Game Build Update: Beta v0.2.4.1 Patching out a Security Risk Presented by Unity
Warning
All previous builds included a Unity engine vulnerability which could allow local code execution and access to confidential information. At this time, Unity reports there is no evidence of any exploitation of the vulnerability having occurred. As precaution, this build and all future updates of Cloud Meadow will have the vulnerability patched
Changes
Updated Fio’s walking animation
Pirate camp in Floor 6 of the Savannah now pans to the entrance to Tro’s lab when describing it
Fixes
Rampart’s resurrection ability no longer soft-locks the game if the Rampart is stunned
Fortress Siege Conditions ability no longer soft-locks the game if the Fortress is stunned
Kreyton’s guidebook entry now shows the correct ability icons
Beta v0.2.4.0e
Adding in more SFX, Music, and minor fixes to notable bugs.
Additions
New unique music for each monster species’ hatching on the farm
New environmental sfx for various elements in Katarina & Savannah
Sidebar Quest names can now be clicked on to open their info page in the Quest Log
Changes
Fixes
Fixed certain monster pairings having their palettes swapped
Fixed error when fast travelling from Savannah 8 to Forest
Fixed error with Lamia’s Resonator tier 3 ability caused by interaction with Reflect or expiring buffs
Wolf’s War Scent ability should no longer reset for infinite uses
Fixed soft-lock caused by Demon Aspirant’s Flickering Aura ability
Fixed several dialogue & NPC sprite behaviours for Brontide during his tutorial sequence
Fixed incorrect lighting applied after using Echo Stone from an indoor environment
The Darkwoods Update!
Betav v0.2.4.0: A new biome! A new level! and a challenge to a duel! Our intrepid frontiersman finds themselves with a threat delivered by the mysterious forces that had tried to orchestrate their kidnapping at the hands of Captain Kiram! Now you must descend into the first part of the Megalon Forest: The mysterious Dark Woods, where ancient ruins and twisted branches obscure the light of the sun and wolves and pirates stalk the hunting grounds of the nefarious mercenary: Rook.
Additions
New Story content
The story continues after Ev's recruitment of the 10th NPC companion and leads their journey into aiding the full restoration & upgrade of Katarina Station
A mysterious threatening letter visits Ev during the night, leading to a mercenary showdown in the Forest Darkwoods
New Forest dungeon Floor 1
This dungeon floor standalone is the first of three huge interconnected areas within the Forest dungeon
The area contains new quests, secrets and a climactic boss battle that concludes story Act 2 Part 1
Accessible after the player has upgraded Katarina Station
Multiple barriers within the forest which will expand during future story progression
New Katarina Station quests
New main progression quest to recruit various tradesmen, upgrade the town's capabilities & restore Katarina to its full glory
Station captains Joaqim & Catarella can now be asked to provide mission debriefings on the player's progress
Opened the Lodgehouse - this indoor location provides a hub for Katarina visitors to gather, for the player’s company to share a drink (or a bed)
Bang has become a bit more talkative with a collection of extra starting dialogue lines
New narrated sprite sex scenes with station captains Catarella, Joaqim, yeti woman Kalsang and the two-headed wolf woman Genome
New music for the Title theme, Forest areas and Savannah at night
Changes
New interiors for the Barn
A redesigned multi-floor system will make it easier to interact with the monsters inside
Pigmy wolf enemy name changed to Nibbler
The Great Fairy that guides you after a game over is now animated
Tutorial Quests are now referred to as Union Basics
Revised Forest 1 boss combat behaviour for more variety during the encounter
Fixes
Prevented rare autosave that would place the player out-of-bounds after fast travelling
Fixed exception when enemy Lamia/Roughback/Skink performs an attack that steals a buff from a player’s unit
Fixed enemy Alpha Wolf combat portrait alignment
Fixed Camellia chime in Savannah F7 recruitment dialogue
Fixed crash when trying to use the elevator right after unlocking the forest
Fixed Catarella staying around awkwardly in the bedroom after her sex scene
Restored missing signpost visuals in the Farm
Fixed new Barnhouse not properly showing more than 20 monsters
Additionally, our good friends at Overlewd are also revisiting the Cloud Meadow collab event we worked on together last year! The event has gotten a rework and should play differently from last time- if you didn't get a chance to grab Kreyton or any of the collab skins last time, now is your chance! The event will only be around for a little while, so go check it out, it's also on Steam!
The Darkwoods Update!
Betav v0.2.4.0: A new biome! A new level! and a challenge to a duel! Our intrepid frontiersman finds themselves with a threat delivered by the mysterious forces that had tried to orchestrate their kidnapping at the hands of Captain Kiram! Now you must descend into the first part of the Megalon Forest: The mysterious Dark Woods, where ancient ruins and twisted branches obscure the light of the sun and wolves and pirates stalk the hunting grounds of the nefarious mercenary: Rook.
Additions
New Story content
The story continues after Ev's recruitment of the 10th NPC companion and leads their journey into aiding the full restoration & upgrade of Katarina Station
A mysterious threatening letter visits Ev during the night, leading to a mercenary showdown in the Forest Darkwoods
New Forest dungeon Floor 1
This dungeon floor standalone is the first of three huge interconnected areas within the Forest dungeon
The area contains new quests, secrets and a climactic boss battle that concludes story Act 2 Part 1
Accessible after the player has upgraded Katarina Station
Multiple barriers within the forest which will expand during future story progression
New Katarina Station quests
New main progression quest to recruit various tradesmen, upgrade the town's capabilities & restore Katarina to its full glory
Station captains Joaqim & Catarella can now be asked to provide mission debriefings on the player's progress
Opened the Lodgehouse - this indoor location provides a hub for Katarina visitors to gather, for the player’s company to share a drink (or a bed)
Bang has become a bit more talkative with a collection of extra starting dialogue lines
New narrated sprite sex scenes with station captains Catarella, Joaqim, yeti woman Kalsang and the two-headed wolf woman Genome
New music for the Title theme, Forest areas and Savannah at night
Changes
New interiors for the Barn
A redesigned multi-floor system will make it easier to interact with the monsters inside
Pigmy wolf enemy name changed to Nibbler
The Great Fairy that guides you after a game over is now animated
Tutorial Quests are now referred to as Union Basics
Revised Forest 1 boss combat behaviour for more variety during the encounter
Fixes
Prevented rare autosave that would place the player out-of-bounds after fast travelling
Fixed exception when enemy Lamia/Roughback/Skink performs an attack that steals a buff from a player’s unit
Fixed enemy Alpha Wolf combat portrait alignment
Fixed Camellia chime in Savannah F7 recruitment dialogue
Fixed crash when trying to use the elevator right after unlocking the forest
Fixed Catarella staying around awkwardly in the bedroom after her sex scene
Restored missing signpost visuals in the Farm
Fixed new Barnhouse not properly showing more than 20 monsters
Additionally, our good friends at Overlewd are also revisiting the Cloud Meadow collab event we worked on together last year! The event has gotten a rework and should play differently from last time- if you didn't get a chance to grab Kreyton or any of the collab skins last time, now is your chance! The event will only be around for a little while, so go check it out, it's also on Steam!