill can be performed and how effective it will be. Hopefully, it will help you play without unnecessary stress.

From now on, we are focusing on optimising the performance. Please stay as supportive as you always have been!

CHECK OUT THE COMPLETE LIST OF CHANGES:
PERFORMANCE:

Day and night system will no longer cast shadows during the night.

GAMEPLAY:
QUEST:
LEVEL:
SOUND:
UI:

Take care! IMGN.PRO and Fool’s Theory Team


Update 1.0.4 (8 December 2017)

Performance:
Gameplay fixes:
Quest fixes:
Audio fixes:
Misc:

Update 1.0.3 (5 December 2017)

Stability:
Gameplay Fixes:
Quest:
Misc:
Level:
UI:
Graphical:
Audio: