Release Notes for Chasm: The Rift
Major Update #1 (18/05/2023)
- Implemented aim assist feature for controller input.
- Added configurable motion blur post effect into the game.
- Improved controls (e.g. more convenient turning and non-linear acceleration).
- Introduced a new custom difficulty level that allows individually set player damage, enemy damage and a number of spawning enemies based on different difficulty levels.
- Implemented new crosshair configuration (shape, size, color) and improved crosshair preview with animated background.
- Fixes the annoying inaccuracy of crosshair position and hit projection.
- Implemented dynamic protagonist picture, a feature that changes the protagonist's picture in the in-game HUD in accordance with health and picked-up devices during the game.
- Added the following accessibility configuration options: non-stylized font, non-stylized font color and size and a plain color channel mixer.
- Added Traditional Chinese language support.
- Added the "Continue" option to the main menu. This option loads the latest save slot.
- Improved mods support and prepared a guide to make it easier (friction variable)
- Moved addon levels loading to the main menu for extra levels.
- Improved the load time, all resources are loaded into the RAM.
- Improved "menu" keyboard navigation with additional bindings: W/A/S/D is used for navigation and sidebar configuration, SPACE is used for on/off configuration options.
- Added FPS lock configuration option.
Patch #3 (18/10/2022)
- fixed "Pixelation" setting not being saved/loaded correctly
- destroyed light sources no longer reset after the game load
- improved the super shotgun model
- introduced JSON files for in-game models in /data and /addon folders along with a brief readme on what it does
- updated localizations and some in-game text positioning
- 'You found a secret area!' message now appears every time you visit a secret area
- Added an experimental setting "FPS Limiter" to the config file. Might cause issues if used together with the "VSync" setting
Patch #2 (14/10/2022)
- added a secret room counter to the Esc menu and a message when you unlock one
- added pixelization filter in the video settings
- fixed door glitch before the Phantom boss
- fixed lighting on level 14
- fixed soft lock on level 14
Patch #1 (12/10/2022)
- DirectX11 set as a default renderer due to observed issues with Vulkan on old hardware
- the game now generates chasm_confing.txt upon its launch
- improvements to weapons models and their render when invisible
- improvements to the monster's AI
- fixes to the game's behavior when changing active display
- fixed 'Inverted Look' setting
- several fixes across the levels (blockers, etc.)
- various stability improvements