Patch 1.1.1886 (2 June 2020)
- Added support for connecting to a multiplayer game server via domain name/IP address.
- Removed support for Revival's game matching service, which has been discontinued.
- Increased the maximum number of players per multiplayer match to 16.
Patch 1.0.1880 (25 October 2018)
New & Changed Features for Build 1880
- Added a main menu button to join the Overload server on Discord.
Fixes for Build 1880
- Fixed multiplayer disconnection issues introduced in Build 1875.
- Removed code for restarting Dedicated Servers after each match because it seemed to have been causing troubles.
- Fixed an issue with the HUD disappearing with custom loadouts in private matches.
Patch 1.0.1875 (17 October 2018)
New & Changed Features for Build 1875
- Added caching for leaderboard data.
- Dedicated Servers will now restart after each match. This will eliminate the need to manually restart servers when they sometimes have problems.
- Changed shadow settings so that they are no longer resource hogs
Fixes for Build 1875
- Fixed "Jump to My Score" button on leaderboards.
- Fixed a small error with some robot AI.
- Fixed an issue with a few of the DLC levels having decal shadows on, which led to a lot more shadows than intended.
- Fixed some small issues in the DLC levels.
- Fixed some DLC text, including credits for Hendrik Martin 'Yinut' Hendrikson.
Patch 1.0.1872 (10 October 2018)
New & Changed Features for Build 1872
- A few small optimizations.
- Changed lighting a bit, required by an update to a newer version of Unity.
- LAN games can now play add-on multiplayer levels. The server and all players must all have the level. Note that you need the updated Level Editor to make these new levels.
- Reduced the damage done by the Driller in Multiplayer.
- Reduced the damage and range of the Flak in Multiplayer.
- Reduced all MP XP requirements by ~90% to make it easier for new players to have access to all play options.
- Added indicator icons to the Challenge Mode level select menu to differentiate between built-in, DLC, and user-made levels.
- Added leaderboards support for DLC levels. There is a separate Combined leaderboard for the DLC levels.
- Added a command to disable Time Cheating Detection to (hopefully) address the rare problem of hitches that occur at one-minute intervals during gameplay. Press Ctrl-Shift-T from the game menus to disable this feature. Achievements & leaderboard updates will also be disabled.
- Slightly increased Reflex damage in Multiplayer.
- Added new backer to Cryotubes in Mission 8 & credits.
- Allow line break ("\n") in CM level descriptions.
- Added support for Twitch tournaments. (Not yet usable; details coming soon.)
Fixes
- Fixed some text & localization errors.
- Added an error message if timed out when trying to join a private match. This can happen due to network connection errors or because the match is full.
- Fixed a problem with robot variants appearing where they shouldn't.
- Fixed a Challenge Mode problem where the "top" secondary weapon was not selected at level start.
- Fixed a lighting problem with some parts of MP levels.
- Fixed the problem of other players' ships not rendering properly in the rear view.
- Removed the framerate dependency of Thunderbolt shake.
- Fixed a problem where going into multiplayer could change mouse sensitivity in other modes.
Patch 1.0.1854 (20 August 2018)
New & Changed Features
- Added a new multiplayer level: Terminal.
- Added new graphics options (see second page of Advanced Graphics Options).
- Added particle effects to make switches look more interactive.
- Added platform identifier icons for MP.
- Added some text to clarify successive NG+ runs.
- Hacked "Just Practicing" achievement so it will be awarded for unlocking Insane+ on all CM levels.
- Updated Rewired input manager to version 1.1.18.0. Provides support for 3Dconnexion SpaceMouse Compact and SpaceMouse Wireless.
- Added 30 Hz option to V-Sync setting.
- Private Matches now show password in the lobby now (unless it's hidden).
Fixes
- Fixed an issue with warpers and chunked-out areas.
- Fixed count-based Achievements on GOG Galaxy.
- Fixed issue in CM where a robot could be a Variant AND a Super.
- Fixed an issue with fabricated bots being invisible in some cases.
- Alien secret doors no longer trigger when Flak 'targets' them.
- Fixed a graphical glitch with Super Powerups after save/load.
- Fixed an issue where completing Ymirus on NG+ wouldn't properly update saved NG+ values.
- Fixed an issue where the Super Op warning message could block a the final message in a Secret Level.
- Fixed a problem with some bots not activating properly after loading a saved game.
- Added translations for cheat messages and other text.
- Fixed a couple of minor text issues, including the spelling of "Initiated."
