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Release Notes for Fantasy General II: Prologue

Update (31 July 2020)

We have fixed a whole host of issues that may have impacted users to ensure that your Fantasy General 2 experience remains nothing short of optimal!

• Mechanics: Routed units lose their ability to Break Charge, unless the terrain or artefact they're on has the ability to do so • Vendors: Onslaught: All Onslaught heroes now have the Artefact Transmuter available in their inventory to dismantle unneeded artefacts. • Bugfix: Fixed an issue causing crashes on some computers • Bugfix: Fixed an issue where the Unit Display would show the incorrect amount of health and xp after upgrading a unit • Bugfix: Fixed an issue where you could train units that already had the selected promotion • Bugfix: Fixed an issue where autosaves could overwrite Iron Maiden savegames • Bugfix: Fixed an issue where the AI wouldn't respawn if there were no enemies left that could capture locations • Bugfix: Fixed an issue that caused Taurus Catapults and Hellhounds to activate their "on death" explode after upgrading them • Bugfix: Fixed an issue where the game would render random patterns when restarting a mission • Bugfix: Fixed Tooltip for Summon Hunting Pack promotion • Bugfix: Fixed Tooltip for Water Walk promotion • Bugfix: Fixed several issues with Life Bond, like unlimited Range and the possibility to accumulate 100% damage reduction (it now actually reduces transmitted damage by 50% instead of granting the target 50% DR) • Bugfix: Fixed an issue where an enemy Winged Maiden caused problems when using Winged Leap from a location not visible to the player • Bugfix: Fixed that several stats could fall below 0 • Bugfix: Restore Unit Skill only works with locations you actually own • Bugfix: Charging Boots now allow charging into Wall hexes as well • Bugfix: Fixed an issue causing the wrong actor to appear in a dialogue in there and back again • Bugfix: Fixed an issue with breakthrough like skills that caused incorrect unit positions.

Enjoy!