Home Products Changelog

Release Notes for Reverie Knights Tactics

Update 1.02

Major Improvements:
New Difficulty Options - Story, Normal, Hard

Story - The story mode of play, for those that want to experience the story without challenging combat. Enemy strength is reduced, party health and mana is restored after each encounter, and items are more plentiful. Normal - The normal mode of play, for those that want to experience challenging combat and narrative. Party health and mana is restored after encounters. Hard - Hard Mode is for those seeking an even more challenging experience. Party health and mana is not restored after encounters, making environment usage and item management crucial.

Please note that all existing player's Normal Mode save data will be changed to Hard Mode automatically to keep consistent with its previous behaviour. A backup copy of saves will be created when loading a Save Data from a previous game version.

However, players can now also change the game's difficulty during a playthrough in the Options Menu. Please note that changing the game's difficulty during an encounter will require a restart/retry of the battle for these changes to be applied. Also note that these changes are only applied to the Save Data when the game is saved. Players are recommended to save manually after changing the difficulty setting via the Options Menu.

New Item: Potion of Undoing Allows the player to respec all Attribute Points of all party members when used in the Customization Menu. This item is granted at certain moments in the narrative, and a recipe to craft it at the Cook can be unlocked later in the game. Players that have already progressed through these narrative moments will be granted the Potions of Undoing they missed.

Options to control the visibility of Tiles during battles.

Tile Outlines, the white line surrounding the tile, can now be shown as fully visible (current), transparent, and disabled. Tile Fills, the center shadow of the tiles, can now be enabled or disabled. These settings can now be changed in the Options menu.

Please note that Tile Fills will always be displayed when showing the color ranges for movement, skills, and area of effects during battles.

Other changes:

Minor balance updates. Minor battle design updates. Standardized Attribute Unlocking across input devices. (Both mouse and gamepad now require a confirmation) Updated the Cogni costs of certain tomes at the Scribe to create a smoother purchasing curve. Players that already purchased these tomes will be refunded the Cogni cost difference upon loading a saved game from the previous version. Tomes can now be purchased after the final encounters of the game. Virtual Pointer will now move the camera when close to the edge of the screen.

Bugfixes:

Fixed a late game task not being shown properly in the Quest Log. Fixed a crash when loading the Main Menu that could occur with certain kinds of CPUs. Fixed certain cinematics sometimes not playing the correct animations and sfx. Fixed a position issue with the Game Over Screen buttons that occurred in certain resolutions.

Known Issues:

We are aware of out of bound instances in some scenes when playing in narrow and ultra wide aspect ratios. Some crashes may occur due to Discord Overlay. If you are experiencing crashes, we suggest trying to disable Discord Overlay for Reverie Knights Tactics. We've been unable to reproduce certain reports of soft locks during battles. If you encounter such an issue, you can help us try track it down by specifying the situation that may have led to it, such as skill, battle, or active enemy/player turn/action that may have caused it, as well as which platform you are playing on (Windows, Linux, Mac).


Update 1.01

Improvements: Added keyboard hotkeys to battles. These keys are listed at the end of this post. Added a VSync setting in the Options Menu. Changed/fixed levelling up attribute points in the Customization Menu using a controller Updated the magic puzzle to make it more clear how to solve it.

Bugfixes: Minor Light Layering Fixes in certain battle Environments. Fixed the Area Blaster achievement not being granted under specific circumstances. Fixed Weakness affecting the healing amount of certain skills.

We're keeping an eye on your feedback and issues being raised, and we're working on tracking, testing and fixing these issues. Some of the ones we are currently working to fix as soon as possible are:

Problems running the game after switching to Windowed Mode:

We think we have identified the issue and we're working on updating it for the next patch. If you are affected by this issue and unable to launch the game, a temporary fix you can try on Windows is to delete the game's registry folder:

You will have to access the Windows Registry - search for "RegEdit" and run it (the "Registry Editor" app). Navigate to Computer\HKEY_CURRENT_USER\SOFTWARE\40 Giants Entertainment\Reverie Knights Tactics - right click on the folder and delete it (screenshot to help you is at https://ibb.co/n0357jf)

This will delete all player settings and reset them to default values (including from Windowed to Fullscreen mode). It will not affect your saved games or any other programs. Let us know if it works or not for you, as it helps us track down the issue, and if you are having this issue in other platforms, we welcome your report as well.

Issues with controls when using a Gamepad:

If you are affected by this, let us know which Gamepad is being used, the operating system used (Windows/Linux/Mac), and if the problem exists since the game's launched, or it occurs when switching controls between keyboard and Gamepads. Also let us know if the issue presents itself when multiple Gamepads are connected at the same time.

Soft locks during battles:

We're trying to reproduce these cases and if you encounter a similar issue, we'd appreciate it if you would let us know what skill, enemy or any other circumstances and details of the incident.

We are also working on other improvements for the near future, for example: Allowing players to redistribute their characters attributes during the game. An update to the game's difficulty.

Battle Keybinds: Directional Arrows - Navigate the tiles on the Grid. Backspace/Tab - Cancel the selected Action Enter - Confirm/Perform selected Action

F1 - Speed Up Battle F2 - Toggle Objectives List F3 - Camera Zoom Toggle

1/A - Select Basic Attack Skill. When available, pressing it again will toggle and select between Basic and Team Attack Skills. 2-4 - Select Character Skills 5/F - Select Focus Skill 6/G - Select Guard 7/M - Select Movement 8/C/I - Open Items Window. The Battle Items Window can also be closed by these keys. X - Starts Battle