Updates/Fixes in Level Editor Build 34:
- User level [format] improvements
- Automatic chunking is now controlled by a export-time flag and not an ifdef
- Support for reference_guid in Entities of an .overload for overriding with inline prefabs. Use "$INTERNAL$:<GUID>" as a reference to the entity internally to the overload file
- Bumped user level version number to 4
- Added LocalPosition and LocalRotation to the ITransformComponent interface
- Added UnityEngine.BoneWeight as a native serialized type
- Added CreateInlinePrefab as a new command for user level files
- User level support for loading asset bundles for OSX and Linux platforms (in addition to the existing Windows)
- Updated UnityEngine.Mesh support for colors32, boneWeights, and bindposes
- More emulated Unity matrix4x4 support and BoneWeight
Patch 1.0.1839e2 (12 July 2018)
- [Windows only] Level Editor added
Patch 1.0.1839 (4 July 2018)
New & Changed Features
-
Two changes were made to data saved for NG+ after completing the game:
-
Level 2 upgrades (Super Upgrade points) are undone and the upgrade
points are refunded. This allows the player to choose different
Level 2 upgrades when starting the NG+ game.
-
Ammo, missile, and upgrade counts will only be updated if they are
better than the values saved from the player's previous run(s).
-
Updated Rewired input manager, providing support for 3Dconnexion devices
such as Space Mouse, Space Explorer, Space Navigator, etc.
Fixes
- Fixed the problem with user levels not working on Linux.
- NG+ now works add-on missions.
- Add-on levels are ignored if they have the same name as an existing level.
- The correct ending is now played for Cronus NG+.
- Fixed survivor pickup error when there was no story text (which could happen in an add-on level).
- Removed anti-cheat detector warning messages that in certain cases caused performance issues.
- Fix Save/Load issue with Flak range finder.
- Player is no longer warned about skipping upgrades if all upgrades have been applied.
- Fixed the orange sky in Phoebe Complex.
- Fixed the flickering light at the start of Level 6.
- Fixed problem of upgrades disappearing in add-on missions.
Patch 1.0.1834 (15 June 2018)
New & Changed Features
- Added 17 new cheat codes (total is now 20). We'll probably do something like announce one new code each day in Discord.
- Pause menu and end level menu shows 'Cheater' if cheat code used.
- Added Valkyrie to some CM levels, and added Phantom to more CM levels.
- Made [Backspace] act like [Delete] on Mac.
- Post-level and post-mission results show times in line with the speedrun timer.
- Added stars in the sky in 4 CM levels, 3 MP levels, and 5 SP levels.
FIXES
- Fixed an issue in NG+ with reactors doubling their health after each save/load.
- Fixed an issue with doors getting erroneously locked after save/load.
- Fixed a mixup with black/grey decals.
- Fixed missing boss music in NG+ level 15.
- Fixed issue with 'last' weapon available in CM not being randomly chosen.
- Fixed Vortex and Lancer (and Timebomb in some situations) not spawning in CM.
- Fixed an issue with not dying in certain situations on Linux in non-English after loading a saved game.
- Fixed invisible weapons in MP
.#####Patch 1829 Changes & Fixes
- First 4 modifiers for MP are unlocked by default
- Clean up Ping display on HUD in MP
- Show level image when voting
- Added Purple & White to HUD color option
- Upgrade Points gained a small audio cue to help players find them
- Reduced frequency of robot teleportation, especially on Trainee & Rookie
- Robot eyes flicker when they are damaged
- Updated Europa (music in Mission 7)
- Added Camera shake & Screen flicker options (so they can be lowered)
- Markers now have an SFX for activating/deactivating, and they try harder to be placed validly
- Changed Matchmaking screen a little, including adding a Discord button for quick link to 'Play together' channel
- 'Unlock weapons' cheat now also give you the last missile & weapon
- Added a new 'Mouse Limiting' Option & tweaked Strong/Very Strong/Max(new)
- Typo in Linux batchfiles
- Issue that could lower the max number of players allowed in some lobbies
- Server stability issues
- Rearview not working with Cockpit on
- Issue that could cause a white/blackscreen
- Removed 'Overload Development Build' from main menu
- Hide bosses until the player enters the 'boss room' to prevent the player from getting stuck in the level
- Typos
- Issue with 'homing' sound not working in Missions/Challenge Mode
- Issue with Robot count being wrong after Save/Load in NG+ Ymir
- Issue with Cryotube count getting off (and screwing up the achievement)
- Weapon selection issue with just mapping the second slot
- Issue with doors getting closed/locked after the reactor is destroyed
- Save/Load issue with end-game containers dropping items multiple times
- Timing thing so secret levels should now always display the reward for completing them
- Don't allow invalid GoG characters in Pilot name
- Savegame count issue that was messing with achievements
- 'Flyin' Solo' - wasn't ignoring Keys
- Save/Load issues with the states of robots & doors
- Lvl 15 warp portal issue
- Reduced VR hitching in CM/SP (synced physics back to 90hz, was set to 120hz on accident)