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Release Notes for The Legend of Heroes: Trails from Zero

1.4.7 (2023-04-18)

Hi everyone,

in today's update there are a variety of smaller fixes and improvements:

Note that you can always revert to earlier versions of the game.

Cheers,
Peter "Durante" Thoman


1.4.6 (2023-03-29)

Hi everyone,

in today's update there are a variety of smaller fixes and improvements:

Note that you can always revert to earlier versions of the game.

Cheers,
Peter "Durante" Thoman


1.4.5 (2023-03-24)

Hi everyone,

in today's update there are some further improvements to the auto text advance feature.

This brings the feature up to par with the release state of Trails to Azure.

Note that you can always revert to earlier versions of the game.

Cheers,
Peter "Durante" Thoman


1.4.4 (2023-01-06)

Hi everyone,

today we have another minor update to fix one specific issue:

Note that you can always revert to earlier versions of the game.

Cheers,
Peter "Durante" Thoman


1.4.3 (2023-01-05)

Water rendering, portrait bug fix, auto text advance and more

Hi everyone,

version 1.4.2 brings with it several highly-requested features, a pretty nice rendering feature that wasn't really all that highly requested, an important bug fix, and many minor improvements and fixes. Let's start with the highlights.

Major New Features

Major Bug Fixes

Like many games, Trails from Zero uses a texture manager, a dedicated component that is in charge of loading, retaining, and releasing textures. The texture manager maintains a fixed number of slots, where each loaded texture occupies one slot. Slots can be reused once a texture has been released (i.e. is no longer needed).

Textures are referred to by their slot index (ranging from 0 to number of slots - 1). However, a special value of -1 is used to indicate the absence of a texture. While -1 is handled correctly by the game, the message box logic suffered an off-by-one error, where slot index 0 triggered an immediate release of the corresponding texture. This unintended release caused the portrait to be missing.

The game loads a handful of system textures at launch, which end up in texture slots 0 and a few subsequent ones. Originally, on other platforms, these system textures are only released when quitting the game; slot 0 can never be used for a portrait texture as it is already occupied. However, in the PC and Nintendo Switch version, these initial system textures are occasionally reloaded (released + loaded), for example when docking the Nintendo Switch or changing the text language. This reload can free up texture slot 0, which can then (potentially and rather randomly) be used to hold a portrait texture, in which case the off-by-one bug described above triggers.

Additional Changes and Fixes

(1.4.2)

(1.4.3)

Note that you can revert to earlier versions of the game.

As always thanks to all our QA testers who helped with this patch!

Cheers,
Peter "Durante" Thoman


1.4.13 (2024-12-12)

Hi everyone,

today we are releasing a patch for Trails from Zero which improves how the game interacts with platform achievement APIs. This should prevent performance issues in some circumstances, specifically when a large number of achievements was already unlocked.

Note that this issue surfaced due to changes in how platforms deal with repeated achievement API calls, and this change affects many of our prior releases in similar ways. We are committed to patching all affected releases, but this has taken some time, especially for cases where we need to re-build games for which we already archived various development resources.

Cheers,
Peter "Durante" Thoman, PH3


1.4.12 (2023-08-28)

Hi everyone,

it's been a while! A number of changes have accumulated since the last patch, although most of them are either non-critical or only only apply in very rare circumstances. Here's the full log:

Note that you can always revert to earlier versions of the game.

Cheers,
Peter "Durante" Thoman


1.3.7.1 (2022-10-12)

Hi everyone,

Thanks for all the great feedback on Trails from Zero! We've implemented some of the requested features and fixed a few issues in this update, see below for details.

Changes and Improvements

Bug Fixes

We've also added an experimental "fast text speed" option: to use it, set "fastTextSpeed" to "true" in the [Game] category in "%localappdata%\Falcom\Zero\settings.toml". This is not intended for general use.

We have received some reports of sporadic crashes specifically on older Intel integrated graphics hardware. So far, we have been unable to determine any specific issue with the game causing these, and in several cases the problem was resolved by updating graphics drivers. So, if you are affected by this problem, please try updating your drivers.

Note that you can always revert to earlier versions of the game.

Cheers,
Peter "Durante" Thoman