Update 1.4 (April 26th, 2023)
Version 1.4 of The Trasamire Campaigns is live. This update brings the following changes:
- Claim Victory button now only enables itself when its requirements have been met.
- Reset Zoom button now resets to the map's dynamic starting zoom, rather than the true 100% zoom.
- Autosaving now triggers when entering and exiting maps, and after any battles involving the player.
- Players can no longer get an extra action from loading an after-battle autosave.
- Other minor improvements and polish.
As always, be sure to post any feedback and good luck with your conquests!
Update 1.3 (February 24th, 2023)
Version 1.3 of The Trasamire Campaigns is live. This update brings the following changes:
- Added a dice rolls history button to the bottom of the battle UI.
- Campaign AI was being too stubborn in admitting defeats on smaller maps. Fixed. This change should help with Campaigns devolving into 1v1 duels.
- Minor tuning and polish.
As always, be sure to post any feedback and good luck with your conquests!
Update 1.2 (February 17th, 2023)
- Added a popup to help direct new players to the in-game Help Pages.
- Card fixes: Mislead the Market, Sceptre of Faith, Lateral Thinking, Conjured Camouflage, Phantom Riders, and Come Get Us were triggering defensively instead of offensively. Fixed to match their description texts.
Update 1.1 (February 8th, 2023)
- Relaxed requirements for AI's surrender in battles. The new threshold is possession of >65% of the map and >50% of the map's total unit count.
- Doubled the starting readiness of battalions on campaign maps. This should make more cards useful sooner.
- Fixed a bug with the Master Volume Slider.
- Balance improvements.
As always, be sure to post any feedback on the forums. And good luck with your conquests!