Release Notes for Industry Giant 4.0
1.0 Release (October 17th, 2025)
- Flexible construction: Zone restrictions can be optionally disabled, allowing for the free design of factories, warehouses and cities.
- Expanded economic systems: More than 70 resources and consumer goods with complex production chains and a dynamic market model.
- Large-scale maps: Game worlds of up to 144 km², influenced by terrain, trade routes and urban development.
- Optimised management: A new Line Manager facilitates route planning and ensures more efficient logistics.
- Terrain editor and improvements: Version 1.0 integrates numerous community requests, including a terrain editor and various usability optimisations.
Improved
- We changed the passive demand of cities. Products offered in stores that do not align with the city's demand are now sold to residents as bargains with a 50% discount. A visual indicator and a tooltip has been added for these bargain purchases.
- We optimized the supply calculation for town buildings. Before the change, town buildings calculated their supply rate multiple times simultaneously. This was not a performance issue but could become one as cities grow or if the supply calculation function changes.
Fixes and changes
- We fixed some crashes that occurred when deleting a building connected to a line.
- We removed the "Difficulty level" option from scenario settings because it offered little benefit beyond the Budget and Price options.
- We fixed several text and localization issues.
Update (December 20th, 2024)
Added
- Two new maps have been introduced to the game: Mountainpass (10x10) and Ryusei (10x10).
- A new simplified mode is now accessible for line managers, streamlining the line creation process. Players also have the option to switch back to the advanced mode at any time.
- Players can now modify the terrain of a map during the game and use a brush tool to adjust the height or depth within the selected radius. Additionally, the edges of the modified areas can be smoothed. Important: Maps edited with this tool will require more storage space, which means the size of the save game is increasing.
- The game now incorporates individual town demand, enhancing the diversity of gameplay and creating a more engaging experience for players.
- We added a text-to-speech functionality to the tutorial, including a Play/Pause button at the relevant message popup (English and German only now).
- We have adjusted the balancing of market prices on the ‘Neighbours’ (4x4) map and would welcome your feedback on this.
- The UI of the city overview has been enhanced and is now showing demands at different levels within the city.
- High-tech Industry has been added to the game.
Improvements
- The Production Chain UI now enables users to select and build structures directly from the overview.
- Enhancements to the rendering performance.
- The game now features a direction indicator that appears when players begin constructing new roads or rails.
- The town window now displays enhanced information based on the building level of each town.
- English and German localization for the new Maps feature have been added.
- With left SHIFT, it is now possible to delete multiple sections of a track/street or entire connections with the Bulldozer tool.
- Further performance and stability optimizations.
Fixed
- Skyscraper town buildings not appearing after the year 2050
- Improvements have been made to address various tooltip and wording issues.
- The flickering issue observed around buildings has been successfully resolved.
- The “In-game UI Scale” feature has been moved from GAMEPLAY settings to GRAPHICS settings.
- Foundry can now store coal.
- Fixed for the tutorial step with the second wood production.
- Improved train connections.
- City growth behaves now better across city boundaries.
- Minor bug fixes.
- Fixed misleading text in Shop UI (EN and DE).